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Top Stories in Gamescom

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3:00 PM on 08.21.2014

Alcohol-fueled benders are the quickest way to traverse Sunset Overdrive

Go, go, go. Always on the move. That's all that we've seen of Insomniac Games' Sunset Overdrive since its initial 2013 reveal. Seriously, think back. Do you remember seeing any footage of the game where the oddball prota...

Brett Makedonski

2:00 PM on 08.21.2014

Quantum Break piqued my curiosity, but it still has a lot to prove

Remedy Entertainment has made a living by following a tried-and-true formula: take a third-person shooter, support it with a catchy and innovative gameplay mechanic, and wrap it all up with an emphasis on narrative. Max Payne...

Brett Makedonski

7:15 PM on 08.18.2014

Here's your first look at Metal Gear Solid V: The Phantom Pain's multiplayer

This off-screen footage from gamescom shows off your first real look at the multiplayer porting of Metal Gear Solid V: The Phantom Pain. Mother Base will be customizable, and you can manage your resources how you'd like -- i...

Brittany Vincent

9:00 PM on 08.17.2014

Indiegogo project Ghost of a Tale makes an appearance at gamescom 2014

SeithCG's ridiculously adorable stealth-action-adventure title, Ghost of a Tale (or GoaT for short) sneaks its way into gamescom in this newest trailer. Since its humble Indiegogo origins, Ghost of a Tale has progr...

Rob Morrow

9:00 AM on 08.17.2014

Crookz puts a '70s heist movie spin on tactical gaming

A tactical game with a '70s heist movie theme? Finding something like that at gamescom is about as unlikely as finding a videogame trailer with porn star Ron Jeremy in it. But here we are with both. 

Dale North

5:00 PM on 08.16.2014

This Star Citizen multiplayer crew gameplay demo looks amazing!

Chris Roberts' ambitious space trading and combat simulator Star Citizen has come a long way since its crowdfunding beginnings back in 2012. In this latest footage from gamescom 2014, Roberts and his staff demonstrate h...

Rob Morrow

3:00 PM on 08.16.2014

Rediscover a Lara Croft you already know in Temple of Osiris

Which Lara Croft do you prefer? Crystal Dynamics has two versions of her, splitting the iconic character into distinctly different properties. The recent Tomb Raider reboot and the scheduled follow-up Rise of t...

Brett Makedonski

10:00 AM on 08.16.2014

California is not an island, but here are my Dead Island 2 impressions

You'll be able to explore Los Angeles, Santa Monica, some beaches, a golf course, and maybe even more in the final version of Dead Island 2. But what Deep Silver was showing at gamescom 2014 was pretty limited. I only got to run around a small, closed-off section of the Los Angeles suburbs. It was a short taste of what the Southern California zombie-slaughtering life is like. 

Dale North

2:30 PM on 08.15.2014

Here are Destructoid's top ten games from gamescom

Gamescom is the largest videogame trade show in the world. Sound like a big deal? It absolutely is. Hundreds of thousands of people cram together in a convention center that's massive, but doesn't feel even close to huge enou...

Brett Makedonski

7:00 PM on 08.14.2014

Far Cry 4's take on Shangri-La sure is stunning

As someone who tended to stick with the bow as the weapon of choice in Far Cry 3 -- and especially in Far Cry 3: Blood Dragon -- I like the look of the mythical Shangri-La in Far Cry 4. In these levels, you'll fight against ...

Jordan Devore

4:00 PM on 08.14.2014

Here's a full look at one of Assassin's Creed Unity's open-ended missions

With Assassin's Creed Unity, Ubisoft is promising missions that feature multiple ways to complete a given objective. Hamza talked about this "black box" design in his recent preview, and here's a look at one of the ways an e...

Jordan Devore

2:30 PM on 08.14.2014

Ninja Theory wants to involve you in their game-making process

Hellblade was announced for PS4 to be developed and published by Ninja Theory (DmC: Devil May Cry, Enslaved: Odyssey to the West, Heavenly Sword). Hellblade is set to focus on a Celtic-inspired twisted world, with brutal com...

Brittany Vincent

1:45 PM on 08.14.2014

Set aside five minutes for this Witcher 3 footage

An evil force is causing the villagers of Downwarren to sleepwalk into a nearby forest, never to come back, and it's up to Geralt to figure out what's going on. Yesterday's images looked as good as ever but there's no compar...

Jordan Devore

11:15 AM on 08.14.2014

Gamescom looks absolutely hellish

Gamescom is in full swing, and it's difficult to envy those attending Europe's largest gaming convention this weekend. Just look at all those bodies. Envision the endless queues and pungent odors housed within the Koelnmesse. The things we do for videogames... Brian Albert [Twitter via Kotaku]

Kyle MacGregor

10:30 AM on 08.14.2014

The Halo Channel is a huge indicator of Microsoft's plans for the franchise

Xbox's flagship franchise isn't something that Microsoft's going to stray from anytime soon. Why would it? If there was any doubt about Halo's lasting appeal, it was dashed with the E3 reveal of Halo: The Master Chief Collect...

Brett Makedonski

10:00 AM on 08.14.2014

Until Dawn has hundreds of endings and thousands of branches

Supermassive Games' Pete Samuels and Will Byles held a behind-closed-doors session during gamescom to give us a better look into upcoming PS4 horror title Until Dawn. During that session they explained how their PS3 Move-only...

Dale North

9:00 AM on 08.14.2014

Ori and the Blind Forest is a lot more than just a beautiful game

One glance at Moon Studios' Ori and the Blind Forest is enough to be immediately enamored by the game's visuals. Actually, it's almost an inevitability. Every piece of media that Microsoft releases for Ori draws att...

Brett Makedonski

8:00 AM on 08.14.2014

Ryse: Son of Rome on PC shows tons of detail, runs at 4K

This fall, Xbox One launch game Ryse: Son of Rome comes to the PC with some significant visual upgrades. This morning at gamescom, we met with Crytek's Brian Chambers, senior producer on Ryse, to check out the PC build for the first time. It looks goooood.

Dale North

8:00 PM on 08.13.2014

I felt genuine delight and a little confusion from Sony's gamescom press conference

Sony came and delivered pretty much what I expected from their gamescom 2014 press conference. They had a boatload of indie games with interesting visual styles. They've continued their expansive trajectory of porting bigger...

Bill Zoeker

4:45 PM on 08.13.2014

Battlefield Hardline's single-player campaign reminds me of Far Cry 3

Up until now, Visceral Games has concentrated on showing the multiplayer side of Battlefield Hardline. That's been fine, but unlike most other Battlefield titles, I'm actually somewhat interested in hearing about the single-...

Jordan Devore



Microsoft's gamescom press conference wasn't as bad as I expected photo
Microsoft's gamescom press conference wasn't as bad as I expected
by Bill Zoeker

Microsoft's press conferences often leave me with cranial damage from head-to-desk impact, but their gamescom 2014 presser felt pretty okay to me. I'm excited to see Microsoft making an attempt to partner with more indies. After their poor policies left them with a bad name among the independent development community, it seemed like the PlayStation 4 had substantially more launch content than its rival in the form of indie ports.

In retrospect, with it becoming clear that Rise of the Tomb Raider is not as exclusive as they made it out to be, I'm quite miffed. During the conference, any games that were only timed exclusives, had clear visual and spoken indication of the stipulation. We've been getting more clarification that Tomb Raider is maybe just a prolonged timed exclusive, but the language used in the presentation was pretty obviously meant to make us think Rise of the Tomb Raider would only be on Xbox. That's messed up.

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Sony does more for Vita than it gets credit for, but it's okay to be frustrated photo
Sony does more for Vita than it gets credit for, but it's okay to be frustrated
by Kyle MacGregor

A lot of people seemed disappointed when Sony closed its gamescom press conference without much mention of the PlayStation Vita. And it isn't difficult to understand why.

The struggling portable seemed like an afterthought yesterday. Anyone hoping for an exciting new Vita reveal was left wanting. Adding insult to injury, the system actually managed to lose an exclusive, as Tearaway was announced for PlayStation 4.

There was a single moment during the event that seemed indicative of Sony's approach to the handheld. Thomas Was Alone creator Mike Bithell took the stage in Cologne, and showcased his upcoming project, Volume, a stealth title destined for PS4 and Vita next year. It's an independent game from a tiny, but talented developer. And it's cross-platform to boot.

Outside of cursory mentions like that, Sony's show was all about PS4. And why not? It's the newer and more successful system. Sony allocated its airtime wisely, highlighting its breadwinner, rather than choosing to fight an uphill battle. It made perfect sense, too, given Microsoft's strong showing earlier in the day. 

That's a rational outlook, though. Sadly for Sony, humans aren't always rational creatures. Vita owners felt spurned, and they made sure Sony heard about it.

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Infamous: First Light shows off how great Fetch really is photo
Infamous: First Light shows off how great Fetch really is
by Hamza CTZ Aziz

Jack of all trades, master of none. Sure Delson from Infamous: Second Son has the ability to suck up other people's powers for his own, which is pretty cool in its own right. But those that just have one specific power to manage have way more control over their gifts. 

Case in point, Fetch is just a badass. I loved speeding through the city non-stop. That's right, you're not metered down here -- you have unlimited use of your dash ability. Here other power sets are pretty cool too, but largely resemble Delsin's. Projectiles, hover jump, super attacks -- it's all there, but you know, all neon-y. 

The core of the story follows Fetch when she gets by the anti-Conduit department, and goes up until the point Delsin and Fetch meet. So you're getting about five hours worth of content with this First Light standalone DLC. You'll only be exploring the first whole island of Infamous' Seattle. 

On top of the story is a wave-based horde mode where you can compete for the highest score on leaderboards. And if you own Second Son you can use Delsin in this horde mode. 

If you liked Second Son and don't think $14.99 is a whole lot, than you won't go wrong with First Light. 

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2:55 PM on 08.13.2014

Mordor Shatitself?

Here are some of the weird and neat things we found running around the gamescom show floor today. I don't even know what's going on with those noodles.

Dale North

2:05 PM on 08.13.2014

Weaponized horse poop CONFIRMED for MGS V

Poop is something frequently omitted in videogames. How many epic adventures have we all played without seeing our heroes take a quick trip to the water closet en route to saving the world? A lot. Probably. Thankfully, that w...

Kyle MacGregor

2:00 PM on 08.13.2014

How Far Cry 4 plans on making memorable missions

Think back on Far Cry 3. Reflect on all the memorable moments you had with that game. What sticks out the most? The missions or the unscripted stuff that happened in the open world? Chances are you primarily remember the unsc...

Hamza CTZ Aziz

1:51 PM on 08.13.2014

Hideo Kojima not keen on remaking his previous games

Considering most of the Metal Gear Solid games have been re-released in various fashions over the years, it's surprising that Hideo Kojima isn't too keen on remaking his older games. When asked at Konami's Metal Gear Solid V ...

Alasdair Duncan



Prepare to hate your co-op partner in Project Totem photo
Prepare to hate your co-op partner in Project Totem
by Brett Makedonski

Even though I wasn’t optimistic about the prospect, I wanted to put my best foot forward. With a cheery tone to my voice, I affirmed the stranger’s request to play Project Totem cooperatively with me. The entire meeting he had seemed so eager, feverishly scribbling down notes as the Press Play developers explained their unabashedly simple, yet deviously difficult game. I was the one playing and talking, but he probably deserved a shot too, right?

“Damnit, he’s going to suck, and it’s going to piss me off,” I thought.

And, I was right. Well, sort of. Project Totem’s co-op play is designed in such a way that you’ll probably come to this conclusion about your partner regardless of their skill set. Failures by me? Temporary miscue, sure to never happen again. Failures by him? Does this dolt even have opposable thumbs, or does he simply mash the controller against his forehead?

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1:15 PM on 08.13.2014

See some new screenshots for LittleBigPlanet 3

After the runaway success of the first two LittleBigPlanet titles on PS3, fans had been clamoring for a follow-up on Sony's new hardware. With the announcement of LittleBigPlanet 3 at E3 coming to both PS4 and PS3, the LBP co...

Alessandro Fillari

12:29 PM on 08.13.2014

Titanfall's third and final DLC pack drops this autumn

Today at gamescom EA, announced the last map pack for Titanfall -- IMC Rising. The three maps will be titled Backwater, Zone 18, and Sandtrap, and as always, it'll run you $10 or $25 for the Season Pass. The Xbox One an...

Chris Carter







Life is Strange is a world you'll want to lose yourself in photo
Life is Strange is a world you'll want to lose yourself in
by Brett Makedonski

Gamescom is a noisy, crowded mess. Shoulder to shoulder with patrons that didn’t seem to care what they bump into, I trudged my way to my next appointment. As I stepped through the door to the meeting room, something unexpected happened. I was teleported from a loud convention center to a rebellious teenager’s room.

Seated at the foot of a twin-sized bed, I took in my surroundings. The top of a makeshift television stand housed a half-smoked joint, while a pair of dirty Converse rested underneath. Posters of influential punk rockers littered the wall, all askew. “Fuck” was scrawled on almost everything, but especially a tattered American flag.

I wasn’t in Germany anymore. I was in Arcadia Bay, Oregon. More specifically, I was in Chloe’s safe place -- the only spot in the world where a misunderstood teenage girl can be herself. I was inside the world of Dontnod’s newly announced Life is Strange, and it was a wonderful place to be.

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Command a tiger that can turn invisible in Far Cry 4 photo
Command a tiger that can turn invisible in Far Cry 4
by Hamza CTZ Aziz

Far Cry 3 had some pretty wild moments. Like, remember when Vaas was dancing around on the stripper pole? Good stuff. Far Cry 4 will have some crazy segments as well, but these are a little more grounded to the core of the game. 

Scattered around Kyrat are hidden tankas that, once discovered, allow the main character to meditate and travel to Shangri-La to relieve the life of a legendary warrior. You'll be transported to a surreal world with floating islands and you are equipped with only a bow and arrow to take on the enemies of these environments. 

Oh, and you have a tiger that you can command to attack others. The tiger can also turn invisible. 

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10:30 AM on 08.13.2014

Until Dawn is my kind of horror

I am a little baby when it comes to horror movies. I just can’t. I can’t sit and force myself to stare at a screen that will make me scream and flinch. That’s not fun to me! The opposite is true when it com...

Hamza CTZ Aziz

10:01 AM on 08.13.2014

It would take you 4,000 years to see repetition in No Man's Sky

At a gamescom presentation today, Sean Murray from Hello Games wanted to give his comeback to a "guy in the comments" that goes against his claim that the universe of upcoming game No Man's Sky is infinite. The comments ...

Dale North



Bloodborne is bleak and unforgiving photo
Bloodborne is bleak and unforgiving
by Alessandro Fillari

It seems like yesterday when we were all huddling around the mysterious WebM videos floating around the internet. Showing a strange and unknown game resembling a Souls title, many people didn't know what to make of it. The character looked unlike anything from Dark Souls or even Demon's Souls, and the weaponry looked even more bizarre. But the more we saw, the more intrigued we all became. Tentatively called Project Beast, the footage showed a world in chaos, very much like the previous Souls titles.

During Sony's E3 press conference, we finally got the official reveal of the game, now called Bloodborne, and what we saw was something far more bleak and depressing than anything the previous Souls titles could muster. Once more details began to surface, fans were curious to find many changes to standard gameplay.

But was this still a Souls game? Well, Destructoid was invited out to PlayStation HQ in San Mateo to play some of their gamescom offerings, and we got to spend some quality time with From Software's next title.

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8:26 AM on 08.13.2014

Bloodborne's health regaining system detailed

A new system for upcoming From Software PS4 title Bloodborne was revealed at gamescom today in a behind-closed-doors meeting. It's called the Regain System, and it lets you recover health after taking a hit.  It's not as easy as it sounds to get your health back, though. 

Dale North



Alien: Isolation is haunting and uncompromisingly scary photo
Alien: Isolation is haunting and uncompromisingly scary
by Alessandro Fillari

Though it was initially seen as "Jaws-in-space," the legacy for Alien is certainly much more pristine than the one with the giant shark. Originally released in 1979, the first Alien would eventually become a much-loved horror film that spawned a major movie franchise. And while the sequels would get more attention and prominence among fans, the original still holds a special place in the hearts of fans.

After the release of some rather disappointing Alien titles, and with the Cameron interpretation of Alien as the de-facto standard for the franchise, the developers at Creative Assembly believed it was about time fans went back to the roots of the series. Just a week before gamescom, Sega invited Destructoid out to get some quality time with Alien: Isolation, and to speak with the game's creative lead, Alistair Hope. During our time, we got to learn just how different horror is when faced off with something out of your league.

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Digging deeper into The Tomorrow Children photo
Digging deeper into The Tomorrow Children
by Dale North

At a gamescom briefing today, Dylan Cuthbert of Q-Games showed off their brand collaboration with Sony Studios Japan for the first time. PS4 title The Tomorrow Children (temporary title) is quite different from Q-Games' other titles, but it does share their trademark creativity and imagination.

It's...pretty weird.

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Assassin's Creed Rogue gives you more open ocean goodness photo
Assassin's Creed Rogue gives you more open ocean goodness
by Hamza CTZ Aziz

Assassin's Creed IV: Black Flag was a huge game. Like, you could easily sink 100 hours into that whole experience before getting 100 percent completion. So Assassin's Creed Rogue may or may not be quite the game for you. It just depends, really.

If you couldn't get enough of the pirate sailing and high seas traveling, then you'll be all over Rogue. (Those of you stuck on last-gen platforms, at least). If you've had more than your fill already though, well, Rogue may not have enough to offer you. 

Personally, I'm in the camp that's excited for Rogue. More so than Unity, in fact. The open ocean stuff still intrigues me enough to warrant another adventure on a map that's comparable to Assassin's Creed IV's. But more than that, I like the idea of playing as a Templar this time around. 

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6:45 AM on 08.13.2014

Here's a better look at that Sunset Overdrive White Xbox One

My Xbox One already looks dirty. Scummy, even. It's not just the fingerprints and dust in the grooves, either. I don't know what they did with their plastics or build or whatever, but mine looks like hell and it hasn't even b...

Dale North