Only on Destructoid: “The Memory Card” is a seasonal feature that dissects and honors some of the most artistic, innovative, and memorable videogame moments of all time.
We all have experienced our fair s... 39 comments
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A surprise announcement at E3 this year, the PlayStation 3 exclusive ModNation Racers looks to redefine the kart racing genre with its ridiculous level of customization and community featur... 23 comments
Those who have played Left 4 Dead 2's "Dark Carnival" campaign will likely know of The Midnight Riders. They are a fictional rock band that Ellis seems to be rather fond of, and the campaign's fi... 58 comments
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Square Enix Europe (formerly Eidos) has today confirmed that Kane & Lynch 2: Dog Days is coming to the PS3, Xbox 360 and PC next year. The follow-up to 2007's Kane & Lynch: Dead Men, the... 42 comments
We've heard rumblings for some time now that No More Heroes could be making the Hi-Def jump. The latest issue of Famitsu has finally confirmed what we all have been hopping for! The original No M... 145 comments
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New friends, more zombies, better apocalypse. That's what Valve has promised, and that's what fans will come to expect when they finally pick up the sequel to one of the best zombie games ever m... 138 comments
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Sunday morning was full of surprises, one of them being Target selling Assassin's Creed 2 a bit early. The amusing part was when the cashier realized the game wasn't released until Tuesday -- af... 77 comments
[Editor's note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on our community blogs.]
We told you about the anime Princess Robot Bubblegum in GTA IV: The Ballad of Gay Tony, and Conrad was kind enough to record the entire thing so that we could take a moment to enjoy and discuss the piece. Clocking in at around 11 minutes, the show does what GTA has been known for in its more recent iterations: lampooning culture.
Except, in the case of Princess Robot Bubblegum, it's about fifteen years late. I really shouldn't mind, and it's not like this bothers me on the scale ofModern Warfare 2, but it's still ticked me off just a bit. Follow me after the jump so I can rant a bit.
"This is not tingling any anime spider senses. I've seen crazier animes, so the parody effect is less than mild.
And yes, this is still what a lot of anime is about. Maybe not as much tentacles n..."...
You read that right. Hideo Kojima, the man behind Metal Gear Solid, along with Yoshiyuki Sadamoto, the character designer and manga creator for Neon Genesis Evangelion, and Ryuji Gotsubo, the illustrator for the Twilight novels in Japan, are judging what amounts to a fanart contest for Twilight.
In conjunction with the Japanese website pixiv -- essentially a Japanese deviantart -- users will submit their fanart for Twilight: New Moon, whereupon Kojima will give one winner an autographed copy of Metal Gear Solid 4, Sadamoto will give an art kit, and Gotsubo will give them an autographed copy of the first three Twilight books in Japan (it adds up to the first book in the US edition.)
If you're interested in checking out some of the submissions, here's a link to the search for "New Moon" as a tag on the website. The question that's floating around in my head is: why, Kojima? Do you just have this much free time, or are you really that big of a Twilight fan? And will this have an impact on your future games? I'm afraid you're going to rename Raiden "Edward."
[Editor's note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on our community blogs.]
Call of Duty: Modern Warfare 2 has been in the headlines quite a bit recently, mainly concerning the leaked footage of the airport level. We've had varying levels of reactions go around here amongst the watercooler at Destructoid, and I've noticed a wide range of opinions in the comments as well.
The thing is, I just can't stand by Infinity Ward's decision on the scene.
Honestly, I get a horrible, unsettling feeling in my stomach when I think about the scene. I sat and watched it a few times over, and despite what explanations I've heard about the scene and Activision's statement on it, it just doesn't come across as something that "evoke the atrocities of terrorism," at least not in a way that it should.
"I as well had a uncomfortable and/or sick feeling in my stomach after watching the level here. Strange because I was expecting to be like "LOL".
I don't know man..."...
[dTunes is a community organized blog showcasing the musical tastes of Destructoid's users. For two weeks, the editorial team is commandeering the series because, hey, we like music too. To further expand your horizons, make sure to check out the dTunes blog.]
You've heard the musical tastes of Conrad, Topher and Rey, and now it's my turn to shine here on the editor's dTunes week! What, you're guessing it's going to be nothing but weeaboo music after the jump? You'd be surprised. Sure, I spend a lot of time writing about Japan, watching Japanese programming, and reading things in Japanese, but I have to take a break from all of that at times!
Ironically, the biggest expansion of my Western musical horizons came when I was in Japan. A bunch of my friends passed around an external harddrive, and we copied all our music onto it to pass around. It was a real blessing at times, because it helped to mitigate those feelings of homesickness that inevitably welled up late at night or after a hard day.
My musical tastes actually float in the range of rock and punk, having grown up on KROQ and WRAT radio stations in the New Jersey area. But, I decided to pass on posting about the likes of Streetlight Manifesto, Meat Loaf and Bon Jovi in order to highlight some things that I hope you haven't heard.
Recently THQ invited me out to sit down and play the final build of MX vs. ATV Reflex (Samit played an earlier build this year,) and while I was at it take a shot at helming both an MX bike and an ATV. I had a classmate back in high school who would do MX biking out on his farm because it was a nice, open area to build a whole course.
But then I got the location. Lot 16 of the Meadowlands Stadium.
A parking lot? Alright, I'll bite, I suppose. When I got there, I saw the track -- a ring of dirt piled up for a few hills with a couple of turns put into it. My first thought? Hamza nearly died getting that interview for Ride to Hell, while I'm actually going to die for this preview.
"Man... I would like to suggest the Developers to TRACK DOWN how many seconds a game demo keeps on someone console's HD... This REFLEX game, is a SHAME. Sorry to say. It's not acceptable to have a..."...
Survival horror is quickly running out of places to go. The genre feels as though it has matured to the point where not a lot of innovation is going on. At least, until we heard about Cursed Mountain. Last month, I previewed it and was pretty excited: the premise behind it, moving survival horror controls to the Wii to make for a more intimate experience, sounded good.
Needless to say, I was pumped to rip into this one. Rescuing my brother from the undead in the Himalayas? Grab the climbing gear and magical pickaxe, and I'm more than ready to go. Set in the 1980s, a lot of the modern conveniences like cellphones and GPS devices aren't around, so it's all up to climbing instinct.
Cursed Mountain is taking a stab in a very different direction, so there's a lot of new ground to tread. Do they climb up to the top of the pile in the genre, or do they lose their footing along the way and fall short? There's only one way to find out: check out the full review after the jump!
"@Jonathan Holmes
I'm sorry, I just have serious trouble understanding why it is that there can be such massive discrepencies between initial impressions and the finished product.
In the case I ..."...
Turning off twitter is the only thing I can do to avoid hearing everyone talk about the great time they've been having at PAX. Well, watching through the entirety of the first season of Black Lagoon in one sitting helped too. See? I managed to work in the weeaboo stuff easily!
One of our top stories today was clearly Ready to Friday BioWare talking about how they deal with piracy. I'd have to agree, incentives like limited editions are probably one of the best ways to get people to buy their stuff. Atlus has been pushing that route hard with Demon's Soul, and I think it'll work well for them. Won't stop the Lagoon Trading Company, but it's not like much can.
The big story, though, is that the Japanese Prime Minister's wife is batshit insane. She eats the sun for nourishment. And she was abducted by aliens. You need to read it to believe it.
With the Ace Attorney series largely behind us, where can we turn for quirky DS mystery titles? Well, why not stick with Takumi Shuu, the director of the series, for his new title Ghost Trick. Just announced by Capcom in the latest issue of Famitsu, the title is slated for a 2010 release, according to Canned Dogs.
The main character, Sissel, is dead. Somebody shot him. Yet his spirit has come back from the dead to try and solve the case! Equipped with special powers, the only problem is that he doesn't quite remember everything that happened before he died. He's only got a few hours to live, and so he's got to solve the case quickly and keep the detective alive who's working on his case.
I'm sure we'll get more details as the game draws closer to its release date -- and Capcom will likely have some more information when we hit the show floor at Tokyo Game Show. We just have to liquor them up a bit. You can check out the scans from Famitsu down in the gallery to get an idea of what the art will look like.
Why hello there! I'm sure you were expecting to see Hamza here, but he's busy PAXing up Seattle. So you know what that means, right? We talk about tentacles, of course!
Actually, my favorite bit of news today was Mr. Tomino decrying games as evil. I'll try and push him on his comments when he appears at New York Anime Fest. Want to challenge him yourself? We've got a couple of tickets to give away!
And now, onto your daily dose of Destructoid delectables!
Follow me as I spend a month trying to better myself by using EA Sports Active to exercise and follow its diet tips.
Well, I've finally come to the end of my month-longtraining with EA Sports Active. It's been an interesting month, coming into this whole thing not really knowing what would happen to me. I had hopes that I'd undergo some sort of magical transformation, but knew in the back of mind that changes would be minimal.
Still, I was surprised at how things went this past month. All I can say at this point is to follow me after the jump as I give you my full breakdown of Active after the jump. I think you'll be interested to hear how it all turned out.
After seeing Cursed Mountain at Deep Silver's press event, I also got a chance to spend some time with Risen, a PC/360 fantasy RPG that's apparently banned in Australia. Before going into this, I knew about as much as we had postedalready, which is to say not that much. Thankfully, all the other journalists in the room were in the same boat, so we got a nice full walkthrough on the title.
Like many in the fantasy genre, this RPG has you rise as a nameless hero from the rubble of a shipwreck to become a man of legend. Yes, I realize it sounds like Fable or any number of other stories, but when it comes to the fantasty genre, it's all about execution.
Want to know how the game is? There's only one way to find out.
"I want to like this game more but there's got to be some hook to differentiate it from the other great RPGs to be released this fall like Dragon Age: Origins, Alpha Protocol, and Brutal Legend. L..."...
We've previously spoken withCursed Mountain developer Deep Silver on the title, and even got some time with it at E3. But the spectacle of lights and blaring noises doesn't make for a very condusive to playing a horror title in. So, with the lights dimmed a bit more and most of the thumping bass beats gone, Deep Silver invited me to check out their title at a New York City hotel.
Set in the 1980s, this survival horror title has you facing the elements, the undead, and the less-than-friendly recluses of the Himalayas. It's a time without GPS devices and cellphones, yet is familiar enough to most people that they can relate with the character.
How does the title hold up against the legions of other survival horror titles that are out there? Especially considering that not many have really bothered to try the genre out on the Wii? Well, you can find out your answers to this and so much more after the jump.
When it came out, Cross Edge hit with a relative flop. The title is a crossover RPG featuring characters from the realms of Capcom, Nippon Ichi, Namco Bandai and others as they attempt to reconcile why they've all been transported to an inter-dimensional world, why people are trying to kill them, and how they can get back home.
The game had a lot of potential behind it, giving us some of our most iconic characters from strong properties, in something that seemed fun and original. But, it all went wrong. The game did poorly in reviews, panned by many, and forgotten in favor of Nippon Ichi's next title.
I really wanted to like the game. I tried. Hard. But after playing the game for 15 hours, a lot of yelling, screaming and frustration, I just couldn't bring myself to do it. Playing the game brought me to a low I hadn't thought I'd hit before. After the jump is my tale of how this happened.
Follow me as I spend a month trying to better myself by using EA Sports Active to exercise and follow its diet tips.
Coming back from Otakon, I had a nagging problem that only got worse with the drive home and some horsing around with friends. I injured my knee, and had to hobble around for a week before it was better enough to attempt exercising again.
Upon my return to playing Active, I was greeted with the message that I couldn't complete the challenge at this point. It offered to let me restart my whole adventure again, which I politely declined. I ran through another week's worth of training to see what it threw at me, and then ran out of time with the 30 days it had slotted for me.
Well, next week I'll still be using the software, just to see how the game is outside of the 30-Day Challenge. But, until then, follow me after the jump for my adventures this week.
"Who is buying EA's crap? How about they make some hardcore games for the Wii, I know Extraction is coming, but they were stupid and made that "On rails," making games on rails is kind of lame now..."...
Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press living the dream since March 16, 2006