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Halfbrick: Sony's impressing everyone with PS3 and PSP

Halbrick isn't just working on Raskulls for Xbox Live Arcade. The Australian developer has also set its sights on the PSP and its new PSP Minis initiative. Despite what you and I may think of the...
Halfbrick: Getting attention for a new IP is 'balls hard'

It's no secret that new IP can sometimes struggle to get the spotlight it needs. In fact, I've ranted about the situation many times. Raskulls is one such game that seems to not get given much at...
Interview: Future talk with Freezepop

When it comes to synth-pop songs about girls who are smart, songs about guys preoccupied with your approval of their Wang, songs about theft, songs about tennis and songs about more rokk with les...
Creator talks ten years of Asheron's Call, future of MMOs

Ten years ago, when designer Toby Ragaini created Asheron's Call with a team of inexperienced developers, no one could have expected the game would be as successful as it would become. Except, of...
BioShock 2: Why there's more than one Big Sister now

During the hands-on preview night of BioShock 2, we learned a lot of new details about the game. Probably one of the bigger revelations about the BioShock 2 that was shown was the fact that there...
CONFIRMED: LL Cool J is playable in Super Meat Boy

I may not post much news on the Destructoid front page, but I do, occasionally, have my moments. I've been known to investigate things. I once reported something. Every so often, when the sun is ...
Destructoid Interview: The Crystal Bearers

Surely any fan of the Final Fantasy Crystal Chronicles series is wondering what to expect from the upcoming Wii title The Crystal Bearers. After all,you have Bon Jovi doing the music for the comm...
Gaijin Games leaps into the Void

Gaijin Games and BIT.TRIP. It's a dev team and a game series that has worked entirely within the the constraints of Nintendo's WiiWare downloadable channel. For those who have given their previou...
Interview: Tom Sennett & Matt Thorson, creators of RunMan

...": Race Around the World," the headline would say, if Elephant's character limit weren't so painfully brief.Of course, I don't have to tell you that. You've already played RunMan: RA...
Dark Void producer: That nauseous feeling is intentional

As of a few days ago, the only things that people seemed to know for certain about Capcom's new IP, Dark Void, is that is has a guy with a jet pack, vertical platforming, and something to do with...
Expect more Nathan Drake from Naughty Dog

Nathan Drake. He's a man men want to be, and a man most women would probably not find utterly repulsive. Sure, attribute this to the jaunty rugged v-neck and matching holster. It's pure class, af...
How f'ing metal is Borderlands?

Metal is a lot of things. Metal is ripping off a chimera’s head and spitting down its spine hole. Metal is the swagger of a cool protagonist as he walks out of a bar full of corpses he crea...
How f'ing metal is Dragon Age: Origins?

Metal is an abstract thibng. A lot of us use the word to convey that a videogame has an indefinable amount of oomph. The word describes a swagger. An emotion. An action. It describes a lot of thi...
Tim Schafer talks Brutal Legend on Late Night

I don't watch Late Night at all, so far be it from me to pass judgment on the quality of the show, but if this is how Fallon runs all his interviews it has to be the most awkward show in the worl...
Deck 13 on how to craft a story-driven game

As regular readers will know, we like to ask the developers we chat with about videogame stories, especially as many of us are RPG fans and like to see games tackle interesting narrative. Natural...
Deck 13: Demand is there for console RPGs

Games like Venetica don't come to consoles very often. The dungeon-crawling, loot-laden, "Western" style RPG is something usually reserved for PC, with only Ascaron's Sacred 2 really gi...
Venetica promises varied, interwoven quests, deep combat

You know the drill when it comes to dungeon crawling RPGs. Endless hack n' slash action punctuated by fetch/carry quests and trips to the cellar in order to kill 50 giant rats. Don't get me wrong...
Deck 13 tells us how awesome Venetica's Scarlett is

Venetica is looking like a pretty rad RPG experience, and I'm really looking forward to giving it a go. It's a unique game set in Venice and starring a woman called Scarlett, who finds out she is...
Venetica dev: Support for new IP much harder than it was

I've been chatting with Jan Klose, creative directer on the upcoming RPG Venetica. If you don't know about Venetica, I'm not quite surprised. Despite looking really promising, the game has been m...
DJ Hero a 'new outlet to experience music'

Hopefully by now you've had a chance to check out my preview of DJ Hero. Like I said there, it is certainly a unique experience, and it would certainly take a unique studio to make a game like th...
LucasArts talks gender in Lucidity

In the PC- and XBLA-bound title Lucidity, players will aid little Sofi, a female protagonist. While female videogame protagonists are more prevalent now, it doesn’t mean that players accept...
Sony: The key to an all-digital device is education

Yesterday you had the opportunity to read my interview with Eric Lempel, Director of PlayStation Network Operations and Strategic Planning. Yes, I know that he isn't exactly the biggest name in t...
All PSP games as digital downloads may not be possible

Last week, I was fortunate enough to have the opportunity to check out much of what Sony has in store for gamers this coming holiday. Many very cool and interesting games will be in our hands ver...
Localization Mario & Luigi: Bowser's Inside Story

Nintendo's third "Mario & Luigi" action/role-playing game Mario & Luigi: Bowswer's Inside Story hits shelves today for the Nintendo DS. Our review is forthcoming, in the capable...
Scribblenauts dev 5th Cell 'going to console next year'

Earlier this summer, I had the fortunate opportunity to talk with Jeremiah “Miah” Slaczka, the creative director of Scribblenauts, as well as the co-founder of 5th Cell. It was a grea...
Seth Killian on EVO, Smash Bros. and all things Capcom

Before Seth Killian became the community manager at Capcom-Unity, he was merely one of the world's foremost fighting game enthusiasts and co-founder of EVO;  the most serious fighting game t...
I suck at games: From Russia with fun

[Editor's note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive the opinions of Destructo...
Interview: Picking the brain of Double Fine's Tim Schafer

Tim Schafer. Tim f**king Schafer. He's a man that most of us know. One of the writers behind The Secret of Monkey Island, and the man behind Full Throttle, Grim Fandango, Psychonauts, and Brü...
Interview: RedLynx talks bringing Trials HD to XBLA

Brutal honesty time: I'm not so into racing games. I am however very into games featuring motorcycles and the ability to crash said motocycles into a variety of objects that may or may not explod...
What the armor says: Fallout 3

The Capital Wastelands is no picnic. Dry and dead, the nuclear ravaged plains of Fallout 3 are as dangerous as they are uninviting. Killers and thieves, mutants and ghouls rove the radiation soak...
What the armor says: Gear of War

“Jack, rip this door,” a voice says, the words echoing in the tiny chamber. Hot shrapnel flickers and temporarily brightens the dark room Marcus Fenix has been imprisoned in. Once rip...
Machinima and I have a talk about The Conduit and FPS games

Inside Gaming invited me back on to their show again where had a discussion on The Conduit’s poor sales and FPS games. We also made dick jokes. The Conduit had a lot going for it and wasn...
We chat with Cliffy B on Gears of War 2: Dark Corners

We caught up with Epic Games' Cliff Bleszinski at a Microsoft function during Comic-con. Well, it wasn't as much "catching up" as it was an impromptu interview. You see, we had an inter...
Interview: Ben Ward on Blur

Some are looking forward to it, others remain cynical, but Activision is the publisher behind Blur, so it's going to be big. Despite what some have said about the early showing at E3, I remain ho...
Interview: Chris Avellone on Alpha Protocol

When I'd first heard of Alpha Protocol, it was just a name to me. I figured it was some generic shooting game and left it alone. Then I had to see it as part of a Sega showing at E3, along with A...
Hands-on: Fanboy bomb: Star Trek D-A-C is better on the PS3

It can only go uphill from this, right? Star Trek D-A-C got an upgrade to its systems for the release of the PlayStation 3 version, and we had a chance to check it out at Comic-con. I could lay s...
Interview: Lucas Myers on F.E.A.R. 2: Reborn

Monolith Studios surprised with the announcement of F.E.A.R. 2: Reborn, a downloadable single-player expansion. Coinciding with the events of the game, the additional four-level campaign will giv...
Keeping The Cabinet Alive: An Interview With The Owner Of One Of The Last Real American Arcades

[Editor's note: Community member walkyourpath did this great interview on his local arcade scene. -- CTZ] The rumors of arcade gaming's demise in America have been greatly exaggerated. If you ...
Hands-on: The Warriors: Street Brawl

At Comic-con we got to take a look at The Warriors. No, this is not The Warriors that you played from Rockstar Games a few years back. This is a new one, set to come to the PlayStation 3 and Xbox...
Interview: Left 4 Dead 2 writer Chet Faliszek

Last week, Destructoid sat down with Left 4 Dead series writer Chet Faliszek to talk about the followup to 2008's critical smash-hit zombie co-op game, Left 4 Dead 2. We discussed why the sequel ...
Destructoid Interview: Namco Network's Jonathan Kromrey

I've been playing a lot of games on my iPhone lately. I think we're finally coming to the point where game makers are starting to realize that there's a market for more gamer-focused titles, movi...
Interview: Tetris Friends

As far as fun goes, Tetris Friends Online is serious business. Introduced to the site a few months ago, I spend more time than I should with the site -- an online portal for free, playable varati...
Interview: Majesco's Pete Rosky talks A Boy and His Blob

On Wednesday, I headed into Manhattan to take a look at a preview build of WayForward’s upcoming reboot of the NES puzzle platformer A Boy and His Blob. It’s a game whose distinctive ...
SDCC: Shadow Complex: Lots of game for a little bit of money

When we heard about a new Metroidvania-style XBLA game coming from Epic Games and Chair, our ears perked up. It's been awhile since we've had a good side-scrolling adventure game, hasn't it? Chai...
Interview: Nintendo's Bill Trinen on Wii Sports Resort

At Nintendo’s Wii Sports Resort launch event in Times Square yesterday, I was able to speak briefly with the Senior Product Marketing Manager for Nintendo of America, Bill Trinen. (You may ...
Interview: Exploring Borderlands with Gearbox's Randy Pitchford

Speaking with Gearbox president and founder Randy Pitchford, you can tell he's genuinely excited about the studio's upcoming project, Borderlands.He feels that the game is a take on a number of g...
Quantic Dream met with Kojima to discuss Heavy Rain

If you're a gamer and you aren't even slightly interested by what we've seen of Heavy Rain so far, I have to admit that I'd have a hard time understanding why not. Even if you're more of the FPS ...
Interview: Jack Emmert from Cryptic Studios

If you've spent any time on Destructoid today, you've probably noticed my preview of Cryptic Studios' latest offering, Champions Online. It is certainly an ambitious title for any studio, yet in ...
Destructoid interview: StarCraft II's Dustin Browder

In addition to getting to play StarCraft II at Blizzard last week, I also got a chance to interview lead game designer Dustin Browder. He was able to give us a bit more detail about the single-pl...
Tales of Monkey Island Q&A with Telltale Designer Mike Stemmle

[Editor's note: Community member SurplusGamer did a little Q&A on Tales of Monkey Island with Telltale's Mike Stemmle. -- CTZ] In their heyday, graphic adventure games were one of the most po...
Magic guys tell us what XBLA game will offer newbs

Magic: The Gathering: Duels of the Planeswalkers is slated to hit Xbox LIVE Marketplace later this afternoon. If you’ve never played Magic: The Gathering before, you may be thinking twice a...
Pandemic tells us about The Saboteur's setting

The Saboteur’s story takes place during World War II. It’s en vogue to call Pandemic Studio’s choice of time period mundane. There’s some merit to it: after all, we have e...
Heavy Rain: Hands-on interview gets us wet

Heavy Rain wasn't on the E3 show floor proper, but we did have access to the game in the closed-off "upstairs" area of the Sony booth. This area was guarded by men in sunglasses and dar...
E3 09: Bit.Trip interview with Gaijin Games part 3

Here it is, my last E3 09 video, and there's no game I'd rather go out with than Bit.Trip Core. In this, the final part of a three part series, we hear about the chances of the Bit.Trip series to...
Video interview/scoop: Tony Hawk Ride features a giant robot

Having seen it behind-closed-doors a few months prior to E3, I was really looking forward to getting my feet on Robomodo's Tony Hawk Ride when I hit the Los Angeles Convention Center a few weeks ...
E3 09: Bit.Trip interview with Gaijin games part two

In this, the second of a three part series, we delve deep into what it takes to program the Bit.Trip games, the research behind the design of Commander Video (the series' main character) and how ...
E3 09: Bit.Trip interview with Gaijin Games part one

Gaijin Games (of Bit.Trip Beat and the upcoming Bit.Trip Core) is the videogame developer you want to work for. In talking to the guys at this year's E3, I really got the sense that they were all...
Interview: Turbine talks DDO: Eberron Unlimited

The recent announcement of Dungeons and Dragons: Eberron Unlimited surprised me. Studios don’t flip their MMO pay-to-play structures often. But that’s exactly what Turbine is doing. T...
Turbine: Pay-as-you-go hybrids are the future of MMOs

Dungeons and Dragons Online will become a free-to-play MMO this summer when Turbine launches the free digital upgrade, “Eberron Unlimited.” The reason why Turbine decided twist the ga...
Interview/Hands-on: We summon Atlus PR on Persona PSP

We managed to visit a hidden Velvet Room last week at E3 and craft a press relations persona that we named Nich Maragos. He came with the spells Bufu, Dia, and Explain. We cast Explain on Persona...


 
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