Quantcast
Ex-Midway Newcastle artist spills on studio's last weeks - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Ex-Midway Newcastle artist spills on studio's last weeks


9:00 PM on 08.04.2009
Ex-Midway Newcastle artist spills on studio's last weeks photo



In an attempt to stave off impending closure, Midway Newcastle spent its last month working on and, more importantly, pitching Necessary Force to potential buyers. Unfortunately, they were unsuccessful, and the company was closed on July 14. Personally, I'm sad to see Midway go, especially since Necessary Force looked to have a fair amount of potential.

For a brief and emotive glance into Midway Newcastle's last few weeks, you should make it a point to check Steven Pick's personal account of the ordeal. Before he was rather unceremoniously laid off, Pick was a GUI artist for Midway and helped put together some of the promotional artwork for Necessary Force, as well as working on the game itself. While a lot of the account is a very personal sketch of what it's like to be laid off, he also talks a fair bit about Necessary Force:

I spent the time producing graphics and concepts for the cop's PDA unit, which would be an integral part of the evidence gathering and manipulation. We had a lot of nice ideas for the game - for instance, the morality system affected the weather and time of day too. If you were a bad-ass cop, the days would feel shorter, and it would rain more often. This was also linked to a system where the city would systematically be cleaned up - more desirable pedestrians, graffiti taken off walls and newer, more optimisitc buildings taking the place of the run-down buildings.

Pick's piece is really interesting on a number of levels: as a gamer, it's too bad I won't get to play Necessary Force; as a blogger, it's interesting to note that northeastern England has just lost "a third" of its development community.

Most importantly, Pick humanizes the development process. Writers and fan alike are quick to excoriate mediocrity (and rightly so!), but we should all take some time to remember that real people with real emotions make these games -- reading Steven Pick's blog would be a good place to start.

[Via Gamesindustry.biz]






Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.







Developer stuff

2:45 PM on 09.08.2014
FBI joins forces with IGDA in a bid to curb online bullying

The International Game Developers Association is reported to be working alongside the FBI and other online harassment experts in a bid to stamp out harassment. As a result, it seems, of recent events within the industry, the ...more



4:15 PM on 08.20.2014
The sound and the fury of Bayonetta 2's angels and demons

Bayonetta 2 sound designer Daisuke Sakata touched on how he goes about designing sounds for his games in a recent post on the PlatinumGames blog. In particular, Sakata talks about the presence of both angel and demon enemies...more



3:15 PM on 08.20.2014
IGDA survey: Game devs want to work at Valve

The Independent Game Developers Association surveyed over 2,200 developers on where they'd like to work, with Valve winning out. Even over working for themselves. Maybe they wouldn't have liked their boss. Or just w...more



View all Developer stuff






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more