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Remember GDC 2007? I don't. I recall having a conversation with Adam Sessler, then some darkness, then looking for my pants in Dyson's apartment, then more blurriness, then maybe a bear. Honestly, I'm not really clear on that entire week.
One thing I do recall vividly, though, is the impression made by the people at CCP Games. Not only were they co-responsible for the finest party of the entire week, they were also just intensely cool people, and fans of Destructoid. Since I had always wondered what I was missing by not immersing myself in the open-space-simulator MMO that is EVE Online, I jumped on the opportunity to interview the Senior Game Designer, a Mr. Noah "Hammerhead" Ward on the ins and outs of what makes the most compelling anti-WoW tick.
If you think this is a shameless plug, you get a gold star! Since the final day of GDC, I've been splitting my time rather evenly between my infamous addiction to the wilds of Azeroth and my new heroin: EVE. Hence, follow the jump, read the interview, see what you think, then hit up this public fourteen-day free trial, if you're so inclined.
[UPDATE: Header picture courtesy of Crazykinux. -- Nex]
Nex: Obviously, there is a ton of space-centric Sci-Fi you guys could have drawn on for inspiration for designs and quests and, really, most of your game. Can you cite any source that played a large part in the design of the game? Star Trek? Star Wars? Babylon 5? BSG?
Hammerhead: Reynir Hardarsson, CCP’s creative director and the creator of EVE, has cited Privateer and Elite as games that influenced the original concepts. We’re now a pretty large company, and we’re focused on making a quality Science Fiction experience, so pretty much any brand of SF you care to name – be it TV, films or books – will have at least a couple of ardent fans somewhere in the office. In terms of overall design ethos, we’re aligned most closely with the slightly darker areas of the genre such as Bladerunner, the Alien series, The Empire Strikes Back and so on.
Nex: Please explain the skill system so that a person who has never played EVE could grasp the fundamentals of it.
Hammerhead: Your skills advance in real time, 24 hours a day, regardless of what you’re doing or whether or not you’re online. New skills can be acquired in various ways – buying them, finding them, trading them with other players – and there’s a deep, multi-layered skill tree which would take something like thirty years to “complete”.
As a result, the best option is usually to specialize in the areas where you want to excel and focus your training along certain paths. Each new level of a particular skill gives the same bonus as the previous level, but takes five times as long to train, so you end up getting diminishing returns as you advance your specializations further and further.
The criticism that’s often raised concerning the EVE skill system is that “you’ll never catch up with the older players,” and in pure “number of skill points gained” terms that’s true. However, you can train up skills to be within five or ten percent of more advanced players fairly quickly due to the diminishing returns, and most advanced players tend to end up spreading their skills around a bit; they can fly more types of ships than newer players, but they won’t be that much more effective in combat.
At the end of the day, newer players in frigates can easily bring down a three-year veteran in his pimped out battleship if they know what they’re doing, and you’re never going to be out-skilled by people who started at the same time as you but play the game 18 hours a day.
Nex: How/why did you guys decide to use such a passive skill-training scheme?
Hammerhead: The beauty of the system is that it puts casual and hardcore gamers on a comparatively level playing field. Even though someone might only be able to play a couple hours a week, his skills train in the same amount of time as the player who spends 50+ hours a week actively in-game. This means there’s no need to grind your skills and playing the game, particularly at the early levels, stops being a chore and starts being enjoyable much sooner. It lets players direct their playtime in a way that they want to without feeling forced into any particular activity.
Nex: Obviously, the learning curve in EVE is much greater than that of your chief rival, WoW. Do you find that that puts you at a disadvantage in the marketplace, or does that simply shift you guys into an entirely different demographic? The hardcore MMO-ers, maybe?
Hammerhead: The thing about our learning curve is that it isn‘t steep but long. The various aspects of our game tend to be very deep in comparison to others. What that results in is a very intelligent playerbase that is prepared to play a more open-ended game, stick around to see long-term projects come to fruition and aren’t interested in chasing level caps.
Nex: Your economy is almost entirely based on what your players create. Can you explain how that works, and, more importantly, why it works? Ie: is it that specific group you guys attract that makes it happen, or is it inherent in the design of the game (and could occur with any audience)?
Hammerhead: Production in EVE is more akin to “manufacturing” rather than “crafting”. Actually making the items is pretty straightforward: acquire a blueprint (basically a recipe), collect the necessary materials, stick it in the factory and wait for it to finish building.
The challenges come in sourcing your materials, maybe negotiating a supply contract at a reduced price, doing research on your blueprints to increase their efficiency, working out your exact costs and profit margins, identifying profitable markets, getting your product in place, making sure your competitors don’t undercut you and all the other wheeling and dealing that you’d expect in a cutthroat interstellar market.
Add to this the fact that the more advanced items require multiple stages of production and that key materials are found only in lawless space – the same space that is host to huge alliance wars involving thousands of people – and you begin to get a picture of how the whole web of manufacturing fits together. Nex: When I started playing EVE, I spent a good 45 minutes getting through the tutorial. I can’t imagine people trying to play the game without it, so, how do you go about creating a tutorial that lasts that long, and has to be able to bring totally new players up to speed? Also, how much of your development cycle is dedicated to the tutorial?
Hammerhead: There is a balancing act between giving players all the information they need to be effective in the game, making the tutorial fun so players don‘t quit it before they finish and making it as brief as possible so players can get on with playing. We make use of metrics and play-testing to try and reach the correct balance.
When the game was first released, you started in space with a drone shooting you, a little bit of text and that was it – everything from there was left up to the player to figure out. We‘ve come a long way since then and now we have one developer dedicated to working on the tutorial full time. He gets a lot of assistance from the rest of the team to make sure all of the info in the tutorial is up to date and that its the right infomation for new players. Our customer service team is great help in that regard since they get to hear first hand where players are getting stuck or confused.
Nex: Windows Vista is the operating system of the future, whether we like it or not, and obviously you’ve had to have some dealings with EVE on Vista and DX10. Any opinions on the new OS, API? Positive, negative, how might they effect EVE?
Hammerhead: We like a lot of features in Vista and DX10 -- virtualization of texture memory, removal of device caps, geometry shaders, graphics drivers that can be rebooted on the fly if the worst happens and a draw call overhead 1/10th of DX9 to name some of the more exciting ones. There’s a number of shakeups in there with how things work in the DX10 API, but we’re very happy with the direction that Microsoft is taking the Direct3D API and cleaning up and standardizing it. DX10 is looking really good to let us get on with working the GPU as hard as we can in the engine rewrites, which should open up many opportunities to work on new graphical features and push the envelope in the future. That said, we’re not going to stop giving full support to XP any time soon.
Nex: What are you guys working on next? Another MMO?
Hammerhead: As we announced at Fanfest last year, CCP has merged with U.S. pen-and-paper developer White Wolf. Drawing from the additional pool of talent and resources available to us through that relationship, we do plan to take on new projects though it’s much too early to discuss them now.
Nex: Your game has some of the most intense PVP combat available and a tremendously harsh death penalty. With such “realistic” issues as permanent item loss, how much flack does your Customer Service department receive when a major coup, or huge space battle occurs, and people lose uber-rare ships/items?
Hammerhead: By and large, our players understand the nature of the game and are prepared to roll with the punches and, as a company, we’re aware that if we start softening the blows too much we remove a big part of what makes EVE such a compelling game in the first place. The possibility for real loss, not just of ships but of stations, areas of space and indeed entire empires, is a motivator like no other for players to join forces, stake out their turf and really fight for it.
Nex: Every MMO lives and dies by its content, since most of the content in EVE is player generated, does that lessen the impetus for CCP to create new “expansions” for EVE?
Hammerhead: One of the great things about EVE is that we continue to release major expansions throughout the year at no additional cost to our customers. These expansions introduce improvements to existing features as well as new content. With each release, we always work towards improving the “static” content in some way because even though EVE has a large PvP population, there is also a large volume of players who really enjoy running missions and so on. In addition, a lot of the work for each expansion goes into creating new tools and improving existing ones, giving players fresh ways to create their own content, which is vital to the success of EVE. As we keep pushing the frontiers of what is possible within the game, the players naturally keep asking for better tools to expand their empires, run their businesses and improve the overall gameplay. To maintain that dynamic, we have to continue developing the game’s capabilities to keep up with whatever the players want to do next.
I'd like to point out that most of what has been posted here about this incident is almost entirely spin.
Fact: and ISD Member under scrutiny for past misconduct bumped a Band of Brothers Dreadn...... read more
I remember playing Eve years ago. I think I sold some Isk on eBay once. It is a very pretty game, I think I may just check out the 14-day trial, see what's changed since I left.
I really, really liked EVE until I couldn't do anything to improve my progress myself - just watch that little timebar tick away the same rate no matter how much I played.
Now though, I just picked up Guild Wars: Nightfall off ebay for 15 bucks and wonder why people pay monthly fees?
I had actually bought eve because it could be emulated under linux with a decent success rate.
However, it crashed, a lot (under linux). So it got to the point where, if I wasn't staring into empty space affraid of pirates (not actually playing, just afraid), I was trying to figure out why it crashed and how to fix it (a lot more of this).
I eventually gave up, not actually getting anywhere in game.
I've been playing EVE for almost three years by now. I've never been able to get into any other MMO (not even WoW), and every time I try, I come running back to my hangar on Hibi IV.
Nice shameless plug, nex. I've been curious about this game for quite a while, so I'll definitely pick up the trial when I have some fortnight to kill over summer.
EVE is really pretty, and a lot of fun to explore. However, the combat system was so fucking lame and broken, that I just couldnt play it anymore. It go to the point where all I did was trade goods to make Isk, and never fought anyone if I could help it... it got lame really quick
Unfortunately you make this post when only yesterday yet more evidence of CCP rigging the game for certain groups of players came to light. EVE is a great game, ruined by things like this.
@Kar: Yes, this was interesting timing.
Us people at GoonFleet and a few other groups in the game wrote an open letter, and CCP kept on deleting it everywhere we posted it. So we put it up on digg and /., and both ended up on the front page yesterday.
That gave CCP the attention warranted to look into the matter. The apparently called an emergency meeting and everything due to this. Right now they're trudging through a shit storm, and their methods of damage control (for the second time in a row) have done nothing but help fan the flames.
CCP needs to get their act together, and possibly change the name of their company from "Crowd Control Productions" because right now people are finding all sorts of irony in it.
It's both. Only a handful of individuals are probably involved in the scandals, but the fact that this is the second time within 6 months that this has occurred definitely makes it a larger problem as it gives players the idea that CCP's internal affairs department isn't doing their job.
Yeah, I was considering playing EVE when the first controversy surrounding T20 hit. I'm surprised soo many players just sit there and take it up the rear.
The goons did a very nice peice of social engineering with their open letter. If you read their letter, and CCP's response to it, you find out that their alegations of admins cheating, and of storylines being stacked in peoples favor came down to
1: A GM fixing a bugged space station
2: Internal discussion about where the longest running storyline was going to go. There was no fixing of events mentioned, but rather the authors of the story deciding where to take it next.
3: People taking offence to an alliance in the game that is both powerful and beligerant.
Goons are not known for fact checking. The standard method of attack for goods is one person screams, and everyone else follows. When they came out with their "open letter" they spammed every single section of the fourms, and in every single chat channel they could reach. They were attempting to pull the same thing they did with habbohotel.
Goons used the leverage of the earlier T20 incident to make their plan work. By exploiting the distrust that already existed in players, they made their claims seem to be more then just hearsay and conjecture. In the process, they killed a storyline that was one of the longest running in eve's history, runing the fun of hundreds of players.
As a player myself Nothing mentioned in the goons open letter had any effect on me. I've asked all my friends as well, and the only people truely effected by the alledged "abuse" were those who had invested years of time following a plot that has now been discontinued.
It's a sad day when players try and slander gaming companies in an attempt to discredit another group of players. Eve is a great game. It has its faults, for example Combat in lawless zones is quite lame without 10 friends. but eve is so huge it's really not that big a deal. There are plenty of oppertunities in high security space if you dont want to get blowed up.
Oh, and for those of you looking at that jpg kanis posted, The thread in question is in regard to people's connections being dropped while playing. It's NOT regarding people quitting the game. If you look at their server graphs, the total number of people playing has not dropped significantly. There are still 20 to 30 thousand people playing every evening.
Lol @ Goon propaganda even here. They are getting their butts kicked so they have to blame ccp, is sad really. Eve has more going for it than any other game i know, other MMo's seem so dumbed down its sometimes painful. As for broken combat system i have no idea where that comes from lol
oh btw goons "open letter" was deleted cos it referred to petitions/moderating etc, which are not allowed. They knew this before they posted it, so how anyone can see this as unfair on them i dont know, they just use it as an excuse.
I'd like to point out that most of what has been posted here about this incident is almost entirely spin.
Fact: and ISD Member under scrutiny for past misconduct bumped a Band of Brothers Dreadnaught, causing it to misalign for warp.
Fact: Band of Brothers contacted a GM via MSN, initailly, rather then go through the proper channels. Later, a petition was filed, but appearently after the fact, as the petition shown by the Internal Affairs investigator shows the subjects docked in an entirly different region to where the event took place.
Fact: the ISD operative is then canned by CCP. Goonswarm makes an issue of this somewhat after the fact.
Fact: In the course of the forum debate about the issues Goonswarm raised, Band of Brothers PR rep Dianabolic admits that Band of Brothers had frequent contact over MSN with GMs/Devs and this was a normal SOP with them. Shit Comes Into Contact with Fan.
Fact: Band of Brothers launches a anti-goon, pro-ccp/pro-BoB PR blitz on several non-CCP sites in retaliation to Goonswarm doing the same with an anti-CCP PR blitz. Hence most of the posts on this thread.
Fact: CCP Internal Affairs issues a statement that no wrong doing was done by any party. They issue somewhat questionable evidence, which, though probably legit, has raised more questions and not really convinced 90% of the player base.
Fact: To further muddle the truth about the situation, despite the claims of no-foul by CCP, the GM in question seems to have been mysteriously canned, as his GM persona in game has disappeared and appearently was deleted. No information has been forthcomming at time of post. CCP follows with '10th Annniversry' Forum toast in a classic 'Bread and Cicuses' PR move to get people to stop talking about this issue, and begun locking any threads regaurding it.
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Cool interview; I've often been tempted to check out EVE Online, but then I remember how much of my free time MMOs always suck away from me.
I remember playing Eve years ago. I think I sold some Isk on eBay once. It is a very pretty game, I think I may just check out the 14-day trial, see what's changed since I left.
I might give it a shot. Sounds like they've put a lot of thought into its design, at least.
I've been playing EVE for a while. It's definitely my favorite MMO. Remember that it's not for the typical WoW player though.
Also, I loved Privateer. I KNEW they had to have used it for inspiration!
I really, really liked EVE until I couldn't do anything to improve my progress myself - just watch that little timebar tick away the same rate no matter how much I played.
Now though, I just picked up Guild Wars: Nightfall off ebay for 15 bucks and wonder why people pay monthly fees?
I had actually bought eve because it could be emulated under linux with a decent success rate.
However, it crashed, a lot (under linux). So it got to the point where, if I wasn't staring into empty space affraid of pirates (not actually playing, just afraid), I was trying to figure out why it crashed and how to fix it (a lot more of this).
I eventually gave up, not actually getting anywhere in game.
I made and make more progress in FFXI.
I've been playing EVE for almost three years by now. I've never been able to get into any other MMO (not even WoW), and every time I try, I come running back to my hangar on Hibi IV.
Hit me up. I'm "Lord Regulus" (but of course).
Sorry to hear that, ZMTToxics. You were using Cedega, I assume?
Nice shameless plug, nex. I've been curious about this game for quite a while, so I'll definitely pick up the trial when I have some fortnight to kill over summer.
I played this game till the corp I was in got it's ass kicked in Haine space. Fucking Wings of Redemption.
More Olmos!
My brother has this, it looks extremely boring to me. Extremely extreme to the max freestyle edition.
EVE is really pretty, and a lot of fun to explore. However, the combat system was so fucking lame and broken, that I just couldnt play it anymore. It go to the point where all I did was trade goods to make Isk, and never fought anyone if I could help it... it got lame really quick
Unfortunately you make this post when only yesterday yet more evidence of CCP rigging the game for certain groups of players came to light. EVE is a great game, ruined by things like this.
http://games.slashdot.org/games/07/05/26/0016226.shtml
@Kar: Yes, this was interesting timing.
Us people at GoonFleet and a few other groups in the game wrote an open letter, and CCP kept on deleting it everywhere we posted it. So we put it up on digg and /., and both ended up on the front page yesterday.
http://digg.com/pc_games/EVE_Creators_CCP_Under_Fire_Again_for_Alleged_Corruption_Open_Letter_Made
That gave CCP the attention warranted to look into the matter. The apparently called an emergency meeting and everything due to this. Right now they're trudging through a shit storm, and their methods of damage control (for the second time in a row) have done nothing but help fan the flames.
CCP needs to get their act together, and possibly change the name of their company from "Crowd Control Productions" because right now people are finding all sorts of irony in it.
Ouch! Is this the work of just a couple individuals in the company, or is it a larger problem?
It's both. Only a handful of individuals are probably involved in the scandals, but the fact that this is the second time within 6 months that this has occurred definitely makes it a larger problem as it gives players the idea that CCP's internal affairs department isn't doing their job.
By the way, to see the effects the corruption allegations have already brought about: http://img295.imageshack.us/img295/7857/hhhhaaaaaajj0.jpg
Yeah, I was considering playing EVE when the first controversy surrounding T20 hit. I'm surprised soo many players just sit there and take it up the rear.
Kanis,
I believe you have got way off topic you Goon.
To add a little balance I would encourage everybody to consider the following,
http://myeve.eve-online.com/devblog.asp?a=blog&bid=472
Go for the free trial of this awsome GAME.
Enough said
The goons did a very nice peice of social engineering with their open letter. If you read their letter, and CCP's response to it, you find out that their alegations of admins cheating, and of storylines being stacked in peoples favor came down to
1: A GM fixing a bugged space station
2: Internal discussion about where the longest running storyline was going to go. There was no fixing of events mentioned, but rather the authors of the story deciding where to take it next.
3: People taking offence to an alliance in the game that is both powerful and beligerant.
Goons are not known for fact checking. The standard method of attack for goods is one person screams, and everyone else follows. When they came out with their "open letter" they spammed every single section of the fourms, and in every single chat channel they could reach. They were attempting to pull the same thing they did with habbohotel.
Goons used the leverage of the earlier T20 incident to make their plan work. By exploiting the distrust that already existed in players, they made their claims seem to be more then just hearsay and conjecture. In the process, they killed a storyline that was one of the longest running in eve's history, runing the fun of hundreds of players.
As a player myself Nothing mentioned in the goons open letter had any effect on me. I've asked all my friends as well, and the only people truely effected by the alledged "abuse" were those who had invested years of time following a plot that has now been discontinued.
It's a sad day when players try and slander gaming companies in an attempt to discredit another group of players. Eve is a great game. It has its faults, for example Combat in lawless zones is quite lame without 10 friends. but eve is so huge it's really not that big a deal. There are plenty of oppertunities in high security space if you dont want to get blowed up.
Oh, and for those of you looking at that jpg kanis posted, The thread in question is in regard to people's connections being dropped while playing. It's NOT regarding people quitting the game. If you look at their server graphs, the total number of people playing has not dropped significantly. There are still 20 to 30 thousand people playing every evening.
Lol @ Goon propaganda even here. They are getting their butts kicked so they have to blame ccp, is sad really. Eve has more going for it than any other game i know, other MMo's seem so dumbed down its sometimes painful. As for broken combat system i have no idea where that comes from lol
oh btw goons "open letter" was deleted cos it referred to petitions/moderating etc, which are not allowed. They knew this before they posted it, so how anyone can see this as unfair on them i dont know, they just use it as an excuse.
I'd like to point out that most of what has been posted here about this incident is almost entirely spin.
Fact: and ISD Member under scrutiny for past misconduct bumped a Band of Brothers Dreadnaught, causing it to misalign for warp.
Fact: Band of Brothers contacted a GM via MSN, initailly, rather then go through the proper channels. Later, a petition was filed, but appearently after the fact, as the petition shown by the Internal Affairs investigator shows the subjects docked in an entirly different region to where the event took place.
Fact: the ISD operative is then canned by CCP. Goonswarm makes an issue of this somewhat after the fact.
Fact: In the course of the forum debate about the issues Goonswarm raised, Band of Brothers PR rep Dianabolic admits that Band of Brothers had frequent contact over MSN with GMs/Devs and this was a normal SOP with them. Shit Comes Into Contact with Fan.
Fact: Band of Brothers launches a anti-goon, pro-ccp/pro-BoB PR blitz on several non-CCP sites in retaliation to Goonswarm doing the same with an anti-CCP PR blitz. Hence most of the posts on this thread.
Fact: CCP Internal Affairs issues a statement that no wrong doing was done by any party. They issue somewhat questionable evidence, which, though probably legit, has raised more questions and not really convinced 90% of the player base.
Fact: To further muddle the truth about the situation, despite the claims of no-foul by CCP, the GM in question seems to have been mysteriously canned, as his GM persona in game has disappeared and appearently was deleted. No information has been forthcomming at time of post. CCP follows with '10th Annniversry' Forum toast in a classic 'Bread and Cicuses' PR move to get people to stop talking about this issue, and begun locking any threads regaurding it.
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