That having been said, it was easily overlooked.
It made the toughness of playing pure stealth even harder than it was and it made the badassness of just blasting people away at every chance even more cool when you could drop a boss in a couple seconds.
Still, I don't understand how so many people had trouble beating them. Except for maybe the first, they were totally easy.
Or better yet, the game would determine your biggest strength or weakness from your character's build and design around that. Completely changing the battle on just the build.
Spamming Typhoon ammo is not fun.
The original Deus Ex still had confrontations, they weren't explicitly called "boss fights" but there were still three enemies you had to confront. However, things like the kill switches rewarded stealthy/hacker gameplay and fitted in a little better into the game.
Fighting an enemy with a huge amount of HP, on which two VITAL game mechanics, namely takedowns and stealth, don't work and on top of it all: have 0 personality, is something that really ruined the experience for me.
I've just finished the third boss (Stealth meat suit guy that can kill you in one shot with his space gun) and lets just say... it's a good thing I can Quick Save.
Fighting an enemy with a huge amount of HP, on which two VITAL game mechanics, namely takedowns and stealth, don't work and on top of it all: have 0 personality, is something that really ruined the experience for me.
I've just finished the third boss (Stealth meat suit guy that can kill you in one shot with his space gun) and lets just say... it's a good thing I can Quick Save.
They should've done the bosses the way that they did that hispanic (?) hostage taker guy from the first level. You know, with the talking and stuff?
I had to abuse shoddy AI glitches to even beat them, which is just sad in my opinion. That and it seemed like the 2nd bosses "gimmick" was FUBAR to me.
Didn't mind the boss fights that much, but they could've been more faithful to the Deus Ex style.
I'm playing through Human Rev for the first time now, and I've only encountered one boss so far, but that one boss was incredibly frustrating and not fun to play at all. It was quite literally "shoot until dead" with a few explosive barrels thrown in the mix. The thing is, I had been mainly upgrading my legs, hacking, and stealth, and not putting anything into health or anything offensive at all. I was playing this game as a stealth game, not as a shooter, and boss fights that are the traditional set up for a traditional shooter have no place in a game about choice.
NOT TRUE, with the exception of the 2nd boss.
You can sneak away from the first boss and lob explosive barrels/grenades at him fairly easily, and you can easily sneak away from the third boss and get him with mines as well. The only boss fight I have serious issues with is the 2nd, and that's mainly because it's way too easy if you have the enhancement that makes you immune to electricity damage.
It isn't that they were overtuned. It is that they were tuned to the wrong type of game.
The problem was that the boss fights were outsourced to a group that didn't know what Deus Ex was, or why it was different (to players), so the boss fights were carefully tuned under the assumption that it was a regular FPS. They weren't designed or tuned for people who might want to make non-combat runs. The possibility that players might intentionally do that probably never came to the minds of the boss dev team.
Welcome to the Jimstructoid.
Really not. If the relatively minuscule amount of time spent fighting the bosses really ruined someone's enjoyment of the game, they were clearly looking for things to hate just for the sake of it.
@ jim
even the developers think the boss fights sucked, why is that still not a valid opinion to you? the "controversy" surrounding the subject is dead, they didn't have to say anything, it wasn't forced. are you now saying even the people that made the game don't know what they're talking about? they sure as hell didn't set out to hate their own game.
OURNALJISM
I don't see any reason in sugarcoating an obvious flaw just to defend a game the majority of us enjoyed. Imperfect game is imperfect. There's nothing wrong with that.
My biggest problem with the game was that the world, the characters, and the side missions often struck me as incredibly hollow and very forgettable.
This is all 100% pure 'grade A' PR bullshit, Eidos isn't taking any of this to heart, and they sure as shit aren't putting in place any measures to counter and/or smooth-over the weaknesses post-release.
Eidos could fix the vast majority of the balance issues in one small patch but they already have your money so why in the fuck would they?
But some were extremely cheap. Like the first boss, even if I went stealth and moved to a completely different part of the room and hid. The big burly dude would somehow still throw 3 grenades directly at my feet. He wouldn't even be FACING me, and he'd throw in a completely different direction, but the grenades would just arc towards me. It was horrendous design.
But really, they weren't THAT bad.
No, no, no man. You got it a bit wrong.
Even in the original DX there were sorta boss fights. The difference is, in the original DX there were many ways to deal with them - lethal: kill them yourself, kill them using the environment (ex. get a guy to stand on the rail tracks, flip the switch and electrocute him) and non-lethal: knock them out or just run away.
In DXHR there's only one option available - to kill them (I don't count the BARRELS OF DEATH to be the environment).
Careful with generalization, they are paradoxically only true for a loud minority. My close circle shares a similar opinion with me: we all think its an excellent game with bosses as a minor flaw and with a weird unfulfilling ending.
Yes, they went against the otherwise stealthy/cautious feel of the game, but so the fuck what? They each last all of a minute or two. Let this shit go, already.
@SirPrizes - What really boggles my mind is that most people bitch about the first boss (barrett) the most, and he's by far the easist. Throw gas barrels at Barrett to blind him, throw red barrels to kill him. Whole thing is done in less than 30 seconds. For the rest, keep a few frag grenades and either a combat or heavy rifle stashed away just for them. IT IS NOT HARD.

surf dtoid with 

Rising (10+)
People you follow


























follow











