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Exclusive: Akira Yamaoka's Sine Mora soundtrack preview - Destructoid




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Sine Mora  



Exclusive: Akira Yamaoka's Sine Mora soundtrack preview


4:00 PM on 03.14.2012
Exclusive: Akira Yamaoka's Sine Mora soundtrack preview photo



With just a week left until the release of Grasshopper Manufacture/Digital Reality's gorgeous schmup Sine Mora on the Xbox Live Arcade on March 21st, I can barely wait, and now I have an even bigger reason to be excited about the game. It was announced early on that composer Akira Yamaoka would be providing the soundtrack, and from what we've heard in trailers thus far, it's unlike anything he's written before.

We've been able to steal some of Yamaoka's time to have him provide us with several clips of music from his funky 1970s-inspired electronic soundtrack, all of which are exclusive to Destructoid. In addition to the music samples, Yamaoka has also provided us with some of the early screenshots he was given for each stage represented by the samples in order to explain his inspiration for the unique sounds he's created.

Hit the jump to experience the sound of Sine Mora with composer Akira Yamaoka.

I wanted to start with a quick suggestion for how to experience this feature. We have minute-long music clips from the first three stages in the game along with screenshots and Yamaoka's commentary. I'd recommend clicking on the music sample for each stage while looking at the screenshots and reading Yamaoka's commentary for the best effect.

In addition to music clips for the first three stages, we also have a sample from the sixth stage of the game, Tira. Feel free to enjoy that one outside of Yamaoka's commentary as it's one of my favorite things I've heard from the game so far.

Stage 0 / Prologue

 

Akira Yamaoka: This game is unique as its world was constructed by the best visual creators with beautiful graphics into a side scrolling action game, a genre that everyone is familiar with.

 

Yamaoka: I felt obligated to come up with sounds that would match this well-created world. I had to create something that would be worthy for this game as well as sound that could actually enhance the game when matched with the visuals.

 

Yamaoka: I remembered about songs from the 70s, a style that is somehow a bit nostalgic. I also wanted to use an electric sound. As you can see in the image, the stage is rather near-futuristic but it gives out a bit of nostalgia and a classic feeling as well.

 

Stage 1 / Moneta Point

 

Yamaoka: I wanted the players to feel a classic electric sound that matches the feelings you can get from the entire game. Particularly, the enemy plane you see in this stage look so unbeatable and it gives a sense of the large scale of the battle.

 

Yamaoka: The game also offers sensitive aspect as well as the fierce battle with concentrated gun fires. The existence of two extremities of gameplay and the world is one of the unique aspects of this game.

 

Yamaoka: You can see these unique futuristic lasers in this stage as well. The digital visuals mixed with the classic background interested me as I created the sound. This is why I used electric as my motif.

 

Yamaoka: Also, you also have scenes with nature such as this. Even so, I still used 70s electric sounds to depict this game. Personally, the natural world and the near future world were a source of creative inspiration for me.

 

Yamaoka: I still remember my excitement in seeing this scene for the first time. Whether this is based on an octopus or an alien, this is a very memorable character. I still remember that I started to work on this scene first.

 

Stage 2 / Bokumono

 

Yamaoka: The electric sound that I wanted to create is classic 70s style. As you can imagine from this visual, it’s kind of like a light watercolor painting type of sound.

 

Yamaoka: 70s sounds work really well, especially in this type of underwater stage.

 

Yamaoka: Blue and red are used often in this game. The beams shot from this enemy are also in these colors. I made the 70s electro sound to resemble this shade of colors.

Exclusive: Akira Yamaoka's Sine Mora soundtrack preview photo
Exclusive: Akira Yamaoka's Sine Mora soundtrack preview photo
Exclusive: Akira Yamaoka's Sine Mora soundtrack preview photo
Exclusive: Akira Yamaoka's Sine Mora soundtrack preview photo
Exclusive: Akira Yamaoka's Sine Mora soundtrack preview photo
Exclusive: Akira Yamaoka's Sine Mora soundtrack preview photo
Exclusive: Akira Yamaoka's Sine Mora soundtrack preview photo
Exclusive: Akira Yamaoka's Sine Mora soundtrack preview photo
Exclusive: Akira Yamaoka's Sine Mora soundtrack preview photo
Exclusive: Akira Yamaoka's Sine Mora soundtrack preview photo
Exclusive: Akira Yamaoka's Sine Mora soundtrack preview photo







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Sine Mora



8:00 AM on 10.29.2013
Sine Mora available for free on Vita today via PS Plus

Avant-garde shoot-'em-up Sine Mora is this week's addition to the Instant Game Collection on PlayStation Plus. Subscribers will be able to freely download the Vita version of the collaborative project from Grasshopper Manufac...more



4:30 PM on 09.27.2013
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10:00 PM on 07.15.2013
Shoot-'em-up Sine Mora out now on iPhone and iPad

After a string of ports, Digital Reality and Grasshopper Manufacture's well-regarded shmup Sine Mora has found its way to iOS. This version for iPad and iPhone is priced at $5.99 and was developed by Pocket Scientis...more



3:00 AM on 11.21.2012
Sine Mora arrives on PlayStation Network for PS3 and Vita

As much as we've been talking up Sine Mora, I figured one more post couldn't hurt. The shoot-'em-up has finally released on PlayStation Network for both Vita and PlayStation 3 as a $9.99 download. These are separate versions...more



5:00 PM on 11.09.2012
Worth-playing shmup Sine Mora out now on Steam

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11:30 AM on 11.01.2012
Kalypso to bring Sine Mora to PC in glorious 1080p

If you thought shooter Sine Mora was beautiful on consoles, imagine how much better it will look on PC! Kalypso Media Digital has announced that they will be bringing the side-scrolling shooter to Steam and other di...more



3:00 PM on 06.21.2012
Sine Mora is also headed to PlayStation 3

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10:38 AM on 06.04.2012
Sine Mora is coming to PS Vita with a special character

I know this will hardly be the biggest news of the week -- but wow! -- talk about a great little surprise to set the mood early on. Digital Reality and Grasshopper Manufacture are bringing their previously Xbox Live Arcade-ex...more



2:00 PM on 03.20.2012
Review: Sine Mora

What I’m concerned with is the aristocracy of the mind. It is our obligation to select -- through our experiences, knowledge, and heart -- what is eternal and what is worthless. [...] But if I don’t represent ...more




Digital Reality

9:00 PM on 12.06.2012
Black Knight Sword to see release on XBLA next week

When Digital Reality and Grasshopper Manufacture teamed up for Sine Mora, the results were something special. I'm hopeful the duo can pull out another solid release with Black Knight Sword, debuting very soon on Xbox Live Arc...more



3:00 AM on 11.21.2012
Sine Mora arrives on PlayStation Network for PS3 and Vita

As much as we've been talking up Sine Mora, I figured one more post couldn't hurt. The shoot-'em-up has finally released on PlayStation Network for both Vita and PlayStation 3 as a $9.99 download. These are separate versions...more



3:00 PM on 11.17.2012
Sine Mora coming to PlayStation Network next week

As a shmup enthusiast and Grasshopper Manufacture zealot I was pretty vexed to hear that Sine Mora would be exclusive to the Xbox 360. Not only did that mean that I'd personally miss out on the game, but a large swathe of the...more



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