According a job listing on Gamasutra (unearthed by Shacknews), some members of the BioShock development team appear to be forming a new game studio in the San Francisco Bay Area. Although the listing (which is searching for a lead animator) has since been altered, a Google cache of the posting (via 1UP) reveals the name of the new studio -- 2K Marin.
Some of the people who created the award-winning “Bioshock” are starting up a new studio in the Bay Area called 2K Marin. We are looking for a character concept artist who can name all of the “Masters of the Universe” characters who had mustaches. That qualification, however, is less important than your DaVinci-like knowledge of anatomy coupled with drawing skills that easily put the entire Hanna-Barbara pantheon into question.
Clearly, the most important Masters of the Universe character who had a mustache was Skeletor ... right? OK, so maybe I'm not the most qualified person for this position (was it Trap Jaw?), but this listing does pose an interesting question -- what would former members of the 2K Boston (and/or 2K Australia) team be doing moving to the West Coast? And just what's that Ken Levine fellow up to?
If the industry mystery Surfer Girl is correct, Levine is working on a new project (codenamed Project X), and the 2K Marin may be working on -- you guessed it -- BioShock 2.
[Thanks, Jonathan!]
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You have that potential in you as well...to suck...
PREQUEL! I think it could potentially be pretty kick-ass. Ryan and Fontaine had some big battles back and forth before the start of Bioshock, so they could make a game on that.
ANARCHY! CHAOS! WHEEEEEEE!!!!
Now with 2x the DRM and half the allowed activations!
I should set up an interview soon.....
Unless... hmm, maybe the rent up there isn't 1K per square foot. Those guys might have the right idea. Let me send my resume up there and see what's happening.
But all I can draw is clayfighter slash fiction. :( Oh well.