They shouldn't discount the idea at all. I would wholly support such a title with a purchase. Now how they handled offline multiplayer is another story... haha.
"This is officially the ONLY non-homebrew/exercise and dance Kinect thing I've heard about that sounds good."
Project Draco and Steel Battalion would beg to disagree...have you not heard of them?
I played a whole lot of it.
It fucking KILLS me.
I love it, don't get me wrong, it's fucking fun and the 1:1 is seriously impressive, but by jove is fucking tiring!!!
I'm not particularly unfit either, I'm not gym goer, but I'm not obese, but 1x 3 minute round would be too much for me. Seriously, I think the rounds are a mintue, or a minute and a half on The Fight, and they're too long. It's actually amazing how tiring punching thin air can be.
I think they were right in the first place. I mean I don't often get the fight out anymore because, you know, I wanna chill when I'm playing video games.
Always fun when the lads come round though!
"At least the Move had The Fight, flawed but fun and functional. Kinect had that fighting game that was poorly reviewed."
Let's see here...
Move: The Fight: Lights Out - 48/100
Kinect: Fighters Uncaged - 31/100
You're right about one thing: the Kinect game was certainly poorly reviewed. Hell, it's not even close to Move's version!
If you look at user reviews for both those games, you'll find that The Fight generally scores really well (e.g. Amazon - 4.5/5 stars based on 111 reviews, Metacritic - 7.6 based on 51 ratings, etc). That's not the case for Fighters Uncaged.
That article about angry gamers (but reviewers in this case) stifling creativity fits pretty well with what happened to The Fight. It's most definitely not a perfect game, but it does some pretty bold innovative stuff, and quite frankly, it just got robbed in the reviews.

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