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Wordjong Condense StoriesRSS: This tag




Destructoid Review: Wordjong photo

Sometimes a game comes along that utterly blows your mind and leaves you on the side of the road holding your panties in one hand, and a crumpled $20 bill in the other. You know it's just a one night stand, but still you wait by the phone, wondering, hoping that the game will call, and maybe ask you out for drinks, or to see how you're feeling, but that call never comes. You had that one instance of earth-shaking wonder, but afterwards, you're left alone again, crying.

Of course, that's a bizarre analogy to attach to a game review, but if you try not to think too hard about it, it works. I'd be willing to bet that the majority of people who completed BioShock or Portal won't touch the games again, despite the pages of forums on this here Internet proclaiming the two games as the greatest thing since pre-marital sex.

So why do I bring this up? Wordjong is not the sort of title that will make you question your philosophical views or petition a game company to design plush cubes. It won't blow your mind with stunning graphics or drastically different game design. Instead, Wordjong is like that girl you dated in high school who was nice, quiet, a good cook and would never imagine giving you head while you drive down the freeway. It isn't the kind of girl to leave you in a post-coital daze and never call, but it IS the kind of girl who you can settle down with; raise some kids with; and have a nice comfortable life with.

Hit the jump to read a review that hopefully makes a lot more sense than any of the things I said above.

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  19 comments   latest by mhmdkhamis:
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Destructoid preview: Wordjong: where 'cheap' and 'accessible' are compliments photo

With all the recent whining from the so-called "hardcore" spectrum of gaming that casual gamers will invalidate the hobby, turning it into some kind of pixelated Hollywood doppelganger, a lot of people seem to have lost sight of the fact that the influx of cash money these younger sisters, elderly parents and hyper-intelligent dolphins bring with them CAN have beneficial side effects.

Let's suppose that the reason casual games have sucked in the past has more to do with peripheral issues than the actual games themselves. Obviously no developer wants their product to be reviled by Joe Joystick and Suzie USBkeyboard, but due to publisher demands, available resources and time constraints, you end up with games featuring Cartoon Network characters that sit in the bargain bins of your local EB until they literally gain sentience and wander off to haunt the food court.

Now with an influx of casual gamers, and the publisher realization that casual games can both be good and make boatloads of cash you end up with titles like Wordjong, an upcoming DS puzzle game from Destineer that has proven almost as addictive as my crushing opiate dependency, and at $20 much more affordable.

Hit the jump for a look at how casual gaming should be done.

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  5 comments   latest by acroma:
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