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EB Expo 2011: Interview with Battlefield 3's DICE photo

Battlefield 3 is on shelves in less than two weeks and he seems surprisingly relaxed. The same goes for his colleague. Both of them have been on the road for two straight weeks. First Moscow, then Sydney, and now here on the Gold Coast for the EB Games Expo. Today, they fly home to Sweden via four different planes. Presumably to lay in wait for the game's release and get some well-earned rest.

DICE creative director Lars Gustavsson, and DICE community manager Daniel Matros pull up a couple of chairs and give me some of their valuable time. The EB Expo is loud and hectic but we manage to have some peace and quiet to discuss what Battlefield 3 will be at launch and where it's going in the future. 

 

For any developer, the launch of a game is both exciting and stressful. But in the case of Battlefield 3, the pressure raises up several hundred notches. Not far from where we're sitting, a line stretches far back into the show floor filled with people from all walks of life. They're waiting to play a few minutes of the game at the EA booth and the line is three hours long.

The presence of so many people wanting to get their hands on their game, even for a moment, is something that is omnipresent for DICE.

Lars explains the current vibe at the studio, saying "There's a lot of nervousness going around. People saying 'Did you see that? Did you see what they said over there?' I think everyone is extremely jumpy. I wouldn't say it's fear but it's your baby and you just want it to go extremely well."

Daniel is also aware of the the whole gaming world's excitement for the title. "This is the absolute biggest project we have ever taken on. We've always wanted to make Battlefield 3 ever since Battlefield 2 released and we all feel some form of pressure in one way or another."

"The most important thing though," he continues, "is how we handle that pressure. We have to keep our heads in the game and keep working and working. Even though the game will be fantastic at launch, it will be even more fantastic when it's released because that's when the real job starts."

Last week, the beta ended for Battlefield 3 and received a lot of mixed reactions. Implementing any feedback from the beta into the final game has been a mixture of expectations and surprises for DICE. Lars is confident about both.

"You always need to look at what type of game you have. We can't release whatever we have just because we have a [launch] date. I think it's been extreme dedication and focus on the team to make sure we have a great game when the date comes. I would say we have exceeded my expectations in what we managed to accomplish with this game."

"It wasn't like when things surfaced in the beta we were caught by surprise and started fixing the main game. The main game was more or less done," explains Lars. "It was more validating what we knew. We just checked our lists of already implemented fixes and said 'Yeah, yeah we know about that one' or 'Oh yeah, that old one.' But then, there were things we found. The pace of scoring, that people were scoring so quick took us by surprise. A lot of good findings that will make it a better experience."

Despite a long history of dedicated fans, Battlefield 3 stands as DICE's most high-profile release to date. Pre-orders for the game have broken previous records set by Battlefield: Bad Company 2 and every time a further piece of information is released about the game, people sit up and take notice. Which brings new challenges; new players who have never touched a Battlefield before will be jumping into this one in record numbers.

Lars begins to talk about how that will be a relatively painless process. "Everything can ease you in from single-player and going into co-op with a friend and really getting the core of the gameplay. But then of course we have our matchmaking and a very gradual introduction of all of the gameplay and the unlock system. The easiest to get into would be Team Deathmatch and then find your way into the more advanced modes. I think there really is something there for everyone."

Unsurprisingly, Daniel agrees. "It really fits our Battlefield formula and the style of play we have which is easy to learn and hard to master. The hardcore players of course will adapt early because they're used to the jets, they're used to the tanks. Players that haven't played Battlefield before, it's very easy to step in."

As the interview progresses and the long, long line near us shuffles forward, I notice something I did not expect: enthusiasm.

Both Lars and Daniel have been working and traveling for far beyond what normal human beings should be capable of, so I expected at least a slight weariness in them. But it is the complete opposite. Both of them are beaming and eager to tell me about every inch of the game.

The main part of which, will be the multiplayer. Once it launches, hardcore players will rank up and unlock weapons quicker than most mortals. Post-launch, the game will continue to support and feed into such gameplay styles.

"What we've seen over our history of the big community we have it's that players stick to Battlefield even if the game is two years old," states Daniel. "We still have tournaments in Battlefield 2 and still a lot of players in Bad Company 2. In six months, I think people will have finally gotten the gist of what Battlefield 3 is. Because by then, they've unlocked a lot of stuff and been playing through the maps so may times that they know the sweet spots. So what we're going to see is the community coming together as one to play the maps the way they're supposed to be played."

The last word goes to Lars, who is confident of Battlefield 3's long-lasting endurance: "We have an operations team that has been working since before the beginning of the year with potential post-launch content and plans. If you know DICE from earlier titles, we keep going along the life cycle of a title. So six months from now, it's just the beginning of a long relationship."

The interview wraps up and we shake hands. As I leave, both men are eager to reach their next appointment and then finish for the day so they can return home. That said, the feeling of pride is almost tangible. Both Lars and Daniel are noticeably proud of the work they are doing.

In less than two weeks, maybe they can have a night off.








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22 comments | showing # 1 to 22
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IMpm163's Avatar - Comment posted on 10/16/2011 17:06
IMpm163
@thunder monti

uhhh, what?
RenegadePanda's Avatar - Comment posted on 10/16/2011 17:11
RenegadePanda
An entire interview without them mentioning Modern Warfare 3 a single time?

Never thought I'd see the day.
BrowneyeWinkin's Avatar - Comment posted on 10/16/2011 17:37
BrowneyeWinkin
Any multiplayer focused title is gonna be a little wonked 2 to 6 weeks into launch which is fine cuz ill probably pick this up next year since ill have my hands tied between Uncharted 3 and Skyrim for a while :)

...im still but hurt about the no split screen for co-op though :/
Luna46's Avatar - Comment posted on 10/16/2011 17:47
Luna46
sounds amazing. but needs more dinosaurs :p clevagirl.
DstryrDestroyer's Avatar - Comment posted on 10/16/2011 18:01
DstryrDestroyer
@Thunder Monti
You make about as much sense as jimmyx.
Keep rockin' Monti!
WiNuWiNu's Avatar - Comment posted on 10/16/2011 18:10
WiNuWiNu
I'm sad they're nerfing my flashlight and UMP. It was basically winmode in close quarters.
ManWithNoName's Avatar - Comment posted on 10/16/2011 18:15
ManWithNoName
@WiNuWiNu: I hate you.

Now DICE, stop talking and gimme the game already!
LEONOFDEATH's Avatar - Comment posted on 10/16/2011 18:42
LEONOFDEATH
@winuwinu...

Its called balance. Having weapons that let you turn win mode on ruin the game for everyone.


@Thunder Monti

You didnt even read the article. They had most stuff fixed before the beta came out. They knew about most of the bugs and glitches.
Commander x202x's Avatar - Comment posted on 10/16/2011 18:44
Commander x202x
@ Thunder Monti


I really don't see this game being as good as they say ... When I played the game, it was too similar to CoD ... They focused too much on being better than CoD, which made them turn into it...
VolksONER's Avatar - Comment posted on 10/16/2011 20:48
VolksONER
If you didn't like the beta, you're playing it wrong.
Jose Rodriguez's Avatar - Comment posted on 10/16/2011 21:15
Jose Rodriguez
@VolksONER If you didn't like the beta, it means you tried to play it like it was CoD. Alone and no teamwork. But the map was a little too narrow though. I'm glad they put the health up a little though because it was so annoying how fast you died. Not good on big maps.
doubleA329's Avatar - Comment posted on 10/16/2011 21:15
doubleA329
@IMpm163
Exactly. I wouldn't be surprised if he's aiming for the WUT? part of comments of the weeks.
nujabes's Avatar - Comment posted on 10/16/2011 23:30
nujabes
Monti probably played it on console... Caspian was the @#!% can't wait for op firestorm.
nujabes's Avatar - Comment posted on 10/16/2011 23:32
nujabes
actually that should of been @Commander x202x probably played it on console... Caspian was the @#!% can't wait for op
Commander x202x's Avatar - Comment posted on 10/17/2011 01:44
Commander x202x
@ nujabes
Played it on PC, it was the stupidest game I have ever had to deal with...
theinbetween's Avatar - Comment posted on 10/17/2011 02:51
theinbetween
@commander LOLZ U JUST INVALID URSELVS
Sexualchocolate's Avatar - Comment posted on 10/17/2011 03:31
Sexualchocolate
VolksONER
If you didn't like the beta, you're playing it wrong.

^THIS^

I playe don PS3, Xbox and PC - The experience made me pre-order on PS3. Love love loved it. Didn't run so well on my £1000+ PC. - But then it's not optimized for gaming.

Still, thought it would handle it a bit better. And dat game joining system, what's that all about? #fuckedupyo
DarkCult's Avatar - Comment posted on 10/17/2011 03:56
DarkCult
That's all great, but to be honest I'm playing Rage/Forza4 at the moment.. Don't know if I'll have time to play BF3 because I'll be lost in the land of Batman: Modern Skyrim 3. Well maybe I'll give it a go down the line in 2012 , so yep, not a day 01 for me . Sorry EA!
Puppy Licks's Avatar - Comment posted on 10/17/2011 04:19
Puppy Licks
Great interview mate :D
trader's Avatar - Comment posted on 10/17/2011 04:51
trader
monti why are you always talking about me im going to poop on your face
northman88's Avatar - Comment posted on 10/17/2011 09:36
northman88
I really should have saved a sick day for the release... dammit!
wangtom's Avatar - Comment posted on 10/21/2011 02:30
wangtom
great post.thank you
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