Time to fuck you back EA.
Seriously a Game has to neet 300.000.000 US $ (considering 5 million 60 dollas a game) to be successful? Even if development cost are 100.000.000(huge exasperation) then you have like 200.000.000 for operative cost promotion marketing etc and you can make a profit with that????EA really sucks as business we need a better and serious and more committed big video game publisher!
I don't understand how EA can expect the third game to reach such insane numbers when the entirety of the franchise has "barely" reached that milestone as a whole.
Regardless, I'm buying the game because it's fucking Dead Space... but I'm becoming fearful that we're heading towards a 1983 level market crash. Publisher's expectations are climbing higher and higher despite the fact we're in a global recession.
Honestly, I don't see the big deal. A third-person shooter series gets another iteration. They never were horror games in the first place.
Dead Space excelled in being suspenseful.
i liked dead space, but not so much that i can't sit back and call this business as usual. in a general sense though, i hope every publisher goes broke and no developer ever has to deal with them ever again. fuck you EA, and the rest too.
http://www.nasdaq.com/symbol/ea/interactive-chart
Go to the address, and click the "5y" tab...enough said.
I do think the human enemies are a good thing, though. Just as long as it's still mostly necromorphs you'll be fighting.
They ain't alone!
Which one of these is not like the other? Is it the one that was already making bank on digital services?
Bender: I can't see! Are we boned?
Leela: Yeah, we're boned.
I hate you EA.
If you don't like it, start buying "mid-shelf" games with great gameplay and slightly worse production values, and don't buy their AAA blockbuster sequels if they depart from what made the original good. The market will respond.
But as long as you keep demanding bleeding edge graphics and full voicing for every NPC, this is what is doing to happen.
Not really about what games came out so much as the number of games being released. When budgets ballooned, publishers either had to toss away their tried and true method of selling games (throw money at them), or just make less games. Less games means less money, and more emphasis on alternative revenue streams (read: DLC, digital services).

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