At this event, a new partnership with Children's Miracle Network Hospitals was kicked off. They'll work together in the Extra Life program, an annual full-day game marathon that has gamers donating money to the CMN Hospital of their choice. Extra Life has raised more than $2 since 2008.
Valve's Gabe Newell was celebrated as the the 2013 ESA Champion Honoree at the event.
The ESAF announced its beneficiaries for 2013:
- Federation of American Scientists, which will distribute a game to enhance high school level science instruction and deepen students’ understanding of biology.
- George Mason University Foundation, which will provide underserved middle and high school students with the chance to participate in after-school game design classes.
- HopeLab Foundation, which will use technology and video games to improve the health of youth, especially those with cancer.
- Lewis and Clark Foundation, which will support the Lewis and Clark National Historic Trail Interpretive Center, focusing on education and children’s programs.
- National Conference of State Legislatures, which will develop and implement interactive games to teach students about lawmaking and democracy.
- Parents’ Choice Foundation, which will develop a resource for parents, educators and healthcare professionals that will provide uniform testing, certification and identification of digital games for children of all abilities, including those with special needs.
- Smithsonian American Art Museum, which opened “The Art of Video Games” exhibition this year highlighting the 40-year evolution of video games, will provide electronic resources to schools and the public.
- ThanksUSA, a non-partisan charitable organization, which will provide scholarships and education resources to the children of those serving in the U.S. armed forces.
- University of Texas at Austin, which will support an immersive science learning program for middle school students, developed by its College of Education.
- World Wide Workshop Foundation, which will harness the potential of computer games to improve learning, leadership and livelihood skills of underserved children and youth.
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