Egoraptor's Sequelitis, if you haven't been following along, is a fairly new series that breaks down the game design advancements and downgrades between sequels, while also adding a bit of that manic Egoraptor pizzazz that we all love so much. This latest installment is an addendum to his first episode that compared Castelvania to Castlevania II, this time bringing Super Castlevania IV into the mix -- he apparently hasn't played Castlevania III yet, if you were wondering.
While he doesn't say that IV is a bad game, he feels that by not re-balancing the game to account for the more versatile whip, Konami broke the Castlevania structure. There's no point in acquiring sub-weapons when the basic whip remains superior, and there aren't any new mechanics aside from swinging to test the whip's enhanced capabilities.
I have to agree somewhat with his assessment. Still, it's f*cking Super Castlevania IV, so PFFFFFTTTT to you, Mr. Hanson.
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He has a point about sub-weapons, but I still found them really useful in CV4 BOSS fights, not so much in the normal levels. But you know what? That's ok, because CV4 freaking rocked regardless. CV3 and CV4 were always the better classic Castlevania games for me anyhoot. Shame on Konami for not implementing its versatile whip mechanics in Dracula X and every other whip-heavy Castlevania afterward.
LOL! That's EXACTLY how i feel about Castlevania 4. Been able to whip in any directions completely destroys the strategy aspect of the previous games. A good game, but not one of the best castlevania's.
the look and setting of CV4 is what made the game for me when i was a kid and first played it. it was so much more "edgier" than the NES version. it was so fucking amazing.
he might have a point but it's still vastly superior to the previous castlevanias in all other aspects, just because the sub-weapons are rendered far less useful doesn't somehow make it lesser then the other two(although i would say 3 is better but thats just me)
SNES game is super, beyond amazing. I play it yearly, usually around Halloween. Man, I love this game. Thank you, Konami.
Also, this game deserves the HD treatment.
I do agree with him that if there going to make the whip so powerful they should have done more with it, but I still think it's the best pre-Symphony of the Night Castlevania and the third best game of the series, with Order of Ecclesia and Aria of Sorrow beating it.
One contention I'd like to make is that, while the sub weapons are less strategic, the game is infinitely more immersive thanks to the improved whip controls and the ability to basically play any fucking way you want.
Bloodlines gets around the sub weapon flaws (by making them more desirable than your weapons), though I'd have to say that Eric Lecarde is OP as shit. The game is much shorter and the level design is even more straightforward, but there are a few unique challenges by the time the endgame comes around.
I guess this was meant as some sort of addition to the first Sequelitis, and that all normal episodes in the future will be longer than this. It's too awesome to only last 5 minutes. :(
It's all true. I have a bit of a bug up my ass about people praising SC4, and he points out the main reason why: JUST BECAUSE A GAME GIVES YOU MORE CONTROL, THAT DOES NOT MEAN IT IS A BETTER GAME.
Dracula X is so much better than SC4 it's not even funny. The level design is better (thank God I'm not a SC4 giant), the artwork is way better (even if SC4 is on a technically more capable machine), DX has extra characters (like both C3 and Castlevania Bloodlines/NG, but unlike SC4), etc. etc. SC4 is fine, but it's nowhere near the top of my retro Castlevania list. Honestly, I think I might prefer both C3 and C:B, not just DX, over SC4.
man i still remember getting this game. my family and i were living in a hotel for a few days after just having packed up and moved to florida. pops got my bro and I this game to give us something to do. It was amazing. still love it. although the whip does completely own.
Probably why they haven't made any other Castlevania games that control in this style. It's fun, but it doesn't feel like Castlevania. I still like it way more than CV2 and some of the newer Metroidvanias.
Is this the asshole who thinks screaming into the mic is funny? Fuck him, he doesn't know shit about games! And he's too young to remember why SCV4 was great for it's time. It's not even in my top 10 CV games, but even I can see why so many other fans love it!!!
I'm going to be honest and say that I've always hated this game. I thought the levels were really boring, it was too easy, and it didn't even feel like a Castlevania game.
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Rotating Room = one of the best moments in gaming.
Yes :3
But he really needs to play 3. I have a feeling it would blow his mind.
Also, this game deserves the HD treatment.
One contention I'd like to make is that, while the sub weapons are less strategic, the game is infinitely more immersive thanks to the improved whip controls and the ability to basically play any fucking way you want.
Bloodlines gets around the sub weapon flaws (by making them more desirable than your weapons), though I'd have to say that Eric Lecarde is OP as shit. The game is much shorter and the level design is even more straightforward, but there are a few unique challenges by the time the endgame comes around.
hahaha ;P
Dracula X is so much better than SC4 it's not even funny. The level design is better (thank God I'm not a SC4 giant), the artwork is way better (even if SC4 is on a technically more capable machine), DX has extra characters (like both C3 and Castlevania Bloodlines/NG, but unlike SC4), etc. etc. SC4 is fine, but it's nowhere near the top of my retro Castlevania list. Honestly, I think I might prefer both C3 and C:B, not just DX, over SC4.
Also, sub-weapons useless? The cross boomerang would like to have a word with you.
Did you even watch the Sequelitis videos or are you just bitching because you think it's cool?