games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 

Developer stuff EXPAND STORY TEXTSSubscribe to this tag

Gameloft: Devs scaling back game development on Android

Here's some news that should make Apple fanboys happy: Gameloft says that it will be scaling back its investment in games for the Android platform, and that other development companies are doing ...
More Project Natal at Gamefest 2010

I don't know why anyone would need more convincing that Project Natal was for the sexy in crowd after seeing Nick "Sexy In Crowd" Chester rock it at the Tokyo Game Show, but I suppose that aside ...
Ninja Theory: PS3 exclusivity 'draining' and 'unfair'

Ninja Theory is best known this generation for Heavenly Sword, a PS3-exclusive game that looked gorgeous, even if it didn't play quite so brilliantly. As with all PS3 exclusives, it was subject t...
Pitchford: id and Crytek are 'risking failure'

Randy "Savage" Pitchford is at it again. The outspoken Gearbox Software president has moved on from criticizing Valve and is now focusing on id Software and Crytek, two of the biggest PC develope...
Tony Hawk RIDE dev looking for people to work on new game

While Tony Hawk RIDE and its skateboard controller don't land until next week, it seems that Activision may already be looking to the future of the franchise and its new controller. superannuatio...
What Uncharted 2 playlists do you want? Tell Naughty Dog

Do you frequently browse Naughty Dog's Web site? Cool, me neither; this news is meant for our eyes only. The Uncharted 2 developer is interested in hearing your feedback on what, if any, new mult...
UK devs: Piracy a 'problem,' but not 'threat to survival'

Piracy is, and always has been a threat to creative industry, and the gaming industry is no exception. However, a survey conducted by TIGA, a regional trade body, suggests that while the majority...
Trials developer put game up on torrent sites

Those crazy cats at RedLynx did what? Yep, they put their PC game Trials up on torrent Web sites. But before you start calling the closest mental institution, hear the plan out. "Piracy is here, ...
Oh look, an Assassin's Creed 2 developer diary

If you're following Assassin's Creed 2, then you'll want to watch this brand new video, which is the sixth in a developer diary series for Ubisoft's time-traveling, quasi-sci-fi murder-em-up. As...
Demon's Souls was never designed to be hard

Demon's Souls has a reputation as one of the most brutal, hardcore and challenging games of the year, if not this generation, and those who bought it have often done so under a cloud of fear. Acc...
Super SFIV's Juri used to be cute and fat (like a baby)

I thought it was pretty interesting that Abel started off as a girl/trap (don't we all), and while Juri's original design didn't feature any gender-bending functionality, her creation process was...
Ex-Midway producer accuses execs of forcing multiplayer

Ever wondered why some videogames have an underdeveloped and clearly rushed multiplayer element shoehorned into it, even though it was neither required nor destined to be successful? According to...
Parappa creator wants less violence in games

Kick and punch may be all in the mind, but Parappa the Rapper creator Masaya Matsuura doesn't want so much of it in videogames. Speaking with Joystiq, the man responsible for Major Minor's Majest...
Brink dev: PC games can't justify 'AAA' budgets

PC games. They have better graphics, better online support and, depending on who you ask, better controls. Despite all these advantages, however, the PC game market has had its death-knell rung s...
Gearbox and Rebellion have friendly Aliens rivalry

It must be odd for two studios to be working on the same game license simultaneously, but that's the situation Gearbox Software and Rebellion find themselves in. Both studios are creating their o...
Molyneux names his top five most revolutionary games

Peter Molyneux may be a hype producing blow hard all the time sometimes, but the games he and Lionhead Studios have put out over the years are nothing if they aren't innovative. While they may no...
Dementium developer wants your help

Renegade Kid are the guys behind the second best FPS on the Nintendo DS, Dementium: The Ward (the first being Metroid). For some reason a system that seems tailor made for some really great FPS g...
BIT.Tripping back in the day with Gaijin Games

It's a story we have all heard before. The almost mythical creation of tiny companies in the 70's and 80's who would later transform into epic mega corporations of today. It's the Cinderella stor...
Infinity Ward details matchmaking for Modern Warfare 2

Discussion about Infinity Ward's upcoming kill-brown-people simulator Call of Duty: Modern Warfare 2 has been, well ... less than positive recently. Old World and PC gamers are feeling slighted b...
Chair drops hints, talks life after Shadow Complex

It's crazy to think how most if not all of us have stopped talking about Shadow Complex as if it no longer exists. It just goes to show, even one of the year's greatest download-only releases is ...
Take a photo tour of Blizzard's awesome offices

Even though Jonathan visited Blizzard HQ twice over the summer and brought back a few photos, Blizzard has always been a rather secretive company. In an industry full of leaks and rumors, Blizzar...
Visceral Games bummed about Dead Space Extraction sales

According to a NeoGAF post from a Visceral Games employee- "It is a shame that no one bought this (Dead Space Extraction). As much as everyone made fun of Frank Gibeau's 'experiment', it wil...
Hot trademark filing action from Big Red Button

Big Red Button Entertainment has filed a trademark registration for what appears to be the company's first game. The game is called Ten Minute Man and of course has no official system for release...
Zombie Cow: Games journos should be forced to make games

Been There, Done That developer Dan Marshall believes that if you want to be a so-called games journalist, you should be forced to make videogames yourself. As both a games developer and a PC mag...
@!#?@!: The making of Q*bert

Q*bert is a weird videogame, and the story of its creation is even weirder. Well, maybe not weirder. But it's close, I swear!For instance, did you know that it had one programmer, Warren Davis, a...
Bayonetta dev isn't gay, thinks Itagaki is an idiot

Did you know that Bayonetta director Hideki Kamiya is bald, but isn't gay? Apparently he wanted the world to know that. He also wants to the world to know that he thinks former Tecmo developer To...
5th Cell working on an original Xbox LIVE Arcade game

While Scribblenauts may have left somewhat of a sour taste in my mouth, it was fun while it lasted, and you have to give credit where credit is due. Developer 5th Cell set out to create an ambiti...
Former Bungie guys form Moonshot Games studio

A new challenger approaches! Former Bungie developers Michel Bastien, Damián Isla, and Rob Stokes have formed a brand new development studio, Moonshot Games. Moonshot will specialize downl...
Batman: Arkham Asylum could've been a rhythm game

Batman: Arkham Asylum has been praised for its combat system, among many other things. The countering that Batman is required to do when prompted by enemies is very similar to a rhythm game, and ...
The Getaway 3 and Eight Days not canceled

The Getaway 3 is one of those games that seem to have been in development forever, and it was believed that the London-based crime game, along with Eight Days, had been abandoned by Sony so that ...
Scribblenauts had a really dumb name to start with

[CTZ here! The image Matthew used was horrid. Here's something better. You're welcome.] I'll let you in on a little industry secret: games go through a lot of different creative processes and th...
Exclusive look: The Braid that almost was part 3: NPCs

Here's the final act of our three part behind-the-scenes on the creation of Braid. Part one focused on Tim, part two on devising the game's enemies, and part three is, well, everything else I cou...
Venetica dev: Support for new IP much harder than it was

I've been chatting with Jan Klose, creative directer on the upcoming RPG Venetica. If you don't know about Venetica, I'm not quite surprised. Despite looking really promising, the game has been m...
Stan Lee would work on videogames if he was 'young now'

The Guardian recently spoke with Stan Lee about his involvement with Marvel Ultimate Alliance 2 -- which, honestly isn't very interesting in and of itself -- but once the conversation became abou...
Scribblenaut artist does Final Fantasy VI, Darkstalkers

When we last left Edison Yan, artist for 5th Cell's Scribblenauts, he was drawing the casts of the Street Fighter franchise and Final Fantasy VII. Observant readers noticed that Yan had skipped S...
Forza devs reckon Xbox 360 is not maxed out yet

Everybody knows that the Xbox 360 is less powerful than even the Wii, which is why Final Fantasy XIII will be shipping on eight thousand DVDs. Despite this obvious fact, Forza 3 director Dan Gree...
Turn 10's Greenawalt: Racers shouldn't be so punishing

There's a reason why I tend to tell people I'm not big into simulation racing -- those two words instantly make me think of harsh, realistic gameplay that requires me to know a hell of a lot abou...
Itagaki: Be an Earthling first and a Japanese second

Outspoken Tokyo Vikings developer Tomonobu Itagaki has been chatting with Kotaku about life, love and bouncy boob physics. While the interview is laden with his usual bravado and trash talk, the ...
Infinity Ward: We can do more than Modern Warfare!

Quite a while ago, Gearbox CEO Randy Pitchford took developers like Bungie and Infinity Ward to task, admitting that Halo and Call of Duty might be top tier games, but that he wants to see what e...
The secret to Blizzard games is 'endless iteration'

You may have noticed that Blizzard takes a while to put out their games. Their two biggest releases coming up, Diablo III and StarCraft II, have been in development for what seems like ages. Ofte...
Last Guardian dev: Japan must appeal to the West or DIE!

Yasuhide Kobayashi, Sony Japan studio VP and The Last Guardian development boss, has stated that Japanese developers must focus their efforts on capturing the hearts of Western gamers or suffer a...
BioWare on why moral choices in games fail so much

In our last BioWare story, we talked about how Dragon Age: Origins will be "aggressively" grey, and how it plans to introduce a truly engaging moral choice system. I then asked Mike Lai...
BioWare: Good writing in games is 'essential'

Writing in videogames is something we've been discussing with industry figures for a while. Chris Avellone says it's important, but not that important. Dragon Age writer David Gaider agrees. Howe...
Capcom developing unannounced PC-lead titles

In a recent interview with VG247, Capcom's Christian Svensson says the company is currently at work on some PC-lead games. Quite the opposite of their usual way of doing things, this means that C...
Xbox 360 games no longer have to be in HD

Microsoft runs a tight ship and demands a certain level of quality in its 360 games. Considering the quality of the 360 itself, that's quite ironic, but nevertheless there are standards that soft...
Pour one out for Star Wars: Battlefront IV concept art

Two of my favorite things about videogames are, oddly enough, concept art and unreleased or cancelled games. I like thinking about how games get made, and it's fascinating to sort through the one...
Capcom makes Havok its official physics engine of choice

Capcom and Havok have announced that the two companies will be expanding their partnership, with Capcom making the middleware its physics engine of choice for its triple-A titles. The company has...
David Jaffe to 'shut the f**k up' for six months

Destructoid is no stranger to the words flying out of David Jaffe's mouth. In fact those words have flown directly at us. In short (if two sentences are too long for you), David Jaffe has a big m...
Raven suffers 'unprecedented' layoffs following Wolfenstein

Raven Software appeared to be having a good year, releasing two wildly popular games in X-Men Origins: Wolverine and Wolfenstein. Despite this, however, it's recently been revealed that the studi...
Scribblenauts developer almost done with the DS

Scribblenauts developer 5TH Cell has done amazing work on the Nintendo DS. Drawn to Life, the brilliant Lock's Quest and the aforementioned Scribblenauts have all helped to bring the best out of ...
Remedy: Alan Wake finished, cuts out the 'me-too' features

Oh hey, Alan Wake is finished. Remedy has confirmed that, after all these years, the intriguing horror game is done and ready. Brilliant. Even better, it's going to be ditching the usual, cookie-...
Black Rock: Rubber banding isn't fair

It always spoils the illusion somewhat when you realize that, no matter how well you're doing in certain racing games, the opponents are always magically just behind you, seemingly able to catch ...
Scandal: Former Gamecock CEO says SouthPeak is not paying up

Ok, stick with me on this one because Destructoid is about to get all serious business on your ass. Late last year Dementium: The Ward and Insecticide developer Gamecock sold itself to competitor...
Check out the edible prototype for Jason Rohrer's new game

That picture above all these words? That's a prototype board for Jason Rohrer's recently-announced, Majesco-published DS game "about diamond trading in Angola on the eve of the passage of th...
Free Radical blames PS3 for Haze issues

Haze, by all accounts, was not a successful game. The PS3 exclusive didn't sell well, and it was critically mauled with reviewers citing poorly executed combat, weak technical achievements, bad w...
Carmack: Game hardware reaching 'physical limits'

It seems certain that this generation will be one of the longest we've ever seen. Platform holders are happy with their products, and game developers don't want their budgets even more bloated. i...
New RAGE screens are full of 'virtual texturing'

id Software has been in New Orleans for SIGGRAPH 2009, discussing graphics and all the technical stuff that you and I like to ignore because we prefer to assume that videogames just magically hap...
Bizarre: Racing genre has stagnated, needs new life

We've been chatting with Bizarre Creations, the studio hard at work on the powered-up racing game Blur. The game looks like it could draw people that don't usually follow racers, and I wanted to ...
Ex-Midway Newcastle artist spills on studio's last weeks

In an attempt to stave off impending closure, Midway Newcastle spent its last month working on and, more importantly, pitching Necessary Force to potential buyers. Unfortunately, they were unsucc...
Obsidian: Story is important, but not that important

The subject of story in videogames is becoming more and more of an interest to me, so when I had a chance to speak with Chris Avellone, lead creative designer of Obsidian's upcoming spy RPG Alpha...


 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos


    Win this!
    Dive in! meetup+play for a chance to win a PC

    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Resident Evil: The Darkside Chronicles review
    Left 4 Dead 2 review
    Call of Duty: Modern Warfare Reflex review
    Arkedo Series - 02 SWAP! review
    EyePet review
    more reviews
    Chugging along with Legend of Zelda Spirit Tracks
    Online Lessons 101 Monster Slaying in Monster Hunter Tri
    Hooking onto, under and above Just Cause 2
    PS3's 256-player MAG
    Rooms The Main Building
    more previews


    - The Dtoid Army is 50666 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Chad Concelmo: The Memory Card .76: Brotherly love





















    More Destructoid Originals




     Popular now more






















    Team Destructoid   tips@destructoid.com
    Nick Chester
    Editor-in-Chief
    Niero
    Founder, publisher
    Jim Sterling
    Reviews Editor
    Hamza Aziz
    Community Manager
    Dale North
    News Editor
    Rey Gutierrez
    Video editor & director
    Anthony Burch
    Features Editor
    Colette Bennett
    Tom Fronczak Brad Nicholson
    Ashley Davis Ben Perlee
    Conrad
    Zimmerman
    Chad Concelmo
    Jonathan Holmes Jonathan Ross
    Brad Rice Jordan Devore
    Will Maddock Matthew Razak
    Dyson Joseph Leray
    Topher Cantler Samit Sarkar
         
      Dexter
    Adam Dork
    Daniel Lingen
    Hollie Bennett
    Joe Burling
    Mikey
    Stella Wong

    Josh Tolentino




     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006