4:22 PM on 10.15.2008 |
|
|
Electronic Arts CEO John Riccitiello has been a talkative boy today, and lately the silver-maned executive has been talking about game quality. According to Riccitiello, EA is prepared to shut down several in-development titles a year if they are not reaching certain standards. Kind of like how they killed Bullfrog, except with a reason this time.
"When something's not meeting expectations... you can course correct by giving it more time, more money, changing the concept or killing the game. If you're committed to quality, you take one of those paths. If you preclude any one of those paths, quality will suffer.
EA will kill a game or two a year. Forever."
Brutal stuff, but I imagine that EA's standards of quality are a little lower than some. In fact, Tiberium must have been really bad for EA to kill it off.
That said, it's a good idea to shut down a game if there's no chance of it ever being good. Sometimes a title is going to suck no matter how much you try and polish it. I dare say a fair few games over the years would have benefitted from being put out of their misery.
EA Sports Ignite, the engine slated to handle PlayStation 4 and Xbox One sports games from EA like NBA Live 14, EA Sports UFC, Madden 25,and FIFA 14, presently doesn't support the PC or Wii U. FIFA is the only notable sports ...
As we all know, freemium models tend to do more harm than good if they're not well designed. There's a very fine line between "wanting to monetize your game" and driving players away, and in the Canadian beta for Ultima Forev...
Electronic Arts is "not going to turn [Mirror's Edge] into a shooter," EA Labels executive vice president Patrick Söderlund professed to Eurogamer, responding to some fans' fears that the upcoming reboot would ...
The "step-based locomotion technology" behind FIFA 14 makes the game feel grounded, putting a greater emphasis on the fluidity of movement. It's cool to see, because dribbling and positioning are paramount in soccer/football...
Madden 13 was really the shot in the arm the franchise needed after several years of feeling remarkably stale. The implementation of a physics system in retrospect seems paramount for something striving to be simulation footb...
The team behind the Medal of Honor series reboot and its ill-fated sequel has been scattered to the wind, EA Labels executive vice president Patrick Söderlund told Eurogamer. “Danger Close as it was doesn&rsqu...
One of the weird things about NHL 13 was its newly implemented first-person fighting system. Well, that system is getting removed because it takes the player too much out of the game. In its stead, some of the tech from EA's...
When I previewed NCAA Football 14 earlier this year, I noted that the best news about the game is that it uses the Infinity Engine 2, the original iteration of which made Madden 13 the best entry in the series in many years.
...
One of the biggest surprises of E3 has been PopCap's announcement of Plants vs. Zombies: Garden Warfare as a real game. Following a spoof pun-filled campaign with the likes of "Petal of Honor", it turns out that PopCap ...
Shortly before the reveal of Xbox One, Electronic Arts finally announced it was scrapping its dreadful Online Pass system, due to "listening to the public." While the Xbox One's DRM-fueled strategy renders the Online Pass obs...