Are randomly generated quests ever good? They can't have the narrative strength that a written quest has, so why the hell would they do randomly generated quests? I hope "can be" means that there are a lot of non-random quests...
If the quests are part of the game, than they should have some reason for existing beyond simply being a way to generate loot and exp. This is why Bethesda's RPGs always feel so lackluster and poorly made (to me), they don't care about the narrative, the story, the depth of characters or locales. They just want to make a generic dungeon crawler game that they dress up as an epic tale of adventure.
If you don't want generic fetch quests to generic locations you are playing the wrong series.
Well actually I was happy with oblivion's mission variability, and even the generic fetch quests usually had a good story behind them. But if a quest is truly randomly generated, then it won't have any motivation other than being a time suck.
With you 100%. Generally the thing that makes me love RPGs is a world with well fleshed out sidequests that have narrative strength as good or better than the main quest. Baldur's Gate II, Planescape Torment, and Mass Effect 2 are all good examples of RPGs where the sidequests make the game great as much or more than the main quest.
What really pisses me off about this direction is that, between Shivering Isles and Fallout 3, I was getting convinced that they were learning the power of better writing. Then this happens.
Quests can be more dynamic than ever. Some quests will be randomly generated for you. For example, an NPC could ask you to find something, the game will check all near-by caves/forts to see which ones you haven’t entered and which ones have suitable enemies, and then the quest would be to go to the selected area and retrieve it. Also, some quests will be tailored to your preferences (magic, combat etc).
@maxx
Fallout 3 had good writing? Really?
That sounds much better. It also seems to help assuage my level scaling fears, even if they did manage to screw that up.
Please, Bethesda, stop DOING USELLESS SHIT and just hire good character modelers and animators. Please. Do yourselves a favor. Don't make me Fallout NV-esque animations any more. Please. I'm begging you right here.
Please, Bethesda, stop DOING USELESS SHIT and just hire good character modelers and animators. Please. Do yourselves a favor. Don't make me look at Fallout NV-esque animations any more. Please. I'm begging you right here.
"Hey, that bracelet looks really cool. Take this sword and go take it from that guy..."
I hate gamers.
Mod support is pretty much a given.
And eveything sounds awesome so far. The radiant quest system may or may not work as well as they're aiming for, but there will still be 100+ hours of hand-crafted quests anyways. The randomly generated ones are just like the random events in Read Dead - a nice addition but not central to the experience.
Cause really, aside from knowing what kinda new computer I'm gonna have to buy to run such detailed wind based water physics(*rolls eyes and laughs*), mod capacity is what I'm interested in knowing about.
How about all the people who hated oblivion and all the other games Bethesda has brought us for what they werent instead of enjoying the hell of them for what they were GTFO. Boo hoo. You didn't like the previous games. You didn't like the writing. Unfortunately for you, you must have missed out on the thousands of bits of story laden through out the game, and not just in dialogue. Bethesda RPG's aren't like the other ones. And I bet the people who are butthurt over the writing beat the game in the minimum amount of time. Quit yer bitchin'. This game is gonna rock.
"What really pisses me off about this direction is that, between Shivering Isles and Fallout 3, I was getting convinced that they were learning the power of better writing. Then this happens."
Last I checked Fallout 3's plot was terrible. It took itself far too seriously to be a Fallout plot- or at least worked on way too grand a scale. Liam Neeson's performance was wasted if you ask me. New Vegas only had a decent plot and actual atmosphere because Obsidian hopped on dat shit.
Anyways, I liked Morrowind, because despite the generic fetch quests they always managed to make it feel like it was my own adventure by staying the hell out of it. Even if it was to fetch one generic item, or kill on guy- hey may be half way across the continent. And with no level scaling to indicate that the game knows where I am and make me feel safe, and no "random generating" that scales to my level- I felt like I was beginning an adventure into an unknown and potentially dangerous world every time I left a town.
I honestly hope not-- at least not the way they were in Oblivion. The Dark Brotherhood quests were fun, but the game made them out to be cartoon villains. "lol wanna join our killing group we do lots of killing because blood and vampires"
They were much more well-written in Morrowind, but even then the Morag Tong was a far more interesting assassin-type guild.
I hope that Skyrim is better. I really do. But between the unnecessary inclusion of voice acting (which has hurt RPG narrative more than it has helped in a lot of series), unnecessary parring down of combat to use less weapons and the lack of racial stat diversity really culminated to make one of the most generic medieval looking (albeit gorgeous) hand holding RPGs I've ever played.
FFXIII is worse by quite a bit actually, but at least it was creative in a lot of ways which is not something I could say about Oblivion.
@Stig: Oh snap, I was wondering that as well. I sorta adored the Dark Brotherhood.
I swear to God, Destructoid's readers are, without a doubt, the most negative set in the world. All I see on this damn site, from the readers, is gloom, doom, and fury....
Did you seriously just complain about an rpg plot working on a grand scale?
Fallout is generally regarded as a superb series that has a very rich history to draw on. It having a plot of grand scale is surely a good thing. Unless you want your fallout in bite sized portions?

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