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Madness spreads to Playstation Network, Military style photo

One of the not so well known retro secrets is that the TurboGrafix-16 was once home to some of the best console strategy games of its time.  Well, at least that's how I remember it. Regardless, it's no secret that Military Madness is one of Hudson Soft's finer strategy games.

And keeping with the industry's current trend of revamping old franchises, Hudson has also given this series a face lift for today's players, something Xbox Live Arcade users are already aware of. While Microsoft patrons may have gotten their Military Madness: Nectaris groove on earlier, PSN users are rewarded for their patience with their Madness in  glorious 1080p.

Available as of last night, Military Madness: Nectaris is now available on the Playstation Network and includes all the multiplayer modes, online features, and updated graphics of the Live version.


  7 comments   latest by SlowMvngTarget:
"@FullDamage: No kidding. I read that comment and immediately reached for the Metamucil."...
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Preview: Rooms: The Main Building photo

When we were figuring out who was going to cover what game at Hudson's Gamers' Day, one of the titles that we knew very little about (okay, nothing) was listed only as Rooms. Rooms, what's Rooms?

Never being too sure about what you're going to have to preview can be slightly daunting. For all we knew it could have been a Japanese flower potting simulator. But luckily it wasn't, and Rooms: The Main Building, a rather charming puzzle game, ended up being one of the favorites of the day.

Puzzle fans, please continue on.

 

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  5 comments   latest by Jonathan Ross:
"@thelegendaryman That's because this was a flash game. I remember playing this a couple years ago. http://jayisgames.com/archives/2007/02/rooms.php"...
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Hudson's bringing back the Bonk photo

Most gamers can remember the so-called console wars of the 16-bit generation. At the time, each of the console competitors used every advantage they could to show how their system was the right system to own. Along with graphics and other features, companies leveraged the coolness factor of their system's mascots. Nintendo had cemented Mario early on, while Sega finally got around to creating Sonic, and the TurboGrafix-16 wisely dropped Keith Courage in favor of a more marketable and all around better mascot, Bonk.

Sadly, the TG-16 did not gain enough market share to warrant a follow-up system in the states, and minus the few outings Bonk had for Nintendo handhelds, he is still fondly thought of as a mascot of days gone by. Now here would be the sentence in which I would say "until now." You know what, that sentence will do just fine. Hudson Entertainment is bringing back Bonk and his platforming ways. To Bonk fans everywhere that's good news, but unfortunately that's the only good news.

Hit the jump to see why.

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  18 comments   latest by TrevHead:
"damn its been released on everything but the PC, im keeping my fingers crossed theyll bring it to the pc 6 to 12 months after initial release. (i would prefer it to be in 2d though)"...
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Dark Void producer: That nauseous feeling is intentional photo

As of a few days ago, the only things that people seemed to know for certain about Capcom's new IP, Dark Void, is that is has a guy with a jet pack, vertical platforming, and something to do with famous inventor Nikola Tesla. At least that's all I knew for certain, seeing as any time I've previously seen the game it was all about the jet pack.

Not that anyone could possibly be against jet packs (this is the future after all), but there is something left to be desired as to the knowing exactly what type of game Capcom is trying to make. Although you'll find out more about Dark Void from our preview, Destructoid did have the opportunity to interview Morgan Grey, Senior Producer on Dark Void, and ask him just what exactly is going on with the title. 

Not only do we get a little insight into the game, but Morgan also shares some knowledge on what it's like making a brand new IP from the ground up. He also addresses the vertigo inducing gameplay that has brought at least two Destructoid editors close to vomiting.

The weak of stomach need not apply. 

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  11 comments   latest by Wintersocks:
"I am sooo hyped, but I couldn't even finish mirror's edge because I kept getting sick. Looking at that image makes me fear this game."...
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Hands-on Dark Void: Imagine greater than Syfy photo

The other day, Capcom had an event to help spread the word about Dark Void. While you may have heard about the contest that was announced, the event didn't really lend itself to getting a good idea of what a person can expect from Dark Void. Not to say that there wasn't ample amount of play time, it was just a lot of what was playable had no context. Multiple levels were open for anyone to enjoy, but aside from a glimpse into the combat and the jet pack mechanics, there wasn't much to give you a firm grasp of what the title is aiming for.

And that's why companies are smart enough to give you preview code. After getting a good couple of hours play time in on the game, it's become incredibly apparent that the whole jet pack aspect of Dark Void barely scratches the surface of what the title delivers. If you were thinking that this title is going to be some sort of Rocketeer clone, or a jet pack Grand Theft Auto, then allow me to enlighten you as to why you're incorrect after the jump. 

Don't worry, though. There's still plenty of jet pack. 

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  22 comments   latest by Electrium:
"I thought the concept of this game seemed cool, then I watched a gameplay trailer. Holy shit, that's all I have to say. If you're not excited now then you probably shouldn't follow this game mu..."...
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As reported earlier this week, Sony announced and demonstrated their motion controlling technology for the PS3. While the news, by Internet standards, is now eight billion years old, we still have the video coverage from Sony's conference for you to peruse.

Yay! 

 


  13 comments   latest by Sparkey:
"I didnt want Sony to bring this out, because then people would just think "What a copy of Wii" And Sony wil loose reputation, but I didnt really understand it well, this is much better than Wii, ..."...
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E3 09: Bethesda and Splash Damage's Brink is the hotness photo

We clued you in the other day with information about Brink, the FPS heading to systems next year (PS3, 360, PC). What we learned when we saw the demo, though, is that looks freaking awesome.

The whole game takes place on floating island city called the Ark. While meant to be a utopian city, the Ark eventually lost contact with the rest of the world. After that, or during (?), refugees showed up on the Ark from other countries and upset the balance of the Ark populace, thus creating the two opposing sides in the game.

The mission we saw had you on the side the Ark military type folks as they were being sent into refugee territory. Even though you go in as a squad, you only play as yourself. But, there are these command posts throughout the level where you can do so many different things, it's insane. You can change your class type on the fly, select mission objectives, choose experience building quests, and all sorts of crazy stuff and you do it all while the action is till going on around you. The level we saw barely even scratched the surface of things to do, but even what we did see certainly impressed.

The coolest thing ever, and you may have to see it in motion to really comprehend, is the terrain traversing mechanic that they call S.M.A.R.T. Just by holding a button and running, you can cross, climb, slide over anything in the levels. Imagine cruising through Mirror's Edge at full speed with the "win" button turned on, then put a graphically gorgeous and complex FPS on top of that. 

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  21 comments   latest by Dyson:
"@Stahlbrand "If the game is a shooter, and the 'win button' helps keep you from moving like a garbage truck through the environment, then I have no problem with it. I figure you can either have ..."...
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E3 09: WET hands-on impressions photo

Although Joseph may not like the title of WET, his article did you give the basics of what the title is about. How does the title look and play, though, is what's important.

The demo had three different levels to play through: A beginning tutorial style level which ran you through some of the basic moves and introduced you to the character's intro storyline, the Rage Mode level, and a high-speed car hopping shoot-em-up level.

The tutorial level has you jumping and sliding all over while trying to take out the bad guys. What you learn in this stage is the play mechanic of Rubi's (main character) moves. While she can wield two pistols at the same time, there is no enemy character lock-on when moving around normally. When you jump or slide and start shooting, then one of your guns locks-on to an enemy while the other can be aimed in any direction to take down two bad guys at once. The controls are graciously uncomplicated and easy to use, which is good since you can rack up combo shots and receive points for them. A little bit later, you gain the ability to use a sword, which is great for up close enemy take down.

The Rage Mode level was just a quick showcasing of how Rubi goes into a stylized fighting mode that enhances her speed and agility. The level was pretty short, but its red cell-shaded style looked nice. Since it was just a quick demo, it's not apparent how much, or how often, it will be implemented in the title, but it does seem to add variety.

Speaking of variety, the car hopping highway level was super awesome. Rubi rides on the top of one moving car to the next, chasing down the boss who is speeding away. Keeping the movement set to QTEs for moving between the cars kept the pace fast, while also allowing you to focus on shooting enemies. 

For the most part, Rubi controls a lot like the latest Prince of Persia, with its jumping and wall running antics, but feels almost exactly like you're in John Woo's Hardboiled at the same time. The Grindhouse art style looks pretty good, but the gameplay was my favorite part of the whole demo. Hopefully the total package will live up to what was shown.


  14 comments   latest by roseciel:
" provide News About Cheap Gucci Shoes and Discount Gucci Men Shoes also provides you news about Replica handbags,Replica Wallets,Replica Shoes,Replica Tiffany,Replica Louis Vuitton, is a site Ab..."...
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E3 09: Shatter for PSN will make Geometry Wars fans happy photo

It's not that the upcoming title from Sidhe production studio is just like Geometry Wars or its sequel, but it shares many of the same qualities that that make the aforementioned title so enjoyable. Such as, clean game design, addictive gameplay, engrossing music, and fun.

While Geometry Wars is an updated take on the idea of the classic shooter, Shatter is the latest iteration on the Breakout, Arkanoid style of gaming. Using the mechanic of moving a panel back and forth to reflect a ball towards bricks that need to be broken is the idea, but Shatter one-ups that simple concept tenfold. 

As you can see, the graphics of Shatter look pretty sweet, but what you can't see is how complex the game's mechanics really are. Bouncing the ball to shatter the bricks is just the beginning as Sidhe has also added the ability to to attract or repel the ball from your panel (or ship, if you will). 

This ability to attract or repel, or "suck and blow" as I was told, creates a different set of physics than just the old school way of managing the angles as you try and clear levels of the bricks. There's also ways to create power-ups by collecting the shards of the shattered bricks an repelling them, or just by chaining successful hits and upping your power. Power-ups also play a part in the boss fights that occur at the end of each zone, and each of them are utilized differently creating a original experience throughout every encounter. Along with all that goodness, Shatter also has a custom made soundtrack by one of New Zealand's premier deejays to complete the experience.

 


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  6 comments   latest by NihonTiger90:
"Looks interesting. I'll keep an eye on it."...
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So there's this game called Woman's Murder Club.  Aside from this title being based on a James Patterson something or other that I've never ever heard of, the trailer is now ready for watching. 

Why am I writing about Woman's Murder Club?  Because it's called Woman's Murder Club! And GameTrailers has the video up and Hamza asked me to.
 
Apparently the game is more of a murder mystery adventure than a bunch of women running around killing people willy-nilly. But whatever, it's called Woman's Murder Club.

  12 comments   latest by Chronic Logic:
"*snore*"...
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E3 09: Tekken 6 will have single player Scenario Campaign photo

When Hamza and I went to the Konami event a ways back, I did a very brief preview of Tekken 6. The reason it was so brief is because at that time there was very little to report on. While that's not a knock on the title in any way, there just hadn't been anything in the way of new content to with regards to what every Tekken title has previously delivered on.

Oh, but now behold the glory of E3 and the wonderful new information it provides! Seems as if those of you that are Tekken fans will get even more content than was mentioned before. In addition to the hot fighting glory that you're used to, Namco Bandai has announced that Tekken 6 will also have a Scenario Campaign.

Players can chose from any of the forty available fighters and progress through a single player camapign that meshes the fighting mechanics of the title with some free movement levels. Doing so will gain the player some item grabbing that they can use to enhance their characters when they go head-to-head in online competition. Also, it can be played co-op style. That's pretty rad.

Check out the full press release after the jump.  

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  8 comments   latest by Chronic Logic:
"Pony in Tekken 6 CONFIRMED!"...
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E3 09: Sony shows off new motion controller, not SIXAXIS 2 photo

When Sony showed off their SIXAXIS back in the day, it was pretty lame. Still is, actually. But, as Sony is announcing right now at their press conference, Sony has bigger plans for PS3 motion controllers.

It may be hard to see in the photos, but Sony is developing a motion controller that utilizes the Playstation Eye to track one-to-one movements of both the player and the controller. While still early in development, the tech demos shown reflect true motion tracking and included multiple types of games that can be enhanced from the motion controls. 

While the presenter stressed that the appearance of the controller is not final and won't look as it does above, it is supposedly so precise that you can write with it. It wasn't stated when this controller will be released, but when it is Sony will also join Nintendo and Microsoft in the motion control arena. 

[Picture totally screencapped from IGN's live feed.] 


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  47 comments   latest by Weighted Companion Cube:
"@Chronic Logic: Surfer Girl was a rumor mill back in the day. And I thought this looked really kickass... of course, I haven't gotten to watch the Microsoft version yet, but the fact that it tra..."...
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E3 09: Sony announces Resident Evil for PSP and PSP Go photo

Sony has been rolling out the announcements this morning, and most of them so far are all about portable stuff. Along with the new Metal Gear and Gran Turismo, Sony also announced that the Resident Evil franchise will be coming  to their portable system.

And, yeah, that's about it. The picture you see is exactly all they showed, so... yeah. We'll try and hunt the game down while we're here and get you more info if we can, but hooray for more Resident Evil!


  10 comments   latest by Cowboy TTop:
"I'd like a game starring Barry Burton and Billy Cohen, please. Would be nice to find out what happened to them, after their last game appearances were RE0 and RE1. I still think a RE game with ..."...
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E3 09: Shadow Complex footage from the Microsoft conference  photo

A lot of amazing things were shown yesterday at the Microsoft conference, and adding to that long list of snazzy new things is footage for the Xbox Live title: Shadow Complex. Made by Epic Games, the footage of their title looks to be pretty promising.

One of the first things that you can notice about the title is the fact that it looks like a cross between Super Metroid and Bionic Commado: Rearmed. Being a person who still wishes that Nintendo would get off their asses and make an updated 2D-esque version of Metroid, I'll take the next best thing if it's out there. Check out the video after the jump, and you'll see that the title even "borrows" the map style of Super Metroid. That, to me, is definitely a good sign. 

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  8 comments   latest by epoch:
"was there a glitch there at the end? He seemed to be standing on a platform that wasn't there"...
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