Quantcast


ESA lobbies Congress to help import some talent photo

There's an old joke about Mexico and the Olympics: the reason Mexico can't field an Olympic team is that every Mexican who can run, jump, and swim has already immigrated to the United States. That's about the extent of my immigration joke repertoire -- I'm more of a "pregnant and barefoot in the kitchen" kind of guy -- but it seems that the Entertainment Software Association wants to make it a bit easier for programmers of all nationalities to work and live in the United States.

When it's not busy hemorrhaging members, the ESA lobbies on behalf of its member companies. During the April-June period, the trade association monolith spent $980,000 lobbying congressmen on a variety of issues, most of them predictable: constitutional concerns, trade agreements, and the governance of virtual worlds. One of the more unusual points of contention, however, was immigration.

Specifically, the ESA wants Congress to raise the number of H1-B visas it grants to immigrants, allowing them to work in the United States for up to six years. A representative told GameSpot that "it's important to keep highly skilled workers here in the US. Many of these innovative professionals create the software that our publishers and developers use, and many of them can't stay in the US because there aren't enough H1-B visas for them." 

As a consumer, I'm obviously happy for an influx of talent and innovation, no matter where it was born. However, are any of you hopeful developers and designers looking forward to even more competition in an industry that is already notoriously hard to break into?

[Via GameSpot]








More gaming stories around the web. Got news? Submit yours to tips@destructoid.com

Joseph Leray is a founding Destructoid editor and has better hair than you. He speaks French and needs to send us his updated bio in English, preferably. Likes Confuse Ray, Feel My Blade A Mabari War Hound, Snot, Spiral Arrow, Argo, Dan Smith's critical hit bark, Rolling things up into my life Meet the rest of the team



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

6 comments | showing # 1 to 6
prev next

Dr Spaceman's Avatar - Comment posted on 09/03/2008 20:55
Dr Spaceman
nom nom nom nom nom...
Josh Wanamaker's Avatar - Comment posted on 09/03/2008 21:16
Josh Wanamaker
I worked in the industry as a developer for a couple years before trying to break into this whole game journalism thing, and in my experience people attempting to get a job doing development work generally fall within two categories:

1. They know someone in the industry that assisted them in getting hired through nepotism.

2. They are so talented that they don't need to know someone.

The people that don't fall within these two categories usually find themselves doing QA for 8 months after they graduate college, realize the whole development scene is just not something they want to do and/or were never good at, and go back to school to get another degree in a different major or simply apply their skills in a different field.
Brian Keljore's Avatar - Comment posted on 09/03/2008 21:30
Brian Keljore
Speaking as a recently graduated, unemployed programmer who was issued a DMCA violation notice by the ESA for some game he's never heard of, all I have to say is they can go straight to hell.
Wexx's Avatar - Comment posted on 09/03/2008 21:45
Wexx
I don't think anyone would be able to beat her out for a job, regardless of their skills or nationality :(
Nate River's Avatar - Comment posted on 09/03/2008 21:51
Nate River
I second Dr. Spaceman's assertion. nom nom nom nom nom indeed.
bassbeast's Avatar - Comment posted on 09/03/2008 23:46
bassbeast
I'm Canadian. Back in 2004, I was at E3, having a meeting with someone from Harmonix - back before they hit it big. Over lunch, I was offered a job (let's just say the guy was definitely in a position to do so). For the next year, I was playing e-mail tag with him, trying to get things moving. Ultimately, it came down to the fact that getting immigration papers (or even a temporary work visa) was a huge pain, and with MIT just down the street, they couldn't prove to the government that I wasn't someone who was the ONLY qualified person for the job. I still occasionally keep in touch with them, but I'm always filled with regret about it.

And the biggest bitch of it all? Alex Ward, head of friggin' Criterion GAVE ME HIS CARD, AND I LOST IT. He wanted to talk to me because I was a huge Burnout freak before Burnout 3 hit it big, and he wanted to talk to me about my feedback about the game. DRAT!!!!
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!