Quantcast
Evolve is making advances toward infinite replayability - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android


Evolve  




Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability

7:00 AM on 05.22.2014

Staging up!


Evolve, the asymmetrical four-versus-one multiplayer game from Turtle Rock Studios, is built around the titular premise of growing, becoming stronger, (dare I say it?) evolving. In game, this is called "staging up." As the monster grows, it becomes more and more of a hulking behemoth potentially capable of complete domination. Every time we get our hands on Evolve, it's a little clearer that this is an apt metaphor for predicting its chances of success.

If you're unfamiliar with Evolve, Hamza wrote a preview around the time it was announced that covers the broad concepts of the game. While a multiplayer shooter might sound intuitively broad, it's the nuances found within that will be what keeps players coming back over and over again. That's really the developers' goal -- to keep players coming back. They casually mentioned that with Evolve, they're trying to make a game that's infinitely replayable. 

Lofty as those aspirations may be, it's not outside the realm of reason. As new maps and variations of each class are revealed, it's easy to see how switching out just a few moving parts can really alter the dynamic of any given game. Up until now, each build of Evolve that we were shown has been essentially the same thing -- forest map, four hunters, one goliath. It's been interesting just working within the changing constraints of different cooperative partners and everyone's fresh approach to the game.


With the build that Turtle Rock will be showing off at E3, we have four new hunters (for a total of eight), a map that's set in a desert ecosystem, while retaining the same goliath monster that's been shown before (albeit with a bit of refining with regard to his melee attacks and allotted skills). These additions alone are enough to make Evolve feel completely fresh, like a game we've played before but like a game that we haven't really played before

The new hunters on display each have their own quirks and attributes that make them feel completely unique. Hyde is an assault class that's outfitted with a flamethrower and a chaingun. His flamethrower deals the highest damage in the game, but it also has the shortest range. Maggie is a trapper, and she has the first pet we've seen thus far. Daisy, her companion, acts like a bloodhound and constantly tracks the monster. Daisy also can revive fallen hunters, essentially serving as the fifth member of the team. The third character, Bucket, is a robot that can pull his head off and fly it around the map as a UAV. He also has the ability to deploy sentry guns to support the other hunters.

However, the last hunter, Lazarus, might be the most effective hunter that we were shown. He's a medic with a cloaking ability and a sniper rifle. His sniper rifle puts targets on the monster that other hunters can shoot to deal extra damage. More importantly, he isn't a typical medic; Lazarus is terrible at healing in the thick of combat, but he's excellent at bringing players back from the dead. A running theme through the four rounds that we played was that the monster always wanted to kill Lazarus as quickly as possible, lest he just bring everyone back immediately.

As counter-intuitive as it may sound, the desert map might have done just as much to vary gameplay as the new hunters did. In the forest setting that had been shown before, everything mostly acted as a scale-able backdrop for the action. In the desert ecosystem, everything's alive, and it all wants to kill you.

This was to the detriment of both the hunters and the monster. Hunters would often be forced to jetpack over these creatures, as there was no real benefit to engaging them. There were also Venus Flytrap-like beings that would ensnare and eat away at the health of any careless hunters, until a comrade could shoot them free.

On the monster's side of things, each of these creatures can be killed and consumed, putting it ever closer toward staging up. However, many of these wild beasts simply overpowered the monster at a lower-level, meaning that it was more trouble than it was worth to kill them. Unfortunately, some of them are relentless in their pursuit, thrusting the monster in the odd position of being the most fearsome presence on the map but running from everything in sight.

Judging by the handful of demos I've seen, Evolve looks as if it'll walk that line between making the player feel like both the predator and prey at all times, regardless of what role they're playing. No one's ever comfortable with their prospects of success, because it seems as if fortunes can turn incredibly quickly.

It's that uncertainty that will be partially responsible for keeping players coming back. As people mix and match hunters and select from the more than a dozen maps that will be available, it will force everyone to adapt their approach each time. That's how Turtle Rock intends to make Evolve infinitely replayable. It's certainly on its way.

Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo
Evolve is making advances toward infinite replayability photo




You aren't at PAX? Let Max Scoville give you the tour photo


There is another closed alpha for Evolve on the way photo


See how mixing up Hunters in Evolve changes things up photo


Here's over 20 minutes of Evolve's Kraken photo


Shoot: 2K pushes Evolve to February 2015 photo


Evolve built 'from the ground up' for DLC 'more so than any game ever before' photo


Go ahead and 3D print these Evolve figures, you early adopter photo


Want in on the Evolve closed alpha? Here's your chance! photo


Evolve's beta and DLC will hit first on Xbox One photo


Evolve's new hunters video shows how the new hunters do their hunting photo


Evolve Updates, Screenshots, & Videos







Comments not appearing? Anti-virus apps like Avast or some browser extensions can cause this.
Easy fix: Add   [*].disqus.com   to your software's white list. Tada! Happy comments time again.

Did you know? You can now get daily or weekly email notifications when humans reply to your comments.






timeline following:
Evolve



10:30 PM on 08.31.2014
You aren't at PAX? Let Max Scoville give you the tour

PAX Prime 2014 is winding down, but that doesn't mean those of us at home can't pretend like we are there, stalking Max Scoville as he roams the show floor. I was going to give a detailed play-by-play of the video here, but ...more



8:00 PM on 08.30.2014
There is another closed alpha for Evolve on the way

Did you miss out on the closed alpha for Evolve last time it was around? Did you get to play it, but you want to play it more? If so, 2K and Turtle Rock are opening it up for another round of testing, dubbing it the "Big Alph...more



10:45 AM on 08.12.2014
See how mixing up Hunters in Evolve changes things up

You want more Evolve? Well here you go. The latest trailer from gamescom shows off a mix up of the past Hunters that have been revealed, plus the squid face monster that the opposing players will take control of. All of this is shown on the new map Distillery.  This video is also eSports like whoa. more



12:45 PM on 08.07.2014
Here's over 20 minutes of Evolve's Kraken

When I think about the multiplayer games that I really enjoy, one immediately comes to mind: Turtle Rock Studios' Left 4 Dead. In a sea of samey competitive multiplayer titles, something about that particular game really wor...more



3:22 PM on 08.05.2014
Shoot: 2K pushes Evolve to February 2015

As part of its financial results, Take-Two Interactive announced that Turtle Rock Studios' cool-looking shooter Evolve has been pushed from an October release to February 10, 2015. In a statement, 2K said the additional time ...more



8:00 AM on 07.11.2014
Evolve built 'from the ground up' for DLC 'more so than any game ever before'

Turtle Rock co-founder Chris Ashton has some long term goals for Evolve, which includes supporting it with DLC "more so than any game ever before," he told OXM. "You know, in Left 4 Dead we could make new environments, b...more



11:00 PM on 07.09.2014
Go ahead and 3D print these Evolve figures, you early adopter

I have no idea what people with 3D printers do. Do they ever print more 3D printers? I'd probably print statues of myself because I'm extremely vain like that. I'd give one to all my neighbors, because I assume that they all...more



5:15 PM on 07.03.2014
Want in on the Evolve closed alpha? Here's your chance!

Evolve is shaping up to be a pretty decent game. It won a bunch of awards at E3 including the Game Critics Awards' Best of Show. I played it in May and had a fantastic time with it. If you'd rather get your hands on it t...more



11:56 AM on 06.09.2014
Evolve's beta and DLC will hit first on Xbox One

Turtle Rock's Evolve had a short role in Microsoft's press conference today. Apart from a short teaser trailer, 2K announced that Xbox One users will have access to a beta. Further, Xbox One will have a timed-exclusive ...more



2:15 PM on 05.23.2014
Evolve's new hunters video shows how the new hunters do their hunting

I spent some undisclosed amount of time writing up a preview about the changes that were made to Evolve since the last time that we saw it, and then Turtle Rock Studios went ahead and made a video, effectively rendering my words obsolete. Who reads when picture movies can be beamed into your eyes with little to no effort? Jerks.more




First-person shooter

7:00 AM on 09.19.2014
First gameplay footage of Battleborn's cooperative campaign

In a whopping 18-minute video released today, Gearbox Software's Andrew Goldfarb, Aaron Linde, and Randy Varnell discussed the factions and characters in the multiplayer shooter Battleborn, before showing off the first gamep...more



3:00 PM on 09.18.2014
Devolver Digital's Heavy Bullets leaves Early Access

Publisher Devolver Digital and game developer Terri Vellmann are pleased to announce that the gloriously neon-soaked, procedurally generated first-person shooter, Heavy Bullets, is leaving Steam Early Access today. It's avai...more



7:00 AM on 09.18.2014
Everything there is to know about Borderlands: The Pre-Sequel, as told by Hammerlock and Torgue

With coverage ramping up for Borderlands: The Pre-Sequel leading up to its release in less than a month, several commenters have expressed confusion on what role this game is supposed to fill. To help demonstrate everything ...more



View all First-person shooter






Back to Top




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more