Most developers would put a stop to this. Not CCP. They love it. Jon Lander, EVE's senior producer said "I tell you what, it's going to be f***ing brilliant, absolutely brilliant." CCP have even gone so far as to set up Jita on a separate server, just to handle the massive player load. They want players to be able to do whatever they want. If they want to mess things up, then they can mess things up.
The devs go so far as to even say that this could be a good thing in the long run. By destroying a lot of expensive ships, those players will be forced to work their way back up again. In high-security space, it's possible to fly a very expensive ship for a long time without having to buy a new one. If enough of these ships are destroyed, players will have to buy or build new ones. This will cause an influx of money to go to things that might not be a part of the current stable economy.
Whatever the reason for it, or whatever the actual impact may be, it sure is pretty fun to look at.
CCP: players' attempt to destroy Eve Online economy is "f***ing brilliant" [Eurogamer -- Thanks, Mikey]Photo Gallery: (10 images)
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