Only on Destructoid: When I first heard that No More Heroes was coming to the PS3/360, I was totally shocked. Porting a two-year-old Wii game to HD consoles? It's ludicrous, unheard of, and potentially brilliant. Whi... 118 comments
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All these Black Friday deals are a bitch to keep track of. That's what we're here for, though. Over the past few weeks we've been reporting on some good deals, but having to hop around our fine w... 19 comments
First thing's first -- Zipper Interactive has announced that its beta program for the massive online PlayStation 3 exclusive shooter MAG has been extended. It was originally scheduled to end... 176 comments
Zombies. Gamers love them. They infest almost every single genre of gaming and then some. There are zombie shooters, zombie survival-horror, zombie platformers, zombie tower defense games, zombie... 29 comments
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While those of us with laptops who couldn't process their way out of a simple algebraic equation are playing Left 4 Dead 2 on their 360, there is definitely a large chunk of gamers out there who ... 24 comments
A surprise announcement at E3 this year, the PlayStation 3 exclusive ModNation Racers looks to redefine the kart racing genre with its ridiculous level of customization and community featur... 26 comments
Those who have played Left 4 Dead 2's "Dark Carnival" campaign will likely know of The Midnight Riders. They are a fictional rock band that Ellis seems to be rather fond of, and the campaign's fi... 61 comments
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News flash: a lot of people signed into Facebook through Xbox LIVE after Microsoft rolled out the planned summer update that also added Last.FM and Twitter.
Microsoft dude David Dennis recently told CNET that around 2 million people have signed into the social platform via the Xbox 360. He added that half a million people have signed up for Last.FM accounts within its first full day of availability.
Dennis didn’t have numbers for the amount of people who got bored with both apps and went to play Modern Warfare 2. He also didn't have a number for the amount of people using the Twitter app, but we’re guessing a lot of people signed into that as well. Not many can resist sending that, "Hey, I'm doing this over LIVE" tweet. Not many.
Ever the trend setter, it looks like Nintendo may have started a new one -- holding players' hands.
Siliconera recently dug up a Microsoft patent filing that appears to be its own answer to New Super Mario Bros. Wii's "Super Guide." In it, a system is described in which a player caught in a tight spot would be able to pause the game and then access a database of online, user- or developer-submitted tips. The help system could included screenshots, video clips, as well as audio commentary to help gamers.
The potential for such a system brings up some unanswered questions. How would this affect physical strategy guide business, and would Microsoft monetize this service in some way?
Ubisoft recently began offering a similar style guide, tied in with its Uplay service and Assassin's Creed 2. Gamers can hop into their web browser to watch publisher-designed walkthrough content for the game's missions, achievements, and more.
What do you guys think of these services? Would this be something you'd pay for, or are you so opposed to walkthroughs/hints that you'd simply never access the features?
Eidos Montreal isn’t working on Deus Ex 3 alone. In a recent conversation with Edge, studio GM Stephane D’Astous revealed that Square Enix Tokyo is planning to handle the CGI cinematics for the upcoming follow-up to a bad game. Neat.
"Deus Ex 3 is going to be the first project which will be a concrete product of joint effort between Square Enix and Eidos," said D'Astous. "The cinematics -- by which I mean any CGI pre-rendered cinematics -- are going to be done in Tokyo by Square Enix, and that's going to be amazing."
D’Astous said the idea behind this collaboration came to him one summer morning, probably before he bothered to eat breakfast, which is the most important meal of the day and certainly the most important one in the morning.
"It was in April when Square Enix acquired us, and by June, July I was trying to think of a project we could do together. One morning I woke up and I said, we'll, they're known for their cinematics, so why not get them involved with those?"
In the short conversation, D’Astous also teased that the Square Enix Tokyo team wants to work on Thief 4 (or Thi4f) in addition to Deus Ex 3. But it appears no firm plans are in place quite yet.
The pain of Pandemic Studio's closure is starting to intensify, now that footage of a canceled project has reared its head. It's a multiplayer-only game called Mercenaries Incorporated, and it looks rather cool. Thank goodness there's that Office Space tribute to cheer us up.
It looks similar to the previous installment on a basic level, but I'm seeing a serious Battlefield influence in Mercenaries Inc., no question. And the vehicular combat -- is that a Mad Max vibe it's giving off? I'd say so.
As far as I can tell -- through some admittedly quick digging online -- this project was being developed separately from Mercenaries 3. Since it's so multiplayer-centric, that makes a lot of sense.
So I guess the question is, does this game's cancellation mean EALA will bring us Mercs 3? Or is World in Flames the last we'll ever see of the series? Man, I hope not. It may have been totally glitchy, and missing that extra layer of polish, but I loved the hell out of it.
Ubisoft has become the king of creating games specifically targeted for tween girls, in case you hadn't noticed. You know, those games we tend to poke fun at on occasion? The ones that sell millions of copies? Yeah, those! Lord knows my younger sister has at least fifteen of 'em. Curse you, Ubisoft!
On CNBC's Powering Ahead, we finally have the chance to hear about why the company has made a total shift in recent years to target this newly-found audience. Here's what Ubisoft VP of marketing Tony Key had to say on the matter:
"The thing that really started getting us thinking about the girls was that Nintendo told us they were selling an enormous amount of pink DSs a couple years ago."
Really? That was the reason? So ... you're not being facetious? I see. Sorry, all men reading this who happen to own a pink DS. Don't be ashamed.
Quick aside: one of the show's hosts used the phrase "double down." Heh.
"@ MiOdd - no one is angry dude, we all understand how supply and demand work.
Also, Prince of Persia is a long way from a good game! It's a fair to middling game, which makes you buy the end ext..."...
As a PlayStation Portable owner, the most exciting news surrounding the PSPgo was the plan to have most games release on PlayStation Network day-and-date with their UMD brethren. Stores? Hah, it's nearly 2010. We don't need silly stores anymore. Plus, carrying around those discs is no fun. No fun at all.
As with quite a few things related to the PSPgo, this turned out to be somewhat of a disappointment. The first major issue for me wasn't until Half-Minute Hero's late digital arrival. I don't know how many of you were desperately awaiting LittleBigPlanet, but surely someone was upset by the delayed PSN version.
It's more annoying than it is anything else. We want to give you money for your hard work! That's all. Allow us this opportunity in a timely fashion, please. Okay. You've endured enough ranting for one night. PSPgo owners and lovers of digital games can get LBP on PSP as of today.
Likewise, there will be a demo, too. Which is good, since I'm not entirely sold on this scaled down version of LBP just yet. Also, a patch -- one of those happened. It's ready right now, and aims to improve how some of the "physics and tools in the Create mode" perform.
"I played the demo last week and it managed to capture the fun of the PS3 version pretty well. I will definitely download this at some point, but I'm not feeling any hurry as I still want to get G..."...
Seeing tattoos like this makes me wonder if there's some user-friendly shortcut filter in Photoshop I'm not aware of, whereby people can make vector images look like actual tattoos with minimal effort. Because if not, that means someone spent entirely too much time in Adobeland for the purpose of a bad joke.
Or worse, that someone -- out there somewhere -- actually did this dumb sh*t to themselves.
Jonathan Holmes believes No More Heroes coming to the Xbox 360 and the PS3 is a victory for the Wii. Is he right?
Get a taste of Battlefield: Bad Company 2, Conrad reviewed a Wiimote gun add-on, Dale checked out some iPhone games, take a look at our Black Friday round-up, Blizzard is teasing something and more happened on 11/23/09.
The fifth episode of Robert Ashley's A Life Well Wasted is nearly upon us. For those unfamiliar, it's described as an Internet radio show, which is about right. It's certainly no cookie cutter podcast about videogames.
Anyway, for episode five's release, the highly-talented Olly Moss designed a slick poster that's very relevant to your interests. It's packed full of lots of great references, many of which are game-related.
You might recognize Moss from the equally rad "Spoilt" t-shirt or his "Shoot the Baddies" poster. It's not like this post has enough plugs already, so here's one more. This new poster goes on sale tomorrow, so be on the lookout.
So, I recently got to play a beta of Super Meat Boy, and it was awesome. I haven't played a game with this much impending death in a long time. So far, it seems the Super Meat Boy world is pretty much made up of five things; you, the walls, the floor, giant buzz-saws, and cute little bunnies (who frequently jump into the buzz saws).
Oh, and blood. Lots and lots of blood.
From the looks of it, the game's first boss will do well to keep with the game's bloody, saw-filled feel. From the looks of it, the thing is basically a giant chainsaw with feet. Why hasn't this been done before? It's such an obviously good idea; a chainsaw with feet. Here is it, 2009, and this is the first time I've seen one.
Want to simulate the feeling of fighting this boss right now? Well, you can start by making chainsaw-sounds with your mouth while squirting ketchup all over your computer monitor. If that's not enough, you could listen to the actual theme music for the boss, which can be found right here. If you really wanted to go for it, I guess you could do all three. Just don't let anybody catch you while you're at it. They might think you're weird.
Now you -- just like we did with mouths wide open and drool dripping from the corners of our full lips -- can navigate the ME2 Web site with relative ease. Say “goodbye” to browsing inconveniences and “hello” to brilliant pathways for the best possible ME2 page viewing. Truly, this is an awesome surprise.
It sure has been quiet on the Demigod front lately. You know what that means -- time for a patch!
Ready for download as of today, v1.2 is an exciting development for anyone deeply routed in the game's inner workings. The biggest addition is an all-new playable demigod, the Demon Assassin. Based on the name, he sounds like he's all about getting business done.
Other patch highlights include improved support for mods -- a new mod manager and system -- and beyond that, it's a bunch of smaller tweaks intended to better balance the game.
Stardock has got the full notes here, along with a tease: another new demigod called Oculus is due in the coming weeks.
Now that we're done with the mushy feelings involved with last week's series of emotional mind teaser games, it's time for another brainiac physics puzzle game! This one offers fifteen levels that will teach and torment you with eighteen physics tools, and even allows you to make your own puzzle levels.
In the past few weeks you've all been very attentive to the music in each of the games, and this one won't disappoint. It's got very loopable music akin to the Millennium Force audio playing at Cedar Point as you board your ride, and each puzzle interaction has plenty of fun sound effects as well.
However, here's a small warning: sometimes the later levels can glitch and become either unbeatable, or beatable in incorrect ways, due to malfunctioning level code. I contacted the maker a few months ago but never heard back, so keep an eye out for it in case it hasn't been fixed -- just restart the level if you notice it happening. Even with those minor flaws it's still a great flash game worth your time.
Awhile back, Sega teamed up with Maxim to trick women into dressing up like Bayonetta to win a 50 inch Panasonic TC-P50X1 HDTV Plasma TV and a copy of Bayonetta for the Xbox 360.
Well, a winner has been chosen, and it's Andrea Bonaccorso. Bonaccorso says that when she was nine, she begged her mom for a Sega Genesis, and then become obsessed with Sonic the Hedgehog, Toe Jam and Earl, and (random much?) Rolo to the Rescue. In 2009, she dressed in black, found a fake gun, put on some glasses, and won a television. Good for her.
While congratulations are in order for Andrea, her win is suspect. Taking a look at the list of top nine entrants chosen by Maxim, one who goes by the name of Sydney, went all out. I'm talking like, hardcore cosplay get-up. What gives?
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