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More Project Natal at Gamefest 2010
I don't know why anyone would need more convincing that Project Natal was for the sexy in crowd after seeing Nick "Sexy In Crowd" Chester rock it at the Tokyo Game Show, but I suppose that aside ...
Pitchford: id and Crytek are 'risking failure'
Randy "Savage" Pitchford is at it again. The outspoken Gearbox Software president has moved on from criticizing Valve and is now focusing on id Software and Crytek, two of the biggest PC develope...
Trials developer put game up on torrent sites
Those crazy cats at RedLynx did what? Yep, they put their PC game Trials up on torrent Web sites. But before you start calling the closest mental institution, hear the plan out.
"Piracy is here, ...
Oh look, an Assassin's Creed 2 developer diary
If you're following Assassin's Creed 2, then you'll want to watch this brand new video, which is the sixth in a developer diary series for Ubisoft's time-traveling, quasi-sci-fi murder-em-up. As...
Demon's Souls was never designed to be hard
Demon's Souls has a reputation as one of the most brutal, hardcore and challenging games of the year, if not this generation, and those who bought it have often done so under a cloud of fear. Acc...
Parappa creator wants less violence in games
Kick and punch may be all in the mind, but Parappa the Rapper creator Masaya Matsuura doesn't want so much of it in videogames. Speaking with Joystiq, the man responsible for Major Minor's Majest...
Brink dev: PC games can't justify 'AAA' budgets
PC games. They have better graphics, better online support and, depending on who you ask, better controls. Despite all these advantages, however, the PC game market has had its death-knell rung s...
Dementium developer wants your help
Renegade Kid are the guys behind the second best FPS on the Nintendo DS, Dementium: The Ward (the first being Metroid). For some reason a system that seems tailor made for some really great FPS g...
BIT.Tripping back in the day with Gaijin Games
It's a story we have all heard before. The almost mythical creation of tiny companies in the 70's and 80's who would later transform into epic mega corporations of today. It's the Cinderella stor...
Take a photo tour of Blizzard's awesome offices
Even though Jonathan visited Blizzard HQ twice over the summer and brought back a few photos, Blizzard has always been a rather secretive company. In an industry full of leaks and rumors, Blizzar...
Hot trademark filing action from Big Red Button
Big Red Button Entertainment has filed a trademark registration for what appears to be the company's first game. The game is called Ten Minute Man and of course has no official system for release...
@!#?@!: The making of Q*bert
Q*bert is a weird videogame, and the story of its creation is even weirder. Well, maybe not weirder. But it's close, I swear!For instance, did you know that it had one programmer, Warren Davis, a...
Former Bungie guys form Moonshot Games studio
A new challenger approaches! Former Bungie developers Michel Bastien, Damián Isla, and Rob Stokes have formed a brand new development studio, Moonshot Games. Moonshot will specialize downl...
Batman: Arkham Asylum could've been a rhythm game
Batman: Arkham Asylum has been praised for its combat system, among many other things. The countering that Batman is required to do when prompted by enemies is very similar to a rhythm game, and ...
The Getaway 3 and Eight Days not canceled
The Getaway 3 is one of those games that seem to have been in development forever, and it was believed that the London-based crime game, along with Eight Days, had been abandoned by Sony so that ...
Forza devs reckon Xbox 360 is not maxed out yet
Everybody knows that the Xbox 360 is less powerful than even the Wii, which is why Final Fantasy XIII will be shipping on eight thousand DVDs. Despite this obvious fact, Forza 3 director Dan Gree...
BioWare: Good writing in games is 'essential'
Writing in videogames is something we've been discussing with industry figures for a while. Chris Avellone says it's important, but not that important. Dragon Age writer David Gaider agrees. Howe...
Capcom developing unannounced PC-lead titles
In a recent interview with VG247, Capcom's Christian Svensson says the company is currently at work on some PC-lead games. Quite the opposite of their usual way of doing things, this means that C...
Xbox 360 games no longer have to be in HD
Microsoft runs a tight ship and demands a certain level of quality in its 360 games. Considering the quality of the 360 itself, that's quite ironic, but nevertheless there are standards that soft...
David Jaffe to 'shut the f**k up' for six months
Destructoid is no stranger to the words flying out of David Jaffe's mouth. In fact those words have flown directly at us. In short (if two sentences are too long for you), David Jaffe has a big m...
Scribblenauts developer almost done with the DS
Scribblenauts developer 5TH Cell has done amazing work on the Nintendo DS. Drawn to Life, the brilliant Lock's Quest and the aforementioned Scribblenauts have all helped to bring the best out of ...
Black Rock: Rubber banding isn't fair
It always spoils the illusion somewhat when you realize that, no matter how well you're doing in certain racing games, the opponents are always magically just behind you, seemingly able to catch ...
Free Radical blames PS3 for Haze issues
Haze, by all accounts, was not a successful game. The PS3 exclusive didn't sell well, and it was critically mauled with reviewers citing poorly executed combat, weak technical achievements, bad w...
Carmack: Game hardware reaching 'physical limits'
It seems certain that this generation will be one of the longest we've ever seen. Platform holders are happy with their products, and game developers don't want their budgets even more bloated. i...
New RAGE screens are full of 'virtual texturing'
id Software has been in New Orleans for SIGGRAPH 2009, discussing graphics and all the technical stuff that you and I like to ignore because we prefer to assume that videogames just magically hap...
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