Quantcast


Ex-Midway Newcastle artist spills on studio's last weeks photo

In an attempt to stave off impending closure, Midway Newcastle spent its last month working on and, more importantly, pitching Necessary Force to potential buyers. Unfortunately, they were unsuccessful, and the company was closed on July 14. Personally, I'm sad to see Midway go, especially since Necessary Force looked to have a fair amount of potential.

For a brief and emotive glance into Midway Newcastle's last few weeks, you should make it a point to check Steven Pick's personal account of the ordeal. Before he was rather unceremoniously laid off, Pick was a GUI artist for Midway and helped put together some of the promotional artwork for Necessary Force, as well as working on the game itself. While a lot of the account is a very personal sketch of what it's like to be laid off, he also talks a fair bit about Necessary Force:

I spent the time producing graphics and concepts for the cop's PDA unit, which would be an integral part of the evidence gathering and manipulation. We had a lot of nice ideas for the game - for instance, the morality system affected the weather and time of day too. If you were a bad-ass cop, the days would feel shorter, and it would rain more often. This was also linked to a system where the city would systematically be cleaned up - more desirable pedestrians, graffiti taken off walls and newer, more optimisitc buildings taking the place of the run-down buildings.

Pick's piece is really interesting on a number of levels: as a gamer, it's too bad I won't get to play Necessary Force; as a blogger, it's interesting to note that northeastern England has just lost "a third" of its development community.

Most importantly, Pick humanizes the development process. Writers and fan alike are quick to excoriate mediocrity (and rightly so!), but we should all take some time to remember that real people with real emotions make these games -- reading Steven Pick's blog would be a good place to start.

[Via Gamesindustry.biz]








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Joseph Leray is a founding Destructoid editor and has better hair than you. He speaks French and needs to send us his updated bio in English, preferably. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

6 comments | showing # 1 to 6
prev next

theredpepperofdoom's Avatar - Comment posted on 08/04/2009 21:25
theredpepperofdoom
The morality system sounded really cool. I wish I could have played it, but it would have probably been for the 360/PS3 and I am poor and do not own one. Oh well.
Naim Master's Avatar - Comment posted on 08/04/2009 21:49
Naim Master
I don't think we are missing much here, sounds like it would fall in the GTA IV clones pit of doom ....
Cuba Gooding Jr's Avatar - Comment posted on 08/04/2009 21:52
Cuba Gooding Jr
"but we should all take some time to remember that real people with real emotions make these games..."

Ha, this is ironic after having re-read the Eternity's Child review this morning.
SuitcoatAvenger's Avatar - Comment posted on 08/04/2009 23:11
SuitcoatAvenger
The only thing that really sounds interesting about this is how morality effects the environment. Being a dick probably means that you like to go about your business, skulking in the shadows. Therefor, night is more common than day. I like that.

I'd like to see more games showcase morality on a grander scale than say, having dark lines squiggles appear on your face.
NostalGeek's Avatar - Comment posted on 08/05/2009 08:04
NostalGeek
oh man that sucks..... the art design looked really amazing. It was the Max Payne that Max Payne 3 isn't going to be...
So there's no way it can be resurrected I guess?

It's also sad to see Midway go when you think of all the 80s and 90s classics...
Minamu's Avatar - Comment posted on 08/05/2009 10:52
Minamu
Shit, that sounded almost like a day 1 purchase. Too bad.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!