One of my least favorite trends in modern gaming is the move towards predictability. In order to reach out to a more mainstream audience, many of today's games make an effort to look and feel like accessible, easily digested, Hollywood action movies. That may be all well and good for your average guy on the street, but it can leave a longtime fan of videogame weirdness feeling a bit cold.
Enter Sin and Punishment: Star Successor for the Wii. The first minute-and-a-half of this video has more surprises than you'll find in an entire play-through of more conventional games. The English voice work is appropriately strange and off-putting, and even when the characters have stopped talking, the game isn't shy about defying logic.
What's that giant fire breathing chicken doing in the middle of the highway? Why am I flying upside down? And why am I not dead? These are all questions that Sin and Punishment: Star Successor will beg you to ask, though I doubt the game cares much for providing answers. I wouldn't have it any other way.
Sin & Punishment: Successor Of The Skies - Challenge One im Video [Nintendo-online.de]
Jonathan Holmes is the most lovable Associate Editor on Destructoid. Catch him on videos, original editorials, and on back episodes of the Destructoid Show and MTV's Road Rules. Jonathan is a retro gamer's gamer.
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Sin and Punishment is pretty much everything I want in a shooter right now, so bring it on.
This games looks amazing, can't wait.
Anyways, I cannot wait to play this. S&P was the 1st Virtual Console title I downloaded (I got the same week it came out), & I still think it's one of the best VC/N64 games.
Still, did you really expect to see that girl dead, then totally not-dead, and then teleporting away from a teleporting man in a military suit wielding a laser whip, all in the span of 20 seconds?
If you can get a deal it is the smart thing to do. Most of the games I purchase are heavily discounted and almost all my new games get pawned off on ebay. Money doesn't grow on trees and this hobby is expensive for my poor bones.
Also, the US version is gonna have the Japanese audio available, so I don't have to listen to this crappy voice acting!
Ah, okay, I just went back and read Dtoid's delay article, and I see where I misunderstood.
Also, on an unrelated note, the box art for this game is badass as hell:
And the voice acting (and Kachi, apparently) is on some Dante-from-DMC type of stuff.
Pretty sure he was responding to people who wait for sale prices, thus killing the first month sales (and profits). The industry is so freaking focused on initial sales, like the movies, which always strikes me as weird.
You idiot, of course she isn't okay, she got PIERECED BY A FREAKIN-
"Sure"
8-0
I literally muttered "Oh, my, GOD..." That boxart is AMAZING.
@mattrodroid
That's a very convincing amount of thought and wisdom behind having a reason to enjoy video games--I salute you.
Second, that sentence wasn't all that coherent. "Farthest" and "grip" don't really go together well, at least, not in a metaphor.
Third, if the Japanese can't tell coherent stories, how do you explain the existence of this man?-
This series's storyline is actually pretty good, the hard part is piecing it together.