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Free Radical blames PS3 for Haze issues
Haze, by all accounts, was not a successful game. The PS3 exclusive didn't sell well, and it was critically mauled with reviewers citing poorly executed combat, weak technical achievements, bad w...
Free Radical was purchased by ... Crytek?
As was teased yesterday, TimeSplitters developer Free Radical Design's fate was to be revealed on February 4, but it looks like someone couldn't keep quiet about the exciting news -- the company ...
Rumortoid: Free Radical locking its doors?
Here's a rather strange (and dismaying) rumor that has recently surfaced on the Eurogamer forums. According to a poster there, Free Radical Design employees are currently sitting at a Holiday Inn...
Bargain Bin Laden #37: Second Sight
Psychic power in videogames was an idea that had not been fully explored by 2004, and still hasn't been fully whored out, strangely enough. It was a complete and utter shame then, that by some cr...
A behind the scenes look at Haze
Screenwriter for Free Radical, Rob Yescombe, takes it to the streets of Nottingham to talk with kids, bums, and goths about the upcoming first-person shooter, Haze. Of the people he chats with, f...
Here's a Radical idea: just say no to used games
If you happen to be the type of person who prefers the used game market in lieu of paying full price for your next fix in what amounts to an already expensive hobby, then Free Radical's David Bra...
TimeSplitters 4 teaser: fight to the finish
Are you eagerly awaiting the release of TimeSplitters 4? If so, head on over to Free Radical's Web Site for a little teaser that you should find very amusing. If you answered no to that question,...
Haze will have rumble on the PS3. Yeah, that's it
This latest video for Haze shows you no gameplay or cinematic at all. All it shows is a PS3 controller vibrating. In fact, I'm not even sure why I'm bothering posting this video aside from the fa...
Timesplitters 4 looking probable for the Wii
Some new tips drop into my in-box like a shiny big dollop of liquid gold. From the day the Wii was announced, FPS on the machine has been at the forefront of my mind, and I've had a vaguely reali...
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