Quantcast
Evolve is making advances toward infinite replayability - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Evolve  




Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability

7:00 AM on 05.22.2014

Staging up!


Evolve, the asymmetrical four-versus-one multiplayer game from Turtle Rock Studios, is built around the titular premise of growing, becoming stronger, (dare I say it?) evolving. In game, this is called "staging up." As the monster grows, it becomes more and more of a hulking behemoth potentially capable of complete domination. Every time we get our hands on Evolve, it's a little clearer that this is an apt metaphor for predicting its chances of success.

If you're unfamiliar with Evolve, Hamza wrote a preview around the time it was announced that covers the broad concepts of the game. While a multiplayer shooter might sound intuitively broad, it's the nuances found within that will be what keeps players coming back over and over again. That's really the developers' goal -- to keep players coming back. They casually mentioned that with Evolve, they're trying to make a game that's infinitely replayable. 

Lofty as those aspirations may be, it's not outside the realm of reason. As new maps and variations of each class are revealed, it's easy to see how switching out just a few moving parts can really alter the dynamic of any given game. Up until now, each build of Evolve that we were shown has been essentially the same thing -- forest map, four hunters, one goliath. It's been interesting just working within the changing constraints of different cooperative partners and everyone's fresh approach to the game.


With the build that Turtle Rock will be showing off at E3, we have four new hunters (for a total of eight), a map that's set in a desert ecosystem, while retaining the same goliath monster that's been shown before (albeit with a bit of refining with regard to his melee attacks and allotted skills). These additions alone are enough to make Evolve feel completely fresh, like a game we've played before but like a game that we haven't really played before

The new hunters on display each have their own quirks and attributes that make them feel completely unique. Hyde is an assault class that's outfitted with a flamethrower and a chaingun. His flamethrower deals the highest damage in the game, but it also has the shortest range. Maggie is a trapper, and she has the first pet we've seen thus far. Daisy, her companion, acts like a bloodhound and constantly tracks the monster. Daisy also can revive fallen hunters, essentially serving as the fifth member of the team. The third character, Bucket, is a robot that can pull his head off and fly it around the map as a UAV. He also has the ability to deploy sentry guns to support the other hunters.

However, the last hunter, Lazarus, might be the most effective hunter that we were shown. He's a medic with a cloaking ability and a sniper rifle. His sniper rifle puts targets on the monster that other hunters can shoot to deal extra damage. More importantly, he isn't a typical medic; Lazarus is terrible at healing in the thick of combat, but he's excellent at bringing players back from the dead. A running theme through the four rounds that we played was that the monster always wanted to kill Lazarus as quickly as possible, lest he just bring everyone back immediately.

As counter-intuitive as it may sound, the desert map might have done just as much to vary gameplay as the new hunters did. In the forest setting that had been shown before, everything mostly acted as a scale-able backdrop for the action. In the desert ecosystem, everything's alive, and it all wants to kill you.

This was to the detriment of both the hunters and the monster. Hunters would often be forced to jetpack over these creatures, as there was no real benefit to engaging them. There were also Venus Flytrap-like beings that would ensnare and eat away at the health of any careless hunters, until a comrade could shoot them free.

On the monster's side of things, each of these creatures can be killed and consumed, putting it ever closer toward staging up. However, many of these wild beasts simply overpowered the monster at a lower-level, meaning that it was more trouble than it was worth to kill them. Unfortunately, some of them are relentless in their pursuit, thrusting the monster in the odd position of being the most fearsome presence on the map but running from everything in sight.

Judging by the handful of demos I've seen, Evolve looks as if it'll walk that line between making the player feel like both the predator and prey at all times, regardless of what role they're playing. No one's ever comfortable with their prospects of success, because it seems as if fortunes can turn incredibly quickly.

It's that uncertainty that will be partially responsible for keeping players coming back. As people mix and match hunters and select from the more than a dozen maps that will be available, it will force everyone to adapt their approach each time. That's how Turtle Rock intends to make Evolve infinitely replayable. It's certainly on its way.

Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo




Drawstructoid: Predicting Evolve's unknown DLC monsters photo


Evolve director on DLC: 'I don't like people thinking we're doing underhanded, dirty shit' photo


Monster mash! We're playing the Evolve beta photo


Turtle Rock defends Evolve's DLC, pre-purchase options photo


This monster is so big it could barely fit into Evolve photo


Turns out Evolve's PC specs aren't the real monster photo


Pre-purchase Evolve on Xbox One, get the Wraith and four hunters early photo


Evolve's intro cinematic is a clinic in smokin' stogies like a champ photo


Turtle Rock Studios confirms offline mode for Evolve photo


Evolve launches open beta for Xbox One on January 15 photo


Evolve Updates, Screenshots, & Videos







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






timeline following:
Evolve



3:00 PM on 01.21.2015
Drawstructoid: Predicting Evolve's unknown DLC monsters

Evolve is releasing with a few monsters and a handful of hunters, but more will be on the way through the magic of downloadable content. Some of the monsters are known entities, but others are complete mysteries. At least, to...more



10:00 AM on 01.20.2015
Evolve director on DLC: 'I don't like people thinking we're doing underhanded, dirty shit'

Evolve was peddling pre-order bonuses before its publisher had even shown off what the game looked like. A year later, we have a better idea what type of experience Evolve will offer when it releases next month. However, conc...more



4:15 PM on 01.16.2015
Monster mash! We're playing the Evolve beta

It's Friday--but I'm still writing Thursday on all my checks!!!--and things are lulling into weekend mode, so we figured it's as good a time as any to play some Evolve, which has a beta running this weekend. Two monsters, eig...more



3:30 PM on 01.16.2015
Turtle Rock defends Evolve's DLC, pre-purchase options

Turtle Rock studios co-founder Phil Robb took to the company's forums to address concerns about upcoming four-versus-one asymmetrical multiplayer title Evolve's numerous pre-purchase options and plans for downloadable co...more



4:30 PM on 01.13.2015
This monster is so big it could barely fit into Evolve

The Behemoth, Evolve's fourth monster, is a big boy. "He was literally made as large as we could make him," says developer Turtle Rock Studios. The dude is so big he can't even jump. Jumping is totally overrated, though. Lea...more



1:45 PM on 01.12.2015
Turns out Evolve's PC specs aren't the real monster

It's becoming a common trend that it requires an increasingly absurd PC to even think about running the latest triple-A games. Evolve is a slight reprieve from that. Prospective hunters won't necessarily need the latest ...more



7:30 PM on 01.09.2015
Pre-purchase Evolve on Xbox One, get the Wraith and four hunters early

Today 2K Games and Turtle Rock Studios confirmed a bonus pre-purchase incentive for Evolve on Xbox One. If you pre-purchase the game before or during the Open Beta on Thursday, January 15, you'll be able to immediately p...more



6:30 PM on 01.08.2015
Evolve's intro cinematic is a clinic in smokin' stogies like a champ

Evolve's opening cinematic is...well, it's pretty much everything you'd expect. It's a gussied-up version of the game as if it were being played like it's supposed to. You know, a team acting as a team instead of one guy run...more



2:00 PM on 12.26.2014
Turtle Rock Studios confirms offline mode for Evolve

In a recent update on Turtle Rock Studio's Evolve blog, it was confirmed that the asymmetrical four-versus-one shooter will have an offline mode available for those who'd prefer to play the game solo. Thi...more



7:01 AM on 12.18.2014
Evolve launches open beta for Xbox One on January 15

The first quarter of 2015 looks to be an exciting period for games. But one such title is looking to keep players satiated all the way till its release. After a successful closed alpha period, Evolve is gearing up for another...more




First-person shooter

8:30 AM on 01.27.2015
Borderlands' Sir Hammerlock thinks his sister is an 'exceedingly bad person'

The Lady Hammerlock Pack of downloadable content is out for Borderlands: The Pre-Sequel today so 2K and Gearbox have released an introduction video for the Baroness. While she is not really a villain, she is not exactly a he...more



12:00 PM on 01.26.2015
House of Wolves might be Bungie's last chance to save Destiny

Before Destiny was released, it was hyped into oblivion. Hundreds of thousands of fans bought into it, and by extension, purchased the Season Pass consisting of the first two expansions -- the second of which, House...more



1:00 PM on 01.25.2015
Borderlands: The Pre-Sequel's new downloadable character is out this Tuesday

The inaugural PAX South is wrapping up today, and Gearbox's panel just ended. We heard about the plans with Homeworld earlier, but the studio's cash cow for the past several years has been the Borderlands series, so of course...more



View all First-person shooter






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more