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Before I go into my impressions of Sabotage, I need to make one thing clear, Replay Studios, the small team behind Sabotage, is not apart of the Gamecock team. Replay Studios is an indie developer from Germany who was invited to Hotel California to hang out with Gamecock. Replay joining up with Gamecock remains to be seen, one thing is for sure, this game is breath taking.

Hit the jump for my impressions on a simply stunning and beatiful looking game.  

Sabotage stars Violette Summer, based on real life secret agent Violette Szabo. The game takes place during World War II and in Violette Summer's mind. What I mean by that is that Violette is in the hospital when she starts to recall the details of her various mission she was sent on. Think back to your first kiss, the first time you saw a beautiful art piece, the first time you tasted chocolate as a child. You always remember things slightly different than they were. So in the case of Violette, when you go into the levels (which are her flash backs essentially), the colors of the environment are much more vibrant, richer and surreal than what they actually were. The lead art director for the game has a passion for art and it shows through out the entire game.

As you progress through out the level, Violette narrates at various spots to give background on why or what she is doing. The controls of the game are similar to the Splinter Cell franchise with its heavy focus on stealth. I hate stealth games though. I just want to be able to run into a room and shoot the shit out of everything. It's not that I'm not good at stealth games, it's that I'm an impatient f*cker. So it was good to hear when Marc Mohring, the managing director, said you could also just run and gun if you wanted to. Of course, that would make things a lot harder and take away from some of the awesome ways you can kill the Nazi bastards. Aside from the traditional getting behind someone and knifing the neck, there are also some unique ways to take out your enemies. 

One of the stealth kills that were performed was tricking a patrolling solider to follow your whistle. As he started to make his way to you, he just so happened to step into a puddle of gasoline. That when Violette shoots the puddle of gas and burns the Nazi alive. When I asked if there would be multiplayer, they straight up said no. They want to devote one hundred percent of their time at making the single player as good as possible as well as making a tremendous amount of ways to kill your enemies. One thing that was slipped was that you could have Violette sneak up to a guard, pull the pin from a grenade from his hostler and let the poor sap explode.

Another unique game play feature is called Morphine Mood. Since Violette is in a hospital bed, her heart rate can shoot up if she gets in sticky situation. When that happens, Violette can get an injection of morphine and things slow down. Think Bullet Time slow. Slower. Even slower than that. A nice touch to this sequence is that Violette's clothes change into her hospital gown during this short burst of morphine high.

The first level that was shown to me took place in a Nazi fuel bunker. The goal was to infiltrate the bunker and set the place off to explode. As you go through out the hallways and rooms, you can find notes and journals of soldiers talking about what's going on or writing to their family. It's a nice little touch adding to the realism to the game. Speaking of realism, a lot of the levels, settings and buildings are modeled after real places.

After each stage is done, you'll have the chance to upgrade your stats. The only example I can think of is when you play those online flash hentai games where you can add points to your various personality traits (like charm, strength, etc). You'll have 5 stats you can upgrade which are Morphine, Stamina, Stealth, Firearms and something I can't read cause my notes are really bad (how professional). 

The next stage was shown to us briefly but what was shown was even more beautiful than the bunker stage. This mission involved one of the museums that the Germans were notorious for stealing art pieces from. As we were lead around the outside of the museum, we were shown the actual art pieces scattered outside of the museum. The team took time to capture the real world art pieces and insert them into the game. Even the stain glass windows on the museum are from the real museum in France.

All in all, I left very impressed. The game has been 1 year in development from originally a 10, to now 15-man development team. The engine, lighting, graphics, everything about this game has been created from the ground up. The game is expected to be out by September of 2008 for the PC and Xbox 360. One final note to point out is that the team from Rockstar that created the original Manhunt is helping Replay Studios in porting the game to the Xbox 360.

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Hamza Aziz, Destructoid's Community Director, has been here since day one. He was born when a tiger coughed up a hairball into a pool of ooze. He was one of the original Teenage Mutant Ninja Turtles before budget cuts. Hamza works as a previews editor and manages a team in San Francisco. To date he has given away tens of thousands of dollars in prizes to readers. What a dick. Actually, Hamza is as kind as he is hairy. Likes Super Mario RPG, Halo, iPhone, Videogame cover bands, Super Nintendo Meet the rest of the team



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22 comments | showing # 1 to 22
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Namelessted's Avatar - Comment posted on 07/16/2007 01:47
Namelessted
holy cow, a WWII themed game that isn't exactly like every other fucking WWII shooter that comes out every week.

i really like the idea of this game, can't wait to see more on it.
the GAMEGOBLIN's Avatar - Comment posted on 07/16/2007 01:52
the GAMEGOBLIN
Sounds like a great game. And I'm also impatient. I wanna blast nazis!!

By the way, are there any WWI/WWII games that you play as Nazis as a campaign? It was a war on both ends, after all
cjpkiller's Avatar - Comment posted on 07/16/2007 01:55
cjpkiller
I'm buying it out of principle, it sounds cool, and indie developers need support.

finally i wont be your average joe soldier shooting nazi's on the front line...

fresh tastes better...
urbanyeti's Avatar - Comment posted on 07/16/2007 02:13
urbanyeti
So, lemme get this straight...and indie developer is making a game that looks freakin' sweet and innovative?

Suck on that big business!
Mister Disco's Avatar - Comment posted on 07/16/2007 02:24
Mister Disco
Finally! This is what I wanted. I'm so sick of the basic run and gun WWII games, so I asked, "Why can't I have a WWII stealth game?" Looks like I have my answer in Sabotage. Hope it's as good as it looks.
Sharpless's Avatar - Comment posted on 07/16/2007 02:54
Sharpless
Sounds shockingly original. Nice.
Virtualgirl's Avatar - Comment posted on 07/16/2007 03:27
Virtualgirl
Looks cool, the art style seems impressive as well. I also am not a fan of being stealthy, if i have an option, i prefer to just run through the room and kill everyone so i can walk around wherever i want...lol
10BobMarleys's Avatar - Comment posted on 07/16/2007 04:07
10BobMarleys
Goddammit, Every time i step away from WWII shooters, THEY PULL ME BACK IN! seriously tho, DO WANT. This game sounds like it will be beyond awesome, and everything that Rockstar touch is gold, even tho theyre only doin the console port. I predict pure win.
kawitchate's Avatar - Comment posted on 07/16/2007 05:09
kawitchate
wow... refreshing
Kif 's Avatar - Comment posted on 07/16/2007 06:24
Kif
I think I've read about this game actually. Is it set in France? Because I remember reading about a WWII game set in France, with the Nazis trying to overtake it or something. I'll have to dig out some GamesTM mags I think. Looks phenomenal whether it is or not what I think it is though.
B-Radicate's Avatar - Comment posted on 07/16/2007 07:10
B-Radicate
I dunno. I swore to myself the last Splinter Cell permanently severed my ties with stealth games. I coduln't get through more than 3 or 4 missions in that game it was so boring. This looks like it could pull me back in, though. Can't wait to hear more.
AKK's Avatar - Comment posted on 07/16/2007 08:05
AKK
...........

There are now two stealth-ish WWII games...

Sabotage and Saboteur. (The latter is probably spelled wrong, but you get the idea)

What the fuck?

They both look awesome, they both have visual greatness. They're both very different than your usual WWII game, and they both have a very similar name.

Hmmm....
Rogue Trooper's Avatar - Comment posted on 07/16/2007 09:23
Rogue Trooper
"...starts to recall the details of her various mission she was sent on."

Shouldn't there be a s at the end of "mission"?
shadow_428's Avatar - Comment posted on 07/16/2007 09:57
shadow_428
um.. was'nt this game called sabotuer?
shadow_428's Avatar - Comment posted on 07/16/2007 09:57
shadow_428
um.. was'nt this game called sabotuer?
psybunny's Avatar - Comment posted on 07/16/2007 10:03
psybunny
i dont even have enough time to comment on this.....so ill just say OMFGBBQHAXORZ!!!!!1111 me WANTS
king3vbo's Avatar - Comment posted on 07/16/2007 10:19
king3vbo
Suport them indie games!
BigPopaGamer's Avatar - Comment posted on 07/16/2007 11:14
BigPopaGamer
Wow, this is a different twist on things. Flashbacks instead of real time action. And a WWII stealth game? This is definately one to look out for.
DrNutt's Avatar - Comment posted on 07/16/2007 11:59
DrNutt
Can't stand it, I know you planned it. I'm a set it straight, this watergate.

Listen all ya'll it's a sabotage, listen all ya'll it's a sabotage!
Sharpless's Avatar - Comment posted on 07/16/2007 12:56
Sharpless
VirtualGirl, I agree and I like to refer to it as the Han Solo Rule:

"Bring 'em on. I'd prefer a straight fight to all this sneaking around."
BetaMaster's Avatar - Comment posted on 07/16/2007 14:37
BetaMaster
Good God, this sounds awesome.
I want it. Bad. I don't know if it'll run on my PC though.
Myrmidon16's Avatar - Comment posted on 07/16/2007 14:45
Myrmidon16
this looks awesome cant wit to get it. all these gamecock games hav been very original and look really good.
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