it's like a 10$/€ off discount card and you end up adding money to buy something which would equal more sales.
i used the discount card comparison because they can't really resell your digital copy....
And this is great for the EU, good on you guys. But in America it is unfortunately gotten worse. EULA's didn't use to hold water but nowadays corps pretty much always win and EULA's have been held in court for a good few years now...
It is amusing though as it is largely the argument for the online passes ;p
As publishers take more and more control away from us, and try to pretend they are "providing a service" (that can be cut off at any time) rather than selling a product, this may (keyword being "may") provide us with a modicum of protection from the more abusive practices down the road.
Don't hold your breath. Apparently the only rights a person can't sign away in the States are the rights to guns and (somewhat) free speech. Still, the ruling may still benefit you. The European market for traditional core games is nearly as big as the U.S market (not just 25% like some guy said) and publishers can't afford to ignore it or its laws.
Now lets just hope that catches on in the states :)
I'm just so tired of the whole ZOMGBBQWTF one sided EULAs. That break down into 50+ pages of lawyer speak for which the gist tends to be "Thanks for your money here is a steaming bag of nothing in return".
Currently, but it opens up the possibility. Now, if I lived in Europe and were so inclined, I could contact one of these companies and ask them to transfer my digital game's license to someone else on the basis that I sold it to him or her, and would have a legal backing.
The stupid thing is that content holders could easily turn this into a BUSINESS. Imagine, if you will, EA opening a sort of used digital games marketplace in which they get a 10-20% commission on every sale, and where you have to pay a "withdrawal fee" for your cash, but you can use said cash buying Origin games without additional fees.
Just imagine it; free money.
No matter what it says, you still don't own a digital game. At the end of the day it's a license even if they call it something else. You can't edit the code, so you don't own that, and there's no packaging or physical product, so there's nothing to own there either.
This opens a lot of options for people to sue the fuck out of EA, and for them to be afraid of it.
Which means, EA will retaliate by making it IMPOSSIBLE to sell digital stuff, or making it EXPENSIVE to SELL your stuff.
Still, this kind of ruling cuts some inches from their digital DICKS.
Justice is slow, but when it works, it's beautiful.
1. Digital download game prices will skyrocket, as digital downloads become more like the physical retail market. You can't depend on sporadic short bursts of low prices to generate revenue anymore. Pretty much the whole structure of Steam/GoG/GamersGate/Desura/Indie Bundles/etc. is gone.
2. Digital retailers sidestep this through various routes:
a. Since the ruling depends on "being sold indefinite access" to a game, digital retailers might move to the subscription or rental route. You won't buy digital games at all anymore.
b. The ruling pretty much states that you can't -resist- reselling. That doesn't mean you have to make it freely available. The exact nature of this ruling is ambiguous, and there are a number of ways of getting around this. Would selling your account count as reselling? if it's a DRM-free game, could you just "sell" the file?
If this is as big as it sounds, I'm actually pretty afraid of what it will mean for the PC. If it can be loopholed or avoided, then this is just a slightly bad ruling rather than anything good or mega-bad.
If this is as big as we think it can be, then there will be growing pains. In the short term, maybe there's some issues that everyone will have to deal with, but this is a very good thing in the long run.
IMO, there's as many good possibilities in the short term as there are bad (or inconvenient, as it were), though I expect we'll hear plenty of doom talk from publishers when they realize the promised land they thought they had by the balls isn't as fertile as they thought.
While this can easily work for copies of physical games, and might even absolve the idea of an "Online Pass" being legally viable, but I can't see this really working for digital versions of games, since there's no phsyical product being sold or re-sold, just copies of a single product.
Still, if Valve is our digital future than I'm glad. They are the Nintendo of this decade when it comes to digital-distribution innovation and being pro-consumer with how they handle video game publishing, just like how Nintendo saved the game industry with how it handled the video game crash of the 80's with the release of the NES and it's partners, publishing tactics, etc.
2) Like Jim said, there's no way to sell your digital games, so this is a moot point, unfortunately.
"in return form payment of a fee, a licence agreement granting the customer the right to use that copy for an unlimited period, that rightholder sells the copy to the customer and thus exhausts his exclusive distribution right"
The key words are "unlimited period". Publishers and online stores can presumably dodge the whole issue by switching to selling limited duration licenses. Five years, ten years, twenty... As long as it give it a limit, the rightholder avoids losing the right.
So, in effect, this ruling could actually hasten how quickly publishers and stores switch to a limited duration licensing model.
Unless Steam is only based and works under American laws or something, I aint no lawyer so I dont really know.
That kind of consumer law circumvention would not likely be worth the complications that would arise from doing so. The courts would definitely become involved, and it would be an extremely hard sell to the community (no good in a time of contraction, even the PC market is contracting as far as traditional games are concerned).
I would honestly be surprised to find any publisher willing to take that risk. Stranger shit has happened, though.

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