games  anime  |  toys
Destructoid is gaming news, community, videos, and sometimes love. Take the tour or jump in with Facebook:

 


EIEIO 2008: Red Fly Studio's Mushroom Men: The Spore Wars photo

If Mushroom Men: The Spore Wars were just a slideshow of concept art on a DVD, there’s a pretty good chance that it would be a successful retail product. Artist Frank Teran’s highly stylized and “campy“ comic book-esque concept art for Red Fly Studio’s upcoming Wii game is simply that cool. Fortunately, there’s what appears to be a pretty slick game behind the art, and we had our first chance to see it in action at this EIEIO 2008 in Austin last week.

The Spore Wars follows the adventures of a naïve young bolete named Pax as he ventures outside of his village to explore the extraordinary and terrifying world of Mushroom Men. Plant and animal life has been transformed by a mysterious green dust that fell from meteor that passed over the Earth, creating a tiny, yet brutal war taking place just under the radar of the humans.

We were shown an unfinished version of the game’s second level -- a shed inhabited by the vicious Kudzu tribe and a horde of dangerous, bloodthirsty rabbits. Hit the jump to find out how Pax uses spore telekinesis, a DS stylus, and a thimble to topple the dreaded king of the rabbits, the deadly and jackalope.

As the demo began, we were shown that Pax’s entrance to the shed is being blocked by a bottle of anti-freeze. Along with most things in the world, the scale compared to the bolete is enormous; but by using Pax’s telekinesis, the gigantic object doesn’t cause too much trouble. As the on-screen cursor passes over the object it changes, indicating that the spore power can be used. Pax is easily able to lift up the object and toss it aside, clearing the path to enter the shed.

Inside the shed is a war zone, with a number of insane, rabbits on the loose causing trouble. The rabbits While Pax can go head-on with the killer mammal, it turns out that telekinesis is used for more than simply getting around the environment. In fact, it looks like a lot of Mushroom Men’s environmental objects are able to be manipulated. In one instance during the demo, Pax knocks uses his power to roll a bowling ball into a unicorn trophy (which, by the way, is a totally sweet trophy to have). The trophy them plummets to the ground, crushing the rabbit below. For the violence-inclined, it should be noted that you only see the aftermath -- no rabbit guts here. After all, Red Fly are shooting for an E-10+ rating.

Despite the lack of violent rabbit death, Pax does have a number of melee and defensive maneuvers at his disposal. Movement is controlled with the Wii Nunchuck, and Pax can roll and dodge to evade enemy attacks. Melee attacks are controlled with a quick flick of Wii Remote, and special attacks can be performed using various button combinations. The game’s producer, Ryan Madsen, notes that the team are experimenting and considering other control options, as well.

"We’re still investigating different control mechanisms and continuing to develop them to make sure they’re not tiring, or not too tedious," he says, conscious of the common Wii control pitfall.  "That’s something we’re definitely interested in, especially since we all play Wii games as well."

Of particular note is the game’s weapon system -- by finding pieces scattered throughout the world, the player can craft up to 40 different weapons, each of which falls into one of four categories: slashing, piercing, bashing, and "bad ass." For example, combining a DS stylus and a thimble creates a nifty bashing-type weapon; a DS stylus and a straight razor would be slashing. A bad ass weapon, however, will be far more potent and requires rarer parts for its creation; pumping gasoline through a football bobble head using an aspirator, for instance, creates a flame thrower.

Despite its title, The Spore Wars is certainly not all about combat. Red Fly is adding a number of platforming and environmental navigation elements to the game, as well. The "Cap Glide" will let Pax use his mushroom cap to glide slowly to safety, or reach otherwise out of reach platforms. The sticky-hand toy can also be used as sort of a grappling hook, turning Pax into a bolete "Bionic Commando" of sorts. Both can be used in conjunction to reach new areas, of course – jumping and gliding, followed by a well-timed use of the sticky-hand can open up more of the level.

Red Fly also demoed an early revision of one of this particular level’s boss battle, the Jackalope, king of the rabbits. Transformed by the meteor dust, the normally weird-assed mythical jackalope becomes a monster, throwing apple cores at Pax and rushing forward with its sharp antlers. By swiping the apples away with a well timed melee attack, Pax is able to goad the rabbit-deer-monster-thing into running head-first towards rocks in the environment. Once the jackalope is stunned, it’s easier to get the jump on him, and finishing him with attacks becomes a cinch.

Visually, Red Fly seems to have done a great job bringing the concept art to life. The simple, yet highly-stylized design fits perfectly on Nintendo’s system. Based on what we saw, it looks like Red Fly hasn’t tried to overstep their boundaries on the Wii hardware, graphics wise. Characters pop and the environments seem to be full of life. In this early version, there did seem to be a bit of slowdown present during some of the more hectic encounters, but there’s no reason why this won’t be smoothed out before release.

Overall, Mushroom Men: The Spore Wars is looking to shape up like an impressive action-platformer for the Wii. Without getting time with the Wii controllers in my hand, it’s hard to say whether or not the game makes appropriate use of the Wii’s unique controls. But really, this new IP doesn’t need to do anything revolutionary with the hardware -- simply being an original idea brought to life on Nintendo’s hardware might be enough.

Mushroom Men: The Spore Wars is set for a Fall 2008 release.


LAUNCH GALLERY (8 IMAGES)
Photo Photo Photo Photo Photo Photo Photo Photo
 

Continue: More wii stories





prev next

6 comments | showing # 1 to 6

Holyetheline's Avatar
Holyetheline at 03/13/2008 09:39
Oh wow those pictures look great. The art direction is most excellent.
Spykron's Avatar
Spykron at 03/13/2008 10:01
that owl is certainly crazy.
Stonedfox's Avatar
Stonedfox at 03/13/2008 10:16
Definite buy, I'm hoping for a "Rare" (circa Banjo-Kazooie/DK64) sort of experience. Judging by the type of humor and gameplay it uses, I might get my wish!
Pixel Blue's Avatar
Pixel Blue at 03/13/2008 10:21
Wow, that looks a lot cooler than I thought it would.
madamecurry's Avatar
madamecurry at 03/13/2008 11:38
"DOING!" for sure.
HarassmentPanda's Avatar
HarassmentPanda at 03/13/2008 12:03
This is shaping up to look exactly how I hoped. I'm really dreaming that this game will turn out to be a platforming and combat oriented Psychonautsesque title.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 
New on Destructoid.TV play all videos

Loading
Loading Destructoid Videos




    Win this!
    Reminder: We're giving away six copies of Magnacarta 2!



    Dtoid Twitter    Got news?   tips@destructoid.com

    Reviews & Previews
    Mahjongg Artifacts 2 review
    Dragon Age: Origins review
    Lost Winds: The Winter of the Melodias review
    Osmos review
    Space Invaders Extreme 2 review
    Half-Minute Hero review
    JU-ON: The Grudge review
    Kenka Bancho: Badass Rumble review
    Thexder Neo review
    Domino Rally review
    more reviews
    PS3's 256-player MAG
    Rooms The Main Building
    Skate 3
    Hudson's bringing back the Bonk
    James Cameron's Avatar
    Bomberman Battlefest
    Calling
    Bad Company 2's multiplayer
    Partying like it's 1959 in BioShock 2's multiplayer
    BioShock 2 through the eyes of Big Daddy
    more previews


    - The Dtoid Army is 49514 strong -

    Showing Cblogs with 3+ faps   show all

    Call for entries: do the wrong thing

    New to Dtoid? Read the survival guide




     Originals
    Jim Sterling: Ten 'classic' games that did not age well





















    More Destructoid Originals




     Popular now more
























    Destructoid's editorial lovefest is:
    Nick Chester
    Editor-in-Chief
    Jim Sterling
    Reviews Editor
    Dale North
    News Editor
    Hamza Aziz
    Community Manager
    Anthony Burch
    Features Editor
    Rey Gutierrez
    Video editor & director
    Niero
    Founder, publisher
    Letters to the editors
    tips@destructoid.com
    Associate Editors
    Ashley Davis Jonathan Holmes
    Brad Nicholson Jonathan Ross
    Brad Rice Jordan Devore
    Chad Concelmo Matthew Razak
    Colette Bennett Tom Fronczak
    Conrad Zimmerman Topher Cantler
    Dyson Samit Sarkar
    Contributors
    Adam Dork
    Ben Perlee
    Daniel Lingen
    Joseph Leray
    Joe Burling
    Mikey
    Will Maddock
    Stella Wong





     

     
      get involved

    register or login
    post a blog
    post a forum
    enter a contest
    contribute a news tip
    suggest a feature
    be a guest editor
    support

    new member's guide
    login assistance
    tech support
    report abuse
    email our editors
    read our dev blog
    nuclear crisis?
    keep in touch

    RSS feed
    Twitter
    Facebook
    Myspace
    Flickr
    Game nights
    Meetup+play online
    seriously

    about Destructoid
    advertising
    terms of use
    privacy policy
    jobs at MM
    buy our crap
    our network

    Tomopop
    Japanator
    Despingation?




    Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
    living the dream since March 16, 2006