Also, I still don't know. After all the hoo-hah in the last week from Destructoid about how "outrageously expensive" this game is I got turned off. I am a little skeptical about the sudden about-face.
However, I will give the demo a try.
If they developer feels like the only way for him to make profit is to raise the price from an already accepted norm, then he lost the $10 that I was saving for this game.
Any after-thought of just saving those points for Rock Band DLC has been cleared away by this article. I look forward to checking it out.
I'm sure Luc is reading this post and turning in his cardboard box (kidding Luc).
I never agreed with the sentiment that it was too expensive. Since the beginning, I (and other editors) have said that it's shitty MS is raising prices and lowering royalties often without creator consent, but that the game itself is more than worth the money.
Arttemis:
Firstly, Microsoft raises the prices on these games. The developer, regardless of how they feel about the price hikes, has absolutely NO say as far as the final price point.
And in regards to your comment about rampant price inflation, in what exact way is $15 unreasonable for a four to six hour game chock full of incredibly new ideas and artistry? You pay eight bucks for a one-time movie ticket which lasts less than half the time and probably has a third of the intellectual interest. How is $15 for a game anywhere NEAR unreasonable in this case?
That said, Braid looks fantastic and I can't wait to play it. Looks like this one does everything Eternity's Child couldn't. Is it coming to PC at all? Steam?
I hope they make more good games. (I'm talking about everybody.)
I wholeheartedly disagree with what others have said about there being no replay value.
Even ignoring that the puzzles are just plain FUN to go through even after you've solved them once, there's so much depth to the visual art, and to the symbolism and the story, that you simply cannot get it all in one playthrough.
While it may sound like an exaggeration, I guarantee you that it isn't when I say I have literally replayed Braid more times than I have ever replayed any other game I own. For the art, for the gameplay, for the story. It DOES have significant replay value, especially if you like to look for meaning in your games.
And like I said, the price point isn't THAT much higher, right? Especially considering the aforementioned replay value?
coonskin05:
As said above, I disagree about the lack of replay value and I was surprised you didn't want to solve every single puzzle. They are, after all, the meat of the gameplay -- to skip a puzzle is to deprive yourself of an awful lot of mind-bending stuff. As Jon says on the website, the game is about the journey, not just about rushing to the end. The individual puzzle pieces are a part of that journey.
Don't get me wrong, I certainly want to. It's just that, as it was my first run through the game, and I was sleep-deprived, I just couldn't get my head around some of them. I definitely will be going back to figure them all out, however long it takes.
If we're going on this tangent, the last movie I saw was Iron Man at Matinee prices (with student discount). Before that, Rambo... before that, LotR. I don't go to theaters often.
Either way, comparing games to overpriced movies isn't going to convince me that games that finally merit their price should be raised to a higher level.
Both the developer and publisher are bound to increase sales with a lower price point. Among those sales would be mine.
Considering its elevated price, its lack of longevity and replayability are all the more prevalent in my mind when I think about Braid, but again, the price is a complete deterrent.
Until then, it looks like I'm stuck sucking dick for tacos at Jack in the Box.
Trust me: when you get to that part of the game, it could not possibly function LESS than the way Donkey Kong does.
Considering how I'm a consumer obliging companies with my game purchases (that I don't need in any shape or form), I'm always going to exercise restraint in favor of me saving money.
Don't delude yourself by thinking people aren't more pissed off at oil companies and their openly-admitted artificial inflation of gas prices.
I might have to pick this game up now.. but if I start fapping uncontrollably to Haggar porn I am going to come after you REV.
You know, I get the feeling those referential things like that and other Mario allusions are going to irk me a little.
I'm sold on buying the game though, from the point where I spent about 3 minutes trying to time that first really hard puzzle piece using the rewind (the one above the first really long pit.
After realizing how streamlined the "ok try it again" loop was, I was pretty impressed.
I'll definitely buy this when I get the points to do so.
Aside from that, I just picked up DMC4 (PS3) used on ebay for $29 a couple weeks ago.
Also, I got PixelJunk Monsters (on sale $5) just last week.
@Heretic - I use public transportation more than half the time...
If prices of digital games would drop reasonably over time like their disc counterparts, then hell yeah! I'd wait for their prices to drop before buying them, just like I've done for the majority of the games I own.
Also, you won't catch me buying Penny Arcade's games (at that price) or map/mission packs unless they're severely lowered in price or free.
"MS is basically extorting their audience of as much money as humanly possible while reducing the developer royalties to half what they used to be"
The above quote is my exact problem with the pricing of this game. I don't think the gameplay provided by Braid isn't "worth it," but I refuse to support a Microsoft price structure that harms both developers and consumers.
I will not be buying Braid on Xbox Live, despite my enthusiasm for the title. I will wait for an eventual PC release and hope that more of my money goes to Mr. Blow.
It's not the price its the reason "FOR" the price. Everyone praised the game before it came out. So MS decided lets milk them for more money they really want this game. It's extortion and that's my problem with it whether it's worth 15 bucks or 30 bucks."
the value or price of something is whatever people will pay for it. the game received good buzz which likely increased the demand which therefore increased the price people will pay for it. that's called capitalism.
you feel extorted? microsoft threatened you and forced you buy it? if that's true, then i would contact an attorney. microsoft has deep pockets.
first, thanks for the response. as to it not having any replay value, i just meant that to ME it didn't look like i'd want to go and replay puzzles i've already done. i mean they're puzzles that i've solved - why would i want to solve them again (unless there was a reward for "fastest time solved" or something like that)?
as for the "high" price point, it's just a matter of principle. i believe XBLA games should cost $5 for the ports, $10 for the originals, and $15 for the ones that have HUGE production value (Penny Arcade) or replay value (Castle Crashers). Braid would fall in the $10 category.

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