Dave McCarthy: EA Playground is all about capturing the sheer fun of being a kid. We've designed a dream playground full of interesting characters, cool collectables, and most importantly, a mix of easy to pick up and incredibly fun playground games. There are some classic favorites in there along with some new twists. It's all packaged together in a meaningful single player "campaign" to play your way through the schoolyard. In addition, there's also an approachable and fun multiplayer party experience that will appeal to all ages.
IGN Wii: Can you tell us about some of the games in EA Playground and how they utilize the Wii/NDS control schemes?
Dave McCarthy: When we started designing the game we had a ton of good ideas to choose from. After all, kids are incredibly creative when it comes to having fun in a playground setting. We put together our short list based on fun factor, approachability, multiplayer appeal, and the opportunity for control innovation. The cool thing is that we were left with a mix of games representing a range of genres, so there's always something different to try out in the playground.
On Wii, there's a mix of games that cover frantic actions mapped to gestures (e.g. throwing and dodging in Dodge Ball) and others that take advantage of navigating the entire world (e.g. RC Car Racing). While set in a similar universe, there are game types exclusive to the NDS version that use stylus mechanics (e.g. Bug Hunt) and even microphone input (e.g. Spit Balls). I won't get into all the games and mechanics quite yet, but I think it's safe to say you'll be entertained with the creative approaches our team has taken to playground games.
IGN Wii: What's the multiplayer mode like?
Dave McCarthy: I personally think that multiplayer parties are the ideal way to play EA Playground. Whether you do four-player local parties on the Wii or wireless sessions on the DS, you'll find that all games are multiplayer supported and that frantic simultaneous play is the order of the day. The games are all easy to pick up and play (e.g. remote-only on Wii), along with easy game entry, so it's the ideal game to crowd around with people of all ages. Just pick your games, specify your "rule set," choose a character, and track scores in your party session. You'll also find that as you progress through the single player "campaign" you'll unlock more games, characters, and environments to play with.
IGN Wii: Does EA Playground revolve around a storyline?
Dave McCarthy: Given that we've designed EA Playground for kids of all ages, we wanted to offer a twist to the traditional single-player campaign experience that kids could easily relate to. When I was a kid, I obsessed over my sticker collection and I see that same fascination in my own kids today. So what we've done is populated the game with a wide selection of cool looking stickers you can collect based on playing various games, completing special dare challenges, and exploring areas of the playground world. You can customize the look of your sticker book as you triumph through single and multiplayer games, and show it off to all of your friends.
I didn't think so.
If this game came out about 3-5 months ago, I might jump on board but now it's already going to have to contend with Wii Sports, Rayman, Warioware, and Mario Party 8. Those are all great mini game compiliations that have sold really well and I can see why EA would want to jump on board for that, but competing against those games is going to be hard. This game could be great, I don't know, but that's some pretty big compitiion and I just hope EA can step up to the plate on this one.
I know minigames have really taken off on the Wii but I just really wish the 3rd party developers would give us something better than this.
And this isn't a gripe about Nintendo or the Wii, their 2007 lineup is great, this is a gripe about 3rd party developers who just don't want to think outside the box for a system that's made to think outside the box.
The novelty is gone, and they need to give me a real RPG adventure game that's decent or the Wii is going to stay unplugged in my closet.
Where's the open water runoff sewer pipes to play in? Where's the half splintered jungle gym, or the decomissioned tank that had a pried open hatch you could get your arm stuck in?
Or the swings that could launch you 12 feet in the air on a good running start?
Tetherball and RC cars? What school is this? Whiteman Von Richley Elementary in the WASP-ISD?
If they don't want to bother including a rusted out monkey bars set with chipped orange paint and the empty beer bottles and used condoms where the high school kids came to fuck and smoke weed at night, then I'm not interested. This isn't my childhood in this game.
It's like the NES days where Nintendo released games like Soccer and Tennis and other companies came up with similar stuff.
It's like the NES days where Nintendo released games like Soccer and Tennis and other companies came up with similar stuff.""
Well, how many times can you hear about "Eternity of Darkness: Blades of Despair" or "Malice in Waiting: Revenge of Wolfblood" before they just get lame and gay. I dunno about many titles, but NCAA Football sounds better than Gameday to me
I'll be the first to admit that the Wii is a bit underpowered graphically, but sweet baby jeebus, thats just LAZY!
I'll bring the bags of candy. We going to use your run-down van or mine?
either Nintendo sucks for that or EA sucks for doing those butt-ugly characters