DS2 is already showing signs the that it is going to evolve to something stupid if you ask me. The second of the series lost some of that original charm and went for bigger bangs and visuals instead. Still loved the game, but I had one eyebrow raised many times during storyline.
I really don't want many more renditions of Corporate America's Dead Space shoved down my throat. Just let it be an awesome smaller series.
I think so as well. Most people who fell off the train thanks to RE5 will probably come back for RE6.
I think capcom has learned a thing or two from dead space just like how dead space learned a thing or two from resident evil
Really? RE4 was universally hailed as one of the greatest games of all time. RE5 was action horror, and was panned for not being survival horror. But so what? RE4 and Dead Space were action horror as well! RE5 gets way too much shit - it was easily one of the most fun games I have ever played.
From a value perspective, the RE series throws in Mercenaries (which I've easily played for 30 hours each game), and a lot of other fun extras on the disc, like the Ada Wong missions in 4, multiplayer, and the RE shop in 5. Dead Space 1 had nothing, and 2 had the finger cannon. Resident Evil is still a good series.
Cool dude, they haven't even shown RE6 yet.
That's about the same as me coming in here saying. Dead Space 3 is going to suck.
I love both franchises but I wish I had your time machine.
Still not played number 2, but going through the original again and, by Christ, that is a sleek, incredibly well-crafted game for a fresh IP.
Simply because it couldn't deliver consistency.
Still its not surprising, big corporate developer wants a cash cow and they will gladly sacrifice quality for a slightly higher profit margin. Nothing new to see here, move along.
I still cannot stand the game. I was bored by the first one and I cannot figure out why? I love Event Horizon, Aliens...I just did not think the game was all that. Maybe I will try it again.
Resident Evil is a pretty good series...All of them were good except for maybe the spin off but all 0-5 were good yes even 5 was good sure it wasn't as scary as the last few but it was stil pretty good.
RE5 wasn't a failure, review wise or commercially. An 8.3 on Metacritic isn't a failure. EA is just trolling.
And because of that, Dead Space will not become as big a series as Resident Evil has become. At least not in the way EA hopes. I'm sure it will bring in a lot of money for them, I bet they'll do another film and books and it'll all make profit - but Resi is one of the largest franchises to originate from a video game.
This is pretty much like Ultimate Warrior trying to take over Hulk Hogan's seat in the '90s. You just haven't quite got 'it', EA. Close but no cigar.
then I drew this on my wall :
Make us whole, Jim.
Innovation is great, but sometimes doing something well is just as important. Head Over Heels was an innovative game, but you'd be hard pressed to find ten people who remember it in a room full of gamers.
Innovative gameplay is not the be-all, end-all of games. Hell, Resident Evil WASN'T that innovative. It took most of its cues from the comparatively less successful Alone In The Dark and added the "high production values" (at the time) that you say Dead Space added. RE popularized survival horror but it did not invent it.
Dead Space, I feel, will be remembered fondly not because it was brilliantly unique or an industry changer, but because it was simply that damn good, and I think that's just as important as being an innovator.
Dead Space 2 was incredible, however. It had a ton of new enemies, a ton of unique weapons, and every single area was unique - the Sprawl was ten times more memorable than the Ishimura, and it had a lot of really cool Jacob's Ladder type scares, arguably better than Silent Hill (like the bodies jumping out of the wall in the freezer).
So while I'd argue innovation isn't the be all end all of gaming, it sure helps that Dead Space 2 was at least...varied in it's approach. I can't stress enough how much DS2 has turned me on to the series.
You said it before I did. I don't really get why every game HAS too innovate. Uncharted and it's sequel are unarguably amazing games and is a series that's going to be remembered for years and its just a third person shooter with amazing production values. No innovation.
And Dead Space did do some interesting things, the strategic dismemberment changed the game from being another "OMG AIM FOR THE HEAD!" and the HUD stuff is absolutely brilliant. I still get a nerd boner from that holographic interface that pops out of Isaac's suit.
You said it before I did. I don't really get why every game HAS too innovate. Uncharted and it's sequel are unarguably amazing games and is a series that's going to be remembered for years and its just a third person shooter with amazing production values. No innovation.
And Dead Space did do some interesting things, the strategic dismemberment changed the game from being another "OMG AIM FOR THE HEAD!" and the HUD stuff is absolutely brilliant. I still get a nerd boner from that holographic interface that pops out of Isaac's suit.
There's also an undeniable level of excellence in the sound design. If you don't recognize that there's an insane amount of polish and care put into this game, you're not probably paying attention to details.
compare Compare COMPARE!!
Also I think down the line people have forgotten the definition of the word 'troll'
I agree that the sound work was incredible in the second game (there are so many pinpoint second nuanced sounds in there), but I didn't really see it in the first title.
That's kind of troubling. Maybe it's just marketing fuzz-talk, no harm no foul. But DS2 already went 'mass appeal' as compared to the first. I'm having a lot of fun with DS2, but it's without question more an action title than an exploration-based survival horror. Even though I may have preferred the latter, DS2 is a big heap o' fun.
But again, the franchise has already been zapped with the 'mass appeal' laser. That's why we got more action-oriented game-play, set-piece style level design, and multi-player in the sequel. I really hope the next iteration doesn't go the on-line/co-op route.
fucking agree in all of your statements :D
lol at EA at "early" RE games yet they took pretty much every aspect of RE4 and made it to space with lot's of guns and gruesome kills and all.
as much as i like Dead Space. it will never be as big as Resident Evil. it's depressing that the creative minds in the series left capcom a long time ago. Hideki Kamiya, Shinji Mikami,Noboru Sugimura(writer of RE2 who is now at Game Rebuplic. go check Majin Folklore and Genji now) and other staff.
still Dead Space and Assassins Creed are probably one of my favorite new IP's this generation.
good luck to the series though :D
though i would want a Silent Hill, Fatal Frame-like games that actually focus on survival rather than action. heck i would also love some psychological feel ala Parasite Eve :)
I enjoyed playing the games, but I didn't really care enough to go back and play through a second time. It just seemed like the main reason to check out these games is to see the new environs and scenarios for monsters to pop out at you. There's no denying that they're great games; I just don't think they have the staying power of RE.
Jim pointed out that what RE did for horror had already been explored by Alone in the Dark, but when RE did it, it was on a console, so a lot of people were seeing it for the first time. It's a lot like how Bioshock blew people away with elements that could be seen in the System Shock series years earlier: it's less about being the first to do something than it is about being the first to do something that's widely viewed.
The no interface thing is big for DS, but I don't think it's so remarkable that it can push the series into legendary territory. Still, it is relatively early in the series compared to RE. If EA would focus more on developing new stuff for the single player game and ditch the tacked-on multiplayer component (BTW, credit goes to them for not making the multiplayer into a case of Isaac and his annoying helper monkey exploring a space colony), I'd say there's still plenty of opportunity for the series to become as popular as Resident Evil.
I played Alone in the Dark 1-3 when they were out, and I don't think they were even close to as good as RE1 was at the time.
RE5, in my opinion, is much, much closer in quality with Dead Space than Alone in the Dark is to RE1.
But your "it was on consoles, so people found out about it" argument is really sound. Especially in the case of Bioshock and System Shock 2. I think that would make a really good article - Concepts Popularized by Consoles.
Other original stuff in DS:
The intuitive waypoint map system
Being able to move and shoot at the same time.
Decent effective melee attack
Zero gravity sections, along side gravity ones
A believable univserse and characters that populate it.
Giving you the upgrade option, to weapons and your suit.
An energy/damage bar thats visually built into the character, freeing up screen space for action.
RE series by comparison is still good, but has lost its way IMO, especially on the story side of things. Also because we never really see past characters return after getting used to them, which can sometimes be to the series detriment (dlc characters is cool for multiplay/co-op play, but we miss these characters from the story itself. What Capcom need to do here is update us on what they've been doing, since we last saw them (24 style), otherwise we forget the exist at all in RE.
So come on Capcom, where the hell is Billy Cohen after parting from Rebecca Chambers in RE0? Give the RE characters the same respect those from the likes of SF get. Also try to be less b-movie, and get some decent writers in, because other game stories are passing RE by.
DS is doing well. Love the first game and enjoying the second. I think EA should ease off the series a bit. While I love it, and its unique extra media band wagon, I don't want it to become like Tomb Raider, where thought of money pushes it out far too much, while problems are papered over. Give me a sweet DS game ever two - three years and I'll be happy.

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