Please tell me my last guess was the right one
It's about what you want it to be about. Eve, in my opinion, is 100% player driven. if you want to be an explorer, be an explorer. If you want to be a pirate, be a pirate. If you want to be a miner, be a miner...and get a good book to read to pass the time lol. Etc etc.
The great thing about Eve is that no one is making you do any one thing 'to advance.' I like WoW and games like that, but those style of games are very much about what the developer wants you to do.
In Eve, the only thing holding you back is motivation. When you log in, the question you have to ask yourself is what you want to do today, not what you *have* to do.
Honestly, it's an experiance you have to try for yourself to fully grasp. I won't bullshit you though, some people just flat out don't like it. That's fine. I say it's at least worth trying though.
Sadly, however, there are no dogs eating ice cream...or am I lying? dun dun dunnnn
It has atmosphere in spades, I'll give it that much.
Me? Nothing, I'm just minding my business stealth bombing around in nullsec. I like how she's quite detached as well. And that hair style! why wont more woman wear a hearstyle like that!
It stands tantamount to the experience; and while you can solo things and play by yourself if you like, as I did for years; once you join a corporation that has a sense of community that you can click with; you find yourself logging on because of the people you fly with, and not just to do your own thing.
I'll play EVE over something like WoW or SW:TOR any day, as stated; because YOU choose what you want to do, you don't have the developer spoon feeding you. It's basically a tactical Freelancer, with everyone on one unsharded server, all trying to make their own way in 5,000 or so solar systems(and 2,500 wormhole systems). You've got freight pilots who haul cargo for their own gains, you have manufacturing pilots who build ships, weapons and every other module in the game, you've got the miners and core industrialists who harvest and sell the ore and refine it into minerals. You've got pirates who prey on all of the above, and you have bounty hunters and mercenaries who can be paid to kill off the pirates or competitors.
You have larger corporations and alliances able to control entire sectors, made up of numerous solar systems, and tactical geniuses who can look at a starmap and take systems based on system gate chokepoints to hold off invading forces.
Then you have the wormhole corps and alliances, who enjoy the lawless and unknown of wormhole life, where every day everything you own can be taken away if the wormhole connections align and a larger corporation or fleet wants to take your system when they come across it.
The game is epic, yet even in an instant of being a multi-billionaire, you can be burnt asunder and sent back to the 'stone-age' of EVE life if you're not careful. Thats the ultimate drive; that you are never truely safe, but then, neither is anyone else. You're not bound by race or class, merely by your own ambition and motivation.
For those who ever played EVE and could'nt get into it; it's prolly because you're just too used to being hand-held by the developer spoon-feeding you new content. Which is unfornate, I know alot of people who get a massive thrill from doing PVP in other games, and if they'd have played past the initial trial in EVE, it offers far more thrills and options of what you can do in terms of PVP. I wish more 'traditional' MMO's would look at the 'sandbox' of EVE has achieved, and offer it in correlation to how 'traditional' MMO's work.
Imagine ST:TOR if different 'guilds' could conquer cities, continents, planets, and the Sith vs Jedi war raged in space aswell as planet-side. Thats what EVE is going to achieve not too far off. Fingers crossed.

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