Yesterday, I had the good fortune of interviewing the project manager for the Nintendo Wii game Elebits, Dennis Lee. For a title that has, in my eyes, been something of a roller coaster ride, the final product actually stands to be one of the better (if not best) games for the Wii right now. In the full interview, not only will you learn a little more about how Elebits came to be, but you'll also now know how the game aims to take advantage of Nintendo's online service.
When a video game system launches, typically the games that launch with it are a smattering of good, bad and lazy. But there’s always a few gems that sneak through the launch window to surprise everyone with how innovative and fun they can be -- Lumines for the Sony PlayStation Portable is a perfect example.
Such is the case with Konami’s Elebits, which hits store shelves today and will let players move through environments while zapping little creatures called Elebits. I spoke with Dennis Lee, group manager at Konami and project manager for Elebits, about the game and what players can expect with this fun and addictive title.
Playing the game, it feels a lot like Katamari Damacy in the way the levels are designed and how you become stronger. How big of an influence was Katamari and was that a sort of goal you wanted to achieve?
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