not everyone likes the over the top production values that rival movies. just make better games. not bigger games.
We watch more utter shite, I really don’t want gaming to go the way of television or film.
when you sensationalize, generalize you can make anything seem like the end of the world..........
I will say it over and over, if a team like gust which is no more than 10 devs can make 5 ps3 games this gen, then things arent so broken
Oh, and let's apply a little Occams Razor here. Games are expensive because publishers are spending more money on them. Maybe if publishers weren't so obsessed with turning every game into a blockbuster, they wouldn't feel the need to spend obscene amounts of money making them.
All I'm saying is I hope that basket is strong enough to hold all those eggs.
Granted I love indie games and small developers but they are no replacement for the AAA mega titles that are tentpoles for the consoles.
Small developers all eventually evolve into larger developers as they succeed (Look at every big company today...EA, Blizzard, Activision, BUNGIE, UBISOFT....all started out as small developers)
So how is the model broken?
Why? Your team is smaller, you don't have to give up 6 months of your life for pointless deadlines that get missed anyways because everyone is exhausted and just wants to go home. You're going to be paid more, for less work. The environment is way more relaxed when you aren't cramming 200+ people into two floors of an office building.
Me personally, love where I'm working now. And it's because I'm not working on games anymore. If I decided to go back into it, it'll be mobile games. Fuck working on console games. You'll have no life, no matter what your job is on the project. Especially if it's an open world game.
I hope to fucking god every dev bails for mobile and apps. Shit needs changing.
However "social gaming" can go suck off a rivet gun if it means more farmville-esque garbage.
Just go back to smaller budget higher concept games please. Less big expensive man-shoots and CINEMA ACTION GAME MOVIE SEQUEL.
Mobile Devices/Social Network Websites: Atari 2600 games with generic flash graphics that rely entirely on either a physics engine, some kind of randomization element or grinding & micro-transactions. Click and share games where there is no gameplay, only the presence of grinding & micro transactions. Generic multiplayer only shooters/RPGs that revolve around grinding & paying micro-transactions. Tower defense games, so many tower defense games. 50% of mobile/social games are about zombies.
I don't really know the answer... I DO know that I don't want every game to be a free to play, pay to win, seasons pass subscription service that requires constant online for everything....
I've owned at least 2 consoles per generation, since the advent of gaming.... I think there are a few things that NEED to happen
1. Price Point. All games are NOT created equal, thusly should not be priced the same
2. Cross Platform - MAKE IT HAPPEN... Many of us are dual consol owners... when a game comes out, it fragments us... I returned Battlefield, because my other friend had it on 360, and I had it on PS3... got boring playing without someone, so I traded it in... I'd be more inclined to buy DLC and continue to support a game if I didn't have to 'pick sides'
3. BRING BACK SPLIT SCREEN CO-OP. Halo 1, Prisoner, Rockets. OR System Link, Blood Gultch, CTF... NUFF SAID. Hell, Goldeneye. double nuff said.
4. Stop nickle and diming. I don't have a pc. but I was desperate to play the witcher. So I happily bought it (great game) for the 360... they added fixes and content... and instead of fucking over there initial support base of fans, they GAVE them the best version of the game FOR FREE... THIS. THIS is how you show you both care about your users, AND belive in your product. I will now buy the Witcher 1 (when i get a PC) and any other game that CD Project Red puts out on a console (or pc if I have) because they deserve it.
5. VALVE. Admit that they don't always do it 'right' but only care (or at least act like they do) about there customers...
I mean, there's a lot of other issues... I'd say stop wasting money on god awful marketing campaigns, calm down on the press for graphics, and pull back on redundancies in operational budgets... when a car company loses money, they don't fire 1 exec, they fire 50 joe schmoes who make up the same salary... EA fucks up like a boss, they cut bottom line and lower level stiffs just trying to get by... meh.. I'm rambling, but I think there is NO correct answer, just many things both the industry, and US as consumers could do differently...
50% are zombie games.....really?
I mean I could interject and object almost anywhere in your entire comment but I think this says enough.
On Topic, while I agree the money pumped into marketing/making games these days is ridiculous. I feel it has less to do with console gaming and more to do with unrealistic goals (battlefield anyone?), bad budget setting, greedy dev/publishers. And lets not forget that like in any market you will have crappy (selling) products.
Publishers and dev's created this situation, they can just as well take us out of it. If they can keep their eyes of dollar signs for more then a few seconds.
Fot people who play pc, ps3, and xbox games, angry birds and other mobile games are the kind of shit you play while taking a shit. It is what we play when waiting in a line with our gf to watch fucking twilight, all in the name of getting laid. It's what you have your nieces and nephews play so you can watch tv while babysitting them.
Traditional gaming is here to stay.
From our perspective, the modern console gaming experience will go nowhere. There won't be a crash of apocalyptic proportions, the streets won't run red with blood of Lord Hirai, there will be no Morgan Freeman narrated documentary on what went so devastatingly wrong.
And we're right.
However, from their perspective things would be a fucking disaster. They've spent the last x number of years doing things a certain way and making a lot of money doing so. To change course now probably seems inconceivable to them, the fact that they may even be principally to blame for the problems they pine on about probably lies well beyond their comprehension.
When we see the mobile/alternative scene making a ton of money, we see gamers shooting birds at pigs while shooting dooks at toilets. When they see the same, they see dollar signs that they aren't dancing in, and their own rising costs. To see the alt scene growing without them, or their own business models tightening around their throats regardless if they're completely to blame for it, is to see the fucking horsemen on the horizon.
Thing is, we're right. They've just got their realities all twisted up.

Assuming he's comparing mobile/social to TV and traditional games to films, well, that doesn't really spell doom for traditional. Unless he's implying films are dead because people watch more TV.
Yes, social and mobile games are big, but it's a separate market. Most people don't sit down to play iOS games. They play them to kill time. It's just the fact of the matter. We can tie the AAA games into mobile/social gaming, but the latter will never put Blizzard out of business any more than Two and a Half Men left Martin Scorsese without a job.
Oh, and all the anti-consumer bullshit isn't helping. Stop trying to fight used games and piracy and start trying to make better games. Just a thought.
Mobile games are only slightly better. I loved Plants vs Zombies, hated Angry Birds, and the only other quality games I've played were ports like FFT. It's too much like the Wii. I don't want to spend hours digging through crap to find one piece of moderately entertaining software. Of the games I've somewhat enjoyed, I wouldn't play any of them again and only PvZ would get a sequel bought from me.
So yeah, gaming can move in that direction and I'm sure there's plenty of money in it. But I don't have the slightest interest in that. I don't need yet more ways to be bugged by friends tweeting their accomplishments or getting game requests so they can unlock crap. Maybe I'm just too old for where gaming is headed.
Yeah, this was just like the music industry back in early 2000s. They didn't want to adapt and then it finally dawned on them that they had to if they wanted to survive. They are still a horrible industry, and still try to grasp at anything to keep the old business models alive.
So, it doesn't surprise me that you say they don't want to change their models, nor do they want to accept blame for their practices.
I really don't like the appeal of mobile games though. I see nothing wrong with indie titles that have some meat on them, though.
when you have such work put into a grand game like mass effect 2, these assets are abandoned once the main story is finished. for players who enjoyed this game, additional development can be done to create further content using these assets. I think this is where DLC comes in, but I feel they don't do enough with it. fallout 3 actually is the best example of reusing assets well. I bought all the expansions for fallout 3 and they were totally worth it. they were incredible value for money.
Seriously? Outside of AMC and the premium networks, TV is basically a trainwreck right now.
@tremault
ME2 was rushed. As was ME3. EA cares so much "further content" that they basically put no effort into the ACTUAL content. "An RPG takes effort? Bah, just kick it out the door in 18 months and we'll slap a ton of overpriced garbage onto it."

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