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Sean Devlin

We recently had the opportunity to talk with Tom French, Lead Designer at Pandemic Studios, about the developers newest project, The Saboteur (formerly known as simply Saboteur). Having released their fair share of titles over the years, Pandemic has focused their efforts on releasing unique open-world experiences.

For those that didn't notice the title pop up and vanish almost a year ago, The Saboteur is the studio's most recent open-world title. Set in France during the 1940s, you follow Sean Devlin as he seeks revenge, taking a few Nazis out on his way.

But don't take my word for it -- hit the jump for an interview with French.

DESTRUCTOID:
Give us the run-down on The Saboteur. How would you describe it to those first hearing about the title?

Tom: If you haven’t heard about The Saboteur yet, here’s the quick-and-dirty: it’s a Pandemic Studios blockbuster, larger-than-life open-world action game that takes place in Paris, France, during the 1940s. That’s right, that means Nazis are swarming the city. You play as Sean Devlin, an Irishman who is in the wrong place at the wrong time, and something he cares about very deeply gets hurt. And when Sean gets hurt, he isn’t the kind of guy who tucks his tail between his legs and runs -- he fights back. So this is a personal revenge story set in Nazi-occupied France, and, because it’s an M-rated game, there is a very distinct style and edge to the experience that will appeal to more mature gamers.

Sean vs Nazi

Where did the idea for the plot come up, and how do you think it has developed from the original concept?

The concept for The Saboteur came from [Pandemic Studios co-founder and general manager] Andrew Goldman after hearing about a real-life guy by the name of William Grover-Williams, a Grand Prix racer during this same period in France who became a British SOE spy once World War II broke out. The idea that a race car driver would later be disrupting the Nazi machine from within was a vision that a lot of people here at the studio instantly became very excited about working on. But rather than simply fighting the war again, we wanted The Saboteur to tell a much more personal story. So Sean Devlin, our hero, has his roots as a mechanic-turned-racer, but his quest for blood in Paris is strictly for vengeance alone.

Seeing as The Saboteur will be open-world, and there have been many open-world games in the past, what are you looking to accomplish that will offer the player an experience unmatched by previous titles of this genre?

Above all, we’re working very hard to make The Saboteur story one of the most gripping narratives you’ve experienced in open-world games. Our main storyline is filled with intense character performances and missions that will take players on a blockbuster roller-coaster ride in an open-world setting never before experienced: 1940s Paris. When combining the dark and rich story with the style of the period and the world -- from jazz-filled brothels to the black-and-white art style -- this makes The Saboteur extremely special and unique indeed.

Concept art

It's obvious the art direction plays a key role in this game, so what are some of the things you guys are doing as a team to ensure this title is a one-of-a-kind -- that users will be able to identify screen shots before they even see a name attached to it?

The black and white visual palette in The Saboteur is more than just an art style -- it’s a huge game mechanic. At the moment Sean’s life changes for the worst and he begins down his path of revenge, all color is drained from the world. In addition to making for some rather unique and identifiable visuals, this is also a clue to the player on the location of Nazi oppression within France.

Do you feel the vision the team had a year ago is the same now? What are some of the major changes the game has had?

The vision for The Saboteur has remained remarkably intact since pre-production. Like all big projects, we’ve undergone story and script revisions and mission design enhancements, but the vast majority of our core gameplay systems and world map have changed very little. We’re laser-focused on delivering a fully entertaining blockbuster action experience set in Nazi-occupied Paris, and, as we near the finish line, we’re very excited to be sharing that with gamers.

Nazi occupation

Looking at the website, it’s clear that there is a strong Nazi presence throughout the game. How does this relate to the game world?

Given the time and place -- 1940s, and France -- Nazis are everywhere. Early in the game, the player will experience the Nazi invasion into France first-hand, and, from that point forward, it’s a constant element that you must deal with. In the heart of the game space is Paris -- the city of lights -- and seeing this gorgeous city draped with iron gates, barbed-wire fences, search lights and even Zeppelins cruising overhead is a fascinating juxtaposition and makes for some very extremely fun and compelling gameplay.

Are you looking to take down the Nazi regime?

To be honest, Sean couldn’t care less about the war effort. He just wants vengeance -- to set right the wrongs made against him. And he’s the kind of guy you don’t want to cross. So the fact that the Nazi army stands in his path means that many members of the Third Reich shall meet a cruel death.

---

The Sabotuer is set to be published by Electronic Arts for PlayStation 3, Xbox 360, and PC later this year.

LAUNCH GALLERY (9 IMAGES)
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20 comments | showing # 1 to 20
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TheCleaningGuy's Avatar - Comment posted on 03/02/2009 16:48
TheCleaningGuy
I've been looking forward to Saboteur since I first heard about it. Hopefully it turn out better than Pandemic's last few offerings.
Also, who the hell is Husky Hog?
nukka jdav's Avatar - Comment posted on 03/02/2009 16:51
nukka jdav
Oooh purty.

Consider me intrigued.
Chronic Logic's Avatar - Comment posted on 03/02/2009 16:58
Chronic Logic
Irishman + France + Nazis = ?????
PappaDukes's Avatar - Comment posted on 03/02/2009 16:58
PappaDukes
The Nathan Drake of the 40's? Count me in!
Looptron's Avatar - Comment posted on 03/02/2009 17:12
Looptron
This looks awesome
jellydoodle's Avatar - Comment posted on 03/02/2009 17:14
jellydoodle
sounds very interesting
AKK's Avatar - Comment posted on 03/02/2009 17:18
AKK
The last time I heard about this was...... two years ago? Three? I thought it was dead in the water.

Good to see it's still going.
Arugala9's Avatar - Comment posted on 03/02/2009 17:29
Arugala9
I wondered what happened to this. Good to know they're still workibg on it.
Joker17's Avatar - Comment posted on 03/02/2009 17:34
Joker17
Are some of these images old? After looking for more info on the game I found some of the same images on the Pandemic website. But the first image shown seems to look 1000% time better than the others.
falinter's Avatar - Comment posted on 03/02/2009 17:58
falinter
That doesn't look half bad.
liam2015's Avatar - Comment posted on 03/02/2009 18:12
liam2015
Yeah I had heard about this a while ago and was intrigued by it, but I never heard nothing more of it. Glad too see it still exists. I really hope it turns out well.
Daniel Husky Lingen's Avatar - Comment posted on 03/02/2009 18:21
Daniel Husky Lingen
Yea some of them are a tad dated, but the most recent ones (the top two) are amazing to look at.
Joker17's Avatar - Comment posted on 03/02/2009 18:35
Joker17
Oh snap! that 2nd image is new :) Looks very pretty :)
RonBurgandy2010's Avatar - Comment posted on 03/02/2009 18:55
RonBurgandy2010
This game is looking to be awesome.
Daniel Husky Lingen's Avatar - Comment posted on 03/02/2009 20:54
Daniel Husky Lingen
@TheCleaningGuy an oldschool staffer :P I do media! And an occasional interview ;)

Glad you guys are liking the game so far! If you have an questions you'd like to ask yourself feel free to let me know!
ShadowKirby's Avatar - Comment posted on 03/02/2009 22:38
ShadowKirby
The game better have french voices with only english subtitles for the French characters.
TheCleaningGuy's Avatar - Comment posted on 03/03/2009 00:43
TheCleaningGuy
@Husky Hog: Sorry, my status as a relatively new Dtoider had left me in the dark. I feel really bad about the way my comment sounded.
I really enjoyed the interview though!
Steel Squirrel's Avatar - Comment posted on 03/03/2009 03:50
Steel Squirrel
Noice interview.
Demtor's Avatar - Comment posted on 03/03/2009 08:50
Demtor
This is the first I've heard of it. Sounds like an interesting concept. I wonder how much historical accuracy of the resistance we will be able to see.
feliponz's Avatar - Comment posted on 03/03/2009 19:12
feliponz
The black, white and red palette kinda reminds me of Schindler's List (sp?). Even though I was getting tired of all the WWII games, this one looks like a cool twist to an old subject.
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