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Epic talks new storytelling methods for GoW: Judgment

3:00 PM on 06.26.2012 // Jordan Devore
  @DtoidJordan

Speaking to Game Informer about Gears of War: Judgment, Epic Games director of production Rod Fergusson says that the teams at Epic and People Can Fly are working to "push a lot of the story into the level" and "get rid of the friction of cinematics" in order to keep players engaged.

Epic brought in a story director from Pixar to do a one-day workshop detailing how the film studio creates its stories. That might sound odd, but I'm immediately reminded of these tips from a storyboard artist at Pixar. Fergusson says they've been trying to improve on storytelling "since they started."

I don't know many people who play Gears of War exclusively for the narrative, but perhaps that can change with time; the Gears universe is certainly an interesting one. Either way, it's wonderful to see a studio attempt to better itself in this way.

Storytelling In Gears Of War: What Epic Has Learned From Pixar And Its Past [Game Informer]




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Jordan is a founding member of Destructoid and poster of seemingly random pictures. They are anything but random. Disclosure: I backed Double Fine Adventure and Awesomenauts: Starstorm on Kickst... more   |   staff directory

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destructoid's previous coverage:
Gears of War: Judgment


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