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Elizabeth stops being polite, and starts being real

10:30 PM on 05.07.2013 // Jonathan Holmes

Part one of an ongoing series

Bioshock Infinite has been out for a little while now. The spoiler police are starting to doze off at their posts. The game's harshest critics and most passionate fans have seemingly declared a temporary cease fire (at least until the first DLC comes out). It is a time of peace, which makes it a perfect time for a loving mockery from Machinima.

The dynamic, emotionally evocative relationship the player forms with Elizabeth is one of Bioshock Infinite's biggest selling points. That said, Elizabeth's reactions to the player's action often only make sense within the confines of Infinite's particular brand of videogame logic. This video shows us what the game might be like if she reacted more "realistically" to witnessing her partner in the most important event of her entire life run headlong into a biological weapon hurling fireballs at his head.

Would Bioshock Infinite have seemed more believable if it employed this brand of dialog? 




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Jonathan Holmes, Bad Joke Uncle
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destructoid's previous coverage:
BioShock: Infinite


  Mar 24

PAX: Voicing Elizabeth meant collaboration and abuse

BioShock Infinite actress Courtnee Draper recalls how she dug deep to find the voice


  Mar 23

PAX: Ken Levine: Players can be psychopathic alcoholics

Irrational Games creative lead on the challenges of player freedom


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