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EVE Online: Retribution 1.1 roundup
The newest patch for EVE Online is up today, and it brings incremental changes to gameplay, some welcome interface tweaks, better corporation recruitment, and a continuation of the complete overhaul to skill training for ship progression. Pilots will now need to train in race-specific skills for destroyers and battleships, but they won't need to train the skills as high to pilot them, making it easier for new pilots to get battlecruisers or destroyers but harder to fly these ship classes using multiple races. On top of this change, there are adjustments to other ship requirements as well.
A new dueling system has been added that will allow players in high-security space to fight each other without outside interference. Any player can send a challenge to another player in the same location, and if the confronted player accepts, they have five minutes to shoot the crap out of each other without the fear of being flagged as outlaws. If another player decides to get involved with the fight, they will face the normal consequences of being flagged as suspect, which means anyone can destroy them legally. The "user interface widgets that fight to conquer the screen real estate next to the Neocom" have been given a proper name as "info panels." I never really thought about them having a proper name, but I guess they have always just been this thing on my screen that didn't need a name. The important thing about the info panels is that they have been overhauled to all work in the same way with an easy-to-use interface. They can be minimized, compacted, or left fully open with all information fully visible, and the cool part is that when you change what you're doing on the main screen; the configuration for the info panels will remember the last configuration on that screen and change with you. This constant and easily configurable flow of information is a huge time-saver. ![]() Another neat little addition is showing your auto-pilot route in space. Nearby stars in your route are lit up, and a colored line connects them showing you where you'll be going. The stars in the distance have always represented actual star systems in the game, and this helps give a sense of location and place in EVE. It's easy to feel like you're just jumping from one little space bubble to another, and it's nice to have a better feeling of location and how the star systems relate to each other.
If you still want more info, you can read the full patch notes here. Keep flying, and maybe I'll see you around New Eden. Did you know? You can now get daily or weekly email notifications when humans reply to your comments.
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| timeline following: |
| 2:30 PM on 03.26.2013 EVE Online: Odyssey will redesign space exploration |

EVE Online is always being patched, tweaked, re-tweaked, and updated, and it's a constantly evolving game. Lately there have been some major changes in the works and it looks like a lot of these changes will become fully...more
| 12:00 PM on 02.28.2013 EVE Online starts second decade 500,000 subs strong |

Massive space MMO Eve Online has just passed the 500,000 subscriber mark for the first time. CCP says that they're going into the game's second decade with the "most explosive subscriber growth" in its history. This...more
| 3:45 PM on 02.13.2013 EVE corporation disputes ISK confiscated by developers |

An unnamed player was banned recently from EVE Online by CCP's security team for being suspected of running a bot on the marketplace. The practice of market botting involves running a script that can create buy and ...more
| 9:30 PM on 02.04.2013 EVE Fanfest has a trailer and tickets for sale |

Tickets are now available for CCP's Fanfest, a celebration of all things EVE Online. This year, we can expect a lot of the coverage to be focused on the integration of Dust 514, since it's now an official part of the E...more
| 7:00 PM on 02.04.2013 Still flying: Why I play EVE Online |

EVE Online is one of those games that people on gaming sites are always talking about, but comparatively few people play it. This crazy sandbox is filled with tales of pirates, thieves, griefing, and war. It has an insan...more
| 9:30 AM on 01.30.2013 One pilot's mistake leads to massive battle in EVE Online |

Every once in a while I have people who don't play EVE Online ask me about something major that happened in the game. This past weekend, I have had a lot people asking me about the Battle of Asakai, in which one pilot's simpl...more
| 7:00 PM on 12.05.2012 EVE Online update overhauls bounty hunting |

EVE Online is one tough cookie to crack. Sure, it's a massively multiplayer online game. It's also one part space-faring strategy game, business simulator, and space-pirate dream fantasy as well. Much of the game is filled wi...more
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| 4:30 PM on 05.23.2012 Inferno brings more war to EVE Online |

EVE Online's 17th free expansion, Inferno, was launched yesterday. While EVE is often mentioned in conjunction with spreadsheets, it's still a game where thousands of ships can participate in vast space battles. Inferno is h...more
| 9:00 PM on 05.21.2013 Guild Wars 2 sheds a little off its price |
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| 7:30 PM on 05.16.2013 Star Trek Online adds a new preorder ship, goofy clothes |
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| 6:00 PM on 05.15.2013 Star Wars: The Old Republic customization update now live |
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