Only on Destructoid: Time once more for the Badass of the Month Club, wherein the staff highlights a character or industry figure of noteworthy badassery.
American singer/songwriter Terry Scott Taylor is probably not... 23 comments
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Assassin's Creed is generally considered to be a solid, if somewhat flawed, videogame. Despite earning praise for its visuals, concept and unique story, the 2007 title was criticized for its repe... 399 comments
Tis' the season for gift giving. With some many great games released this year, finding the perfect gift for that gamer in your life (or for yourself, you selfish jerk!) can be quite a task.
That... 30 comments
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All these Black Friday deals are a bitch to keep track of. That's what we're here for, though. Over the past few weeks we've been reporting on some good deals, but having to hop around our fine w... 30 comments
Zombies. Gamers love them. They infest almost every single genre of gaming and then some. There are zombie shooters, zombie survival-horror, zombie platformers, zombie tower defense games, zombie... 30 comments
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While those of us with laptops who couldn't process their way out of a simple algebraic equation are playing Left 4 Dead 2 on their 360, there is definitely a large chunk of gamers out there who ... 24 comments
A surprise announcement at E3 this year, the PlayStation 3 exclusive ModNation Racers looks to redefine the kart racing genre with its ridiculous level of customization and community featur... 27 comments
Sunday morning was full of surprises, one of them being Target selling Assassin's Creed 2 a bit early. The amusing part was when the cashier realized the game wasn't released until Tuesday -- after he sold it to me. I just smiled and nodded and handed him a Destructoid business card, saying, "You're doing the gaming community proud, son," as I walked out of the store with an evil grin and laugh.
If there was an award for the "Best TMT Ever," I'd be more than happy to nominate Assassin's Creed 2. Within seconds of popping in the game disc, you'll be immediately greeted with an "O" face, when everything you thought you knew about Assassin's Creed will be turned upside down and then some.
If these first ten minutes don't get you pumped up and excited for some Ass-Kicking-Creed, I don't know what will. But, be warned children. There's tons of spoilers, and placenta. Yes, you heard me, placenta! That is all.
With all the hype and controversy about terrorists doing evil terrorists things involving terror, addictive multi-player and shiny graphics -- Call of Duty Modern Warfare 2 has showered in a crazy amount of love (and hate) each week leading up to its release.
But, quietly trembling and sobbing, sitting in the darkest corners of the first person shooting genre, you will find Modern Warfare 2's "little brother," Call of Duty Modern Warfare Reflex for Nintendo's casual gaming child, the Wii.
Gone are the next-generation, high definition polished graphics, replaced with loading screens and awkward controllers. To be fair, I've been playing an unhealthy amount of Modern Warfare 2, so having to rewind, and relearn the original MW with the Wiimote proved to be tricky -- which is evident in our Ten Minute Taste.
What the world needs is more fishing games and less violent first-person shooters. Take my good friend and Dtoid community member, SnakeDude4life. The screeching sounds of gunfire and the metal dings of bouncing grenades are now silenced by the long hours of relaxing Bass fishing. This poor boy's mind has been polluted and deranged with violent video games and next-generation graphics of death and destruction. Luckily for you and him, it's nothing that hours of daily therapy with Bass Pro Shops: The Strike can't heal.
Let me help you help yourself.
Be the 200th comment and you too can begin the healing process of scraping away the thousands of hours of mental strain that's caked onto your feeble gaming mind. Here's your chance to win the ultimate therapeutic package! We'll ship one lucky winner, Bass Pro Shops: The Strike for the Xbox 360 including the "rod & reel" fishing-rod peripheral. All it takes is admitting you have a problem.
Do yourself a favor, bring out your inner SnakeDude4life, and be the 200th comment. Good luck!
[Update: After resorting to some desperate measures, entrager wins!]
There’s nothing better on the planet that stimulates my creative senses and inspires my complicated gaming mind than videogames and a good soundtrack. I’m addicted and attracted to music videos, short films of eye-candy, visual stimulation and at times, even good music. (Hur Hur) Sure, there’s tons of movies that are guilty of being the ultimate piece of cinema that have inspired hundreds of filmmakers, but I’m quite the opposite. Give me a good videogame story, or for this instance, an epic music video, and you’ve got me whimpering like a puppy with a box of crayons, ready to shoot his next masterpiece.
When I’m not working on Destructoid video features, reviews and originals, I’m sitting down with my production team shooting, directing and editing music videos for indie and national acts. I am extremely blessed to both work and be inspired in two of my favorite mediums: music and video games. You can get a quick glimpse of that right here!
I’ve gathered only a few tunes and music videos from my epic catalog of all-time favorites -- I hope you walk away pleasantly surprised with my extremely diverse taste in music, and have a better idea of what it’s like to be me.
If you're anything like me and have no idea what video games are, let alone a camera and a computer, you'll be pleasantly surprised (like I was) when I learned 2007 was the ultimate year of gaming. It was the year when next-generation gaming truly kidnapped the spotlight and showcased what gaming in the modern age feels, looks and sounds like.
For many, Bioshock, with it's dark submerged underwater city of Rapture, is the perfect poster boy title. Storm Dain in the other hand was too busy with his Nintendo Wii to care about the latest gaming phenomenon. So the boy is playing catch-up!
Only hours away from our Miami home, Colette and I have nested at our gate in a extremely icy cold Atlanta airport. We have zero hours of sleep, a serious case of jet-lag and a I can't get enough of the new CNN iPhone App. It's good to be back in America. Wolf Blitzer, you're so dreamy.
Sitting behind the loud roaring engines, in the far rear-end of our 14 hour flight, inspired me to get some much needed video editing done. Tokyo Game Show was quiet and uneventful for the first two press days. Lines were short in length and the show room floor blossomed with the smell of potpourri and daffodils. We also played the majority of the games displayed on the TGS floor back in Los Angeles at E3. OLD! When the "Tokyo Destructoid Crew of Doom" decided it would be a good idea to take a quick peek at the first public day on Saturday, things were radically different. Here's what 185,030 gamers look like crammed in one convention center. Oh, the humanity.
Did it hurt having a 5 foot long tripod stabbing into my chest, with a camera dangling over me like a carrot? Protip: Yes, yes it did.
Contest update: Superdrybones wins $69 nacho+cat+skateboard flavored dollars and a slightly used Publix mallard duck. We'd love to also send you photos of our puss-filled breasts that shoot angry babies from the nipples but you'll have to wait for the game. Thanks to everyone that participated in the contest and CTZ for pulling the random ballot while while I'm stripping for Japanese people. Teamwork!
Original post: Remember that check from hell?
Last week, EA tempted us with $200 to test Destructoid's greed as part of their "Circle of Hell" campaign to promote Dante’s Inferno. We armed ourselves with many of your suggestions and tried to walk the line of both greed and charity, mocking the fourth circle of hell by hitting the streets of Miami for a silly shopping spree with our camera (Hialeah-style!). If you think stealing money is hard, try giving dollar bills away in person -- you'd be surprised by how many people will turn you down! So we had to resort to other creative methods...
A big thank-you goes out to EA, Visceral Games, the Dante's Inferno PR minions, Virgil, and Dtoid community member SnakeDude4Life, who helped us perform videogame JOURNALISM. Also, Satan.
Many mango seasons ago, a Japanese company promised a revolution to the gaming populace with a tiny white box and its magical motion-sensing controller. The day finally arrived when the heavens opened, and Nintendo's console finally revealed itself. It was definitely different. Most of us received it with open arms and welcomed our newfound messiah. But for some of us, the glitter soon went away and it wasn't long until we came to terms with the "waggling" truth. Dominant worldwide sales aside, the Wii is not for everybody.
Scenarios like these can leave a horrible taste in any cynical gamer's mouth. So when Sony and Microsoft announced they'd follow Nintendo's lead while claiming to perfect the motion-sensing phenomenon, I was scrambling to the nearest exit, demanding this awful nightmare to come to an end. Then Project Natal was finally announced. Great. Neato. Here we go again.
After Microsoft's E3 2009 keynote, two different factions sprouted that summer day. You either joined the Natal cult, or died of laughter. I was part of the latter. Months later, I find myself standing in a perfectly lit fluorescent room, with green and white body parts across the walls, and Project Natal comes to life right in front of me.
...the press room. Hundreds of media outlets far and wide from across the globe find the means, time and most importantly, the budget, to get themselves to the Tokyo Game Show. Hiding underneath the main staircase which accesses the showroom floor, you will find one special room that serves as the main and only haven to house the world's gaming journalist. The sounds of games, children's laughter and doves crying is replaced with the eternal clacking of keyboards and eerie "Japanese" silence.
Fancy editing, video filters or a bat to the face will not make the following video any easier to watch. Witness if you will, a short I like to call, Press Room Suicide. Staring the latest technology in fold away tables, busted internet routers and ancient crusty power strips. For an added bonus, I made sure to end the video with a bang! I have discovered the easiest way to upset the local gaming press, sparing us all an international misunderstanding that could start the next World War.
Sega hit's all the right marks with their impressive booth, one corner features family friendly titles, sprayed with a nice shade of sky blue. While the opposite corner showcases Baynonetta, in black and red with blood covered stairs for that extra tang. There's more balls for your monkey, but no sign of a 2D hedgehog. Keep an eye out for any booth babes in pink dresses. I'm a fan of turquoise dresses myself, personally.
Leave it to good old fashion American thinking to design and build a booth that is not only romantically impressive but inviting and welcoming to it's visitors. Microsoft may not have Sony's Death Star of a booth, but they seem to be doing just fine rocking a Super Star Destroyer. Forza 3's three screened mechanical driving rig has made a return from E3, Project Natal is only divided by a thin wall from the public and Xbox Live Arcade titles hangs across the walls above Microsoft's cozy white and green fireplace.
Good lord! It looks like Bandai Namco snuck away in the middle of the night, hours before Tokyo Game Show officially opened it's doors to the press, and beheaded the now famous 60 foot Gundam that lives in Odaiba, Tokyo. I wish I could speak Japanese, I'd call the proper authorities and report this. On second thought, this is actually saving me a train ride to Odaiba to introduce myself to the popular Gundam.
I'll take head any day... I mean. Video games. Preferably the ones that you can play at booths.
Konami's presence at Tokyo Game Show was all about their latest PSP sweetheart, Metal Gear Solid: Peace Walker. They paid little attention to the PSP's bigger and older brother the PlayStation 3, and dedicated the majority of their booth to the PlayStation Portable. That's not necessarily a bad thing, but when you don't have large flat screens towering over you creating a technological landscape, it can leave your showroom looking a little hollow and empty.
Sony clearly dominates Tokyo Game Show, not only with it's massive library of titles and hardware raining across the showroom floor, but with it's epic monument of a booth. A wall of lights wrap around several floors which house all the Sony fanboy essentials. Everything from Final Fantasy to Uncharted and even some good old Tekken, is showcased beautifully on Sony's large and impressive real estate. Keep an out for multicolored PSP-3000's and an underwhelming reveal of what was underneath Sony's infamous white box.
Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press living the dream since March 16, 2006