[Sexy Time! is a regular series where we take a look at some of the more, shall we say, erotic aspects of video games. You're welcome.]
It's been a while since we delved into the tawdry land of pixellated pleasure. That's because we've been making Sexy Time even sexier by changing the format to a full-on video feature.
This time, we're taking a look at some of the scintillating scenes in the latest Grand Theft Auto IV expansion, The Ballad of Gay Tony. I was absolutely shocked by how many times I found myself watching people do the nasty while playing through this game. If you'll click the play button, I'll give some thoughts on that.
I should not have to tell you that this video is NSFW. It's probably not safe for anywhere else someone might catch you watching it either.
With Bayonetta out in Japan, Sega can finally concentrate on saturating the West with video trailers and promotional chicanery. Here's the first trailer, a new video that shows off the weapons and combos in Platinum Games' over-the-top action title. It really is an awesome game.
Of course, the quality of the game and what you do in it doesn't matter. What does matter is that Bayonetta's head is allegedly too small for her body. You may continue to make those baseless and untrue accusations while I continue to build my filthy, stained, slightly worrying Bayonetta shrine in the cupboard.
"@TheStripe: Hear hear! Viddler is killing your content with ad spam, Destructoid, and the natives are restless. I'm more than willing to view ads to help support such a great community, but Viddl..."...
Remember when all the writers went on strike? It sucked. Television seasons were cut short and my television stopped being fun when I wasn't playing videogames. What if that happened to videogames, but instead of writers it was the voice actors? We'd have no more voice acting in our games or at least very low quality voice acting. Every game would either sound like Zelda or the original dialog track of Resident Evil. That is not a world I want to live in, friends. What in God's name would Kojima do (WWKD)?
Thankfully a massive strike on videogame voice acting will not be happening any time soon as the Screen Actors Guild and the American Federation of Television and Radio Artists have reached a tentative agreement on new contracts with the videogame industry. You can all breathe that sigh of relief you had built up over the last paragraph, since I'm sure most of you had no idea contract talks were even going on. Well, they were and some stuff that doesn't affect you has changed. For instance SAG and AFTRA are now in parity, meaning the two unions' members will be getting paid the same standard amount. Also they'll be getting paid more. Also, actors must now be warned of vocally stressful work beforehand or the developer will be fined $100. This be cereal business, people.
Don't sit too easy though! The end of voice acting could still be near as these contracts only run until March 30 of 2011. The s--t could hit the fan then, let me tell you.
Underboob. It's like some rare form of cleavage that is scarcely seen in the real world, and often times when it is it's hardly as good as it looks in the magazines that men get for the "articles." However, could it be that underboob is so scandalous that only a select group of people should be allowed to see it? According to the people at Acquire, developers of Gladiator Begins, this is the fact of the matter and that select group of people are journalist. Clearly, with our high moral grounding and superior intellect, we journalists can handle the sight of copious amounts of underboob while the general public cannot.
It is for this obvious reason that Acquire covered up their booth babe for the public days of the Tokyo Game Show. Could you think of the madness if their was underboob visible for the general public? The images below show the same model pre-public entrance and post public entrance. Notice that much less of her breast area is visible. This is clearly for the public's own good. Somehow Dale "No underboob radar" North missed the booth babe when she was less covered, but that doesn't mean you can't see copious amounts of skin anyways in both of his booth babe posts here and here.
And don't you even start. This is entirely valid gaming news.
[Sexy Time! is a regular series where we take a look at some of the more, shall we say, erotic aspects of video games. It also gives us a reason to post images such as the above. You're welcome.]
Anything that we as humans take even a little seriously is fodder for humor. Considering that the physical act of intercourse goes to the very root of our being as a biological imperative, it's one of the ripest topics for making jokes. That fruit hangs so low you can practically trip over it.
Since Metal Gear Solid 3: Snake Eater is basically a James Bond rip-off, there would almost have to be a considerable level of sexual theatre involved in it. But Kojima's penchant for absurd humor manages to leak its way in as well, blending the two in a manner that I doubt anybody quite saw coming.
"I think they had this in the extra scene section on the Subsistence disc. Still, now I want to play through just to NOT take the transmitter out this time."...
[Sexy Time! is a regular series where we take a look at some of the more, shall we say, erotic aspects of video games. It also gives us a reason to post images such as the above. You're welcome.]
Sex has been a part of legend, lore and religion as far back as... well, as far back as there have even been such things. Few cultures in history have gained more note for mythical shagging than the ancient Greeks. Their pantheon of Gods is positively full of lascivious relationships and you can barely read one of their myths without somebody getting down.
Why should videogames rooted in Greek mythology be any different? If we're talking about God of War, they aren't. Kratos' loins have seen action in every major installment of the series to date. His escapades and the style in which they are presented to the player verge on being a trademark. None has been more over-the-top naughty than his threesome with a pair of bathing beauties in Rhodes in the opening level of God of War II.
In our first episode of Sexy Time!, Conrad took a moment to explore the memorable flickr-in-your-pants moments that Fear Effect 2 had to offer. When he asked me to help him in getting this series off the ground, I found while there are many memorable erotic moments in modern videogames, my mind immediately wandered to those which had the strongest impact on me: the first ones I saw as a gamer.
While anyone who listens to RetroforceGo! knows that the first time I came face-to-face with sexual content in a game was playing Leather Goddesses of Phobos on my uncle's Commodore 64, the game I chose for today's article came along just a little later (and don't worry, I'll examine Leather Goddesses in a future installment!). That game is Golgo 13: Top Secret Episode, and you can find out why it turned my eleven year old eyes into saucers by following me past the jump.
[Sexy Time! is a new regular series on Destructoid where we take a look at some of the more, shall we say, erotic aspects of video games. It also gives us a reason to post images such as the above. You're welcome.]
The Fear Effect series of survival horror games were creepy as hell. They were also sexy as hell, with main character Hana rocking curves that the PlayStation was incapable of really producing graphically. At the time of its release, Kronos Digital also attempted to entice audiences to Fear Effect 2: Retro Helix with a little girl-on-girl action.
Think of it like Ellen Degeneris' character coming out on that sitcom she had. Except, you know, it's really hot and doesn't involve Ellen Degeneris. Or it could be that because it did not involve Ellen that it's sexy. I'm having a hard time imagining her in any sort of sexual conduct, now that I think about it.
Anyway, hit the jump and we'll look at something titillating.
Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press living the dream since March 16, 2006