EA should make another Road Rash.
NOW EA!!! GO!!! NOW!!! RIGHT NOW!!! MAKE IT!!!
Fair enough on the DS2 numbers. However, it was a claim, and the sales of DS2 still stand at 2.5 million. And if that claim is correct then sales dropped off a cliff after a week, and that's not at all something anyone at EA is jumping for joy over. In fact, they'd probably (and rightfully) consider it a serious cause for concern.
Mix that with what was almost certainly a higher budget, and sales that stand at ~1.1 million less than Dead Space 1, and you can see why EA wouldn't consider it a series as successful as gamers do.
Wait, huh? So, because it didn't sell a ton of copies, and the reviews weren't glowing across the board, that makes this a "failure"? Personally, I enjoyed the demo enough that I was going to buy it, but not at $60. The fact that FOUR MONTHS LATER it's still the exact same price (except on Amazon, but $42 is still too much in this case) tells me that EA has no fucking idea how to push a game that isn't immediately successful.
If not for amnesia I'd say we lost horror to them.
It almost seemed like they just dropped it out of development so they wouldn't have to invest anymore money in it.
It's shit like this that keeps confirming the fast alienation bewteen top people @ publishers/dev's and and the consumers they publish/dev their products for.
First - the boss fights were stupid. You powers were limited in someway for these sections so you had to play the game the way the developers wanted you to play, I hate the kind of design philosophy. I want a sandbox of tools to play the way I want.
Speaking of powers - even when you had them, it discouraged you from using them. The game preferred you use your weapons. To me that's wasted opportunity.
They could've also expanded on the abilities at your disposle but instead you have 3.
At the end I wanted to lone this game but the developers did almost everything they could to prevent that. When the game clicked it was fun. But Just as I start to have fun the developers decided "we'll have none of that" and through a boss battle or other bad idea.
Oh, and there was absolutely fucking nothing special about it.
Also, this:
"That's the nature of the business; some stuff works, some stuff doesn't."
That incredibly reductive statement isn't just business; it's life. Regardless, if something isn't working in business, that means it's time to try something else. And by that, I don't mean find another old IP to transform into an FPS!
As I've said repeatedly, just make Mirror's Edge 2 like the LittleBigPlanet of FPSs. Basically, have a similarly long single player game (with all the time trials of course) and then put in a user-creation suite for people to build obstacle courses for people to race through.
Also, maybe the single player can have a New Game+ where the routes have been altered slightly so you have to find your way around again.
I remember when people used to have the brainpower to make good new IPs, instead of piggybacking existing IPs with ripoffs of other IPs.
Risk? They made it into the most assured-sale genre on the market! They'd have made a risk if it was a text-adventure, but not a fucking FPS.
"He said the SSX resurrection, at least, did well."
Well.. this kind of feels like a "No shit" sort of thing.. I mean SSX really couldn't go many directions.. I mean it was quite literally all down hill from the start. They didn't try to push it to be something it really wasn't. Syndicate really didn't have that ease as a luxury and they picked a pretty poor standard to go from for it.
"There are numerous IPs that I think about all the time like Command & Conquer and SimCity -- which is a brand we've brought back after seven years."
SimCity really wasn't gone for that long.. Out of the limelight, maybe, but blame The Sims for being so popular for that, don't act like SimCity was some.. Forgotten city, or something..
"Can't wait to see what EA turns into an FPS next! Theme Hospital? Dungeon Keeper?"
IDK.. Dungeon Keep could work.

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