[Editor's Note: We're not just a (rad) news site -- we also publish opinions/editorials from our community & employees like this one, though be aware it may not jive with the opinions of Destructoid as a whole, or how our moms raised us. Want to post your own article in response? Publish it now on our community blogs.Also note that this is NOT an official Destructoid review of Style Savvy. -- CTZ]
When Style Savvy was announced during Nintendo's E3 2009 presser, the Internet let out an emphatic groan. Oh boy. More pretty princess dress-me-up nonsense. Thanks for making our decision to not invite you to our next birthday even easier, Nintendo.
While the hardcore thumped their chests, I was genuinely interested. No, not because I'm a ten-year-old girl but because Style Savvy is the localized title of Wagamama Fashion: Girls Mode, the 19th best-selling game as well as the best-selling new IP of 2008 in Japan. It continued to chart well into 2009 and was last seen hovering above 800k units sold. This game came out of nowhere and struck a big chord with audiences.
Numbers aside, it's a Nintendo-published title and thus should be considered as part of the company's expanded-audience campaign. Software like Brain Age and Wii Sports demonstrate that Nintendo has knack for marrying accessibility and high quality unlike its me-too competitors. It would be unfair to lump it in the same group as Ubisoft's Imagine line without intense scrutiny.
But even if this game is successful in the West, it is directly marketed at teen and preteen females who love shopping, styling, and accessorizing. No self-conscious male gamer would ever come within spitting distance of it. Nonetheless, I'm surprised at how little attention this game is being paid anywhere. Style Savvy has been out for three weeks and there are still only two reviews on Metacritic.
Well, I went down to Target and plunked down my own cash for a copy with the aim of understanding its appeal. You probably think I'm fucking bonkers, but dammit! I feel compelled to convince you that a game can be good and not tailored to your specific interests by using the most radical example I can find! Think of it as a personal challenge.
So far, Capcom has been rather stingy when it comes to showing footage of Okami sequel Okamiden in action. Fortunately, that miserly attitude has been made up for with a nice three-minute trailer that looks absolutely bloody gorgeous. And cute. So very, very cute.
This DS follow-up to the critically acclaimed PS2 title is promising to be pretty damn hot, and it looks incredibly impressive for a portable title. Anyway, don't let me keep chatting your face off. Go look at the trailer.
Just in case you want to gawp at The Legend of Zelda: Spirit Tracks some more, we have a new commercial for you, fresh from the United Kingdom. It shows off a bit more footage, so if you're really excited for the game, this will be great for you. You're going to have be unbelievably excited though.
The guy doing the narration for these ads sounds like Sean Pertwee, but not enough like Sean Pertwee to actually be Sean Pertwee. In essence, that last sentence was completely meaningless. It's the fact that it's the holidays. That's what's forcing me to download poor quality Zelda commercials that nobody wants to watch so I can fail in multiple attempts to upload it to Viddler and give up and use the Youtube version and then struggle to write two paragraphs of content to accompany it.
Tis' the season for gift giving. With some many great games released this year, finding the perfect gift for that gamer in your life (or for yourself, you selfish jerk!) can be quite a task.
That's where we come in. Destructoid staff writers were asked to make a few holiday, game-related gift picks, either based on personal choice or simply in the spirit of giving. The results were wide and varied, as each staff member's tastes and gaming experiences, uh, vary widely. We're quite an eclectic bunch, that's for sure.
Hit the jump to see what made the list, and we hope to ignite some gift-giving sparks for you this holiday.
Ubisoft has become the king of creating games specifically targeted for tween girls, in case you hadn't noticed. You know, those games we tend to poke fun at on occasion? The ones that sell millions of copies? Yeah, those! Lord knows my younger sister has at least fifteen of 'em. Curse you, Ubisoft!
On CNBC's Powering Ahead, we finally have the chance to hear about why the company has made a total shift in recent years to target this newly-found audience. Here's what Ubisoft VP of marketing Tony Key had to say on the matter:
"The thing that really started getting us thinking about the girls was that Nintendo told us they were selling an enormous amount of pink DSs a couple years ago."
Really? That was the reason? So ... you're not being facetious? I see. Sorry, all men reading this who happen to own a pink DS. Don't be ashamed.
Quick aside: one of the show's hosts used the phrase "double down." Heh.
A short while back, Namco Bandai had teased that an RPG will be making a big comeback, and fans excitedly crossed their fingers for a new Xenosaga or other such venerable franchise. If you're a fan of the Xenosaga series, you are to be disappointed bitterly. If you're a fan of the poor man's Pokemon, you are to be thrilled.
The big RPG tease was to herald the return of Digimon, Scamco's male-centric Tamagotchi franchise that eventually got its own TV series and became quite a popular Japanese fixture toward the end of the nineties. There is to be no Xenosaga, and no Baiten Kaitos. We should have seen this coming, really.
The new game appears to be called Digimon Story, and it's due for arrival on the Nintendo DS. Yeah I know, this sucks.
"If all it was was Digimon I don't understand why they had to get us all rile up by saying stuff like, "That RPG returns." When I think of RPG's by Namco I sure as hell don't think of Digimon. I w..."...
It’s Monday morning. Aside from meaning that I need a lot more coffee, fat strippers, and protein to operate than on a normal day of the week, it means a whole new host of Nintendo digital downloads are available for purchase across the publisher’s various platforms. Get excited or something.
This week we see the release ofBIT.TRIP.VOID, an important videogame as noted by its profuse punctuation and all capitalization, and the venerable Super Mario Kart.
But that’s not all -- Nintendo continues to hack Electroplankton into even smaller chunks for download via DSiware, and several other developers have various releases across all three platforms. Check below the fold for a cute, short list of all the available titles and don’t forget to tell us what you’re downloading this beautiful, need-more-protein-and-coffee Monday morning.
"Man it would be funny for as soon as RFGo comes back they go back to one VC game a week, seems like since they have been away all the good stuff is getting released on VC."...
You know, when I posted a video of Love Plus a while back to show off its quirky dating sim charm I thought that would be the last we saw of the game here on Destructoid. After all, it wasn't coming to the West any time soon and it really seemed more like a Japanator thing anyway. Unbeknown to me the game became insanely popular and is even respected by two of my favorite game developers. Needless to say, Love Plus seems to be somewhat of a DS phenomenon, and I am proud to bring it back into the spotlight here at Dtoid.
However, I am not proud of the reason why I am doing it. A man -- a real man -- has legally married one of the characters in the game. Nene Anegasaki, a character from Love Plus, and an unnamed man were married in a church in Guam. The man brought his DS to the church and they are now legally married. The man has invited press to come to his reception on November 22, but unfortunately Mr. Destructoid's invite got lost in the mail.
The one place where a guy in a giant, metal helmet wouldn't be the oddest person around and we don't get invited... jerks. We'll just have to watch via webcam at 12 p.m. on November 22. If you need a crazy fix right this moment, you can head over to Japanator and see a picture of the church the wedding took place in and the wedding invitations.
I have to indulge in a little narcissism right: not only did I get farther along in the second dungeon of Legend of Zelda: Spirit Tracks than any other journalist who previewed the game, I had all of Nintendo congratulate me on the achievement. I then proceeded to destroy them in the freshly announced multiplayer mode (except one round where I lost horribly, but we don't talk about that.)
All in all, I came away as the best Zelda player in the universe, proving once and for all a college education is really going to change your life.
While I'm sure some of you are utterly fascinated with this information, I bet even more of you are interested in Spirit Tracks itself. After all, it is a freaking Zelda game, and it is coming out in less than three weeks. Any other year, and we'd all be crapping ourselves to get a hold of this game. After spending sometime with this little choo-choo that could, I think there's going to be a whole lot to look forward with this game. Hit the jump to see our latest preview on Legend of Zelda: Spirit Tracks.
"Thanks for confirming my suspicions of this being another good Zelda game. I recently replayed much OoT and while it's still good, it's not the last form of fun from the franchise.
Wind Waker w..."...
Along with a USB stick containing the opening of the upcoming Nintendo DS title The Legend of Zelda: Spirit Tracks, Nintendo sent me a wooden train whistle. Oh, and there were also some pretty neat pieces of artwork on the USB stick, too.
But what you're interested in is the train whistle. So I put the rest of today's work aside to spend some hands-on time with the train whistle, just for you guys. We'll have an updated preview of Spirit Tracks soon, but you want your train whistle coverage as soon as possible, and far be it from me to keep you from it.
Once you're confident that you've acquired enough wooden train whistle knowledge, hit the jump for the opening "cinematic" from The Legend of Zelda: Spirit Tracks, which hits stores on December 7.
Black Friday and all its horror will soon be upon us, and the Internet has gotten its talons on GameStop's list of ludicrous offers. The list is absolutely huge, some great bundles such as a PS3 with God of War: Collection and LittleBigPlanet for $299, and tens of dollars to be saved on all sorts of games.
While we're here, how many of you are planning to venture out and brave the crowds of braying imbeciles next week? Is the lure of cheap stuff you've never needed enough to make you part of the dignity-sucking problem, or are you going to be like me and hide under a pile of coats until it all goes away?
While you answer, hit the jump for the list of GameStop chicanery.
"@ ChronosWing
I hear that!
@ Caostotale
Re: the employee notifying the woman of the rating: As said employee very well should have. That's not the only parent I've seen that, once informed of ..."...
Jesus C*nting Christ! Despite there being roughly ten billion Sonic the Hedgehog compilations, it seems that Sega feels we can always have more, and has recently submitted Sonic Classic Collection to the OFLC for rating. This time, the blue blur will be reliving his long-lost glory days on the DS.
Sega has not officially announced the game yet, but we all know what to expect -- a bunch of Genesis games we already own, flavored with the irony of Sega constantly re-releasing good Sonic games while being unable to make any decent new ones. It will probably lack anything new, interesting or rarely seen, and the only one worth replaying will be Sonic 2, which everybody already has eighteen copies of.
I can't believe Sega is still able to make money doing this.
With the DSi LL set to be released in Japan this Saturday, display units have started popping up here and there to help Nintendo promote it. Anoop over at Andriasang got to peep some at the Bic Camera and Tsutaya in Shibuya today, and he confirms what many people seem to have assumed would be the case from the start: It's big and ugly.
None of the display units were playable, so there's no telling if the big screen makes up for the Gina syndrome. It shouldn't be much longer before these beasts start showing up on display shelves stateside, however, so we'll all get to see for ourselves. In the meantime, take a look at some of Anoop's spy photos in the gallery below.
"The colors for the DSi LL are way better than those of the normal DSi. However, it's way too large and since the display resolution is still the same I can't even imagine how ugly those huge pix..."...
If the latest gossip is to be believed, Scribblenauts is going to become a franchise, and it will do so as early as next year! Warner Bros. accidentally let slip its list of 2010 games, with Scribblenauts 2 revealed among them. Not only that, it will expand beyond the DS to include both a Wii and PC version as well.
As well as Scribblenauts, the other big leak was F.E.A.R 3, the follow-up to the rather awesomeF.E.A.R 2 that released earlier this year. Batman: The Brave and the Bold is also listed for DS and Wii, along with a bunch of licensed properties and silly casual titles that nobody cares about.
Scribblenauts was a good game with a promising premise, let down by bad controls and shoddy physics. If a sequel could fix that, it may be excellent, but the overall gimmick will have lost its novelty value. It will be very interesting to see what, if anything, can be done in the sequel to make it worth a return trip. As for F.E.A.R 3, the last one impressed me enough to keep me moderately excited.
What about you? Do these sequels sound like good ideas, or should Warner Bros. focus on something more original?
The VGAs may be looked at with cynicism and contempt by a great many among the gamer community, but there's no denying that it's about as mainstream an award show as we're going to get. With that in mind, the nominations are in, and we now get to see who's vying for the biggest accolades that Spike TV has to offer.
Game of the Year is between Assassin's Creed 2, Batman: Arkham Asylum, Call of Duty: Modern Warfare 2, Left 4 Dead 2 and Uncharted 2: Among Thieves. Best PS3 game is between inFAMOUS, Killzone 2, Ratchet & Clank Future: A Crack in Time and Uncharted 2. Best Xbox 360 game nominees are Arkham Asylum, Halo 3: ODST, Forza Motorsport 3 and Left 4 Dead 2. For the Wii we have New Super Mario Bros. Wii, MadWorld, Punch-Out! and Wii Sports Resort. The PC contenders are Dragon Age: Origins, Left 4 Dead 2, Plants vs. Zombies and The Sims 3.
It's interesting to note that the 360 nominees include multiplatform games, one of which (Arkham) was better on the PS3. 2009 really was the killer year for PS3 exclusives.
On a personal note, I'm asking everyone to vote for Demon's Souls as RPG of the year. The very fact it's a nominee is amazing, but it would be incredible to see the game win. It truly, truly deserves it, even though I know in my hear that Borderlands or Dragon Age will probably beat it.
Anyway, go check out the nominations, vote, and let us know who you're rooting for.
"I managed to fight off my rampant Batman fanboyism long enough to vote for Assassin's Creed 2. RPG or not, I haven't gotten this deep into a game since Xenogears. It definitely rewards those who ..."...
Right now, all sights are set on Other M, the beautiful Wii Metroid game that is set to be released next year. But what about Metroid Prime? Was it all over with Metroid Prime 3: Corruption? Maybe not.
Nintendo's Kensuke Tanabe, who previously oversaw Retro Studios' work, gives Prime fans a glimmer of hope in a quote from the next issue of Official Nintendo Magazine:
We are always planning to make new games in the Metroid Prime series. Depending on the timing and the situation, we cannot deny the possibility of realising it on DS or DSi.
It's been a few years, and I think it's high time we see something new. A DSi game wouldn't get in the way of the Other M Wii release, so what's stopping you. What do you think Retro's been up to?
"@Reetva - NSMBWii is DEFINITELY a major mario title. DEF.
@ psycho terror2 - I know several folks have already pointed out how dumb you are, but seriously, the Wii is a real console. It jus..."...
Nerdy gamers like myself want to know a bit about the electronic guts inside their gaming systems. I can still rattle off some of the specs of the last few generations of systems, in fact. And if you're anything like me, these rumors on the next portable generation's chipsets will be interesting.
DS - Word is that the next DS wil be using an Nvidia Tegra 2 chipset, which gives it about twice the power of the currently available system. We heard earlier that this chipset will provide backwards compatibility. That's always good.
PSP - The next PSP is rumored to be rocking a fancier version of the iPhone's IMG PowerVR chip. There's a few potential issues for this chipset, though. One is that it won't ship until 2011. Another is that it may be more difficult to develop for. Oh, Sony.
I feel dirty for thinking about the next systems with my current gen ones sitting here looking at me right now.
"I'm not an nVidia fan, but I have to admit that Tegra is VERY powerful, and Tegra2 will be MORE AND MORE powerful than the actual DS/DSi hardware, not only "twice" powerful. And the backward comp..."...
Little Red Riding Hood's Zombie BBQ. Has a nice ring to it, doesn't it? It's the best and probably only game featuring a sexy, busty Little Red Riding Hood as a gunner, gunning down all of history's beloved storybook characters. Gretel, Santa, Granny, and even the Three Little Pigs aren't the sweet characters that you remember, though. They're huge, deformed, and angry, and are just asking to be blasted with your gun.
Hearing the premise is one thing, but seeing this game in action really lets you know what's going on here. LRRHZBBQ uses both DS screens to form a vertical playing field. Enemy bosses reside at the top while you, Red, stay at the bottom, doing your best to avoid projectiles all while shooting to take said bosses down.
In our videos, you'll see Red go up against both Gretel and Granny. Gretel has a beard for some reason. Granny looks green and horrible, and her dentures come out of her mouth as projectile fire. Of course they do. Later, in perfect horror movie form, possessed furniture flies around Granny's head, and then flies at you. Finally, while obviously posessed, she barfs out reptilian forms to come and bite you. Again, of course.
So far, screenshots have done this game no justice. You have to see the videos. Check out both, in a special super tall format, after the jump.
What has always been completely amazing about the Ace Attorney games is their incredible quality throughout the series. Most game series start losing steam around number three, but the adventures of Phoenix Wright, and more recently Apollo Justice, have always been top notch. The games have consistently featured great writing and fantastic mysteries, and the next game in the series,Ace Attorney Investigations: Miles Edgworth seem to be no different.
How do I know? Why I've played the first level, and so can you. Our friends over at Japanator have gotten their hands on a flash version of the point-and-click adventure and it has the entire first case on it. The gameplay is a bit different since you're taking on the role of a prosecutor, but it still has all the classic humor and style of the Ace Attorney games. Anyway, isn't everyone tired of defending the wrongly accused? Let's send some jerks to jail for a change.
"I played some of the emo last night annd had the freezing issue, too.
The gameplay is decent, but I don't like the moving mechanic. It's a bit too imprecise for my tastes. I'm buying it regardle..."...
Hotel Dusk really was a great little game. It took everything you loved about old school adventure games and made it all look like an A-Ha video. What wasn't to love? If you're one of those who gave the game its cult following, we've got good news for you -- sequel time!
The Last Window: Midnight Promise is a followup to Kyle Hyde's original adventure. Developed again by Cing, it's set in LA during the 1980s and will see Hyde return and possibly meet an adult Ashley Mizuki Robbins from Trace Memory. It will once again be for the DS and is due to hit Japan on January 24, 2010.
The paperwork finally went through, and the patriotic soldiers starring in the Sgt. Frog manga and anime getting the RPG-adaptation supplies that they've desperately clamored for.
Entitled Keroro RPG: The Knight, the Warrior and the Legendary Pirate, the DS cartridge contains official records of the platoon's mission into the RPG dimension as they attempt to stem an invasion by virtual creatures into the real world. The header image is actually some early concept art for the adapted character designs*
The platoon will use combat system designed by elite engineers at Namco Bandai's own flagship Tales studio, whose Sgt. Frog fandom is well known.Tales of Vesperia contained a special Sgt. Frog costume pack that replaced an NPC's appearance, combat animations and sound files almost entirely.
As Midway Games crumbled and was eventually gobbled up by Warner Bros., the fate of franchises and licenses hung in the balance. Games like Mortal Kombat, Spy Hunter... we were all concerned. But for those concerned about the fate of the Total Nonstop Action wrestling license, worry no more.
In its financial report, SouthPeak Interactive revealed that it had acquired "certain assets" from Midway relating to the TNA iMPACT wrestling brand. Already announced are two games that will be released next year -- TNA iMPACT: Cross the Line for PlayStation Portable/PSPgo and Nintendo DS.
No word if those "certain assets" also included the sequel to Midway's console TNA title, which was released in 2008 for Wii, PlayStation 2, Xbox 360, and PlayStation 3.
"TNA Impact was alright just had few game modes and felt like Midway wanted to make it like No Mercy but failed. Still if they are making it for PSP/DS then I wonder if a PS3/Xbox 360 version will..."...
I knew that the Ninteno DS was quite useful for doing things like playing games and helping me make oyakodon, but fighting child abuse? That's wasn't on the back of the box.
The Ayr Advertiser reports that Arthur McFarlane, 42, had been abusing a young girl for nearly a year and a half, between January 2007 and July 2008. That was when the girl sent her friend a message via the DS during a play session, complaining that McFarlane had been touching her.
The friend told her mother about the incident, though the crimes were only reported to the police nearly five months later. McFarlane admitted to "lewd, indecent and libidinous behavior" last Friday, November 6th.
While all seems to have ended well, the report leaves me with two questions:
Assuming the arrests happened recently (the article doesn't say), why did it take the police nearly a year to act on the initial reports? For that matter, why didn't the friend's mother take action only after five months?
What program were the two girls using? The only DS game I know with message-sending functions is built-in Pictochat.
Tecmo is piling on the Nintendo DS games next March, dropping not one, but two titles onto retail shelves. The publisher has announced that both AGAIN and Monster Rancher DS will be available in March 2010.
AGAIN is a crime/thriller title from the Cing, the folks who brought you Hotel Dusk. The game has a detective using his "past vision powers" to investigate crime scenes, finding evidence by comparing the present to the past.
Monster Rancher DS is, as you'd expect, a Monster Rancher game on the DS. You'll use the DS microphone to make sounds and the stylus to draw pictures that will result in different types of monsters. Then you can make them kill each other. Jerk.
"Return of the Pink Penguin! Mocchi'll invade Pokepark and kick Pikachu's ass!
That brings back old memories, I remember using the Porno VCDs hoping that I'll get a Pixie."...
IGN just put up an interview with the team behind Project Monster (working title), the new game from the developers of Henry Hatsworth. The game is about a young girl who takes a monster under her wing, who returns the favor by helping her beat up other monsters and their kids; sort of like A Boy and his Blob but with less jelly beans and more wanton violence. That's just my take; the developers mention other influences, namely Pokemon, Metroid, Mega Man, Castlevania, and "fighting/beat-'em- ups". To quote them directly- "The game's core mobility, intense combat, and inspiration from gaming's historic greats all blends together to create a package that feels polished and rewarding".
Sounds like they've got the right idea, and so far, things are looking good too. The sprite-based graphics look better than the already respectable stuff found in Hatsworth, and nearly as good as the top-of-the-line sprite-work of that upcoming Shantae DSiWare game. Project Monster has no announced publisher yet, but I'd wager it's just a matter of time before it does.
During his comments following the release of Nintendo's recent financials, company President Satoru Iwata laid out the connectivity rates for the Wii and DS in Japan. According to Nintendo's numbers 30 percent of Wii owners are currently connecting their Wii to the internet and only 20 percent of DS owners are doing it. The numbers spike whenever a big online game is released for either system or whenever new online functions are released, but Iwata says that the company must take more aggressive action or those numbers will drop.
Despite Iwata's claim that Nintendo is truly interested in its system's online functionality (and their work to sponsor wireless hot spots in places like McDonald's) Iwata does not think that digital distribution of games will be playing a big role in the gaming market for quite some time. He reinforced his opinion that while he does see digital distribution as a means to provide additional internet-driven software features he does not see it as a dominant delivery method for games any time soon.
""In 20 years or so, I might say it will have probably changed," Iwata said while discussing the possible shift to digital distribution. "But in 5 years or so, I do not totally agree. ...Habits of life do not change [so] radically and quickly."
He is, of course, right. Even I, a technologically advanced person of a young age, am having trouble letting go of physical retail. Imagine what a member of Nintendo's new "expanded audience" feels when they're offered a game without a box or disc.
"@Mace
Generally retail games are cheaper because they take up shelf space. Shelf space that can't be used for new games if old games are littering it. DD has no such problem, so they can keep it..."...
When we were figuring out who was going to cover what game at Hudson's Gamers' Day, one of the titles that we knew very little about (okay, nothing) was listed only as Rooms. Rooms, what's Rooms?
Never being too sure about what you're going to have to preview can be slightly daunting. For all we knew it could have been a Japanese flower potting simulator. But luckily it wasn't, and Rooms: The Main Building, a rather charming puzzle game, ended up being one of the favorites of the day.
"@thelegendaryman
That's because this was a flash game. I remember playing this a couple years ago.
http://jayisgames.com/archives/2007/02/rooms.php"...
Deca Sports has wildly been popular on the Wii for some time now. The first one sold over a million copies in North America and the sequel was released just two months ago. Now, Deca Sports is heading to the DS.
Deca Sports DS will have ten new sports games and will have the same simple controls that the Wii version is known for. The new sports games include arm wrestling, rock climbing, golf, ping pong, cheerleading and more.
Some of the mini-games will require the touch screen while others can just use the face buttons. You’ll be able to customize your teams and there will be online multiplayer support. Deca Sports DS also has single-cart play for up to six players.
Look for Deca Sports DS to release in Spring 2010 for $29.99.
Princess Zelda -- always getting herself into trouble, be it getting kidnapped by Ganon or getting kidnapped by someone who isn't Ganon who then later turns out to be Ganon. But no longer will she remain useless to Link, who has fought hard for some 23 years to keep her free from harm.
Nintendo has announced that Zelda will be joining Link in The Legend of Zelda: Spirit Tracks this December. While Zelda will still technically be kidnapped, her spirit will fight alongside Link to take control of big enemies called Phantoms, solve puzzles, and discover secrets.
Zelda will also apparently ride alongside Link on his phantom train, "offering wisdom" and helping move along the game's story line. So it won't be stuff like "You always leave the toilet seat up" or "Who's this Cammie chick who keeps talking about you?".
Spirit Tracks is scheduled for a December 7 release.
A new commercial for The Legend of Zelda: Spirit Tracks is hitting the United Kingdom, showing off a little bit of new footage as well as the GAME-exclusive limited edition set. It also features a man who is far too old and grandiose to be as excited for Spirit Tracks as he's pretending to sound.
I'm quasi-looking forward to Spirit Tracks. On the one hand, I do love a good Zelda game. On the other, I hate games that try to make the stylus do everything because they just don't work properly. I still hold out hope that Nintendo has relegated at least some control to the D-Pad and face buttons, but it's a weak hope at best.
During the third quarter, Dragon Quest IX not only managed to be the best selling DS game in the world, but the best selling game, period. When you consider the fact that the RPG has not even been been sold outside of Japan yet, that is an immense accomplishment.
Between July and September, Square Enix's handheld romp sold an impressive 3.93 million copies, single-handedly giving the Japanese market a huge boost. It defeated Wii Sports Resort and its 3.0 million, as well as Pokemon Heartgold/SoulSilver with 2.1 million.
We've been patiently waiting for Atlus to announce the DS game Strange Journey. The next in the line of Shin Megami Tensei games looks...well, strange, and we dig that in Atlus games.
It just came out in Japan last month, so hats off to Atlus for working on this so quickly. For those that missed the earlier talk on the game, it's a sci-fi first-person role-playing game that has you exploring a hole that opened up in from the bottom of our planet. Inside? You guessed it: Weird-ass demons (over 300 now!) you can summon and use against others.
We're thrilled that the release date is set some time in the Spring of 2010. The word from Japan is that this game is awesome.
In our gallery below we have plenty of brand new English screenshots of the game.
SMT fans, where you at? Are you looking forward to this?
"Avid fan of SMT Persona 4 (meatily into the game), SMT Devil Survivor (completed twice ^o^), both Etrian Odysseys (trying to complete both lol XD), so yeah, SMT and Atlus fan, here I am, and yes ..."...
Capcom's classic DS game, Phoenix Wright: Ace Attorney, may possibly be heading to the Wii if Germany's recent USK rating is to be believed. The game has been listed for Nintendo's white waggle box, meaning that players may very well be able to enjoy the defense attorney's adventures on a home console!
Rating boards like the USK and ESRB are often good sources of game information, and have revealed many games in the past. It's possible that this new listing is a mistake and was categorized for the Wii by accident. However, it's been very rare for these rating boards to steer us wrong, so while it's highly possible that mistakes could have been made, it would certainly be unusual.
The game was ported to the PC in Japan, so we know that Phoenix Wright assets exist in a larger resolution. It shouldn't be a big deal to create a Wii version, either for retail or as a WiiWare download. All signs point to it being a remake of the original game, which is no bad thing, considering it's kind of awesome.
Would you want to play Phoenix Wright on the Wii, or should it remain on the DS?
There's a new Japanese website for DS game The Legend of Zelda: Spirit Tracks. There's not much going on there. Really, there's only one link to click and when you do, it shows you the above image.
Buyers of the game (in Japan) on launch day get this nifty see-through feather stylus. This isn't as much a pre-order bonus as a get-in-line-first-and-don't-move bonus. Limited supply, naturally. AndriaSang says that this bad boy can be nabbed on launch day, December 23rd, when Spirit Tracks will be released for the price of 4,800 yen.
Prior to my illustrious career as a games blogger, in my younger years, I had the pleasure of working in the food service industry. Wait, "food service industry" is how I'm putting it? More like slopping burgers. Mopping grease off of floors. Scraping gum from under the tables. Unloading trucks. Its memories like these that keep me blogging at the top of my game. I don't ever want to go back!
But you can go back, in game form. Fast Food Panic lets you go back, but leaves the grunt work to the lackeys. You're in charge, sim style, and it's your job to make your joint the best one in town. You'll run from kitchen to counter to FOH (front of house, for those that have never had the pleasure), making sure that everything runs like a well-oiled (well-greased?) machine.
Fast Food Panic comes out early next year for both the Wii and DS. Screens from both games are in our gallery below.
I don't know what this guy Travis Barker's problem is, man.
During the recent filming of one of those Risky Business spoof promo spots for Activision's Band Hero, the drummer can barely put down his Nintendo DS to talk about how great it is to work with Taylor Swift, Pete Wentz, and Rivers Cuomo. Because like, it's totally great to work with those guys and all, but bro, he's already had to spend like two Picarats trying to answer this puzzle in Professor Layton and he needs to concentrate.
Band Hero's out for the Wii, Xbox 360, PlayStation 3, and Nintendo DS Lite this week. Travis Barker will be in his trailer playing the Mario & Luigi: Bowser's Inside Story.
"@ binny101
has he said that? lol so what's he doing in this game/commercial? haha oh well man has gotta eat I guess.
also Taylor Swift is hot and she could get it good."...
There isn’t a nice package to wrap the Nintendo downloads in this week, unlike the previous two which had Halloween or Domo themes. Still, games came out and the point of this is to tell you what the hell hit across Nintendo’s three digital download platforms: Virtual Console, DSiWare and Wiiware. Thus, we begin.
On Virtual Console this week, we see the release of Fighting Street (800 Wii Points), the colorful TurboGrafx16 port of the arcade version of Street Fighter. In addition to this, developer Sega has released R-TYPE for 500 Wii Points.
On the DSi front, Nintendo release Sparkle Snapshots for 500 DSi Bones. It’s a game that allows people to make backgrounds and add cheap effects for the pictures on the handheld. Speaking of game, strategy title Viking Invasion and brawler Battle of Giants: Dragons -- Bronze Edition are also available for 800 DSi Bones respectively.
Finally, on WiiWare, party game Carnival King (700 Wii Points) and the wonderfully named puzzle title “Aha! I Got it!” Escape Game (500 Wii Points) are now available for download if you so desire.
Check below the fold for the PR descriptions of the game, and please tell us what you’re planning to download this week -- we need the information for our secret records.
"Nintendo has the pirating thing covered: don't release anything that's even worth pirating.
Seriously though, this week sucks. Kinda like every week."...
Sometimes a picture says a 1,000 words. This is one of those cases. Look above. You want it. I don't even need to write anymore, do I? Professor Layton toys would be the bomb and now they exist or will at some point and you want them. Our fellows over at Tomopop found him.
The figure is from Revotech and is part of their standard line-up of new toys that are coming at some point. It was revealed at the recent Revotech Expo and seems to be a solid looking replica of the famous character. He's also pointing, and we all know how satisfying it is when the Professor points at you (about as disappointing as it is when he facepalms your incorrect answers).
"@deiga-the-semivaliant: It's a dynamic pose. If you're drawing in an anime style, the hips and crotch will jut out to the side every time you do a dynamic pose (unless your doing a Sears catalogu..."...
There's no escaping the fact that, despite the DS being a brilliant platform for games, its technical prowess leaves a little to be desired. According to Nintendo boss Satoru Iwata, the next iteration of the DS could jump right ahead of its rivals with unlimited 3G Internet access. Now that would be tasty.
This is merely something being pondered by Nintendo at the moment, so nothing has been set in stone. However, Iwata believes that 3G DS action could put the company in a good position versus Apple and the iPhone.
"I’m interested because it’s a new business model in which the user doesn’t bear the communications cost," declares Iwata. "Only people who can pay thousands of yen a month can be iPhone customers. That doesn’t fit Nintendo customers because we make amusement products.
"... In reality, if we did this it would increase the cost of the hardware, and customers would complain about Nintendo putting prices up, but it is one option for the future."
I don't know. If the DS had unlimited Internet access and enough of a valid reason to connect it to the online world, I'd be more than happy to pay a little extra. This is something Sony should really be looking at for the increaslingly online-dependent PSP. If Nintendo pipped it to the post, the next generation of handhelds would be very interesting, methinks.
"If they did this, they would revolutionize the market- if the CPU could handle it, I can see myself video skyping all the time. Plus I'd give it a week before someone comes up with a dsirouter hack"...
Little Red Riding Hood’s Zombie BBQ has been released for DSiWare in Europe this past week. The game is going for 800 Nintendo Points and it's unknown if this is actually the full retail game or a trimmed down version. Don't expect an American DSiWare release as the game is already in physical form over here in the States (and cheap too!)
Speaking of Zombie BBQ, TinyCartridge has a bunch of character art of stuff that didn't make it into the game like the image above. Their images include a sexy version of the main hero and Santa Claus riding on top of a dead Reindeer with its testicles showing also. So yeah, totally not safe for work stuff.
It's happened. I now know Scribblenauts morefor its cute art than the actual DS game itself.
In anticipation of tomorrow's festivities, developer 5th Cell sent over an awesome Halloween wallpaper. Unless you have the world's tiniest computer monitor, the picture above won't do -- hit the gallery for a full 1600 x 1200 version.
Can you figure out what all of the creatures are supposed to be? My favorite one is mothman.
I won't lie, I've done my fair share of interviews in strange places, however this one takes the cake. In the basement of the Bright Dawn Treatment Center, I had the opportunity to speak with Aubry Norris, product marketing manager for Dementium II.
Although we were almost killed by the electrical firestorm shooting out of the elevator lift, we did get a great deal of information about the squeal to Dementium: The Ward, so be sure to check out the video after the jump, as well as CTZ's preview, to find out more about the game.
Since this is important information to know, Kotaku has learned that Shigeru Miyamoto is now the proud owner of a cat. No details on the cat's breed, color, size of stool, or name are known at this time.
So the reason this is even being mentioned is because Miyamoto has a long history of talking about his hobbies and personal life, which then later materializes (in some form or another) as a videogame. Take Wii Fit for instance, which came about because Miyamoto got into the habit of weighing himself daily. His love of dogs eventually led to Nintendodgs; gardening led to Pikmin.
The natural assumption would be to think that Miyamoto's cat-ownership could lead to a game like Nintencats. But speaking with a room full of press in New York City earlier in the month, Miyamoto actually shut down that very idea.
Miyamoto said he considered his dog part of the family, which led to the inclusion of a dog character in the main line up screen of Wii Fit Plus. The exclusion of a dog in the first Wii Fit made Miyamoto "sad," so they added the "feature" to the sequel. Cats were also added, he said.
"But there won't be a Nintencats," he added, laughing.
I don't know what's so funny. I would totally buy a Nintencats game for the Wii that utilized the Vitality Sensor.
The debut trailer for Dementium II is upon us and it will creep you out. The video begins with scenes from the first game and then jumps over to the sequel. The Doctor, main bad guy of Dementium II, narrates the trailer as we get a good luck at some of the new monsters and scares.
I played Dementium II this past week and love what Renegade Kid has done with the game. There were legitimate scares and even a part that made me jump like a b*tch. I'm so not looking forward to that giant boss creature at the end.
Dementium II will be out for the DS this February.
Space Invaders Extreme is regarded by many as among the greatest DS games of all time, and an essential component of any portable gaming repertoire. It was undoubtedly a brilliant game, and so a followup was assured.
That followup is here, with brand new features, new gameplay additions and, most importantly, a whole new range of kick-ass music. New doesn't always mean good, however, so the question is this: Does Space Invaders Extreme 2 manage to live up to the prestige of the original, or is this invasion an unwelcome one?
"I just picked it up last night and haven't put it down since. It's as great as the first one, only filled with AWESOME!!! Fuck you Taito, give me my life back."...
Hot off the heels of announcing the DSi LL, Nintendo has rubbed its vast profits in our faces by announcing that the DS as an overall product has shifted 113 million units worldwide since its launch five years ago. Thanks to consistent hardware revisions and the fact that the public swallow anything with a "DS" label on it, Nintendo has managed an impressive figure with the little system that once looked like a joke compared to the PSP. Talk about turning the tables.
Over 638 million DS games have been sold, which is even more impressive when you consider how the R4 cart brought piracy to the system on a ludicrously huge scale. However, Nintendo's financials were released today, showing large drops in revenue and profit. This is obviously where the DSi LL comes in, perhaps a desperate attempt on Nintendo's part to re-ignite the handheld's momentum.
What do you think? Is the DSi LL a transparent scam to turn Nintendo's ship around, and if that's the case, will it work? As much as I'd like to think that Nintendo's "let's release a new system less than a year after the other one" dick move gets them burned, I just know that the DSi LL is going to inspire yet another ludicrous spate of sales from people eager to get bummed by Nintendo's giant profit shaft.
Not I, dear friend. I got burned with the DSi, and it's not happening again.
"@Liamguy01, heh, Dual Screen One Screen.....it's a catchy name, but I kind of like my double screens. A lot of games use it quite well, and even the ones who don't at least give me a map to look..."...
Early adopter burning FTW! Nintendo has announced that, less than a year after the launch of the DSi, a brand new, bigger, better DSi is on the way. We had already heard that a DSi with a bigger screen was coming, but today we have been given the new system's name, as well as the first images and specs.
The DSi LL will be getting a chunkier stylus, but aside from that, standalone pics of the system don't make it look any different from your average DSi. However, put it next to an older model and the significant size difference is clear. The DSi LL is ludicrously larger than the DSi.
The DSi LL will launch with three colors -- dark brown, wine red, and natural white. Nintendo has confirmed that the new version will be more expensive than the original DSi, due to its size. At least in Japan, the LL will ship with some DSiWare already loaded into the internal memory, but details about international launches are thin on the ground for right now (although a Euro release is confirmed).
If you want more information than you need, the DSi LL is 161x91.4x21.2mm in size and weighs 314g. It also has around two hours of extra battery life compared to the DSi.
So there you are. Sorry if you already bought a DSi, but Nintendo has a better one now. The best part is, if you bought DSiWare games for your original DSi, you can't upgrade without losing those games. Gotta love Nintendo and its ability to release ten billion versions of one handheld.
"Even though the DSi came out very recently, I'm still pretty excited to see this. My mother's taken interest in some of my DS games (particularly the Professor Layton series, maybe Phoenix Wrigh..."...
Band Hero ships on November 3 for a wide variety of platforms, including your home consoles like the Wii, PlayStation 3, and Xbox 360. But when it comes to the Nintendo DS this fall, it brings along its own peripheral -- the drum grip.
Activision went to an shopping mall to show it off and shot this trailer which is mostly a bunch of girls giggling about how "omg, they can totally play Band Hero." Then there's like one guy who can confirm that the game features all of the stuff you'd hear on the radio, because he listens to the radio like, all of the time. Then, there's this girl with the big hair, who... well... I'll leave that one alone.
I haven't had a chance to try out the Drum Grip, but I have to be honest, I'm kind of interested in seeing how it feels. The Guitar Grip cramped my hands a bit, but it did the job pretty well, otherwise. Plus, I'm a huge fan of Avril Lavigne.
"This is slightly insulting to real drummers, imo. "It's just like playing the drums" lol. Because you get some pathetic feedback? Get behind the kit and sweat your ass off for half an hour, then ..."...
Nintendo has released five Star Fox games since the series was introduced in 1993, along with Super Nintendo "Super FX" chip like it was the second coming. Problem is, it just hasn't been successful as Nintendo's other franchise, particularly in Japan.
Shigeru Miyamoto isn't going to stop trying. He loves Star Fox, he told MTV Multiplayer.
"Every time we make a Star Fox game, I'm hoping people will enjoy it as much as I do," he says. "Of course, the goal every time is try and make it more and more fun, but at least in Japan, the people that purchase the Star Fox games has decreased over the years. But we still try to make them more fun ahnd hopefully people will see the appeal in those games."
So there you have it -- even if you don't like Star Fox, Nintendo is going to keep making them until you do. Got that, Japan? There simply will be no end to Fox McCloud and his adventures, no many how many times you decide to spend your yen on dating and cat simulators instead.
Dementium: The Ward was the first game by the folks at Renegade Kid. It was an impressive first outing for the company -- they were able to make a great first-person shooter and survival horror game on the Nintendo DS, of all platforms.
Renegade Kid’s third offering for the DS brings us back to the world of Dementium, and I got a taste of the next chapter in this creepy series last night. A lot of the complaints from the first game have been addressed and my initial time with the game led me to believe that survival horror fans will be in for a treat when it comes to Dementium II.
"Played the first one, again, not the greatest but certainly a lot of potential. Serves as a testament to the guys considering is a DS game, but still scary. Play the first one, in the dark, with ..."...
Remember that "augmented reality" Nintendo DSi title Ghostwire? No, well Majesco has snatched up the publishing rights for the game, which is set for release in late 2010.
Now let's get you caught up: Ghostwire: Linked to the Paranormal uses the DSi camera to allow players to scan their own environment in order to find spirits "above the standard Wi-Fi range." The ghosts are each said to have their own personality -- some shy, some nasty -- with some requiring you to bring them "gifts" just so they'll interact with you.
Ghostwire has the potential to be pretty neat, provided there's an actual game around all of that neat camera trickery. 2010 is a long wait; we hope to see more soon.
The poster attached below could be yours, assuming reserving Renegade Kid's DS game Dementium II is something you wouldn't be opposed to doing.
While it won't be shipping until February, you'll need to pre-order the game before midnight on Halloween for this offer. Additionally, you will need to take a picture of your receipt and email it to DementiumII [at] southpeakgames [dot com] alongside your mailing address.
An unconventional method for an unconventional poster. Oh, and did I mention it'll be signed by Dementium II's creators? Seriously, who wouldn't want a giant picture of Hamza's hairy arm coming out of some poor soul's mouth?
For those of you straining your eyes to see the Nintendo DSi's 3.25" screen, Nintendo hears your cries.
According to Japan's Nikkei post, Nintendo will be releasing a Nintendo DSi with a 4" screen in Japan later this year. The functionality, according to the paper, will remain identical to the current DSi... the screen will just be a bigger. The price will also remain the same, at 18900 yen.
No word on if this will completely replace the current 3.25"-screened model, or if the new version will hit retail outside of Japan.
My take: There may be more we don't know about this new model yet, but isn't a bit soon for this? The Nintendo DSi was released in Japan less than one year ago, and earlier this year in North America. I've yet to hear anyone complain about the size of the screen; it's actually .25" bigger than the original DS, which was 3 inches.
"Ummmmm, isn't the DS2 or TS (Tegra system) or whatever they dubbed the rumoured behind the scenes Nintendo handheld that they got the Tegra chip from NVidia for being released kinda soon? It was ..."...
Another week, another set of Nintendo downloads. No Domo is coming our way, but there are a few treats among the Halloween-themed downloadable offerings across Nintendo’s three digital platforms: WiiWare, DSiWare and Virtual Console.
First up, Wiiware, with Ghost Mansion Party -- a 1,000 Wii Points priced title brought to us via Gameloft. It’s a board game-style party thing that has players wondering around some sort of haunted mansion map. Gameloft is promising that players will use their Wii Remotes in “ways [they’ve] never imagined.” We’re hoping this is strictly game-related, but one can never be sure with Wii titles.
In addition to Ghost Mansion Party, the service will see the release of the third chapter of the Tales of Monkey Island series. We loved it, and if you're a fan, you probably will too.
On the Virtual console, two -- get this -- retro classics hit. Zombies Ate My Neighbors (800 Wii Bones) and SEGA’s masterpiece Golden Axe (900 Wii Bones) are available right now, presenting a tough choice to consumers: water guns or an axe? Pro-hint: water guns can't hack off pieces of skulls.
On DSiWare, not a clock, but close: SODOKU by EA hit for 200 DSi Bones. PictureBook Games: The Royal Bluff also hit, priced at 500 DSi Points.
As usual, the PR is available after the break, providing awesome explanations of each game in case Wikipedia won’t do the trick. But before you leave, tell us what the hell you’re downloading this week.
"ZAMN! I like the way that sounds. It's no Earthbound but Zombies Ate My Neighbors does rock a hell of a lot more than "flower flower donkey hug" or whatever shit game they have been releasing o..."...
Renegade Kid are the guys behind the second best FPS on the Nintendo DS, Dementium: The Ward (the first being Metroid). For some reason a system that seems tailor made for some really great FPS gaming almost completely lacks it. Renegade Kid sees a problem with this. That's probably why they put out Moon and are about to release Dementium II. However, they don't just see the lack of FPSs on the systems as a problem, but the lack of original games on the DS in general.
Publishers don't seem to agree with them, however. Jools Watsham, Renegade Kid's lead designer, has been having some trouble getting a publisher for the company's game ideas. It seems he's basically been told that companies don't want to take the risk on untested games that don't have an established franchise or a movie tie-in. I can imagine that hearing that over and over again when you think you've got a great game idea on your hands can be immensely aggravating, and so Watsham has decided to do something about it.
In the above video he rambles on about trying to get a game developed and eventually comes to the point that he'd really love it if you helped support his company's attempt to put out more original games on the DS. He wants to collect around 100,000 comments on the above video's YouTube page so that he can show developers that people are actually interested in original IP on the DS. It seems a little desperate to me, but so far I've enjoyed both of Renegade Kid's games so I want to see them make more, and thus I have commented. If you're up for it head over and give them some support.
Wii Speak is regarded by our very own Jonathan Holmes as the greatest invention of modern man. Before the Wii came along, who could imagine that people might one day be able to talk to each other without even being in the same room? 'Tis sorcery, I tell thee!
Such sorcery is apparently bound for our pockets as well as our living rooms, if talk of a DSi Speak Channel is to be taken at face value. The news has been leaked by Nintendo itself, with an error code message spilling the beans. Here's what the error says:
Error Code: 206602 Nintendo DSi Shop -- Nintendo Points Card or Nintendo DSi Download Ticket Error
There appears to be a problem using the Nintendo Points Card or a Nintendo DSi Shop Download Ticket.
* Make sure you entering the number in the correct field in the Nintendo DSi Shop.
For Nintendo Points Card redemption, enter the number off the Nintendo Points Card in the “Add Nintendo DSi Points” section off of the main Nintendo DSi Shop page, and select “Redeem Nintendo Points Card.”
To redeem a Nintendo DSi Download Ticket number, such as for the Nintendo DSi Speak Channel, enter the number off the Nintendo DSi Download Ticket in “Settings and Features” off of the main Nintendo DSi Shop page, then select “Nintendo DSi Download Ticket.”
There it is, as clear as day for the world to see. Looks like we'll have another use for our DS microphone, outside of blowing up in-game balloons and shouting "OBJECTION" on the bus. Wait ... nobody's going to seriously use this for more than three minutes. Are they?
XSEED Games has announced that they'll be bringing over KORG DS-10 Plus over to America in early 2010. KORG DS-10, in case you're an idiot and haven't been following, is a music-creation program based on the KORG MS-10 music synthesizer.
KORG DS-10Plus will work with the regular DS, but you'll get more bang for your buck with the DSi. DSi specific features will include 12-voice polyphony, four tracks for analog synthesizer simulating, two drum machines, and two effect layers.
Basically, you can make music with this thing. This would be the point where I would say you should check out the new screens, but there wasn't a single image in the FTP when I looked at it. XSEED Games lied to me. You can, however, check out a videoof KORG DS-10 Plus in action up above.
"This is the best music software ever, ok it's a bit poor, but you can't beat tactile screen !
I love korg ds-10, tell me where i can get the plus !
go hear some ds10 music :
http://www.dailymo..."...
No, its not Bidoof, though I could see why some may worship that cute/ugly little mongrel. It's the other guy, Arceus; he's the God of all Pokemon. I still think he looks more like a bad cross between a Yu Gi Oh monster and the spirit of the forest from The Princess Mononoke, but who am I to judge? I'm a Pokemon atheist at heart anyway.
All Poke-religion aside, I'll be heading out to Toys R Us sometime between November 7th and November 15th to download this, the last Pokemon in the Diamond/Pearl/Platinum Pokedex. Why not, right? Regardless of your level of Poke-faith, free DLC is always awesome, even for a two year old game like Pokemon Pearl. Besides, this is Pokemon we're talking about. How can you not want to catch 'em all?
Yesterday, the Australian Office of Film and Literature Classification rated the mostly-unannounced Ubisoft title, Tom Clancy's Ghost Recon Predator for a multiplatform release.
While not much is known about the title, one can assume it's the latest in the series of Ghost Recon title games that is assumed to be released in 2010. In a financial report earlier this year, Ubisoft execs referred to the title only as Ghost Recon4. This possible title could reveal some clues as to gameplay, setting, or story... but we doubt it has anything to do with Arnold Schwarzenegger or Danny Glover. Which is upsetting.
Another Ubisoft title has also be outted -- Rabbids Lab. We're going to go out on a limb here and guess that yet another Rabbids title is in the works. This time, in a laboratory. What's up, Ubisoft? Have you truly forgotten about Rayman?
"Did no one at Ubi Soft get the memo that Tom Clancy is dead? I see no reason why not to include his names on products he had influence on, but his name and the Predator license? Leave the man out..."...
While Need for Speed: Shift may be seemingly pushed to the wayside by Forza Motorsport 3, EA's next attempt at finding a NFS game that will stick, Need for Speed: Nitro, may find more success. It's designed exclusively for Nintendo platforms -- yes, Wii and DS -- where there seems to be less stiff competition right now.
Besides getting an actual soundtrack filled with music you can listen to with your ears (viewable after the break), NFS: Nitro has managed to get its launch pushed from November 17 down to Nov. 3 (the UK gets it on the 6th), a move that rarely happens these days.
As far as I am concerned, the sooner you get your videogame out before the second Tuesday of November, the better.
"As I've said before, I much prefer Arcade Racers like this over Racing Sims, and this particular game has most definently captured my attention. But since it is on the Wii, I don't suspect that t..."...
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