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Today's miniboss has already been covered rather thoroughly by the amazing Chad once before, but that won't stop me from doing a second article about the ridiculous boss fight that ensues. The enemy is a demonic choo-choo train who carries the souls of the departed to the other side. This ain't no "Little Engine That Could," this is more like "The Polar Express" straight to hell. It is, of course, the aptly named Phantom Train. The Phantom Train is one of the most memorable encounters 16-bit gamers will face. But why is this? Is it because you're fighting a train? Is it because it was so unexpected? Or, maybe, it is because Sabin can somehow suplex the friggin' thing? Personally, it is for all of these reasons and a few others. The lead-up to the boss fight is simple and classic -- you need to fight your way to the front of the train and put the brakes on this runaway train that's never goin' back. Along the way, you'll encounter all sorts of ghosts and ghoulies, and even an imposter swordsman who is almost worthy of his own Miniboss Monday for being so easy. As you reach the end of the train and are about to bring this thing to a screeching halt, the train itself performs an epic cockblock of sorts, basically saying "You wanna stop me? You gotta fight me first, moron." Well isn't THAT just freakin' great? (Hit the jump to save a dolphin. Do it for Chad.)
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16 comments latest by Nergal:
"The music on the train was great, and suplexing that train made me feel like Superman."... read more
Today's miniboss is yet another offering from the Castlevania series and is certain to creep a few people out who haven't already seen this gigantic gob of gore before. The "proper" name for the above boss is Legion, but it has also been billed as Granfaloon in Castlevania: Symphony of the Night. As you can plainly see, there is certainly nothing "mini" about this... thing. In fact, it's the second largest enemy you'll encounter in all of Symphony. Lucky you! So, what exactly IS Legion? That's a damn good question, if you ask me. I mean, it's a big, floating ball of faceless cadavers who just love their jobs; looking creepy as all get-out, and eating the brains of intruders. (I hear they recently joined the Union. Let's hope they don't go on strike for their lack of medical benefits.) Anyway, after carving away chunks of bodies, the inner-core (and true form) of Legion is exposed. The core is an enigmatic and lethal cross between a flying squid and a death ray. This may not sound too threatening at first, but ask anyone who has spent some quality time with our corpse-laden comrade just how frustrating things can get when you're trying to take him down. Overall, the fight really isn't challenging until all the bodies have been removed from Legion. This tends to be a lengthy process if you walk into this battle improperly equipped. Hope you've got at least an Axe as a sub-weapon and plenty of hearts. You'll need 'em. What really makes Legion such a notable boss isn't just its larger-than-life size, it is its overall creepiness that heightened the whole fight and made it memorable. You are literally walking on piles of skulls and bodies as you do battle with this unholy abomination. Let's be serious here for a moment, if you walked into a room with a giant, levitating sphere of the deceased, woudn't you just be a bit disturbed? Yeah, that's what I thought. For those of you curious, Legion actually makes its appearance in other Castlevanias, as well. He's one of the hidden bosses in Castlevania: Curse of Darkness, for example. Unfortunatey, the impact just isn't the same in three-dimensions. A mystery still remains unsolved, however. One can only venture a guess as to the origin of such a foul being. I mean, where did all these dead bodies even come from? I believe I might have the answer to this little riddle. The answer is, of course, Chuck Norris.
25 comments latest by Necros:
"Actually, I think the first time I fought him was in Harmony of Dissonance, since I played Symphony after I had played a few of the GBA games. He's pretty cool, and I always smile when they inclu..."... read more
Today's boss is actually one of my personal favorites from the previous generation of consoles. Meet Rawk Hawk, the undisputed champ of the Glitz Pit from Paper Mario: The Thousand-Year Door. Right out of the gate, you'll notice that our bird-brained bruiser pays homage to many past professional wrestlers; Hulk Hogan, The Ultimate Warrior, and "Macho Man" Randy Savage to name a few. Yup, Rawk Hawk sure is one high-testosterone heavyweight with a fan following the size of Ron Workman's bar tab. But, as with every great angle (that's wrasslin' talk for "storyline") we need a young upstart to challenge the undefeated champion with a huge, branching backstory to go with it. Voila! Enter The Great Gonzales! Yes, that is seriously the name Mario is given as his wrestling name. Not exactly the best name to give an Italian plumber from Brooklyn, but it'll have to do. Our story begins in the lowly depths of the minor league locker room from which our hero The Great Gorgonzola (a more fitting name, if you ask me) must battle his way through the ranks to advance up the ladder until he inevitably fights Rawk Hawk. But wait a second, why the hell are we here in the first place? Let me back up and explain for those of you who haven't played PM:TTYD. (Hit the jump to lower gas prices by $0.000001 -- I mean, continue reading.)
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13 comments latest by yaya:
"Browse through you will find all of the
that you could ever possibly want. From basics to classics, a unique Classic
is the perfect gift for that special someone in your life.
Wonderf..."... read more

Today's long-overdue Miniboss Monday is brought to you lovingly by the letter "F." The letter "F" can stand for many things, but today, we'll focus primarily on one word in particular: frustration. Yes, frustration is something all gamers the world over are rather familiar with, but this is no normal boss we're talking about here. This is downright digital blasphemy that defies all gaming conventon -- this is Dugog, the first (and hardest) boss in Puzzle Quest. Let that sink in for a moment. He is the first boss who is literally the hardest in the game. How many other games in recent memory follow this ass-backwards gaming model? None. Dugog is literally the reason most people give up on Puzzle Quest far sooner than they should. But why is this? Let's take a closer look at our twin-headed nemesis. Hit the jump to continue readin'!
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41 comments latest by Necros:
"I still haven't gotten around to playing this game, but I'm glad to see this column return!"... read more

In celebration of the holiday shopping season kicking into high gear, I thought it would be rather fitting to bring forth an unwaivering miniboss of sorts that plagues all who purchase games and the systems needed to play them on. Yes, I am talking about Money. Money makes the world go 'round, and according to Pink Floyd, it's a hit. But some of us out there feel our wallets lightening and our bank accounts emptying recently with the slew of top-notch games being released week after week. What's an average gamer supposed to do? Like it or not, everyone wants your money, kid. $60 here for a game, $10 there for downloadable content for said game, and maybe even another $40 for an extra controller to play with a buddy. Within a matter of minutes, the once humble sales total has now jumped quite a bit, hasn't it? Wait until next week when another title you forgot about comes out, and you're left with pennies in your pocket and a goose-egg in your checking account. Though Money is a formidible foe in the gamer's heart, there are many ways to escape its suffocating grasp. I won't get into specifics, but we all have our own personal ways of saving some coin while still getting what we wanted. Sometimes, though, Money just can't be defeated and we must succumb to its unrelenting torment. What about the rest of you? How are your wallets (and your spirits) after the onslaught of awesome that has been the past few months? Found a loan shark? I might just need one to make it through this holiday.
19 comments latest by AgentMOO:
"Gamefly.
Do you really need to invest in that game you're going to play through once and never touch again? For me the biggest economical problem is my time, I've got very little time to play games."... read more

What's big, fat, royal, and can't seem to find proper fitting boxing trunks? King Hippo, of course! King Hippo is easily the most recognizable fighter from the original Punch-Out!! on the NES besides Mike Tys-- I mean, Mr. Dream himself. Oh, I'm sure the bandage-punching memories are coming back to you now, aren't they? Hailing from the mysterious "Hippo Island" in the equally mysterious "South Pacific", King Hippo is a rotund rumbler with a mouth bigger than NamelessTed's restraining order rapsheet. Before you even have a chance to take a swing at the big guy, he's already slandering your mother and talking about how he slept with your sister last weekend. Granted, I'm only guessing at this, though I'm pretty sure that's what his grunts mean. Hit the jump to read on and watch the original fight.
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23 comments latest by oyuncambazi:
"Oyun oyunlar oyun oyna gibi kelimeler toner kartuş konuları yer almakta bedava oyunlar
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - ..."... read more
Today's Miniboss Monday is one of my personal favorites and is an extremely memorable fight for many who completed Super Metroid back in the day. Crocomire is by no means a difficult or exciting opponent to fight, but what makes him so great and memorable? There's a simple answer to that one -- his inevitable death. Ol' Croco is a fairly straight-forward opponent. All you need to do is shoot missles down his throat when he opens his yapper and he'll move back a few steps. Lucky for you (and unlucky for him) there's a conveniently placed lava pit just a few yards behind the eight-eyed foe. Push him towards it, and break out the popcorn for one of the more gruesome deaths in the 16-bit era outside of Mortal Kombat. Here's the kicker; once Crocomire takes his soothing lava bath, you will notice air bubbles drifting off to stage left. "Jinkies!" Velma exclaims. Obviously, this subtle cue would tell you to follow as something just isn't quite right. Upon reaching the end of the corridor, the spiked wall falls to bits and one of those "Oh SNAP!" moments takes hold of you -- the skeletal remains of Crocomire lunge at you. Both this moment and the epic death scene before it solidify Crocomire's fight in the back of our minds even to this day. Do you remember facing Crocomire for the first time? I certainly do. That's all for this week's MBM. Got any suggestions or ideas to contribute for future Miniboss Mondays? Be sure to send 'em in to us at tips@destructoid.com.
15 comments latest by E85:

Hot off the release of Guitar Hero III: Legends of Rock for every console on the market, I bring you one of gaming's more subtle minibosses. Yes, I am indeed referring to the dreaded Orange Fret Button. Many pinky fingers have been slaughtered and many songs have been failed due to this silent killer. Even now, there are thousands of people screaming in united agony trying to nail some of those solos in "Through the Fire and Flames" on Expert. Why? Mostly because of the fatal fifth fret -- a button which single-handedly gave the Guitar Hero series an actual level of difficulty. Some of you out there might feel that today's miniboss is a joke. A simple, orange, plastic button. Nothing more, you say? I think not! The Orange Fret is unlike any of its four colored brethren. It feels miles away from the rest. It is unrelenting, unforgiving, unflinching and indiscriminate to the lives it takes and the souls it consumes. Sure, anyone and their grandmother can beat songs on Easy and Medium, but the moment you first took the plunge and attempted Hard mode, everything changed. Many have worked tirelessly to perfect their slide. Others try best to use the old "Go Go Gadget-Pinky" technique. Regardless of what style is chosen, the difficulty of the Orange Fret Button is undeniable. What about you, Destructoid community? How well did you fare the first time you and the Orange Fret tangled? More than likely, it wasn't very pretty.
49 comments latest by lanet:

(This logo has been brought to you by bluemeep. Also, bears -- Mother Nature's natural born minibosses.) Today's Miniboss Monday is one that is near and dear to my heart. For those of you who weren't around last year, I used to have today's miniboss as my editor icon. Yes, I am indeed speaking of Death himself from the long-running Castlevania series. Death has made an appearance in most (if not all) Castlevania titles dating all the way back to the days of Simon's Quest on the NES. Since then, he has been reinvented and rethought over and over again (including a final boss appearance in Lament of Innocence.) It's strange, really. Whenever a new Castlevania title gets announced, I get curious as to where Death will make his appearance and how much badassitude he will have this time around. Regardless, I have included three memorable iterations of Death in his prime after the jump!
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24 comments latest by KuchKuto:
"I'm not angry or anything. But this is too Savant, and I hope he checks these comments out.
I'm KuchKuto, the YouTuber that was playing as Simon in the SimonQuest video, and a good friend of min..."... read more

(This super-sweet logo is brought to you by the artistic vision of MrJunko. Head over to his community blog and check out his other works.) Today's Miniboss Monday is a special one, to be sure. I've rounded up three -- yes, three -- memorable bosses for your pleasure in penance for my absence these past two weeks. We've got an enormous eight-bit enemy, a dangerously dynamic delightful demon, and a sadisticly scary sword-swinging scoundrel Abundant alliteration aside, these three bosses are extremely diverse and I'm sure at least one of them will strike a nostalgic chord with you, no matter what type of gamer you happen to be. Classic gamers? You're covered. RPG fans? Check. Frustratingly hard boss fight cravers? You bet! We've got it all! Act now while supplies last! Don't delay, hit the jump today!
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17 comments latest by KuchKuto:
"Great Blog....
I'm guessing I should be honored that you are using my movies."... read more
Today's "Miniboss Monday" is none other than Whelk from Final Fantasy VI (or Final Fantasy III for those of you who are still ethnocentric.) Whelk is the first boss you encounter shortly after beginning your journey through the bustling industry super-town of Narshe. Your task was to retrieve the frozen esper from the caves to the north, but apparently, the guards were expecting your arrival. But wait a second here, this doesn't make any sense. Why the hell would you have a lightning-eating snail protect a primeval demigod of Magic? Doesn't that seem kind of, y'know, ridiculous? Snaileb could've been a more fitting guardian. Any-dang-way, back on task. As mentioned, Whelk's main claim to game fame is his uncanny ability to hide inside his condo-sized shell and retaliate with a rather nasty counter. Thing is, he'll only do this if you didn't pay any attention for the first minute of the fight and attack him when he's in his shell, or if you already had an attack queued up for the next turn and he magically decides to flee just before you get it off. What a drag. Regardless, Whelk is a fairly simple fight which just results in you spamming TekMissles or Fire Beams for a few turns, waiting, and then repeating. Not the most monumentous of fights, but a memorable first step into one of the greatest RPGs of all-time. That's all for this week's edition. But I leave you, the community, with one simple question; who or what would've made a better defense mechanism for Tritoch?
15 comments latest by Mxyzptlk:
"I would have gone with an even bigger snail."... read more
For those who keep an eye on the community blog scene, you may have seen me post late last week that Miniboss Monday would be returning. As promised, here is the second installment of our (hopefully) weekly feature in which we highlight the good, the bad, and the downright ridiculous miniboss fights of gaming's past. Now that introductions are out of the way, let's get goin'! Today's miniboss is none other than Moldorm from The Legend of Zelda: A Link to the Past. This boss is notoriously annoying for its stage of battle and its bouncy head. It takes roughly five hits to take him down, but getting that fifth hit without getting hit by a wormy freight train can be challenging. I can't remember how many times I got knocked off by this googly-eyed guardian, but I can remember the frustration it caused. Not only do you have to march back up the stairs if you get knocked off, you have to start the fight completely over. For the first-time player, this can be rather daunting and particularly soul-crushing, at best. But, in truth, shouldn't we feel sad for Moldorm? I mean, look at him. He looks like a fuzzy, deranged Slinky with a coke addiction. Perhaps his constant turmoil of being trapped in such a confined space atop a lonesome tower had driven him to a life of excess. Yes, perhaps there is an E! True Hollywood story to be found here, but that is for another time. Nonetheless, I can vouch that Moldorm had caused me frustration in my earlier days of gaming, but nowadays I can best him without a scratch. What about the rest of you? Do you recall your first few fights with this gigantic Glo-Worm? How did you fair? That's all for this week. If you have any suggestions for future Miniboss Mondays, don't hesiitate to leave a comment.
28 comments latest by tehuberone:

First off, I would like you all to gather 'round and behold my new article, just as a proud father would show pictures of his newborn. Miniboss Monday is dedicated to the memorable struggles in gaming, both of the mini and not-so-mini variety. To kick things off right, I've chosen one of the most notorious baddies out there who made us scream like little schoolgirls when we first encountered him. The Butcher's blood-curdling quip "Ahhh, fresh meat" haunts many gamers to this very day. Do you remember the first time you stumbled upon his room? Hit the jump for a bloody walk down miniboss memory lane.
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36 comments latest by Jinky Williams:
""The Butcher was certainly a pretty scary guy, and a great example of how alot of the horror and darkness of the first game didn't translate into Diablo II."
I agree with this. Not that Diablo 2..."... read more
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