Quantcast
Ex-Midway Newcastle artist spills on studio's last weeks - Destructoid

DestructoidJapanatorTomopopFlixist



Ex-Midway Newcastle artist spills on studio's last weeks


9:00 PM on 08.04.2009
Ex-Midway Newcastle artist spills on studio's last weeks photo



In an attempt to stave off impending closure, Midway Newcastle spent its last month working on and, more importantly, pitching Necessary Force to potential buyers. Unfortunately, they were unsuccessful, and the company was closed on July 14. Personally, I'm sad to see Midway go, especially since Necessary Force looked to have a fair amount of potential.

For a brief and emotive glance into Midway Newcastle's last few weeks, you should make it a point to check Steven Pick's personal account of the ordeal. Before he was rather unceremoniously laid off, Pick was a GUI artist for Midway and helped put together some of the promotional artwork for Necessary Force, as well as working on the game itself. While a lot of the account is a very personal sketch of what it's like to be laid off, he also talks a fair bit about Necessary Force:

I spent the time producing graphics and concepts for the cop's PDA unit, which would be an integral part of the evidence gathering and manipulation. We had a lot of nice ideas for the game - for instance, the morality system affected the weather and time of day too. If you were a bad-ass cop, the days would feel shorter, and it would rain more often. This was also linked to a system where the city would systematically be cleaned up - more desirable pedestrians, graffiti taken off walls and newer, more optimisitc buildings taking the place of the run-down buildings.

Pick's piece is really interesting on a number of levels: as a gamer, it's too bad I won't get to play Necessary Force; as a blogger, it's interesting to note that northeastern England has just lost "a third" of its development community.

Most importantly, Pick humanizes the development process. Writers and fan alike are quick to excoriate mediocrity (and rightly so!), but we should all take some time to remember that real people with real emotions make these games -- reading Steven Pick's blog would be a good place to start.

[Via Gamesindustry.biz]






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Win your choice of console from Destructoid! in Destructoid's Hangs on LockerDome

Developer stuff

7:00 PM on 07.28.2014
No, Facepunch didn't cancel Rust to make this game

On Friday, Rust developer Facepunch Studios offered an early look at another of its games, Riftlight. It's an arcade shooter with classes (including melee), loot, and abilities. What was pictured was early -- though it alread...more



2:00 PM on 07.28.2014
Capcom wants to lower development cycles to 1.5 years for major sequels

Nobody likes waiting for the follow-ups to their favorite games. However, if you're a Capcom fan, that wait will be more tolerable than most others, as the Japanese publisher aims for significantly quick turn-around between i...more



4:15 PM on 07.16.2014
Developers sound off with their favorite games of the generation

Now this is neat. Game Informer has rounded up 35 developers' picks for best games of the Wii, Xbox 360, and PlayStation 3 generation. There's a fair bit of commonality between the lists, with quite a few selections for BioSh...more



View all Developer stuff






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more