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We chat with Cliffy B on Gears of War 2: Dark Corners

We caught up with Epic Games' Cliff Bleszinski at a Microsoft function during Comic-con. Well, it wasn't as much "catching up" as it was an impromptu interview. You see, we had an inter...
Hands-on: Fanboy bomb: Star Trek D-A-C is better on the PS3

It can only go uphill from this, right? Star Trek D-A-C got an upgrade to its systems for the release of the PlayStation 3 version, and we had a chance to check it out at Comic-con. I could lay s...
Destructoid Interview: Namco Network's Jonathan Kromrey

I've been playing a lot of games on my iPhone lately. I think we're finally coming to the point where game makers are starting to realize that there's a market for more gamer-focused titles, movi...
Interview: Jeremiah 'Miah' Slaczka unscribbles Scribblenauts

It's a game that came out of nowhere. A small studio, some interesting but far from perfect DS games, and a new title with an outlandish claim that every item in the world would be inside -- 5TH ...
Hands-on with Alienware's most powerful laptop, the M17x

We had a chance to check out the fastest, most powerful (and high-tech) gaming laptop ever: Alienware's M17x. In fact, we got the full unboxing experience at their offices, which in hindsight was...
E3 09: Bit.Trip interview with Gaijin Games part 3

Here it is, my last E3 09 video, and there's no game I'd rather go out with than Bit.Trip Core. In this, the final part of a three part series, we hear about the chances of the Bit.Trip series to...
E3 09: Bit.Trip interview with Gaijin games part two

In this, the second of a three part series, we delve deep into what it takes to program the Bit.Trip games, the research behind the design of Commander Video (the series' main character) and how ...
E3 09: Bit.Trip interview with Gaijin Games part one

Gaijin Games (of Bit.Trip Beat and the upcoming Bit.Trip Core) is the videogame developer you want to work for. In talking to the guys at this year's E3, I really got the sense that they were all...
Destructoid's post-E3 editors' interview, part two

We're back with our second part of the Destructoid editors' post-E3 interview. Yesterday we talked to the staff about how they thought they fared at E3 this year, as well as how successful they t...
Destructoid's post-E3 editor's interview, part one

As one of the largest and most important gaming industry events of the year, E3 is also a really big deal here at Destructoid HQ. This year we sent a massive team to the event, which included sev...
E3 09: Hands on with the PSP Go

I was wrong about the PSP Go. In our last Destructoid Discusses we expressed our feelings on the leaked photos and video of the system, and I now have to admit that we were a bit hasty with our j...
E3 09: Why Mighty Flip Champs is your new speed run game

We brought you a preview of WayForward's newest DSiWare title, Mighty Flip Champs, earlier this week. This dual-screened map flipping puzzle game busts your ass, but in a good way. I had the oppo...
Pre-E3 09: King of Fighters XII tournament inside look

Destructoid put our Terry Bogard hats on and raided the King of Fighters XII championship tournament, hosted by Ignition Entertainment, SNK PLAYMORE, Sony Computer Entertainment America (SCEA) an...
E3 09: Psychic analysis with Michael Pachter

Surely you've already seen our E3 predictions from a real psychic. We'll let you decide how much weight you'll want to give Madame Christine of the Ether's readings on the Big Three for this year...
Interview: Rick White, Producer of Red Faction: Guerrilla

Red Faction: Guerrilla is one hell of a game. When the entire gameplay experience is based around destroying every last thing in your way, it had better be one destructive mess. That's fantastic ...
Interview with Space Invaders Extreme's lead artist

Being kind of a fan of all things retro, suddenly finding I had the opportunity to speak with the people behind the upcoming 360 version of Space Invaders Extreme was exciting to say the least. T...
Destructoid interview: Albert Wesker (aka D.C Douglas)

Resident Evil 5 may have polarized gamers as to whether or not it's a worthy addition to the Resident Evil franchise, but if there's one thing we can all agree on, it's this -- Albert Wesker is a...
Video interview: Raven Software on X-Men Origins: Wolverine

I think it's safe to say that everyone who's had a chance to play Raven Software's X-Men Origins: Wolverine has been pleasantly surprised. Instead of a game that shamelessly ties itself to a movi...
GDC 09: Hands-on with WB's new OnLive gaming service

On the last day of GDC 2009, we got a chance to talk to John Spinale about OnLive, a technology that, as Anthony Burch once said, "just confuses me in my head." Dedicated to rendering a...
GDC 09: Diamond Touch: A multi-user touch tabletop

Although there are major game companies showing off their newest titles at this year's Game Developers Conference, it's also a great way to see hardware other than our generic consoles pushing ou...
Developer Q&A: Deep Silver talks about their upcoming Wii title, Cursed Mountain

About a zillion years ago, I had the opportunity to sit down with Martin Filipp, Developer at Deep Silver, and discuss with him the company's upcoming survival-horror title: Cursed Mountain. Deep...
Destructoid interview: Legend: Hand of God creative director Jan Beuck

Some of our European members might recognize Germany-based developer Master Creating and its action role-playing game Legend: Hand of God, which was warmly received when it released there last ye...
Destructoid Event: Drift Day edition

[video]88576:27[/video]I'm often reminded just how amazing it is to work for a site such as Destructoid, and this video is hardcore proof that every day my expectations are surpassed. Codemasters...
Dtoid Interview: Microsoft's Aaron Greenberg

So, after the hectic schedule of GDC 2008, we got to take a break and sit down with MR. BIG VIP, Aaron Greenberg and talk about what the future holds from Microsoft, such Zune gaming and how the...
Destructoid interview: Ben 'Yahtzee' Croshaw

He is one of videogame media's most recognized voices, a quick-witted, fast talking Englishman with a bitter world view and a need to be pleased. He was named one of Destructoid's icons of 2007, ...
Destructoid Interview: Castlevania's Koji Igarashi

Koji Igarashi leads a busy life. When he's not breathing new energy into neglected classic games like Rondo of Blood, he's touring the world, fedora poised perfectly atop his head somewhere betwe...
Destructoid Interview: Ben Bell, Senior Producer, The Sims 2: Castaway

Two days ago I had a chance to sit down -- via telephone -- with Ben Bell, the Senior Producer on the upcoming multiplatform title The Sims 2: Castaway. Unlike our recent look at MySims, this one...
Destructoid interview: Pure Pwnage

If you haven't seen Pure Pwnage yet, - and frankly you have very little excuse at this stage - stop reading this right now, head over to the site, and come back and resume once you've watched all...
DToid Interview: Rey Jimenez on Super Street Fighter II Turbo HD Remix

With the announcement of a fancypants version of Super Street Fighter II Turbo hitting the XBLA and PSN, millions of gamers the world over took to the streets in a giddy orgy of violence not unli...




 
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