The Silent Hill movie tends to pop up on occasion when discussions about good videogame movies happen. The only problem with that is, when compared to everything else in the medium, even the best films based on games tend to be merely decent at best.
So no, I'm not some proponent of the Silent Hill flick. But if it makes you feel better, you can pretend that I am, I guess. As for the impending sequel, I'm not about to defend it. Heck no. After hearing the newest details from Shock Till You Drop, I am downright fearful of this project.
As you might recall, the screenwriter to be, Roger Avary, was sentence to a year in prison. Even so, it's sounding as if the film is still on. "We're just debating whether we can wait for him. He's writing the script for sure," says Silent Hill producer Don Carmody.
Director Christophe Gans likely won't be returning for the follow-up, but Carmody says "he's very happy to consult." According to Carmody, the story "is going to happen years later and the main character is much older and representative to the movie-going public which is in that age group."
"Silent Hill is not a blockbuster game like Resident Evil or the other games out there. It's a connoisseurs' game. It has its own, rabid fan base. You have to appeal not only to the gamers, you have to appeal to a wider audience. So we have to get some story in there that helps explain a bit more," he concludes.
For once, this isn't sarcasm. I have a weak spot for technically awful, semi-decent, usually goofy budget videogames such as, yes, Jurassic: The Hunted. Deadly Premonition, which was announced yesterday for an early 2010 release on Xbox 360, easily falls into this category.
And, according to Ignition Entertainment's Shane Bettenhausen, it'll only cost $19.99 on day one.
Curious about why a creepy girl put her hand in the mouth of the protagonist? Me too! It won't take a serious investment to find out why anyone would do such a thing, human or otherwise, which is always good news.
Hudson is typically known for their easy, accessible and casual style games. Lately though, they’ve been working on branching out to different genres, one of which is the first person horror game, Calling, for the Wii.
Calling is a horror game in the style of Japanese horror movies. You’ll be playing as multiple characters as they try to figure out why they're being tormented and how to escape the horrific scenarios they’ve been forced into.
Follow me after the jump to find out more on the Calling.
A videogame adaptation of The Host would have turned out pretty bad, I imagine, but there's no way it could (theoretically) top the upcoming first-person shooter based upon The Host 2.
Now I know Jonathan recently listed some horror movies he'd like to see as videogames, and as fate would have it, he had some ideas for how The Host could be retold as an interactive experience. Based on the first details for The Host 2 (the game, not the movie), his ideas were too good for such a project.
As I mentioned earlier, it's going to be an FPS. But wait, it gets better: the game stars "mutant humanoids graced with superhuman skills." And finally, it's headed to every platform imaginable -- even mobile phones.
So, basically, the game is going to be an awesome licensed title that is in no way an attempt to make easy money. Gotcha.
"They made a sequel..? Hmm. The first was alright as I recall, and I suppose a sequel was granted. But games based on horror/monster movies rarely turn out that great."...
[Update: Saw this awesome image in KrazyKraut's cblog and I just had to take it. Thanks KrazyKraut!]
OK, time to finish this list up right, hopefully in time for you to sneak some of these movies into your Halloween parties and/or Saturday night game development production meetings. Real talk game developers; this list could make you rich. I doubt the licensing fees on any of these movies are terribly high, and the demand is certianly there. Speaking of which, an industry friend of mine recently found out that the license to make Beetlejuice videogames is being held by some accountant somewhere, and he's willing to lend it to whoever approaches him first. So far, no one's called.
Bettlejuice isn't on this list, even though I freaking love that movie. Instead, you'll find some grosser, scarier movies that I genuinely believe would make great videogames.
[WARNING: The videos you are about to see contain images too SHOCKING for most viewers. Those with severe heart problems, nervous conditions, or pregnancy are advised to proceed with EXTREME CAUTION, especially while at work.]
Last year's list was alright I guess, but I tried to do better this time around. This year I got a lot more input from the other Dtoid editors, expanded the total film count from ten to twenty, and will be using header images from our readers' excellent entries into this contest. This one comes from Dtoid member Clov3r, and I think it's pretty awesome.
So enough with the hub-bub, let the games begin. Hit the jump for entries twenty through eleven in this years big list of horror movies that we wish were videogames.
[WARNING: The videos you are about to see contain images too SHOCKING for most viewers. Those with severe heart problems, nervous conditions, or pregnancy are advised to proceed with EXTREME CAUTION, especially while at work.]
“The Memory Card” is a seasonal feature that dissects and honors some of the most artistic, innovative, and memorable videogame moments of all time.
Halloween is always such a fun time for me. Not necessarily because I like dressing up or eating a lot of candy (hey, I do that all year long!). No, Halloween is great because it is an excuse for me to go back and play some of my favorite horror videogames. From Resident Evil to Clock Tower, Silent Hill to Eternal Darkness, I love to turn off the lights, crank up the volume, and play specific sequences in games that make me jump (and some that even give me nightmares).
This year, though, I decided to do something a little different. Instead of playing genuinely scary games, I thought it would be fun to replay some horror games that err on the side of the absurd, the strange, and the flat-out ridiculous. With that in mind, I was led straight to one of my favorite horror games of all time: Phantasmagoria for the PC.
In addition to its twisted storyline, Phantasmagoria contains some of the most infamous death scenes in the history of videogames. While they are all screwed up in their own special way, one moment in particular surpasses being violent -- it could easily be categorized as gratuitous, offensive, and even sexist.
Hit the jump to relive a moment that really just needs to be seen to be believed. Happy Halloween!
Halloween is only a few days away, and with it comes gamers everywhere thinking about (and dressing like) some of the videogame characters that scare them the most. Pyramid Head, with his blood-soaked deformity and giant knife. Dr. Salvador from Resident Evil 4 and his deadly chainsaw and bag-covered face. Clock Tower’s demented Scissorman and those damned killer scissors.
For me, though, none of these characters come close to being as scary as the dreaded Phanto from Super Mario Bros. 2 for the Nintendo Entertainment System.
Seriously. Look at him. Those dark, empty eyes. That creepy smile. The lack of a body. Phanto is like a digital nightmare slowly taking over my childhood memories of running through fields of flowers and dancing with baby deer in the rain.
But why is that? Why does a seemingly silly 8-bit character from a very family-friendly game scare me more than horribly satanic demons, chainsaw-wielding psychopaths, and giant devilish scissors?
Hit the jump for the reasons Phanto is the scariest videogame character of all time. But be warned: this feature is not for the faint of heart. Don’t blame me if you can’t sleep at night after reading it.
The poster attached below could be yours, assuming reserving Renegade Kid's DS game Dementium II is something you wouldn't be opposed to doing.
While it won't be shipping until February, you'll need to pre-order the game before midnight on Halloween for this offer. Additionally, you will need to take a picture of your receipt and email it to DementiumII [at] southpeakgames [dot com] alongside your mailing address.
An unconventional method for an unconventional poster. Oh, and did I mention it'll be signed by Dementium II's creators? Seriously, who wouldn't want a giant picture of Hamza's hairy arm coming out of some poor soul's mouth?
It’s no secret that Destructoid has a very special relationship with Nerdcore. So “special,” in fact, that when Nerdcore completed their brand new 2010 calendar they presented us with two choices: 1) We could give away five of the fabulously scandalous calendars to you, our loyal readers, or 2) I could exclusively pose nude for all twelve months in various scenarios, most of which involved me facing the camera with one leg up on a wooden chair. Although I would do anything to further my career in the nude calendar posing business, I decided to think of you all first and declined the second option. You’re welcome.
So, here we are with five wonderfully sexy 2010 Nerdcore calendars to give away. Check out the below gallery for a preview of the some of the (censored) photographs. Needless to say, they are extra hot this year.
This year’s calendar theme is “Horror,” so to win, we want you to take a picture of yourself reenacting your favorite scene from a classic horror movie and post it in the comments. Heck, you can even make it a scene from a horror videogame. As long as it is in the horror genre, anything is game. And, no, you don’t have to do it with your clothes off, but I will say this: the more skin shown, the better. Think of us as the David Letterman of the blogging world.
The contest ends next Monday night (10/12) at 11:59 p.m., so get those entries in as soon as possible! This year’s calendar is a great one, so if even you don’t win, you should purchase one by clicking here. All the proceeds go to a charity to help save abandoned puppies.*
You may recall way back when we review WayForward's horror puzzler LIT, and how much I enjoyed the title (it was a bit of a surprise to find something so good on WiiWare in the sea of generic puzzlers and uninspired "family" titles). However, it only came out in North America at that time.
Later this month, the game will be coming to all PAL territories and will also have subtitles available in French, Italian, German, Spanish, and Dutch. It's great to know the game will now be available to so many more gamers, and if you like dark atmospherics you should definitely pick this one up. It comes to WiiWare on October 30th -- just in time for Halloween!
"I saw a friend play a simpler 2d version online before somewhere...
if it's all like shadow monsters it's probably the same game or maybe was a demo.
and I got no wii anyways... but I thanks you..."...
I really want XSEED's Ju-On: The Grudge, even though I'm pretty sure it's the type of game I'm going to play for thirty minutes and then only put on for Halloween parties. Whatever though, I'm a sucker for haunted houses, and having a "haunted house simulator" sure beats more than half of the Wii's current library in awesome points.
XSEED has announced that the game will hit store shelves on October 13th at the price point of $29.99. Having been a fan of the Ju-On films since the first entry in the series, I'm very interested to check the game out and see if it captures the creepy feel of the films. Anyone else gonna set this up at their Halloween party this year?
"That cover is ludicrous... Though it was Photoshopped!
Also, Count Chocula is on sale at Target for $1.99 a box! And the other Monster cereals, as well... Boo Berry and Franken Berry. Time to sto..."...
Jeff Shiefelbein (the human pictured above) has been working on haunted houses -- which, in conversation, he simply refers to as "haunts" -- for 15 years. Inspired his family's love of Halloween, throwing elaborate holiday parties every year, Shiefelbein found his passion and creativity for making things go bump in night.
"It's not, obviously, like Christmas," he says of Halloween, "where you've got Santa Claus and you put up your decorations. [With] this you can be creative and come up with different things, different costumes. And I think that just kind of held onto me, and I just went from there. It's kind of what sparked my creativity to do this."
While Shiefelbein is hired year-round to revamp scare-attractions around the United States, his creative mind led him to start his own haunt, Sinister Pointe in Brea, California. This October, Sinister Pointe will be home to the Silent Hill Haunted Attraction, based on the videogames and film, in conjunction with Konami Digital Entertainment.
We caught up with Shiefelbein to see how he got hooked up with the Silent Hill franchise, and to find out just how many changes of underwear you should bring to Sinister Pointe.
The first Dementium was everything I wanted in a portable horror game with one exception: dying meant having to restart the level, and after dozens of tries I would get sick of getting stuck and end up having to take a break from playing for a while. I have a feeling Dementium 2 will likely improve on this formula, and considering the blood-drenched state of these new gameplay photos, I'm pretty much 100 percent in for playing the sequel.
The game is still slated for early 2010 release. I'm wondering what things might change and what might stay the same from the first chapter in the series. Are you interested in this, or is portable horror not exactly your cup of tea?
"@Deathofthedead
Very nice response. I do agree that a survival horror game for a handheld system like the DS is an idea that most developers don't like to touch on. It's not that I'm saying there..."...
I know I seemed exhausted and only semi-enthused when I brought you my preview of Ju-On: The Grudge from E3, but I swear, that was more the wear and tear of the show -- I really am thrilled to see a Japanese horror film (and one of my favorites, at that) adapted into a game. The trailer after the break reveals a few new things: what the cover of the game looks like, and that it's coming in time for Halloween. Whee!
The game is a simple "haunted house" adventure where you use the Wiimote as a flashlight and it meant to be played with friends on family. The family part cracks me up, as this experience seems kind of scary for kids (it's rated 16 and up), but I know we'll be playing it here once it comes out and probably getting pretty creeped out too. Would you leave this out at your next Halloween party?
With the constant flood of casual iPhone titles out there these days, it's easy to find yourself never interested in another overly bright and cheerful puzzle game or witty tower defense title again. I find myself flipping through the App store, wondering why I'm not seeing stuff that's a bit more innovative and weird -- more RPGs, horror games, adventures, etc. And then I notice that Rovio has a little game called Darkest Fear for the iPhone. Hey! I was looking for something like this!
Going for the same horror puzzler feel that Wayforward's excellent WiiWare titleLIT but into play, you are in the role of Dr. Thomas Warden, summoned to Grim Oak Hospital by way of a desperate phone call from his wife. It seems their daughter is missing, but when the good doctor arrives, he finds the hospital cloaked in darkness and populated by frightning creatures. It's like Silent Hill portable! Oh wait, that's out already.
Hit the break if you want to hear more about what kind of trouble I got up to in Grim Oak's dark hallways.
Crackpot videogame designer Suda 51 has been quietly working on a mysterious new title. All we knew before now was that it was exclusive to the PS3, and that it was a risky publishing venture, like most of Suda's games. Now there is a name, and first details of the eccentric artist's latest outing. This is Kurayami.
Suda's latest bowl of confusion is described as a "bizarre" action adventure inspired by the work of existentialist writer Franz Kafka. The plot revolves around a character who finds himself stranded in a strange town full of equally strange locals. As he explores the town and its foreboding castle, he fends off mysterious ghouls with his trusty torch.
Darkness is the name of the game (quite literally, when translated), and Suda hopes to encapsulate a feeling of dread and fear throughout the experience. New lighting techniques are being pulled out of the woodwork to keep this sense of trepidation going, and the artistic style is being deliberately designed to evoke a suitable level of creepiness. For a feel of what studio Grasshopper is going for, check out the concept art here.
Sounds potentially nightmarish, and if I know Suda 51, this may be the return to psychological horror that old school Silent Hill fans have been waiting for. Can't wait to see what the mad genius has cooked up for us this time.
There's no short supply of vocal people around these parts who didn't enjoy Resident Evil 5. Why? My guess is they didn't find it scary enough, it was too similar to Resident Evil 4, and it also wasn't as good as its predecessor. Does that make it a ridiculously horrible game that no one should ever play? Apparently.
But for those who found Resident Evil 5 to be the game equivalent of a summer action flick, or just plain liked hearing D.C. Douglas say the word "uroboros" again and again, here are the requirements for the PC version, which is due out in September.
Minimum system requirements:
OS: Windows XP/Windows Vista
HDD: 8 GB of free space
CPU: Intel Pentium D Processor/AMD Athlon 64 X2
Ram: Windows Vista (1 GB), Windows XP (512 MB)
Graphics card: NVIDIA GeForce 6800 series/ATI Radeon HD 2400 Pro with 256 MB of ram, DirectX9.0c/Shader 3.0
Recommended system requirements:
CPU: Intel Core2Quad Processor or better/AMD Phenom X4 or better
Ram: Windows Vista (2 GB), Windows XP (1 GB)
Graphics card: NVIDIA GeForce 9800 series or better/ATI Radeon HD 4800 series or better with 512 MB of ram or more
Besides having exclusive costumes for Chris and Sheva and being viewable in stereoscopic 3D, the PC port has three times as many enemies in Mercenaries mode than its console brethren. All things considered, it sounds like the wait might be worth it.
"The best ATI card is among the HD4000 series, yes, the 4870x2. But then there are also HD4350's and such which are in an entirely different ballpark.
The increased enemies suggests they're makin..."...
Of you follow survival horror news, you're probably already aware of the bold statement I made about Cursed Mountain having the potential to become the best survival horror title of the year. I recently heard from Deep Silver in regards to the final box art for the title, and was rather surprised to see that instead of the demonic face as seen on the box on the official website, instead the art has been changed to protagonist Eric Simmons clawing his way away from a frightning-looking apparition (the full size art is in the gallery).
I have to admit I find this art a little less creepy than the face that graced the original announcement, but I still have confidence that this game could really deliver what I'm looking for. It's slated for an August 25th release date and is exclusive to the Nintendo Wii. Is it still on your do want list?
I've been keeping a close eye on Cursed Mountain since it was announced, but even more so after I got my hands on it at E3 -- as you know if you read my coverage, I believe this game has the makings to be the horror game of the year if the story follows through as much as it seems.
Checking out the ESRB website recently, I noticed that their listing for the Wii exclusive title also says the game is coming to PC. Destructoid contacted Deep Silver for comment and was told that "there are no plans to release a PC version."
Typo on the ESRB side, perhaps? I also recollect when we asked Atari about this same thing for Ghostbusters on the PSP, only to be told no and then see it pop up a few months later. You never know with the mysterious world of videogames...
Fatal Frame IV is officially not coming to the US, and fans are not pleased about it. Having purchased every game in the series since the first one, I had planned to import it and stumble through with my shabby hiragana skills, but it seems as if I may not have to. A fan translation looks to be underway, and as of the time of this post is 45 percent completed.
All you will need to use the patch is an imported version of the game, which you can order through vendors such as Play-Asia, an SD card and the Homebrew channel installed on your Wii. If you aren't sure how to do so, check here for the details. With a solution this simple, horror fans should have no problems playing the game with this patch when it is completed later this summer. Now all you have to do is choke down the $70+ pricetag for importing the game in the first place...
"At the time of my post right now the patch is 93% complete. I have already bought and imported a new copy of Fatal Frame IV and I'm just waiting on the patch to finish. Had to get my game early..."...
You know what? Bravo EA. Someone start a slow clap, because this just looks awesome. I haven't been this excited for an on rails shooter since... actually, I've never been truly excited for an on rails shooter. Maybe interested in House of the Dead: Overkill, and rightfully so, but never truly excited. EA has done it though, and the new E3 trailer really shows us were in for something that at least looks great.
The trailer shows off the early stages of the game we assume as most of the people are still alive and the carnage doesn't really start till the end.I don't know about you, but the game looks generally scary to me. It could really go one of two ways though. Either the lack of ability to move the camera will make the scares all the better because it will be more cinematic or the lack of control of the character will deny the tension needed to make scares in games. Either way this is actually a pretty cool experiment in the genre of horror gaming.
I am morethan a little bitexcited about the upcoming lost-in-the-mountains horror extravaganza Cursed Mountain (you may have noticed). I am a bonafide horror game snob, I tell you, but I have a good feeling about this one. The new trailer after the jump only served to reinforce my feelings on this, not to mention the updates on the official site documenting the ascent of Mount Cho Oyu by one brave team by the name of Andy Holzer. Ever hear of the Donner party, guys?
We still have no concrete release date yet for Cursed Mountain, but we know it's coming this year. In the meantime, you can enjoy the creepy details on the official website and wonder if this game will be as good as I seem to think it will be. Come on, Deep Silver, terrify me!
"It sounds like some pretty good voice acting. If only I could understand half the words the guy was saying. I don't know if it's the accent or the sound filter or what, but up until "high altit..."...
Some days, the seemingly eternally cynical attitude of some gamers really gets me down, but today is not to be one of those days. I don't care what people have to say about this game, because I am so excited to hear it's getting a US release that I'm about ready to run out on my balcony and do some crazy interpretative dance (whatever that would look like in the form of excessive joy for a horror game, I don't know, but I am thrilled either way).
I brought you news of the Ju-On game as soon as it started to pop up in Japanese magazines, and I'm thrilled to bring you word that XSEED will be publishing the game for North America. Described as a "haunted house simulator" an dusing the Wii remote as a flashlight, Ju-On: The Grudge is based on the original Japanese horror film of the same name directed by Takashi Shimizu. He will be a creative consultant on the game as well, so we can expect more of the same delicious scares he brought us in the films.
We'll bring you more as soon as we know, but in the meantime check out the screens in the gallery. The game is slated for an October 2009 release. I can't believe I'm finally going to rock some J-horror on my Wii -- I can't wait!
"Well, at least on POSSIBLY good game will actually be brought here, if this had been Fatal Frame 4 y would have JOYGASMED, sadly it isn't, we can only hope that the game turns out to be good and ..."...
Andy Holzer (pictured above) climbs mountains. That’s his thing. His other thing is that he’s been blind since birth. Also, did I mention he climbs mountains? You know, good for him. I wear corrective lenses, and I’m not climbing a mountain any time soon.
But I still think it’s a bad idea. I mean, the guy is blind; mountain climbing is like, totally dangerous. But leave it to Deep Silver, publisher of the upcoming Wii horror exclusive, Cursed Mountain, to encourage the guy. Holzer will be climbing Cho Oyu – the world’s sixth largest mountain -- in the Himalayas, and will be blogging his experience on the game’s official Web site.
According to Deep Silver, Holzer will be reporting on “the incidents and encounters he experiences” during his climb. The publisher also says it will mark “the first time in history, a blind European, Andy Holzer, will then stand on top of a mountain higher than eight thousand meters.” Serious question time: has a blind non-European done this already?
If you’re wondering how this ties into the game, allow me to explain. Cursed Mountain is set in the Himalayas; Holzer is climbing a mountain in the Himalayas. Cursed Mountain is presumably scary; being blind and climbing a mountain sounds f**king terrifying.
Rising Star Games is making an announcement at this weekend's MCM Expo in London. To tease it, they made a video (see it after the jump) of several people playing a game and getting visibly creeped out by whatever it is they're playing. A sharp eye will notice at the end of the video, a face is flashed ... one that looks very familiar to anyone who's ever seen any of the Ju-On films.
We already knew the game was coming in Japan, but it looks like Rising Star may be picking it up for Europe. Siliconera also points out that Rising Star is owned by Marvelous, who of course has that little co-publishing agreement with XSEED. Can we have this game in America, guys? Pretty please?
Follow me a second, folks. Pretend it’s Christmas morning and grandma just gifted you another homemade sweater. Because you don’t want to see the old fart cry, you act surprised, perhaps even elated at her redundant and oh-so-trivial gift. I’m asking for that surprise right now. Ready? Dead Space 2 is being developed.
I know, I know. It’s not the worst-kept secret in the industry (the PlayStation Portable GO! is certainly the frontrunner in that category at the moment), but we’ve always sort of known about its existence.
Anyway, the proof is in the LinkedIn page (via Supererogatory). EA’s Pratik Patel recently updated his page to reflect his technical/development director status on the game.
The only thing I ask for out of a Dead Space sequel is more instant kill animations. I want more baby-on-my-face, tentacle-sucking action, because, well, that stuff rocked. What do you guys want? Are any of you not down with this?
"Okay, if your going to have another ds game, you need to have new enviroments. yes i agree with this. BUT they need to be cramped, like a jungle with a thick underbrush and necromorphs can and ha..."...
Waiting with bated breath for Fatal Frame: Mask of the Lunar Eclipse? Me too -- the Fatal Frame series is one of my very favorites. Considering the the game has been out in Japan since last July, US fans are starting to wonder what's up. Is it not coming here? Nintendo says ask Tecmo, and Tecmo says ask Nintendo. This sounds mysteriously like a question that no one knows the answer to.
Tecmo says about the title:
"Nintendo holds the publishing rights to 'Fatal Frame Wii,' which was developed by Tecmo LTD. and Grasshopper Manufacture and released in Japan on July 31, 2008. Nintendo of America has since then decided not to publish the title in North America – consequently, the title will not be released in this territory. As the owner of the IP, Tecmo feels very unfortunate that the fans of the series in North America will not have a chance to play the game, but respects the final decision made by Nintendo of America."
Nice. Thanks a lot, Nintendo. It's not like the games were a cult favorite here in the U.S. or anything.
Next week, Ben PerLee and I are heading to San Francisco to attend Konami's Gamer Night party. Typically, I just get a simple e-mail from videogame companies telling me that they want to show me their games. Today, Konami gave me a little something extra and sent me a video invite.
The video stars Jigsaw from the Saw movies and he wants to know if I want to play a game. At first I thought it was cool, but then I got to thinking and, well, I strongly believe that Konami is trying to murder me now. Due to my devotion to the robot however, I'm still going to go. Luckily, Ben is coming with me and since I hold seniority over Ben, I'm going to send him in first. If Ben isn't killed within ten minutes after I shove him through the door, then I'll know everything is okay.
The video after the jump shows gameplay from the Saw game which was just announced yesterday. The video also says that you're invited to the party, but you're not really invited since it was just made for press. You can try and sneak your way in, but you might get killed if they catch you.
"Designer like ,Burberry handbag, Hermes bags, , Tiffany bag, Christian Dior bags,, Chloe handbags, Dolce & Gabbana bags,Fendi handbag, and are available at our site. All sold by thereplcabags...."...
Fog. Darkness. Unrecognizable surroundings. These are three of the essential ingrediants for any horror game, but they're also three elements that I crave, and from what I've seen of Cursed Mountain so far, I'm expecting to get healthy helpings of all of them. Venture past the jump to check out two new videos, one showing off you running through the mountains (looks like both Wiimote and nunchuk will be used for that) and another with some combat that looks downright chill-inducing.
There's no solid release date for Cursed Mountain yet, but we're expecting it sometime this year (and word is that the game will use the Wii Motion Plus controls as well). We'll keep you updated as soon as we hear more. Silent Hill fans, would this game be something you'd be interested in?
"Designer like ,Burberry handbag, Hermes bags, , Tiffany bag, Christian Dior bags,, Chloe handbags, Dolce & Gabbana bags,Fendi handbag, and are available at our site. All sold by thereplcabags...."...
There was a time when on-rails shooters were a fairly powerful force in the world of console gaming, but after GoldenEye launched on the N64 twelve years ago, most interested parties figured that the genre had been permanently replaced by the first person shooters.
As it turns out, most people were wrong.
On-rails shooters are making a comeback, largely thanks to the Wii remote and its built-in pointer controls. Games like Resident Evil: Umbrella Chronicles, Ghost Squad, and House of the Dead 2 & 3 have all found financial success on the Wii in a way that probably couldn't have happened on the 360 or the PS3.
When something proves to be a moneymaker, you can be sure you're going to see more of it, and so the cavalcade of on-rails Wii shooters still hasn't stopped. Personally, I think it's great to see the genre strutting its stuff again, but I am also worried that the studios developing these games may start churning out crap, counting on the continuing momentum of the Wii to sell their games instead of relying on the quality of their product to drum up sales.
So how did House of the Dead: Overkill turn out? Is it a game that's just piggybacking on this recent resurgence of the on-rails genre, is it a game that's actually worth playing, or both? Hit the jump to find out.
I was directed this morning to a thread over at NeoGAF, where much speculation was warming up over a few job listings on the Climax website. In the job listings, the intro reads as follows:
"...and an unannounced title for Codemasters as well as our stunning and refreshing take on the horror genre and our original ground breaking next-gen game for the PS3 and the Xbox 360."
The site's front page reads "new Wii and PSP game" and well as "new 360 and PS3 project", both being Konami titles. There's a lot to work with here if your imagination is vast, and GAF seems to think that the new title could be a Silent Hill title, which means Wii owners would finally get a chance to submerge into my favorite dysfunctional universe.
I'd like to think it will be a completely new title, but I can't ignore the possibility it could be Silent Hill, especially considering Climax was behind Silent Hill Origins. Got any ideas what you think this game could be?
The moment I read that WayForward had announced a puzzle game with horror elements, I was instantly intrigued. There's nothing I love more than a game that tries to take a different approach, and with its moody atmospherics and puzzles wrapped in mystery, it seemed as if LIT would be right up my alley.
However, as many of you already know, I am no fan of the Wii control scheme as I tend to feel most developers try to build their games to use the motion control of the Wiimote whether the game calls for it or not. LIT does use this control scheme, so I went into it wondering if it would detract from the overall experience, or (gasp!) possibly lend to the immersion, making the gameplay even better.
Hit the jump to see if any of these chills end up thrilling.
Admittedly, a few of a us did a "WTF?" double-take when Electronic Arts said it would be bringing their third-person action-horror title Dead Space to the Wii. But it's happening, and here are your first details ...
The game will be called Dead Space Extraction, and will act as a prequel to the Xbox 360 and PlayStation 3 versions that hit shelves late last year. The game tells the story of space colonists trying to escape an infection on Aegis VII, a space mining colony, introducing a new female character into the mix. The game will feature new weapons, new enemies, puzzle, and -- here's a big one -- cooperative multiplayer.
Dead Space Extraction will, of course, be all motion-controlley; EA hasn't revealed how they'll implement that into the game, however. The trailer (after the jump) shows us little -- it's a cacophony of space horrors! -- but has some thinking the game may be play out light-gun-style, a la Resident Evil Umbrella Chronicles.
We should know more soon; Dead Space Extraction is scheduled for a fall release.
"It's got my attention.
Seriously though, did people really want a watered down port of Dead Space ? Besides, I love on-rail shooters.
Yes, EA is taking the Umbrella Chronicles approach but it m..."...
Offworlder Joel Johnson spotted this over in the Bay Area Craigslist personals while cruising for a "casual encounter". You know: bowling shirts, some brewskis, couple games of Fumble the Crumble (peach).
FRWARGGHH GHUURR (L4D)
Reply to: pers-1035659475@craigslist.org [?] Date: 2009-02-15, 9:50AM PST
RAAAAAHHHHRHRRRGHGHGH
GURHRUGHHH
ROOOGH?
* it's NOT ok to contact this poster with services or other commercial interests
PostingID: 1035659475
If a meteor hit the Bay Area today, the entire Internet would go silent. All of your torrents would triple in speed; Twitter would lose 86% of their user base, and LiveJournal would go dark.
Sometimes I pray for such a sky-hammer...today is not one of those days. Soldier on, SF nerd army. I'd hit it.
After seeing these screens, I can't even begin to wrap my head around the fact that Cursed Mountain is going to be on the Wii. That's not a cheap stab at the Wii, either -- it's just that these screens look really great, and I don't normally look to my Wii for a solid horror experience (although I'm still waiting patiently for Fatal Frame IV or whatever it's going to end up being called).
With titles like this, MadWorld and Fragile headed to the Wii this year, it excites me to think that I will be able to get more use out of the system since these are the kinds of games that I've been really hoping to play. Looks like I'll be waggling my Wiimote again after all. Who's with me?
I can't believe I'm saying this, but I'm actually really interested in a WiiWare game. Ravenously so, in fact. WayForward's horror/puzzler LIT comes to Wii consoles on Feb 9th, and I can honestly say I can't wait to get my hands on it -- not just because it has horror themes, but also because it looks genuinely different and WiiWare hasn't seen anything like that since World of Goo.
The game tells the story of Jake and Rachel, two high-school teens who find themselves trapped in a version of their school that has become disturbingly unfamiliar. I can't wait to review this on RetroforceGo! next week ... it sure is a breath of fresh air from the endless uninspired puzzle games I usually have to talk about!
I had really high hopes for Siren: Blood Curse before its release, but the odd feeling of playing episodes of a television show turned me off in the end and I did not finish it. However, that issue clearly did not bug everyone, as it was given quite a few favorable ratings, but I'm sure some horror fans are unsure whether or not to pick this one up.
Thanks to a tip over at Siliconera, we discovered that you can nab a hard copy of the Asian version of the game, Siren: New Translation, from Play-Asia for $24.99. It is not region-protected and has an English voiceover, and even with shipping added in it is cheaper than the $40 you would spend to download it from the PSN store.
The offer is only good for the next 5 days, so if you want it, I'd suggest you don't wait. There's shibito waiting to be killed, you know.
"I've seen multiple forum posts where the only English is the subtitles and the voice acting. The menus are not. Or that's what I've read at least. Well I ordered it, so we'll see!"...
I like Renegade Kid quite a bit and have quietly kept mental tabs on the promise they showed with Dementium: The Ward, waiting to see more. Moon, their upcoming space horror game for the Nintendo DS, looks like it has a chance to creep me out in all the ways I hope for a game to.
In this video, Renegade Kid owner and creative director Jools Watsham shows us one of Moon's bosses: Sanctus Vector, a mega-powerful security drone lying deep in the bowels of Product Storage below Alpha Base.
Since Moon has been described as "dark, twisted, violent and disturbing," I can safely say I am glad the wait is almost over for this title (it hits shelves on January 13th). I hope to be sufficiently creeped out very, very soon.
The SAW videogame is currently without a publisher. The information stems from a a Bloody Disgusting source, who stressed that the game was close to completion and voice-over work had already been started before the game was cut loose by Brash Entertainment.
Last month, Brash reportedly gave the pink slip to 20 of its staff members and began to cash in on some of their licenses. One of the games axed was an unannounced Superman title. Interestingly, SAW and Six Flags: Fun Park were two of the games the financially strapped publisher was supposed to keep.
If SAW gets picked up, the publisher would be inheriting a third-person horror survival title produced by David S. Cohen and powered by Unreal Engine 3. Considering that the title is almost finished, it doesn’t seem like a bad bid for a publisher to pick this one up. It was on slate to be released October, 2009.
Here's a trailer for Deep Silver's spooky new Wii game, Cursed Mountain. With so many Wii games focused on family entertainment and "casual" play, Cursed Mountain has certainly benefited from being one of the darker, scarier looking games for the system.
The above video shows a lot of promise. The whole idea of apparitions coming at you from the thick snow is something that should generate a good amount of terror, and the story is definitely among the more interesting I've heard in a while.
Hopefully Deep Silver can pull off a winner with this.
Fatal Frame IV, the latest in the popular survival horror series, has been in a questionable place regarding a North American release, with Nintendo of America being typical NoA and seeming unlikely to publish. At least Nintendo of Europe is doing PAL gamers a service, as it will be bringing the snap-happy scarefest to Nintendo's forgotten territory.
There is no official date for the European release, but February 6 has been thrown around as a likely candidate.
As far as the North American release goes, XSEED has essentially confirmed it, but won't shed any more light than that. "If you’re talking about Fatal Frame IV for the Wii then it’s coming to the US, even though it won’t be by us," stated an XSEED rep. "Can’t tell you who’s bringing it over, but keep your eyes peeled for an official announcement, hopefully sometime soon."
Good news for Wii owners who want a little more horror ... intentional horror that is, not the byproduct of terror that comes from 90% of the Wii's "casual" library.
The blood isn't even dry on Gears of War 2 and we're already hearing about Cliff Bleszinski's next game.
Quarterman of EGM has already heard that Cliffy's next game is a survival horror, says 1UP. All we know so far is that this new game will mix the bloody visceral elements of the Gears of War games with psychological terror. Better yet, it may be multiplatform.
Are survival horror games the new hotness? Do you think this one has been in the works for awhile? Or is it a "me too" title, following the success of Dead Space and coming in line after Resident Evil 5? I guess it does not matter what the motivation is, as I believe that our boy Bleszinski could pull off a pretty good horror title.
"how are survival 'new hotness'? there were a ton more in the late 90s, compared to now.
what, dead space?
there was re1-3(x, 0)
parasite eve
silent hill
jeesh, it's not 'new hotness'."...
If you call yourself a horror enthusiast and don't know what Penumbra is, shame on you -- these titles were some of the truly solid scares to come out for PC gamers in the last few years. Of course, if you missed them, the timing is perfect to play catch up now, as Paradox Interactive has just announced that they will be releasing both games and the expansion as Penumbra Collection.
Slated for the first quarter of 2009, the collection ought to prove a great way to go back and experience the Penumbra universe from start to finish (or to get in there for the first time if you haven't ever played it). No price was announced yet, but considering the reasonable cost of the other titles, I'd expect this collection to be $30-$40. That sounds like a good enough excuse as any to dim the lights and put myself through the scares all over again!
Apparently the makers of Resident Evil 5 are butting heads over the development of this game.
"The team has been having quite a lot of arguments, but at the end of the day the team is working towards one goal - to make a great game," said dev team member Masachika Kawata.
"[Director Takeuchi] is very hard working and he makes the team work very hard as well. He gets into big arguments with everyone; Resident Evil 5's development is like wartime, but he's got incredible leadership."
It seems that the team feels the absence of series creator Shinji Mikami, but they're making do.
"We have a lot of people among our team who worked on Resident Evil 4 with Mr. Mikami, and Mr. Takeuchi worked on Resident Evil (GameCube remake) and he's a truly incredibly individual as well. We're under a lot of pressure to live up to expectations, but we've done what we wanted to do."
Look kids, the pressure is on. From what I've played, I love it. Don't mess it up! I don't care if all of the team comes out of the office with black eyes, make Resident Evil 5 as great as we expect it to be.
I suppose that a team butting heads over quality is the best possible situation for us gamers.
The Japanese Association of Psychiatric Hospitals is both a real organization and apparently extremely touchy about videogames. According to a Shacknews report, the JAPH has got some beef with the Nintendo DS title Dementium: The Ward and wants the title erased from memory and pulled from retail.
The JAPH says the game “fosters prejudice and discrimination” and “…uses the tradition of psychiatry in name, but uses imagery of attacking patients.” At least the title wasn’t called Sigmund Freud: You Want to Have Sex With Your Mom, Dude. I can’t imagine what the JAPH would have to say about that.
Since I don’t understand Japanese, Japanese politics, or Japanese culture, I can’t really say that Dementium won’t get pulled from shelves. The game arrived in Japan in June, which in Internet time, means a billion years ago. I think the JAPH may want to find newer, hipper games to gripe about that don’t require styluses.
Resident Evil 5 producer Jun Takeuchi is hoping to move 2 million copies of his game "at the low end of the scale" says Edge. He's really hoping to get up to 3 million, saying that he feels that gamers in Europe and America will be "pleased" with the game's content.
"In addition to all the usual specialty magazines, we're also putting more effort into our Web promotions," Takeuchi said in a Capcom developer interview. "There are websites for America, Japan, and Europe, but it is part of our global strategy to see to it that the basic concepts behind them are the same."
They're officially looking at moving 2.3 million copies. I think they can beat that, Web ads or not. By the beginning of 2007, Capcom sold over 3.5 million copies of RE4 on the Gamecube and PS2 combined. Imagine the number if the Wii version was added in? With the title launching on both the PS3 and Xbox 360, web or no, RE5 is going to sell like crazy.
In an interview with Gamezone, Dead Space’s art director, Ian Milham, spoke briefly about what influenced the horror aspects of the game. Instead of looking at games like Silent Hill or Resident Evil, the team behind Dead Space decided to draw on real world influences. Apparently, they then turned those real life influences into space monsters.
The key I think was to not look at other games and movies too much, but instead look at real life. For horror, we thought about what types of things scared us, what made us uncomfortable, and we integrated those real-world influences into the game. We found that these ideas were usually pretty universal, so if we were scaring ourselves, we’d probably scare other people as well.
It’s interesting that a game centered on survival/horror wouldn’t utilize some of its forbearers for inspiration. Some scenes in the original Silent Hill still make my skin crawl, no matter how many times I see them. I wonder what kind of "real-world influences" they drew from? Hopefully no one on the development staff had a fear of ponies or bananas.
I've got the Clock Tower titles lying around my house, all of 'em partly played. So, I admit that I don't know the entirety of the story behind the games, but what Bloody-Disgusting has listed as a cast breakdown seems starkly different from any of the titles that I know.
Which isn't necessarily a bad thing.
From what it looks like, the film seems to be taking place somewhere in the Clock Tower/Clock Tower II area, with a lot of creative licensing being taken with who the characters are. The film seems to be centered around the hospital where Dr. Bates works as a psychiatrist, attempting to help Alyssa because her mom died a schizophrenic. Dr. Bates is rather different, considering the name's role in Clock Tower II.
Most of the other characters seem to be based around this premise, and I would take it that the film will largely be set within the hospital, which I'm totally fine with. The big concern that I have is that Mr. Barrows, our shears-wielding villain, will attack with little provocation and explanation, and that there will be lots of hiding involved.
The biggest attraction to Clock Tower is the abject fear you feel when the enemy shows up, and you honestly can't do anything. If they can manage to capture this atmosphere, then that's fine. I just wonder how things will turn out with Martin Weisz at the helm.
If you thought that Renegade Kid moving away from Gamecock to publish their next DS title Moon meant their relationship was over, think again.
IGN is reporting that Renegade Kid are once again holding hands with the publisher (who released last years DS horror title, Dementium) to deliver a new mystery title to the market. Not much information on the game has been revealed save for a photo (see above) and Renegade Kid's Jools Watsham saying it's "based on one of the biggest horror icons of all time." The game's name, plot details, and consoles it will land on has yet to be revealed.
There's some speculation that the title will land on the Wii; Watsham told IGN not long ago "our Wii game will be announced very soon." As for who or what the "horror icon" is, one look at the image speaks volumes -- it's likely to revolve around vampires and, more specifically, Dracula. Or Blackula. Please God, be about Blackula ...
As a long-time fan of the horror genre, this tease is enough to get me excited. With any luck we'll be hearing more information about the game soon.
I've been blathering about Square's Nanatsu No Geemu (Game With No Name) for months on end now -- this Japanese horror/RPG hybrid looks like the best thing that could come to my DS since Rhythm Tengoku Gold. Apparently the title is doing quite well in Japan, having sold out and leaving retailers unsure when they will receive more copies. Square, are you listening?
Infinitely more exciting that the news that the game is performing well is this tidbit, quoted from Cubed3:
With Square Enix Europe stating the game is currently under consideration for a Western release, there is still hope for this very enjoyable DS horror experience to break out of Japan...
Oh, oh, oh. This would go beyond making my day, making my week, etc etc. The only import I would have wanted more was Rhythm Tengoku, and I've got it already. This would be like an amazing dream where I frolic around bare-ass in a field of unicorns, flowers, puppies and kittens, except the field is really a dark underground tunnel and all the creatures are actually chibi versions of Pyramid Head. YEAH!
When it comes to horror, there's a school of thought that suggests the less you see of what is intended to frighten the viewer, the more terrifying it is. This trailer for the PS3 port of last year's 360 abomination, Vampire Rain (subtitled Altered Species for the new release) has really taken this idea to heart. Notice the utter lack of anything that resembles footage from the game, as we're treated to a scene of a guy running from a "vampire" more laughable than a LARP full of people who actually think they are vampires.
If I were an executive at AQ Interactive, and I saw this video to promote our product, I would be in the midst of an ethical quandry: On one hand, I would want to fire the person responsible for producing such a terrible ad. On the other, the guy probably deserves a promotion for making Vampire Rain look better by comparison.
Sony Asia is running a design-a-shibito contest for Siren: New Translation. Members of Hong Kong and Singapore can submit artwork of their ideal shibito to win a copy of Siren: New Translation signed by the game's producer, and 500 HKD. Oh, and their shibito will be used in the next Siren title.
...wait, a new Siren title? Oh my stars and bars, this is wonderful news. With Silent Hillseemingly done with, and Resident Evil beating its own path in the survival franchise, Siren could easily take the crown for the creepiest and most disturbing franchise in the survial horror genre. Every minute I play of that game, my heart is beating -- and I love it.
People are going to have a hard time designing some truly disturbing shibito. As opposed to just coming up with something truly horrific to look at, like Silent Hill does, it's the slight perversion of humanity that has manifested itself in the person, and the behavior patterns of the shibito that make them truly creepy. While the art will be rather important, I think the 500-word essay that has to accompany the piece will be the true defining factor for the winner.
If you've got a friend in Hong Kong who'll let you use their address for your HK account, then you could still enter this contest, I suppose. If you're not that lucky, then tell us what your scariest shibito might be!
Let me preface this piece of news with a plain fact for you: anytime anyone says "It's like Shadowgate" about any game, my eyes expand to saucer-size and I pee on the floor like an untrained puppy. I love the old game and its awesomely schlocky music and interface, and as antiquated as it may seem now, I still find myself wishing that the style of gameplay had somehow modernized appropriately into the current generation of gaming.
Enter Theresia, an upcoming horror title for DS from Workjam and Arc System Works. The game places you in the role of the female protagonist and has you moving through an oversized house solving puzzles. Apparently, there is also some twisted family situation at work, as Aksys has commented that the protagonist "loves her mom ... a lot." Uh, how much is a lot, Aksys? Like clothes off kind of a lot?
The game will come out in North America in October, only adding to what seems like a unending stream of unique DS titles. Only a few small screens are available right now, but we will bring you more info as soon as it comes to light. I'm going to go replay Shadowgate obsessively now on a not emulator.
A few of us here at Destructoid love to have the crap scared out of us. I know for a fact that Jim, Dale, Colette and I all have periodic competitons to see whose erection for Silent Hill is larger. The competition is usually so close, we need to call in one of the other staffers to judge.
So naturally, I was excited to see .tiff cover Konami's Gamer's Night and put up some coverage on Silent Hill V. Being in the land of Japan, I was separated by a damned 13-hour time difference, leaving me unable to join in the excitement fest. So, I just kept reading about the game.
Once I read the description, watched the trailer, and pondered about the future of Silent Hill, I got to be a little worried. I wasn't at the point where I'm calling the Silent Hill series dead, but I think it may be time to put Silent Hill in the retirement home and focus on something new.
"I never liked the Silent Hill sequels. The ingenuity and inspiration the series had was mostly spent on the original.
I felt the same pioneering spirit of the original SH in Siren. The disjoin..."...
Got Game Entertainment has announced that it will be publishing the first-person, point-and-click horror adventure game, Rhiannon: Curse of the Four Branches, in North America for the PC.
The game’s story is focused around a haunted Welsh farmstead, which you begin exploring after the new owners’ fifteen-year-old daughter, Rhiannon Sullivan, starts experiencing some spooky sights and sounds. The whole thing is apparently based off a series of Welsh legends that I’ve never heard of called the “Four Branches.” So is it about some cursed trees? Angry Leprechauns with sticks (oh wait, that’s an Irish legend, isn’t it)? The following line from the press release just confuses me further:
“This spine-tingling story of the haunting of a lonely, teenage girl blends magic with technology, fact with myth, and horror with compassion.”
Compassionate horror? Do they mean something like Casper the friendly ghost? Oh well, I guess we’ll just have to wait until this October when the game releases at the budget price of $29.99 to find out what’s really going on.
"magic with technology.. ancient battle for revenge.. huh, I hope they pull that off properly. from the synopsis alone, its starting to sound less and less like a horror game"...
After watching the exclusive feature on the sounds of Dead Space that the developers kindly shared with Destructoid, I actually found myself really excited about this game, which I originally thought might be a Alien rip-off. Despite similarities in story, Dead Space looks to be standing on its own two feet just fine, and this new set of screens makes me more deliciously excited. I've never been so excited about being scared sh*tless, in fact.
You can check those out in the gallery, which I suggest you do after rewatching this trailer and then changing your pants if you peed in them. I can't wait to play this game in my pitch-black apartment and cry myself to sleep afterwards.
The Penumbra series is still unknown to a lot of gamers, which is a sad thing: Black Plague, the last title in the series, earned positive feedback from both myself and notoiously hard-to-please Anthony Burch and packed in a lot of thrills and chills. Word of an expansion for the title has been floating around for a few months, and now we have a confirmation date of August 23rd via Paradox Interactive's website.
Here is some more info on the exclusive digital download-only expansion:
Requiem will tie up loose ends from previous installments and as Philip progresses he will encounter various characters from his past. Penumbra: Requiem delves deeper into the world of the Tuurngait infection and personalities from the previous two games, Overture and Black Plague. Long lost friends will return and aid Philip on his quest, but can they really be trusted?
No info on pricing was released, only that the expansion will be available exclusively through Gamers Gate as a download. What I'm wondering about, however, is how much this expansion had to do with the original plans to make this series a trilogy. Could Penumbra: Requiem be the remnants of what the third game should have been?
Square's DS horror offering, Na Nashi no Geemu (Game with No Name), made waves in my consciousness a few months back when some screenshots were spied in Famitsu. Now that the title is nearing its Japanese release date (July 3rd) more information is hitting the net, including a new trailer and the appearance of the official website.
While the website is every bit as scary as I hoped for it to be and shows in-game exploration holding the DS like a book, the trailer itself actually shows the "game within a game" that you play as part of the storyline, which draws a sharp contrast to the spooky atmosphere with a sudden dose of Dragon Warrior-style graphics and music. Wha?
I still love the concept here, it's just that the jump from one atmosphere to another was a bit unexpected. After I regained my sense of balance and absorbed it all for a few minutes, I realized I wanted the damn game more than ever. I don't think there's even a question of something like this coming to the US, it's about as likely to rain cows. That's a sad thing, because I honestly don't think there is a single game I wish I could play (and understand) more than this one right about now. Sigh.
We've come across a couple of new Japanese Web sites for horror games this morning while sorting through the news.
Nintendo Japan has just launched a Web page for the new Wii Fatal Frame game. We've been hoping to hear a bit more about the latest in the series, Fatal Frame: Mask of the Lunar Eclipse, ever since we got a taste earlier this year. There's not much in the way of new info now, and the "character" link is grayed out, but there are some pretty creepy images to hold you over for now. We'll keep our eye out for updates.
The other, a Biohazard page, probably isn't what you're thinking. After heading over to Yamasa's new Web page, you'll be treated with a kickass CG Biohazard (Resident Evil) movie that recaps and mixes up the series' events. When the explosions and guitars subside, you'll find out that this is a page for a pachinko game. What a letdown! There is a bit of Jill Valentine action for fans, though.
Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press living the dream since March 16, 2006