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Review: Assassin's Creed 2
Assassin's Creed is generally considered to be a solid, if somewhat flawed, videogame. Despite earning praise for its visuals, concept and unique story, the 2007 title was criticized for its repe... 611 comments
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Destructoid staff presents: Holiday Gift Guide 2009
Tis' the season for gift giving. With some many great games released this year, finding the perfect gift for that gamer in your life (or for yourself, you selfish jerk!) can be quite a task.
That... 32 comments
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Black Friday: Our roundup of the best deals
All these Black Friday deals are a bitch to keep track of. That's what we're here for, though. Over the past few weeks we've been reporting on some good deals, but having to hop around our fine w... 32 comments
Jeff Strain talks Undead Labs and its console zombie MMO
Zombies. Gamers love them. They infest almost every single genre of gaming and then some. There are zombie shooters, zombie survival-horror, zombie platformers, zombie tower defense games, zombie... 31 comments
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Left 4 Dead 2 on the PC gets a patch
While those of us with laptops who couldn't process their way out of a simple algebraic equation are playing Left 4 Dead 2 on their 360, there is definitely a large chunk of gamers out there who ... 26 comments

Back at E3 when Microsoft officially announced props for Avatars, they teased press with the chance to win an exclusive prop. Well, the prop has arrived -- it's an E3 2009 trophy! Yeah, that's it up there. We won one. Since there's like a billion of us who work here, we decided to stop all of the fighting and give it away on the site to one reader. Lucky you! Here's how you win: Simply think up a caption for the above image. It could be something the Avatar is saying, for example. Our idea was "YOUR CAPTION HERE," which is not really funny or creative. You can do better than that, we think. Post your entry in the comments. We'll pick a winner tomorrow at 12:00 PM Eastern, and your first entry/comment will be your last, so make it count!
225 comments latest by the guy with the hat:
""haha! the heart of chuck norris is mine!""... read more

Unreal Engine 3. Is there anything it can't do? Apparently not. Remember the Project Natal tech demos from E3? Of course you do! But since I cannot seem to locate our original coverage of the Microsoft press conference, go back and watch Jimmy Fallon play with the device again if your memory is a little fuzzy. Talking to OXM UK, Epic Games VP Mark Rein revealed something I would have never guessed: two of the Project Natal games were created using the company's uber popular game engine. "The ricochet game and the paint party game are Unreal Engine 3," says Rein, "so we're obviously the first technology on the new platform which is kinda cool." Indeed. I find it kind of funny that although UE3 is the first, Epic has stated that its future games will most likely be using the classic control interface. [Via TeamXbox]
12 comments latest by pascuz46:
"I'm powered by the unreal 3 engine..."... read more
BioWare’s Mass Effect 2 demonstration at E3 2009 floored us. It was flush with intrigue and action, and showcased inventive in-game abilities and new stirring ways to interact with others in the universe. It was also dripping with drama. We watched the SSV Normandy’s hull being pounded by an unknown threat, witnessed the glib protagonist Commander Shepherd act brutishly, and began to understand the meaning behind Mass Effect 2’s now-fabled “suicide mission.”
And now you can see it all, too -- the shift in tone from the original, the stunning visuals and even the gameplay we observed. Below the fold are two videos, both with footage from the demonstration we watched behind closed doors at this year’s E3. The first video is a teaser, a condensed version with little narration. The second video is essentially a gentle walkthrough of the presentation (pre-E3) led by the developers.
Mass Effect 2 is looking like it will live up to its predecessor in every possible way. It’s slated to hit at some point in early 2010 for the Xbox 360 and PC. After you finish wiping the saliva off your chin (post-video drooling, naturally), drop us a line and tell us what you think. [Update: There's a third video in the wild, the post-reveal E3 trailer. Hit the break for it as well, courtesy of Joystiq.]
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21 comments latest by Archwright:
"@title pic. I've seen that face before. That's the I-just-looked-over-my-friend's-shoulder-and-saw-4chan look."... read more
If I were intelligent, I'd be able to write something clever and entertaining here. Sadly, I do not resemble anything remotely close to that, so please bare with me. As you know, I'm Dtoid's video czar and run Dtoid's Youtube channel: a place with a draconian music uploading terms of service. YouTube basically warns that should I dare drop a commercial song byte into my videos (remixed or otherwise) a thousand harpies will come crashing through the windows and claw at my genitalia. That said, I'd like to take a moment to thank Music Is A Weapon for lending us their song "1968, the 2-bit hustler" for our E3 videos and causing us to collectively shit bricks by sneaking the image of Mr. Destructoid on the album cover. Shortly after we celebrated the album release over screams, I shot them a music video, one thing led to another, and I somehow woke up naked and cold at my desk with some swag to give away. Want a free copy of the album? See if you can spot Mr. Destructoid in the video. Be the first three to pinpoint his location in the comments and we'll get the CD out to you. Good luck!
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28 comments latest by kdroid:
"The Band thanks Destructoid and R3Y we love you guys"... read more

Buttons are so yesterday. One thing that appeared in Fight Night Round 3 but didn’t carry over to Fight Night Round 4 is the ability to punch with buttons. The move, of course, was the subject of many message board disputes: some people aren’t buying with the revolutionary “Fight Stick” design is selling. But know this -- Electronic Arts is aware of the frustration and has at least floated the idea of adding button punch controls ... as downloadable content.
“There is no option for face button punching in the final version, but we are investigating providing the option via DLC,” Fight Night Round 4 producer Brian Hayes said in an interview with IGN.
Oddly enough, the lack button controls haven’t slowed down the punch pace. If you’re adventurous, try to play a match online. If you fight a person not going the “run away and throw a haymaker every four seconds” route, chances are you’ll fight a pugilist spamming the stick as if it were buttons anyway. We dread this sort of cheap downloadable content like no tomorrow, but at least the effects will (probably) be minimal. [via Kotaku]
27 comments latest by Slique:
"I've held off on buying FN4 due to the lack of button controls, despite the fact that I adored FN3. I mean, sure, I like the idea of controlling the punches with the stick (after all, it works gr..."... read more

While most gamers were blowing their loads over Metroid: Other M, debating the merits of the PSPgo or getting creeped out by Milo, industry analyst and crazy soothsayer Michael Pachter has held up the long-forgotten announcement of Last.fm and Twitter on Xbox Live as E3's biggest announcement. "The announcement that I thought was missed was the opening of the Xbox Live Dashboard interface to the Internet," says Pachter. "Admittedly, the selection is limited to these four sites [Twitter, Last.fm, Facebook & Netflix], but it's a start, and is a glimpse into the future of the Xbox 360 as a home media/Internet hub. "I think that this announcement was far and away the most important one of the show, and think that the media completely missed its importance." Pachter believes that Microsoft is hoping to turn the Xbox 360 into a "functioning computer that just happens to be located in the living room and connected to the television," giving it a "huge start" over rival Apple and its AppleTV plans. It actually was a pretty big announcement, especially with regards to how big Twitter and Facebook are. Microsoft now gets to boast about having access to two of the most popular sites online, even though the Wii and PS3 can access every single site in existence thanks to a built-in browser. It's funny how Microsoft can pull that off convincingly.
37 comments latest by ChaosTeaCup:
"Everybody should read Flyboy's comment, and then be done. I personally am not that interested in Twitter, etc, on my xbox. But for those of you that are saying...Duuuudee, PS3 and wii, like, alre..."... read more
Hey, remember Backbreaker? You know, that other football game that was announced forever ago -- the one that runs on the Euphoria engine, the one we’ve seen neither hide nor hair of in more than a year? Well, contrary to popular opinion, it isn’t vaporware. The game most definitely exists -- in fact, I spent about 45 minutes checking it out during E3, and boy, do I have a lot to tell you about it.
Hit the jump, where you’ll find the first official gameplay trailer for Backbreaker -- along with my words about the game that you can read with your eyes and comprehend with your brains. There are also six new screenshots in the gallery below!
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19 comments latest by hakan:
"Incidentally I've always liked the Madden series as a co-op sports title, where me and my two brothers would take it in turns either defending, QB or catching and running like hell. Not really re..."... read more
I was looking forward to WayForward's remake of A Boy And His Blob the moment I heard it announced, but I had no idea what I was really going to see until I actually witnessed the game in action. During our recent visit to the WayForward offices during E3, Director Sean Velasco took the time to walk us through all four of the levels in the E3 demo, including the Forest, Swamp, Cave and Gearworks levels. We'll show you all four walkthroughs over the next four days, but for now you can hit the jump and watch Sean walk us through the Forest level. Prepare yourself, because once you see your very first Boy/Blob hug, you may be enamored to the point of no return. If you like what you see, tune back in tomorrow afternoon for our exploration of the Swamps level!
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68 comments latest by Analoge:
Heavy Rain wasn't on the E3 show floor proper, but we did have access to the game in the closed-off "upstairs" area of the Sony booth. This area was guarded by men in sunglasses and dark suits with earpieces. No, seriously. You had to have a special pass to even access the area. And what were they hiding up there besides games? Lots of bottled water? Fruit snack bars? Also hiding up there was Sony's Peter Piaseckyj, who was kind enough to show us their anticipated psychological thriller, Quantic Dream's Heavy Rain. We talked to him about the game's branching storylines and unconventional control scheme. Given how these work together, we wondered about the game's total play length. While Piaseckyj couldn't lock down anything solid, he did say that it would be about 8-12 hours long if you'd play it "normally." While that may not sound long, he said that you could play the game multiple times and see different scenarios and outcomes each time. Most interesting to me was the fact that your character could die, but the game would continue. I guess it's just one of those things you'd have to see first-hand to understand. In the scenario we played, dying seemed easy. It's just that we didn't get to see past that. I can't wait to spend more quality time with Heavy Rain.
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24 comments latest by Grasshopper7:
"I think that's the first footage i've seen of this game, and you know what... I can dig it."... read more
Here it is, my last E3 09 video, and there's no game I'd rather go out with than Bit.Trip Core. In this, the final part of a three part series, we hear about the chances of the Bit.Trip series to come to other consoles (including the DSi), how Bit.Trip Beat has sold so far, why the men of Gaijin Games will likely never go retail, and what games turn them on. My voice cracks a bit at the end of the interview. Second puberty is a real bitch, one they don't tell you about in health class. Hit the jump and hear for yourself.
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11 comments latest by CommanderVideo:
"@doctor insidious. Of course you can. What do you want to do for us? We have many positions available. Primarily, omelet chef comes to mind. Do you chef of the omelets?"... read more
Having seen it behind-closed-doors a few months prior to E3, I was really looking forward to getting my feet on Robomodo's Tony Hawk Ride when I hit the Los Angeles Convention Center a few weeks back. Designed entirely around a board peripheral, Ride is unique in that it eschews the traditional controller entirely. It may be one of the first videogames to truly replicate the real-life experience its based on. Which may be why I was absolutely terrible at it in my first few tries on one of Ride's practice/tutorial areas. Getting accustomed to standing on the board and finding my balance was a bit of a challenge. My lack of real-world skateboarding knowledge made the controller-to-board transition more difficult than, say, the guitar-to-plastic guitar transition of Guitar Hero; as a self taught guitar player, the frets and neck instantly felt natural (albeit slightly alien at first). The board is unknown territory for me, and for many gamers, I'm sure. But it might have just been me; many people I talked to at E3 picked up on the game's controls almost instantly. When the game ships later this year, I vow that I will "get it," no matter how worn out my legs become. Yes, Tony Hawk Ride is one hell of a work out. Robomodo's President Josh Tsui took time to chat with us about Tony Hawk Ride, to show us the final board peripheral, and revealed that players would encounter a big robot towards the game's finale. Hit the jump to get a look at the board, the game, and more.
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7 comments latest by casesomething:
"Seems a lot like just standing on a snowskate that's placed on a carpet and spinning around and stuff... COUNT ME IN!"... read more
In this, the second of a three part series, we delve deep into what it takes to program the Bit.Trip games, the research behind the design of Commander Video (the series' main character) and how Bit.Trip Core's bosses will differ from those of it's prequel. You also get to see one of the bosses in action, something I haven't seen anywhere else. Just watching this video has me all freaked out again. The Bit.Trip series has a way of putting you in a very particular kind of panic, one that usually snowballs into a full blown freak-out. They also have a way of putting you in a type of trance that allows you to completely block out the rest of the world. That's when you're doing well. When you screw up, it's cause for a complete nervous breakdown. Here I am, rambling on again about my love of Bit.Trip. Sorry. Please, hit the jump and let the guys from Gaijin Games explain their work for themselves.
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9 comments latest by davidvilla:
"BTC. I took a chance on Bit Trip Beat, and was not disappointed. It's just so polished and its play experience so pure. I consider Core a day-one purchase, especially after seeing this footage. I..."... read more

Gaijin Games (of Bit.Trip Beat and the upcoming Bit.Trip Core) is the videogame developer you want to work for. In talking to the guys at this year's E3, I really got the sense that they were all equal partners in the pursuit of creating games that weren't about making money or appeasing any one audience, but were rather solely focused on doing what they want to do. After enduring all the wanna-be-action-movie games, soulless marketing ploys and ingenue garbage that comes from being at a massive trade show like E3, my time with the guys from Gaijin was a huge breath of fresh air. These guys make videogames because they love videogames, and that's it. For that reason alone, they are a team you should keep an eye on. Hit the jump for first of three Gaijin Games interviews where we get inside info on the storyline of the Bit.Trip series, how to play Bit.Trip Core like a pro, and the origins of Core's unique play style.
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10 comments latest by vonStemmington:
"I love Bit.Trip Beat, and Core is looking baller. I'm digging the Cosmic Ark influence of this game. I hope they keep up with the 2600 gameplay elements!"... read more

I'd just like to announce that I knew it was a fake from the start (or really quickly) and have documented proof of this fact. That being said, EA's PR stunt at E3 in which they got a group of people to protest outside the LA Convention Center and hand out pamphlets directing people to WeAreSavedGroup.org in order to protest EA's upcoming game Dante's Inferno was a stroke of genius. You can call it dumb, or cheap or dirty, but the fact remains that it got them a crap ton of press in both the gaming world and the mainstream, and fooled a whole lot of people -- whether they admit to be fooled or not. Sounds like a successful PR stunt to me. Success or not, it appears that it has riled a few more feathers (and kept working as Dante's Inferno is once again in the news). Like Pavlovian dogs trained to raise their head if someone mocks an aspect of Christianity some Christians were offended. "It's been clear for a while now that the entertainment industry views Christians on the whole as priggish, thin-skinned fun-killers," Margaret Cabaniss wrote at InsideCatholic.com, impressively proving the exact opposite of the point she is trying to make in only one sentence. She's not alone in her ability to present an ironic statement about how Christians are actaully hip and with it when it comes to gaming, which in fact most are, I'm sure. Catholic Video Gamers (who don't know that God spells it "videogame'') had a few choice words to say too, culminating in, "So instead of engaging in a shamelessly anti-Christian stunt to promote your poor excuse of a product, maybe you ought to work on making this game, you know, something better than a blatant God of War rip-off and make it, ya know, something worthwhile?" Yea, I've met EA's PR guys and, no offense, they'd suck at making a videogame. This was a much better and highly succesful use of their time and energy.
48 comments latest by Sharpless:
"I'm a Christian, so I asked Jesus how he spells "video game." He spells it "video game." SO THERE."... read more
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