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Two years is a long time. In that time span, a US representative can serve a full term, kids can graduate from a community college, a toilet seat can grow into your body, and Xenu has time to stick even more thetans into your body.

And yet, those two years are an eternity when converted to Internet time. As it is, a week already feels like a month, and a month like a minute. Er, year. I'm honestly not good with the whole time thing, as my professors can attest to.

But moving beyond my academic life, Destructoid has survived far longer than all those little start-up sites made by high schoolers and abandoned after a year. You know the kind, made to be a "super-awesome hang-out for people like us, now that MySpace is filled with spammers," the kind with 2 frame sparkly gifs and purple text. (These sites deserve to die.) Lasting two years on the Internet is no easy feat, and to not only survive, but also grow, is downright astonishing.

Then again, it's no surprise when Destructoid is such an incredible place. All the articles are well-written and entertaining, unlike other no-nonsense sites. The community that has grown around this framework is equally impressive; I've never found another place on the web where I've made such good friends that it doesn't feel like I'm talking with complete strangers. But what's amazing is the way in which the community is involved in the site: editors keep up dialogue with the readers, while readers are called upon to help make the site even better.

What I'm trying to ramble towards is that this video is a perfect example of why Destructoid is so good. Instead of playing Brawl, my most anticipated game of the Spring; instead of writing an essay, due this very week; instead of visiting more friends over Spring Break, cutting my interactions short; instead of sleeping, something I'm always in need of; I loved Dtoid so much that I made a video showing how passionate I am about the place.

Destructoid is simply phenomenal. Happy birthday Niero, you incredible son of a bitch. Happy birthday. Here's to the next two great years!

  52 comments   latest by GuitarAtomik:
"I think my face melted from so much rock."...
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[Editor's Note: Everyday this week, one to two Community Blog's will be getting promoted to the front page. Necros is the first of many Community Bloggers who will be getting some front page loving with their features they write on the C-Blogs. Now sit back and enjoy Necros' opinion on why Twilight Princess was a really good game as part of his Rantoid feature -- CTZ.]

[Author's Note: This is a special extra installment of Friday Rantoid to coincide with the release of everyone's favorite wagglebox. Be advised that there are spoilers ahead, and Happy Wii-Day!]

It has been a full year since the launch of the Wii and the release of one of the most anticipated launch games in years, The Legend of Zelda: Twilight Princess. As one of the only worthwhile launch games for Nintendo's "new-gen" console, I'm sure many of you have played the game by now. Since Twilight Princess, alongside Wii Sports, had to not only sell the Wii but also live up to and surpass its spiritual predecessor Ocarina of Time, the game was the center of some of the greatest hype since the release of Halo 2. After two years of intense speculation, fueled by Nintendo pulling the game from a 2005 release to change the art style and retool the game for Wii, gamers could not help but be let down by what they had been begging of Nintendo for years: a mature, traditional Zelda in the vein of series-high-point Ocarina. They failed to realize that while Shigeru Miyamoto and Eiji Aonuma were interested in taking the series in new directions with Majora's Mask, Wind Waker, and Four Swords Adventures, they had basically asked for more of the same. And considering all the departures from Zelda tradition in recent years, amazing though they may be, I'd say there's nothing wrong with that. 

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  61 comments   latest by Solgrim:
"Here I am in the future, and this post remains relevant and well written. Great job Necros, I certainly couldn't have said it better myself."...
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