A team can easily grab an old IP and branch out from there. It's like how it's easier to come up with a new arrangement of a Beatles song than to write your own of the same quality.
Bioshock, inFamous, Uncharted, Gears, Mirror's Edge, Dragon Age, Mass Effect, Resistance, Demon's Souls, etc. would like to have a word with this guy, I think.
He sounds French. Is he French? Because he sounds French. Even if it werent for his name, I would think hes French.
[rant]
I dont mean to bag on French people or anything, but this is the kind of broken logic we have to deal with in our politics in Canada. That and money grubbing American-wanabees who would sell their mothers soul to an oil company to make a quick buck.
Granted, the "normal" Canadian is too lazy to do anything or give a fuck about it so...
[/rant]
Super Mario Kart
Paper Mario
Mario RPG
Mario Tennis
Mario Golf
Same IP (Mario), completely different game mechanics.
That is what he's saying, and he's right.
the problem is that when they have a terrible idea they still have the guts to go through out.
i mean Silent Hill Book of Shadows(wtf are you thinking konami??), some of the mechanics of AC series(the tower defense thing sucks, love the brotherhood system though ala Portable Ops/Peace Walker)
that said i want anohter Human Revolution but this time ability to play FULL first person and 3rd person as options.
definitely one of my favorite games this generation.
But hey, if Eidos can keep up some classic IP's with high quality results, like DXHR, then I support that. As long as they keep in touch with what makes those IP's great, then let them continue. There's still a place for new IP's, but through other developers and publishers.
Now for a new System Shock game. Please?
Still that last level completely spoiled the game. Not only did they go to the most overused tropes in games, zombies, but they did it poorly. The art took a dive. Remember looking out the window at the station? Who's shit pixelated photoshop bullshit was that? The 3 multilple choice endings weren't all that great, but at least fit the narrative a little. If they hadn't rushed the game out the door, spent some time polishing the game, wrote a decent ending and retuned the problems that game could have been a genre redefining experience, one people pointed to for years to say "There. That's how you do it." but now you can't do that, they shot themselves in the foot. Shame, it was fun until that last level.
Now once you start making sequels using the same technology and ideas though, then reusing IPs gets a bit stale.
Lol at Bioshock. I would hardly consider that a new IP. It was to System Shock 2, what Human Revolution was to Deus: Ex.
worlds.
Splinter Cell adopted the Tom Clancy branding because of it's similarity to Rainbow Six, after all. Stuff like that is okay. Just don't sell yourself short.
It's not just about technology, but also about implementing new ideas. Just look at the differences between Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. All feature Mario, and all of them are even 3D platformers, but no one would argue that they are creatively bankrupt or anything like that.
....okay, people would, but they'd be wrong.
That's not to say that we should throw all ideas for new IP's out the window, and his statement about "I think this replaces the necessity of having new IP" is really taking it a couple of steps too far. I think we'd all eat up a good new Nintendo IP. That said, I don't see anything wrong with re-using familiar faces as long as new things get done with them.
But the last thing I would want is for Eidos to only make Deus ex games and Thief games back and forth using this thought process as justification. Which is why I said nintendo considering how many old properties they have that could be brought back to life, thus variety happens, with of course "sophistication".
You can call him out on cowardice for not wanting to take a risk on completely new IP's, considering one main reason I'm sure would be less chance of it selling (but that goes into consumers not wanting to take risk as well, and preferring familiarity), but if they started reviewing old properties then those in a way due to technology and different design, would indeed be a new IP.
Bioshock, inFamous, Uncharted, Gears, Mirror's Edge, Dragon Age, Mass Effect, Resistance, Demon's Souls, etc. would like to have a word with this guy, I think."
I hope you realize Bioshock is exactly what the guy in the article was talking about.
Point being, it's not a bad idea but its water that must be tread carefully. If a game relied heavily on story then a spiritual successor is the way to go otherwise people new to the IP will face a learning curve in regards to the plot and backstory and their experience will likely suffer as a result.
well this line of thinking is certainly disastrous.
game companies need to come up with more ides and keep them less complex so they can be easily produced in a timely fashion.
there are many great games that are no complex, they are simply creative. games like katamari damacy are not intensely complex. they are relatively simplistic. xenoblade is relatively simplistic with graphics that are not overbearing but because of nice attention to detail and design process, it is an amazing game.
Well I assume he's French, even if its French Canadian.. Lovely people in Montreal (I really do love it up there) but yeah.. Theres a back end cynicism that I can only attribute to their French ancestry.
Either way, he should run down the street and tell this to Ubisoft, because while they're still making the same old shit year in and year out, they still feel the need to be on the forefront of pushing hard for a new generation that'll mostly be wasted on them.
I'm going to be real honest -I didn't like Human Revolution despite my 1000pt achievement score in it. It felt like a broken, disjointed experience that focused way too much on stealth while giving the illusion of having a choice in how you played it. Honestly, it was what I expect a Thief game to be, and if a new Thief game comes along soon (cause I believe they're working on one) and it plays (and looks) even remotely like Deus Ex does, I'm going to call Eidos on their bullshit, because they essentially made 1 game instead of really spending the time making 2.
Don't get me wrong, I like Eidos, and their properties, and I'm pretty happy to see that being owned by Square now isn't holding them back one bit --But I get the idea that they're going to rush and/or misrepresent those properties just so Square can make a profit SOMEWHERE as opposed to turning one themselves -allowing Square to keep being Square, while putting all the weight on a really great developer they just happen to own.
@George booth - The point. You missed it. We're not talking about remaking classics as shitty cash grabs, here.
The rest of the industry on the other hand has no excuse, because they don't even TRY to make things feel new. They just put graphics over it, cut all of the unique qualities out of the series, and then say "we want Call of Duty's audience".
I'm also under the impression that games are becoming less sophisticated, what with the way they treat players like idiots. I feel that most modern game mechanics are layers of bullshit that only serve to extend gameplay time or distract from monotony. They could have a billion mechanics, it doesn't make the game sophisticated. Quality over quantity. Deus Ex: Human Revolution is one of those games where I felt that most of my time was being spent moving from location to location. That is hardly sophisticated. But that's what most games seem to be doing nowadays.

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