Man, the ESRB should start charging for their PR services. Their "warnings" have done a lot to get me excited for videogames over the past few days.
This time though, the news isn't all good. According to this ESRB description, Tatsunoko Vs Capcom: Ultimate All Stars will definitely cap at 26 characters. Count the playable cast of the original game (22), minus the fat genie (21) plus the previously revealed Frank West and Tekkaman Blade (23) and the strongly rumored Mega Man Zero, Yatterman #2, and Gatchaman's Joe (26); and you have the game's full cast. No secret playable Phoenix Wright or Zack and Wiki for you.
Speaking of Frank West, the ESRB warns us of a specific bit of dialog that is probably from him, and is definitely awesome. I mean, who else in TvC:UAS would say something like "Jun, give me the camera back! I told you I deleted the pictures of your underwear"? The context of this dialog is also unclear. My guess is it's either a character-to-character specific win quote, something from Frank's ending, or (gasp!) maybe even something from his yet-to-be-announced mini-game.
An up-skirt photo taking game starring Frank West could end up being the stupidest, greatest thing ever.
Time for another Badass of the Month Club, wherein the staff highlights a character or industry figure of noteworthy badassery.
When I first met Frank West, I wasn't all that impressed. He's ugly. He walks with a disconcerting limp. He's not all that bright, and he comes off as totally shallow. All the guy cares about is JOURNALISM, and as a videogame blogger, that's something I know quite a bit about. With all that in common, you'd think that Frank and I would have a lot to talk about. Not so. All the guy does is brag about the wars he's covered (y'know) and the scoops he's scooping. At least, that's what I thought at first.
My opinion changed after spending the course of Dead Rising andDead Rising: Chop Till You Drop with Frank. After experiencing a zombie hell with the man, I came to understand that he is one of the most respectable, stand-up guys on the planet. As it turns out, he's far from one dimensional; in fact, he's one of the most well rounded mother f*ckers I've ever met. It just takes a little while to find that out.
Hit the jump to find out why I love Frank West (warning, spoilers ahoy).
First off, this footage of Dead Rising 2's single-player game play is over-the-shoulder cam footage. Sorry for that. That's how they make us do it. So while you get to see Dead Rising 2 in action, you have to see some of Nick Chester's shoulder and arm with it. That's how it goes, though. Try it in HD for a better look.
But where else will you see game footage set to such a rousing, uplifting musical score? Nick and I had this discussion before about how a "Proud to be an American" underscore can make any video fitting and patriotic. I placed my hand over my heart while editing this video.
Last week, Capcom held an event in Tokyo where we had a chance to get our hands on Dead Rising 2 for the first time. In case you missed our coverage, be sure to hit our round-up... there's a lot to check out.
Upon leaving the event, Capcom handed us a Dead Rising 2 "Terror is Reality" shirt, inspired by the in-game reality game show. The front (pictured above) of the shirt features a the silhouette of one of the show's contestants, wearing a moose antler helmet and holding a bloody spiked bat. The back, however, is a bit more useful -- it's the five rules of "Terror is Reality."
Our favorite? "Don't get bitten. If you do, you might be on TIR again... but not as a contestant!" The list may also reveal some hints as to why Dead Rising 2's protagonist, Chuck Greene, is participating in the game show. It's all about the cash, baby -- could Greene be participating in the show for a noble cause, or is he just greedy?
Moar Frank West! Ever since he was confirmed for Tatsunoko Vs Capcom, I can't get enough of seeing this guy in action. Hopefully you can't either, because I'm about to show you some more regardless. Capcom's community manager, Seth Killian, sat down with Gamespot at TGS to give us all a first-hand look at the mighty Dead Rising star in action.
As you may know, Mr. Killian is himself mighty when it comes to fightans, so if someone's going to show us how to use a new character, this is the guy to do it. The video gives us a close look at Frank's attacks in the game and just what happens to your opponents when you unleash them, with explanations and commentary from S-Kill on what we're seeing.
We're more excited than ever to give Frank a try when Tatsunoko Vs Capcom finally comes statestide this winter. If all this talk of zombies has you itching for more Dead Rising, you might also check out some of our team's coverage of the sequel, straight from TGS. And for more Frank, check out his new character page on the official Tatsunoko Vs Capcom website.
Earlier today when we revealed Dead Rising 2's new multiplayer mode "Terror is Reality" -- including one game where you put blenders on zombie heads -- reactions were mixed.
Get it!? "Mixed"!?
As awesome all of this sounds in words on the Internet, putting blender hats on zombies before chopping and dicing them really must be seen to be fully appreciated. The mini-game, called "Headache," is part of the larger "Terror is Reality" multiplayer mode we played in Japan today. Click to video to see the ridiculous action in all of its glory.
"The key to the first DR, were the dual mini chainsaws with the power up books, once you got those it was game over. Game was still awsome though, definitely a tough game to beat."...
One of the things that made the original Dead Rising such a blast to play was its wide assortment of weapons you could use to dispatch the undead. The list of unique items was seemingly endless, with each offering its own creative way of slaughtering the masses of living dead.
Dead Rising 2, we're happy to report, follows in this tradition. In the single-player demo section we played in Tokyo today, we had access to well over 20 items that were scattered about the closed off casino area we were granted access to. We're talking everything from a sword to a roulette wheel to a wheelchair mounted with machine guns.
While playing, we compiled our own list of weapons and items we came across, and you can find that after the jump. But if you're looking for something a little messier, Capcom released its own set of videos that feature some of the more creative weapons of Dead Rising 2. Like the best weapon idea ever, a shotgun that has a pitchfork attached to it.
Kenji Inafune took the stage at tonight's Dead Rising 2 party in Ebisu, Tokyo to tell attending press members that they would compete in a multiplayer face-off to win one special prize.
We would call this yellow jacket a one-of-a-kind item, but really it's two-of-a-kind. For once, this is the better situation, as the only other owner is famed Capcom man Kenji Inafune himself. He worked with popular Japanese motorcycle jacket maker Kadoya to make this special and expensive piece, which a perfect replica of the one main character Chuck Greene wears in the game. As this is being written, foreign and Japanese press are still playing to see who will win the jacket.
Inafune did note that if this item becomes popular enough, he might consider making less expensive "knock-offs" for everyone else to have. Even then, only two special originals will exist.
You probably saw the trailer earlier and thought "What the f*ck is going on with Dead Rising 2? Because, uh... what?" Well, what you were looking at is Dead Rising 2's multiplayer component, and we had a chance to play it on the Xbox 360 at an event in Tokyo today.
While Capcom was quiet on the context, producer Keiji Inafune was able to tell us that Dead Rising 2's main character Chuck Greene is a contestant on a reality television show called Terror is Reality. Inafune went only as far as saying that Chuck has his own reasons for participating, but wouldn't give details as to why or how Terror is Reality will play into the game's single-player story mode.
What they were able to reveal is a multiplayer "Terror is Reality" mode, set up for four-player action linked across systems at the event. While we only played four-player matches, Capcom did say that the number of players supported in the final game was "undecided."
So what's the deal with the hamster ball or that funky looking motorcycle helmet with antlers on it? Details after the jump.
Wheelchairs with machine guns mounted to them? Check. That's in Dead Rising 2. That's a real thing.
Dead Rising 2 has the least handicapped handicap vehicle ever and plenty more craziness. We had a chance to check out a small single-player teaser of this zombie-packed sequel at a party Capcom threw for the international press attending Tokyo Game Show. We killed hundreds of zombies to bring you this preview. It kicked ass.
Yellow-jacketed Chuck Greene is locked in a casino. So are hordes of zombies. Why is he in a casino? We don't know yet, but we do know that there are plenty of new and interesting ways to kill zombies in a casino. The single-player demo didn't give much in the way of story, but it did show us that the game play feels exactly like its predecessor, Dead Rising. This is a great thing.
One of the games we're most excited to see at Tokyo Game Show this year is Dead Rising 2. Check out our extended coverage (and the new sexy trailer pictured above) to understand why you should be jonesing over it, too. Here's the other stuff you shouldn't miss:
TGS 09: Dead Rising 2 totally has machinegun wheelchairs Tokyo Game Show Wheelchairs with machine guns mounted to them? Check. That's in Dead Rising 2. That's a real thing.Dead Rising 2 has the least handicapped handicap vehicle ever and plenty more craziness. We had ...
TGS 09: The weapons of Dead Rising 2 Xbox 360 One of the things that made the original Dead Rising such a blast to play was its wide assortment of weapons you could use to dispatch the undead. The list of unique items was seemingly endless, ...
TGS 09: Dead Rising 2's one-of-a-kind jacket prize video Kenji Inafune took the stage at tonight's Dead Rising 2 party in Ebisu, Tokyo to tell attending press members that they would compete in a multiplayer face-off to win one special prize.We would c...
Score one for JOURNALISM. Capcom has officially confirmed today that Frank West will indeed be playable in Tatsunoko Vs Capcom.
Thanks to some naughty snooping a few weeks ago, we already kinda knew that. But I have pictures. And a video. This is our first look at the mighty photojournalist in action, and we get a peek at some of his special attacks, which include a body slam and some baseball bat punishment.
There's also a shot of Frank up to some kind of mischief with a Servbot helmet, so that should be interesting. Only thing is, he's kinda ... well, funny-looking. But hey, it's Frank West. I am officially squirming in glee. Check out some screens of the slightly-off star of Dead Rising in the gallery and let us celebrate after the jump.
Hey, remember Dead Rising 2? Remember how we've seen next to nothing of the game for months now? Remember that time?
Well Tokyo Game Show is on us and we're finally going to be hearing about Dead Rising 2 later this week. We might even get to play it! Until then though, we have at least one new screenshot to show off to you all by way of Capcom Europe.
So, am I the only one that wants to say that the moose helmet is going to be the best weapon in a game for 2009 ... or 2010? Whatever year this game comes out. MOOSE POWERS GO!
If you’ve been a disobedient Capcom fan, know this: the Capcom-specific Platinum Hits Triple Pack is now available for purchase. For 40 bones, you can become the proud owner of Dead Rising, Lost Planet: Extreme Condition (Colonies Edition) and Devil May Cry 4. All three of these titles aren’t the visual darlings that they once were, but they all rock the same as they did when release 50 billion years ago.
Consider this a minor PSA. The Triple Pack was announced in early August, and we’re guessing that many of you didn’t mark your calendars.
Speaking of August announcements, several of you said you were going to get on this thing. Still feel the same? The price tag is still somewhat competitive, unlike Microsoft’s Games on Demand deals.
"@Polo Guy thanks for letting me know thats how i was hoping it would be packaged sometimes they ruin things by shoving three disks ontop of each other in one case... anyone wanna lend me $40 now..."...
Also along for the ride, so to speak, will be the Dark Void Body Flying Machine. Here's what that is: a machine that will blast off guests in a vertical oriented airstream at 180km/h. Then, they can hop in one of 200 Dark Void-branded taxi cabs that will be zooming around Cologne.
Absent is Dead Rising 2, which was announced before E3 but decided to not make an appearance at the event when it took place in Los Angeles. Capcom, we're digging your line-up, but there's only one game that features zombies, a casino, and some sort of moose helmet, and that's Dead Rising 2. Show us the goods already; we're getting antsy.
"you i want dead rising so bad how can campcom do this to me. man that shit is like crazy. like in part one when you are stuck in the mall with with mad zombies DAMN!!!!!! thats gangst"...
Starting on September 8, you can save a good $20 by purchasing Dead Rising, Lost Planet: Colonies Edition, and Devil May Cry 4 together in one Capcom lovefest bundle that's making it to retail at $39.99.
Now is as good of time as any to pick up these fine wares, if you ask me. I happen to be one of the few humans on this planet that didn't fall head over heels for Dead Rising (I still liked it; don't kill me!), but it would be hard even for me to turn down at this price.
I couldn't tell you how well Lost Planet has aged, but I remember enjoying my time with it during launch. As for Devil May Cry 4, sure, it needed more Dante, but it wasn't horrible or anything. It's also got to be one of the few current gen games in my collection with a frame rate above 30, which is a major plus.
"I played Lost Planet and mostly liked it, except for the part at the end which got really retarded. The final level sucked ass. I tried the demo for Dead Rising and liked it. Devil May Cry 4 is s..."...
Dead Rising 2 remains largely a mystery to us at this point. Other than the moose head, the new setting and protagonist, and of course, the much more expensive looking graphics, the game doesn't look like it's got to much going on to differentiate it from the original.
These screenshots don't do much to change that. Most of them look like they were taken directly from the trailer from a while back. Probably the best thing about them is they're HUGE, so you can really take a look at how nice the game's new graphics really are.
There is also a mysterious pic that seems to feature an earlier version of the game's protagonist where he doesn't look like an ugly love child of Ryan Reynolds and Dane Cook. Also notable is the box art, which makes the right choice by not showing this new guy's face.
Dead Rising 2 is likely to be among the hottest third party titles at this year's E3, and a trailer for the game has staggered onto the Internet ahead of the show for our own sick and twisted amusement. If you like zombies, you'll like this video. Since only idiots and rapists dislike zombies, you should all like the video.
It doesn't show off anything about the game itself, but the video doesn't really need to. It's safe to say that Dead Rising's fans are already sold on the game, so just kick back and allow the zombie-themed fun to tantalize you with the promise of braining undead gits with a roullette wheel. Hit the jump to watch this thing.
Chin up, Wii owners. There’s a possibility that you too will someday be able to man the meat turret known as Chris Redfield in Resident Evil 5. Speaking with Reuters Japan, Capcom chief financial officer Abe Kazuhiko said that more Wii ports of Xbox 360 and PlayStation 3 titles wasn’t out of question, although the decisions would be made according to the sales of the title.
“We have not decided whether we are doing [more ports] or not doing [more ports] ,” Kazuhiko said. “Up until now, after releasing our PS3 and Xbox 360 games,” he continued, “we have brought them to the Wii. Basically, this is the approach we are considering taking.”
The man speaks the truth -- Dead Rising did eventually make it to the Wii. We wonder, though, if the controls in Resident Evil 5 will get better or worse once this port inevitably happens. There’s no way, right?
"Y'know what people, DEAD RISING ON THE WII WAS GOOD. I know because I played it! So just shut up about it and play Halo or Assasin's Creed something else like that. As for everyone who's still re..."...
Dead Rising 2 will not be shown at E3 this year. Capcom recently confirmed the game’s no-show status to OXM UK, citing swine flu as the reason. Apparently, the entire Japan branch of Capcom is staying home to avoid American germs.
Cough.
I’ve got an idea, Capcom. Just fly me out to see the game. I’m young, sculpted, and in perfect health. I really enjoy killing (digital) zombies and, perhaps most importantly, I haven’t been sick since I was a toddler. Think about it.
"The Japanese are freaking out. All the Japanese companies where I live are sending their employees home (just the japanese ones, fuck you westerner!). Must...be...CLEAN!!!"...
You've seen Dead Rising 2 in action. You know it has a moose head, double chainsaws, and a motorbike. All of that, confirmed. But what of multiplayer? According to Capcom's Keiji Inafune, hell yes.
While Capcom isn't ready to reveal this aspect of the game just yet, Inafune was more than happy to confirm its inclusion.
"Single-player alone is not going to cut it," he told jounalists at a recent Capcom press event. "So rest assured we are going to put multiplayer in the game, but I can't go into specifics about what type of multiplayer as that directly relates to some of the game systems that we don't want to talk about at this event."
He also confirms that the multiplayer, as it should be, will be online. Any guesses as to what Inafune could be referring to when the says "some of the game system"? Could cooperative zombie slaughtering action be in our future? With the game so far off (it's not scheduled to ship until 2010), it may be awhile before we hear more.
Heads up, today is the day when all of the embargo on all of the coverage out of Capcom's CAPTIVATE event is up. Fortunately for you, someone has decided to break embargo early, so here we have a new and extended Dead Rising 2 trailer.
It's awesome, for sure. But it doesn't tell us too much about the game, which looks to essentially be the original Dead Rising with a new character (Chuck Greene) in a casino setting. Chuck beats zombies with a roulette table, a guitar, and rides a motorcycle with two chainsaws attached to it through a crowd of zombie. Also, he wears some kind of moose head. Awesome? We'd say so.
Fans of the first game will recognize some of the elements shown (like the zombie kill count and the sound effects), which should be comforting. But we'll have to wait until a little later today to get the finer details on Dead Rising 2, as those who attended CAPTIVATE will start to spill their guts.
Like most young modern men, I love zombies and have waited eons for a game that truly captures what it's like to go toe-to-toe with the undead horde in the most violent and brutal way possible. You can imagine then, that Dead Rising was a dream game for me, since it just puts you in a shopping mall, drowns you in imaginative weaponry, then lets your sadistic brain do the rest.
In theory, it was brilliant. In practice, however, Capcom managed to totally stuff it up.
I've given Dead Rising more than one chance over the years, so desperately have I tried to enjoy it. However, the game demands so much forgiveness and effort that Capcom should have been paying the gamers to play it. I don't spend $60 to do what is, essentially, manual labor. I have tried to like Dead Rising, but it's just not worth the effort.
That said, the team has a chance at redemption with Dead Rising 2. Now set in Vegas and promising roulette-wheel-on-zombie-violence, I am prepared once again to risk interest in the sequel on the strength of a premise that I've always wanted in a videogame. Since I am an arrogant blogger who thinks big-time publishers should listen to me, I've written out a list of things this game can do to not suck.
"Up on the D-Pad to change to fists Jim. Read the manual.
If anything I hope they remove the time limit. Sometimes I don't want to save stupid people or fight stupid people that have gone insane...."...
One of the most bemoaned aspects of Dead Rising (next to the time sensitivity of missions, hard-to-read text and Otis) was the lack of a multiplayer component. Thanks to a probable slip of the tongue at a GDC panel on shader development with a specific focus on Dead Rising 2, we now know that Capcom is going to appease the complaintants with multiplayer of some kind in the sequel.
The mention came out of the same conversation regarding 6,000 onscreen zombies we reported on this weekend which, as it turns out, relates specifically to the multiplayer gameplay and may not be representative of the single-player experience. Laura Scholl, product manager of the mental mill shader which is being used by Blue Castle Games, made the comment in reference to a conversation she'd had with the developer regarding her product.
Of course, just because Dead Rising 2 will likely have multiplayer (and, I know, you're all shocked by this news) doesn't mean we have any idea what that gameplay could consist of. It's probably a co-op experience of some kind but will the main storyline be playable in co-op or just some alternate game modes? For the time being, we'll just have to wait and see.
Also of note is the knowledge that the game will have around 800 different "types" of zombies, with differing clothing designs. That ought to cut down a bit on the sense that you're killing the same undead dude over and over again.
"Designer like ,Burberry handbag, Hermes bags, , Tiffany bag, Christian Dior bags,, Chloe handbags, Dolce & Gabbana bags,Fendi handbag, and are available at our site. All sold by thereplcabags...."...
Izmeth Siddeek of Blue Castle Games recently remarked that he and his team are aiming to pack Dead Rising 2 with up to 6,000 on-screen zombies at a time. Upon first hearing this news, I immediately thought, "YEAH! I can't wait for this game!"
Then I actually looked at my TV and tried to picture 6,000 zombies on-screen at once. I couldn't do it.
I have a 32-inch HD set, which I consider to be a pretty standard setup in our modern age. I just popped in my DVD of the Dawn of the Dead remake to check out the explosion scene, to see how many zombies I could count. I estimate there being somewhere between 800 to 1,200 zombies in that scene, but I could be wrong, because I quit after ten minutes of tallying. Counting zombies is a pretty lame thing to do with your Saturday.
Just like how a cheeseburger stacked three feet high might be the ultimate fast food experience, filling the screen with 6,000 zombies would be an amazing achievement ... in theory. In practice, I'm guessing it would be sort of a worthless gesture; just something for the game's developer to brag about while doing little to actually make the game more fun. Keep in mind, I'm the guy who openly admits to preferring Dead Rising: Chop Till You Drop to the original Dead Rising, which I'm told will get you the stamp in some countries.
"Designer like ,Burberry handbag, Hermes bags, , Tiffany bag, Christian Dior bags,, Chloe handbags, Dolce & Gabbana bags,Fendi handbag, and are available at our site. All sold by thereplcabags...."...
Has any game in history ever been bashed as badly as Dead Rising: Chop Till You Drop? It's one thing for a game to get bad reviews after the final build is sent out to reviewers, but the situation with Dead Rising: Chop Till You Drop has been something else entirely. Ever since the game was announced last year, it has been mocked by everyone from journalists who have played early builds of the game to folks at home who have only seen video of it.
If possible, I'd like you to forget all the opinions you've already read (or formed yourself) about Dead Rising: Chop Till You Drop. You should also forget everything you know about the original Dead Rising if you can. Comparing Dead Rising and Dead Rising: Chop Till You Drop is something we'll do here at Destructoid very soon, but for this review, I'd like to focus on just one question:
"Is Dead Rising: Chop Till You Drop any good?"
Hit the jump for my answer.
[Editor's note: This review is based on a play-through of the game on Hard difficulty.]
The new videos on the Japanese DR:CTYD website (seen by selecting chapters 5 and 6) feature something I didn't think I'd ever see in a video game; a man playing fetch with zombie poodles by chucking saw blades at their heads. The poor little dead things really get into it, too! It's cute, gross, sad and funny all at the same time.
Other highlights include some creative uses for corn oil, Frank blowing away tons of zombies with a wide variety of weapons, and the introduction of Otis's new side-kick; a guy named Greg who can apparently teleport you to the gun shop any time you want. Sure it's weird, but given how the game will involve a lot more gun play than the original, it makes sense.
That's not all the DR:CTYD news for the night! Over at Joystiq.Nintendo, there's a story on the game's new "sniper mode"; a series of stand alone target practice exercises that involve shooting red parrots (but not blue parrots), zombies (but not the people they're munching on) and zombies in servebot masks (but not the nearly identical looking humans hanging out next to the zombies, also wearing servebot masks).
Crap, I just realized this will probably be the last news I post about DR:CTYD before it comes out early next week. News about a controversial down-port/remake of a 360 game that people hate to see come to the Wii, I'LL MISS YOU!!!
"@ Chronoswing- Sound like you've got me all figured out.
Great Job!
@ Alex- Do I really post about this game much? I think I've only done four or five posts on it total. That's nothing compare..."...
At this point, we know very little about Dead Rising 2 outside of the fact that it's in development for the Xbox 360, PlayStation 3, and PC. Capcom's Keiji Inafune, on the other hand, knows a lot. And he should -- he's produced the original title, and is working alongside North American developer Blue Castle Games to bring Dead Rising 2 to life.
In a recent discussion on the Bionic Commando podcast "Top Secret," Inafune gave up a few bits of information about the upcoming title.
He explained limitations of approaching a game like Dead Rising from a Japanese perspective, saying that working with Blue Castle has been great. He says they "really understood the Japanese flavor that made Dead Rising so unique."
They are "planning on fixing problems that we think should be fixed," but he wouldn't say if that included the original game's sometimes-frustrating save system.
The clock-based mechanic will return, which should have players running all over the place once again, a slave to time.
Goals will be more varied, not just missions based around escapes or waiting for rescue.
For fans of the original, these little morsels of info are more of a tease than anything. Casino-based zombie-slaughtering mayhem can't come soon enough.
"I love this game http://www.twenga.co.uk/dir-Video-gaming,Microsoft-Xbox360,Xbox360-games-057723 and I also thing that is a great combination of both"...
By "tall" I mean over ten feet tall, in what looks like one of Dead Rising: Chop Til You Drop's many side quests. Other such quests include taking on three chainsaw wielding killer clowns at once, killing an unspecified amount of zombies with nothing but soccer-balls, and getting through a section of the zombie-infested Willamette Mall with nothing but a bicycle. More about these quests can be seen on Japanese scans found here.
It's stuff like these side quests that continue my optimisism that Dead Rising: Chop Till You Drop will be worth its $40 price tag. Often times though, I feel like I'm the only game blogger on the planet who feels this way. The game has been a magnet for non-stop negative attention pretty much since it was announced last year, with the latest piece of pessimism coming from up and coming gaming site That Videogame Blog.
As the defacto leader of the "Dead Rising: Chop Till You Drop Defense Force" I feel it is my solemn duty to address this article, and "The five questions for Capcom about Dead Rising: Chopt Till You drop" it contains. Hit the jump for the most fanboyish, pro-down port rant you'll read all day.
A lot of you called it "real" in our comments section. Guess what? It was real! Compare the leaked video to the official Dead Rising 2 promotional trailer we have here, direct from Capcom themselves. One difference between the two videos is that this one actually has a game name and date added to it.
Watch closer and you'll see a lot of new stuff. There's more talk of the "lavish casinos," which look to be on some kind of river boat. There's also a better shot of Frank in his Mega-outfit.
What's with the Wikipedia-looking page for something called "Zombrex"? It seems to be some kind of product. There's a shot with the tagline "Keep living your life with Zombrex." Other screens also mention "injections" and similar things. It seems that this Zombrex is an important part of Dead Rising 2.
Bring it on. Inject me now. Now that it has been confirmed, I can't wait.
We all knew it was coming, but Capcom has finally decided to grace us with the announcement that Dead Rising 2 is heading to the PC, Xbox 360 and PS3. Blue Castle has been confirmed as the developer, thought no word is yet out for a release date.
Dead Rising 2 is set several years after the original game, and sees the zombie outbreak spreading throughout America. The screenshots released seem to solidify talk of a Las Vegas-style setting, as the seemingly brand new protaganist faces the zombie horde in a casino.
We have screenshots and a press release after the jump. Capcom says that even more gameplay and story details will be coming very soon!
Just look at the above picture though. Zombie motorcycle mayhem. That's too good.
There are some new "choose your own adventure" style flash videos on the official Japanese Dead Rising: Chop Till You Drop webisite that reveal more about the game's combat system and enemies. Highlights include Frank getting shot at by a fat zombie, Frank pwning a poodle down with a chainsaw, and Frank driving through hundreds zombies in the Willamette Shopping Mall's garage.
A 7/10 may not sound too great, but ever since Game Informer gave No More Heroes, one of my favorite games ever, a 6.5/10, I've learned that any Wii game that gets over a 6/10 in the eyes of the mainstream gaming press may end up being a classic in mine.
"@Analitic:
My 360 is only a few months old and it's the new design, so I'm hopeful that the RRoD will pass by my doorstep.
I can't say that I'm completely unbiased on the PS3 because for the ..."...
I know we cried wolf before, but that was for humor's sake. That other stuff? Definitely not even close to looking real, and even Capcom gave us sh*t for posting that.
This at least looks like something real, or the intro to something I'd like to play. Unfortunately, I don't know how much faith I can put into this being actual leaked footage. We will just call it now: it's a well-done fake...probably.
Nothing's clear enough to get a good look at. Some of the shots earlier in the video look just like the first Dead Rising. And the casino shots? That's my dream for a Dead Rising sequel, and I want it to be real, but they just don't feel legit to me.
We contacted Capcom for a comment, and I think I know what they're going to say.
Dead Rising: Chop Till You Drop has been something of a laughing stock among the majority of the gamer community, following as it does a well-received Xbox 360 title that offered pretty good graphics and, more importantly, a mall absolutely stuffed with countless zombies that were begging to be brained.
Unfortunately, Dead Rising's upcoming Wii counterpart is less impressive. A comparitive handful of zombies appear on the screen, and the graphics are not what one would call impressive. However, does the game really look like a prolapsed dog anus, as many argue, or is it perfectly adequate?
Our resident Wii fanboy Jonathan Holmes unsurprisingly spoke up in this game's defense. As Destructoid's most public fan of all things waggle, he argued that the game actually doesn't look terrible at all, going so far as to say its graphics are actually good. Naturally, there was a staff debate, and the results were considered almost amusing and interesting enough to post. So we're posting it.
Read on for in-depth and philosophical discussion.
Capcom US has always struck me as a company that doesn't really take any crap from fanboys. Ever since it mocked PS3 wingnuts over Devil May Cry 4 coming to the Xbox 360, the publisher's STFUAJPG mentality is one I've come to respect. It's not limited to PS3 fans either, as Xbox 360 lovers have come under fire for moaning about Dead Rising's Wii debut.
"Whenever a game gets brought from one console to another -- whether it's a port or, in the case of Dead Rising: Chop till You Drop (DR:CTYD), a complete reworking of the original -- the Internet gets riled up," explains a Capcom rep. In their thinking, they feel that any other version is a "betrayal." There are also those that get angry at new versions of a title because they think it's just another way for the publishers to make money.
"Let's get this out of the way: Will DR:CTYD look as beautiful on the Wii as Dead Rising did on the Xbox 360? No. Will it have the same number of zombies on screen at the same time? No. Does that mean we should deny Wii gamers the joy that 360 owners had in surviving three days in a zombie-infested mall? The answer is, obviously, no.
"... some claim that the only reason we brought Dead Rising to the Wii was to make money ... You're right, we've been caught: We're guilty of being a business. In fact, as a gamer, you should want a brand that you love to be successful, because that increases the chance that we'll make more games."
The problem with most kids on the Internet is that they don't understand how reality works. They usually expect someone to pat them on the head and tell them everything's going to be alright, otherwise they get vicious and act like spoiled brats. I'm glad that at least Capcom prefers to smack them across the face with the reality glove and tell them to shut up. It's the only way they'll learn.
Chop till you Drop still looks a bit rubbish though.
The big word on the street this morning is that Famitsu magazine apparently revealed Dead Rising 2's new multiplatform status.
"We're finally putting out new Dead Rising and Lost Planet games," Capcom's Keiji Inafune is supposedly quoted as saying. "As a main principle we're thinking about multiplatform, and expanding upon both slightly from the Xbox 360 version."
A Capcom rep, however, has responded to the rumor by suggesting that a mistranslation has taken place: "Dead Rising was a huge success for us and is obviously the kind of game we'd like to continue to make.
"However, at the moment we have made no official announcement regarding a sequel. As the source is Famitsu, I can only suggest that it was a mistranslation."
The above statement can be taken as: We haven't got to break the news yet, so pretend you never heard anything and act all surprised when you tell you, okay?
Whether the quote is accurate or not, the idea that Dead Rising shall remain an Xbox 360 exclusive seems quite unlikely to me. Capcom is known to spread the love around, even after claiming exclusivity, and with Dead Rising already coming to the Wii, it would seem illogical for the sequel not to appear on more than one platform. PS3 fans can probably rest assured that they'll also get to twot zombies in the face with frying pans eventually.
I don't know. Something just feels off here about these two videos. I mean, I want to believe they're real. Dead Rising was too great of a game not to have a sequel. And these look legit, right? I mean, they're a step up graphically, aren't they?
Okay, we'll just throw caution to the wind and believe in this wholeheartedly.
Confirmed: hot drill-to-face action in Dead Rising 2: Dead Reckoning, according to the second video after the jump. Also, it looks like there will be a strange new floaty drifting movement mechanic in this sequel. Nurses will fly into your weapons? That what we've wanted all along! And we totally dig the new, obviously motion-captured zombie movement.
[Editor's note: The following is a word-for-word reprinting of an email sent to our tips line by the mother of one of our writers. Names have been removed and appropriate links have been added, but otherwise the email remains unchanged. Family rules. So do zombies.]
Hello Destructoid, this is [redacted]'s mother. His computer is being naughty right now, so I'm sending you this news tip in his place. It's about a game called Dead Rising: Chop Till You Drop. He told me that these videos are exciting because they show that this game will play less like a "Beat them up" and more like "Resident Evil 4: Wii Edition". But he also said that some man named Conrad already played this game, so I he would already know about it.
So why does he want me to send this tip to you if it's old news? What a strange boy!
OK, Conrad wasn't doing jumping jacks of joy after he got his hands on a preview build of the Wii-exclusive Dead Rising: Chop Till You Drop at CES. If anything, there has been some good to come out of Capcom's decision to port over the Xbox 360 title -- the punk rock song and video by Japanese band GaGaGa Special.
While the clip itself isn't new, but the subtitles Capcom added for the CES trailer are. As expected, the lyrics are as ridiculous as the concept itself, with game references like "If you want to survive for 72 hours you'd better pray." And the now classic, "You're in a zombie hell and you've got to save your friends."
Really, the only thing I understand in the entire video is the repeated shouts of "Dead Rising!" This translation could be totally off, but it's making me smile enough that it's not even worth arguing over if it is.
It won't be long before Dead Rising: Chop Till You Drop hits shelves on February 24. I'll be honest and say that after spending some time with the game, I'm not entirely sold that it has any real reason to be on the Wii. With that said, I really can't help myself from wanting to pick up a copy. Because really, when is slaughter a room full of zombies with a lawn mower not fun?
"hopefully somehow they fixed the save system. And also, I have beef with Dead Rising. You can't pick up the lawnmower and use it like the movie Dead Alive (or the original title of it, I can't ..."...
Up in the posh Capcom suite at Planet Hollywood, we were handed a Wii remote and placed in front of a new preview build of Dead Rising: Chop Till You Drop. Now, it is no secret that those of us at Destructoid who have had the opportunity to play various demos of the Wii port up to this point have had less than favorable impressions of it.
Never one to outright dismiss a game, particularly one with zombies, I was willing to give Chop Till You Drop a fair shake. Read on for my impressions of this most recent build to see if I disagree with my compatriots (here's a hint: that's an ellipsis in the title, not an equal sign).
"This game looks like shit...
Oh well, for what it's worth, House of the Dead: Overkill is coming out soon and that more than makes up for this awful looking game.
@ SubOrbital :
Here's an assi..."...
Just yesterday, that Wii-loving bad boy Brad Nicholson posted some hot news on an interview with Capcom stating that Dead Rising: Chop Till You Drop will have more outfits that the original. Sad thing is, the interview doesn't say exactly what those outfits will be. The 360 original featured a full Mega Man X costume (complete with Mega-Buster), as well as a creepy-cute Servebot mask that pretty much sold me on the game upon first sight.
Looks like Capcom is at that sort of in-game self-promotion again, but this time they're using Dead Rising to promote a game that's yet to be released. According to these scans, Dead Rising: Chop Till You Drop will be the first game by Capcom where you can play as a dreadlocks-sporting tough guy with a bionic arm. It's a weird move, especially seeing as no "next-gen" version of Bionic Commando is coming to the Wii.
Is Capcom hoping that people who buy Dead Rising: Chop Till You Drop will love it so much that they not only buy a PS3/360 afterward, but Bionic Commando as well? Or even weirder, do they think that PS3/360 owners who currently don't want Dead Rising: Chop Till You Drop will see this outfit, and be so overcome with excitement for Bionic Commando that they'll buy Dead Rising: Chop Till You Drop anyway, just to virtual cosplay as Radd Spencer?
Ah, who cares! Just let me re-murder zombies by shaking a giant golden bell at them while wearing a oversized red pirate hat, and I promise this game will be a hit.
The Wii version of Dead Rising has taken some critical flack. The vast majority of it can be attributed to a lack of faith with the console’s hardware. In an interview with Gamasutra, Capcom producer Minoru Nakai dispels some apprehension by listing what his team did to make Dead Rising: Chop Til You Drop a good title.
One of the larger, specific concerns has to deal with the low number of zombies on-screen. Capcom is going to counter this by giving players more gameplay options and enemy variety. Also, faster zombies:
We didn't want to keep the zombies too slow, because if we made them too slow, it wouldn't be much of an action game anymore. In that respect, we sped up some of the zombies.
On the technical side, Nakai said that shaders have replaced layering effects and the engine for the game is ”kind of” the one used for Resident Evil: 4. Perhaps more importantly, the game has been built “from the ground up” for the Wii.
Will this game rock? Do you think it's possible that it could deliver the same experience as the Xbox 360 version? How fast do the zombies need to be? Where did I put my shoes?
This trailer is weird on so many levels. For starters, it completely lacks actual gameplay footage, which some would say defeats the purpose of being a "game trailer."
Then there's the music: is mid-nineties-era hardcore cool in Japan right now, or is Capcom trying to be ironic by using "hardcore" music to advertise a game that hardcore Dead Rising fans are generally outraged about? There's also the fact that Keiji Inafune, Capcom's answer to Shigeru Miyamoto, just said in an interview that Dead Rising on the 360 was an attempt to make an American-tasting burger, but that the finished product still tasted Japanese. Isn't this video just more of that kind of failed ambition? It doesn't get much more "American-tasting" than hardcore, and this is some of the most "Japanese-tasting" hardcore I've ever heard.
I don't mean to sound overly critical, because I absolutely love this video. Since I first saw it, I've been saying "DEH-DO REI-JING" to myself pretty much non-stop. Plus, I still haven't gotten over my crush on the group of polygons and texture maps collectively known as "Jessie," so seeing her again put a big smile on my face. For those that haven't played Dead Rising, she's the blonde seen here doing the hoedown with a shiny Ving Rhames look-a-like.
So, all embarrassing admissions of crushes on videogame characters aside, what did you think of this video? Has its lighthearted tone helped you to not resent the fact that Dead Rising: Chop Till You Drop will only allow for about 100 zombies to be shown on screen at a time, or are you still angry that the once-360 exclusive will soon be enjoyed by Wii-owning zombie lovers everywhere?
According to a listing on Capcom's official online store, it looks like Dead Rising: Chop Til You Drop will be available for the Wii on February 24. This conflicts with other retailers who are listing the game for a late January release; we're inclined to go with Capcom on this one.
It's also interesting to note that the list of features includes "Take pictures to capture all the intense action to earn points and new items." The last we heard, the photo-taking gameplay mechanic from the Xbox 360 version of Dead Rising was being stripped from the Wii port. This feature list could be a hold-over from the 360 version's fact sheet, so don't get your hopes up just yet.
I've been pretty hard on Dead Rising: Chop Till You Drop, put off by the fact that many features are being stripped from the original, including the number of zombies. After I played it, I wasn't too thrilled with it either. But getting close to release, there's still a part of me that wants to pick it up. Maybe if Capcom can get that $39.99 price tag a bit closer to $29.99, we'd be in business.
"@Jonathan- the wii version will feel the same way, but it will get boring faster because you will not have that sense of being overwhelmed. The insane number of zombies was to test your skill, a..."...
As a rule, I don't like to post links to hugely popular, hugely corporate sites like 1up. It's a great site and all, but I just don't think they need the extra exposure. I make exceptions for interviews like this one, where Keiji Inafune calls out the Dead Rising for being "incomplete" and its development team for doing "a decent job (at) making an American-style hamburger, but it still remained somewhat a Japanese-tasting hamburger". Not only is it validating to hear that I'm not the only one that thinks that Dead Rising is awesome but flawed-tasting, but there is also talk here of Dead Rising 2, Mega Man 10, Mega Man Legends 3, and the potential for a new Strider.
The only bad news to be found in the interview is that Keiji seems to have no interest in reviving any of the series that Clover Studios produced for Capcom, which means chances of a new God Hand, Viewtiful Joe, or Okami are slim. Maybe Capcom is just waiting for Platinum Studios (which used to be Clover Studios) to end their exclusive deal with Sega, with hopes that then they'll come back to Capcom to work on their old franchises. I know that's what I'm hoping for, because after playing as Joe in Tatsunoko Vs Capcom, I've never been more hungry for a viewtiful-tasting hamburger.
"I would pay all my money for a new BoF and MML game. I, too, have played Tatsunoko vs. Capcom, and seeing Rock Volnutt in all his armored glory has made me jones for a new MML so hard it hurts.
..."...
OK, I finally want this game. It's been a long time coming, but thanks to this new trailer, I'm finally sure that Dead Rising on the Wii will be fun. I can still see why some die-hard Dead Rising fans will consider this port to be useless, but for people like me that prefer Resident Evil 4 to just about any other 3D shooter ever made, Dead Rising: Chop Till You Drop is starting to look mighty fine.
Dead Rising on the 360 was a great interactive zombie movie, but was in some ways it was lacking as a videogame. Dead Rising: Chop Till You Drop on the Wii definitely wont be as good in a zombie movie sort of way, but as a game it may be the better choice. It's the little adjustments to the original; like how you no longer need to scroll through an obnoxiously slow real-time sub-screen in order to switch from guns to melee weapons and how the new camera never works against you; that have me feeling so hopeful.
The real kicker is the zombies at the end of the video. If Capcom plans to make up for the decrease in zombie-count by occasionally making the game's zombies a real threat (instead of just so much meat standing between the player and an important appointment with a Ving Rhames look-a-like), then there is no question that Dead Rising: Chop Till You Drop will be exactly what I was hoping for; a dirtier, faster, punk rock cover of the awesome original.
"If you really want to shorten the length it takes you to type Microsoft, then use an actual letter. Hell, most people would say that the S key is a whole lot easier to hit than the dollar sign be..."...
If you've been to a shopping mall lately, you might be able to relate to Frank in this gameplay video of Dead Rising: Chop Till You Drop. Sure, a zombie-infested shopping mall is worse than Black Friday, but only slightly.
This new video gives us a really good look at what we can expect from gameplay. There may not be as many zombies, but it still looks like a lot of fun. I will say that I can already tell that I'll hate that clown fight. Waggle to duck? Something tells me that it's not going to work how I'd expect it to.
One thing that concerns me happens about fifty seconds into the video. It seems that most of the zombies are performing the same scratching/twitching animation. What is this, a Michael Jackson video?
Earlier in the year, Capcom was accused of infringing upon the classic George A. Romero film Dawn of the Dead with its mall-based zombie game Dead Rising. The titles were thematically similar, and the inspiration was definitely there, but a judge has deemed that zombies with a taste for window shopping are free from lawyers -- creatures as hungry for flesh and soulless as any undead creature.
United States Magistrate Judge Richard Seeborg has thrown out the suit after ruling that The MKR Group (the movie producer's company) could not identify any protected similarities between Dead Rising and Dawn of the Dead. Basically, you can't copyright the idea of putting zombies in a shopping center. Anything in the film that could legally belong to MKR were not in Dead Rising, including the film's social commentary on consumerism.
It wasn't all smooth sailing for Capcom, however. For instance, the game developer chose to establish genre conventions by submitting movie synopses from Wikipedia. Printing out things from a page that can be edited by any user does not, apparently, stand up in court. Silly Capcom.
That snafu aside, it seems that Dead Rising is free to roam shopping malls without fear of persecution. Bad luck to the money grubbers.
Oh Capcom. I love you guys. Really, I do. Street Fighter IV? Looks and plays great. Mega Man 9? I was feeling it and its controller-smashing retro difficulty (even though you never sent that retro box to us like you had promised). Dark Void is looking slick, too, with its vertical combat and jet-pack goodness. And even NeoPets Puzzle Adventure is on my "must have" list this holiday.
So I'm sorry it's so hard to get behind the upcoming port ... remake ... whatever you want to call it, Dead Rising: Chop Till You Drop for the Wii. Don't get me wrong -- zombies are my jam, and despite some flaws, the Xbox 360 version of Dead Rising remains one of my favorite games. But so far, it seems like Chop Till You Drop has less everything than the original, from gameplay to the available weapons to zombie hordes.
Hell, even this box art for the game features fewer zombies than the Xbox 360 version. I count 14, including the two sets of undead hands near the "Closed for Lunch" sign. The 360 version, by comparison, has at least 23 in the foreground, and that's not even counting the stragglers in the background.
Capcom, step it up -- I don't want to hear single-zombie screams echoing through the empty halls of Willamette Mall when Dead Rising: Chop Till You Drop ships next year.
"... or "I'm going to vote your box art down with a 1 because it's not on MY console!" Wait ... Same mentality, wrong web site.
People who bitch about box art need to be subjected to 24 hours of..."...
This past summer, Nick told us that The Bigs developer Blue Castle might be taking over the duties for Capcom on the next Dead Rising game, and that there was evidence that the sequel would be episodic.
About a month after this, Jim caught word of even more evidence. While not true confirmation, Vancouver metal band Cradle To Grave mentions that they worked on songs for a "Zombie Ritual" game for Blue Castle.
Finally, this new rumor seems less like one. The folks at Eurogamer seem to be pretty stand up guys, so we'll believe them when they say that they received confirmation from a source in Vancouver that the sequel had been handed to Blue Castle.
The source said: "Everyone's really excited; the team has obviously seen the rumours and it's been hard to keep quiet, but they can't wait to show off the game."
Eurogamer also points to Blue Castle's Web site, which says that they are working on "an unannounced Action title." They're also hiring for this action title, with the job listing stating: "It's getting around - there is something amazing being built here at Blue Castle behind locked doors."
Have you read any the hands-on impressions of upcoming 360 to Wii port of Dead Rising? If so, you know that things are looking pretty grim. It doesn't matter if you are generally Wii-skeptical like our Editor-in-Chief Nick Chester (who awarded the game "Worst in Show" at this year's TGS awards ceremony), or full fledged Wii fanboy like GoNintendo's Raw Meat Cowboy, everyone who has played Dead Rising: Chop Till You Drop in its current form has more or less deemed the game to be a waste of time. With a reported average of six zombies on screen, how could it be anything but a waste of time? Even Resident Evil 2 on the PSX offered more zombies than that.
According to Seth Killian, Capcom Community Senior Manager, there is still reason to hope this game will be more than just an embarrassment to the Dead Rising name. Seth says "No press or media" have seen the final build of the game, which is "almost done", and will have "more zombies on the screen". That's in no way a promise the game will move itself from "waste of time" to "game of the year" status, but its certainly the best Dead Rising: Chop Till You Drop news we've gotten in a while.
Hit the jump for Seth's full statement (and a customary weekend rant from myself).
First, the bad news: Dead Rising: Chop Till You Drophas been delayed until February 2009 in Japan with US and PAL releases to follow shortly after.
Now on to the good news: Here’s a brand new trailer for Dead Rising: Chop Till You Drop! Well, good news if you’re not saddened by the fact that there are about a dozen zombies on screen at once.
Nick Chester just played Dead Rising for the Wii last week and wasn’t too impressed with the game. The TGS gang will be playing Dead Rising Wii again this week and hopefully we'll get to see an updated build of the game this time.
Hit the jump for the new trailer and check out the gallery below for some Mega Man-Frank West action. Anyone looking forward to the game?
"Obviously sarcastic, but #1 isn't terrible in certain situations. In team games where nobody on
your team has any sense of direction, sometimes a confident player giving orders can pull t..."...
This Winter, Wii owners will finally be able to feed their zombie-slaughtering jones with Capcom's Dead Rising: Chop Till You Drop. A "port" of the title that originally graced the Xbox 360 over two years ago (really, it's been that long), the game sees reporter Frank West trapped inside a shopping mall filled with ravenous undead.
I put "port" in quotes, because while it's based on the Xbox 360 game, it's not quite the same game. The Wii version sees a number of obvious changes, including support for Wii motion controls. But as a fan of the original game, I spotted more than a few tweaks -- some potentially bad, some good -- with my hands-on time at Nintendo's Media Summit.
Hit the jump for some details and impressions of an early build of Chop Till You Drop.
I love zombies, as you may well be aware, and Dead Rising on 360 is one of the finest examples of zombies in videogames I have ever had the pleasure of playing. Now we have this trailer for the Wii version, Chop Till You Drop. The video is a little misleading, as it starts with footage of Resident Evil 4: Wii Edition to point out that they'll have similar Wiimote controls.
I love my Wii and I love my Dead Rising. But you ever have that pair of friends who you have a ton of fun with on an individual basis but can't stand when they're together? That's kinda the feeling I get watching this. I'm really interested in a Dead Rising game with improved control over firearms. You know what else I'm interested in? Zombies, and there's only about twenty of them here.
I really hope this game is better than the trailer is making it look, because I'm not seeing anything threatening about groupings of a dozen or so zombies scattered throughout my field of vision. Maybe it's early on and not all the zombies have shown up yet? Zombies can be fashionably late too, you know.
These Dead Rising: Chop Till You Drop screens make me want to go to the mall... and buy the Xbox 360 version. I'm kidding, Capcom. Kidding!
While the Wii reinvention of Dead Rising may not look as great as the Xbox 360 version, it's sure to make up for that in control options. I want to bash faces with face bashing motions. Don't you? I love what Capcom did with the Wii-ification of Resident Evil 4, so if they put the same amount of work in Chop Till You Drop, then there will be no worries here. And speaking of RE4 Wii, DR:CTYD uses the same engine - a good thing in my book.
Here's a bunch of screens new for you to pick over, including plenty of weapon play. I can only image that these bats and chainsaws will be much more fun to use with Wii waggle implemented. The gun targeting looks to be similar to RE4 Wii's targeting, which would be much better than that of the original Dead Rising.
Now that they've "fixed" the game's save system, this could end up being even better than the Xbox 360 version. What do you think?
Maybe I'm just spoiled, being so accustomed as I am to current-gen graphics, but this above video seems almost embarrassing when compared to the original Dead Rising on the Xbox 360. It doesn't look very good at all.
As aware as I am of the Wii's technological failings, there's no reason that the game should look this bad. Dynasty Warriors games on the PlayStation 2 could handle far more enemies on screen with better graphics than that. There's no way Capcom couldn't make this shopping mall look at least a little more lively, pardon the expression. Perhaps Capcom is still adding to the game, but with so few zombies, the game looks incredibly dull.
Capcom's support of the Wii is admirable, but there are certain ports that probably should not happen, despite how many Wii owners whine that they're being left out. Games like Dead Rising weren't designed with the Wii in mind, and shouldn't be thoroughly gutted just so they can fit there. Still, it'll probably sell well to the idiot crowd that doesn't know any better.
Remember those rumors that Capcom was outsourcing Dead Rising 2's development to Western studio Blue Castle? Well, our sniffer dogs have uncovered what could be some evidence that lends credence to such gossip. It was found in quite an unusual place as well -- the biography of a metal band.
According to the band's profile, Vancouver snarlers Cradle To Grave have been picked to provide music for a "zombie ritual game" that Blue Castle is currently working on. From the biography:
The deafening buzz surrounding Texas Medicine [the band's album] has already caught the ears of video game company Blue Castle who secured two songs from the album for inclusion on their upcoming "Zombie Ritual" game, due for release in late 2008 and is slated to ship 500,000 units worldwide in its first week of release.
Whether it's Dead Rising 2 or not, it certainly looks like Blue Castle is working on some zombie game at least, and there's always room for more of those on the market. With the persisting rumors, however, and the high expectations for the games sales, this throws more wood onto the rumor fires. It could even be the Wii version, which is slated to hit that number of sales (thanks pedrovay).
Recently on PlayStation.Blog, Capcom Associate Product Manager John Diamonon put up a post regarding some questions that fans have about Bionic Commando: Rearmed. Aside from addressing questions in the main post, he also found himself answering more questions in the comments column. When one reader professed his love for Capcom and Dead Rising, Diamonon responded with:
You haven’t seen the last of Dead Rising.
We were all surprised when Dead Rising: Chop ‘Til You Drop was revealed in an issue of Famitsu, but will Capcom spread Dead Rising to yet another platform? The next poster, after catching the reply, asked for clarification about a PlayStation 3 version of the game. Diamonon replied to him with, “Not confirming anything, just hoping.” Did Diamonon accidently let the cat out of the bag? His second response to a poster’s inquiry certainly doesn’t jive well with the first one.
I know that when I’m on a supplement I tend to get anxious and quite confident about everything that I do. I also get a bit of a temper. Perhaps Diamonon has been taking some Mega Men Nutrition Formula, and instead of allowing the hormones to rage uncontrollably, he focuses on making every commenter exceedingly happy. I wish I could do that without sweating or frothing at the mouth because of excess protein. Regardless of our condition, we’ll keep our ears open about the possible future of Dead Rising on the PS3.
It’s great when controls translate perfectly how you picture them. According to MyWii, Capcom has detailed some of the more action-oriented controls in Dead Rising: Chop 'Til you Drop. The most shocking revelation is that when players aim at zombies, the on screen reticule will turn red. This innovation in reticule use indicates that you have indeed targeted a “weak spot” on the zombie. To reload your weapon after sending a horde of a hundred zombies back to their grave, simply shake the Wii remote.
If you were worried that Dead Rising: Chop ‘Til You Drop would not have a waggle mechanic, get ready to be pacified. Whenever a zombie attaches itself to your body, the only way to fight it off is via frantic waggling. The last bit of information is that the d-pad will allow hot-key weapon choices, while the Z and C buttons on the nunchuck will handle the sniper zoom.
I may give the Wii a hard time, but I’m excited to see how this Dead Rising incarnation will turn out. I may have already dug the Xbox 360 version, but I definitely wouldn’t mind actually having a game to scrub off the dust on the Wii. The controls look like they’ll be solid enough, as long as the waggling continues to stay at this minimal level.
"Wait, wait, wait...
Frank is a PHOTOJOURNALIST who's covered wars, y'know. He's pretty shitty at his job if he doesn't even take pictures. How are they going to spin this one, considering that h..."...
Since Capcom officially unveiled Dead Rising: Chop ‘Til You Drop, we have been patiently wondering what exactly the title could do. The last press release we got our hands on said that “Hoards of enemies on screen at once” would assault our senses and make our Wii remote hands tremble. How many is a hoard? According to WiisWorld and their issue of Nintendo Power, a hoard could possibly be 100 zombies. At least, that’s what Capcom said they are aiming to do.
I won’t go on a tangent dismissing the Wii’s graphical prowess, but something tells me that if Capcom succeeded in such a valiant task, those zombies would look mighty pixilated. But who knows, Mario Party 47 was able to fit up to four characters on the screen at once, so the options are limitless.
With Capcom on the case for 100 zombies, I’m only left to care about how many lawnmowers will be available. Ideally, there should be more than one.