Or maybe if they didn't turn it into a first person shooter, you know.
It was nice when EA took some chances by making the first Dead Space and Mirror's Edge, but they've reverted back to business as usual, which more often then not, resembles a plague of locusts, consuming all in their path before moving on.
Yes, this is what risk is for EA these days. I'm going to take a stab in the dark here, and say that anything that doesn't sell well enough to become a vessel for DLC would be considered a failure, considering "digital services" is where most of EA's profit is coming these days.
I know I've been beating this drum non-stop, but it really is down at the base of things and it seems to go almost completely ignored by gamers.
When I think of "risk" I don't usually think of a first person shooter.. especially when said FPS is not even technically a new IP. Give me a fuckin' break. This failed -because- you took no risk at all. Well, I guess releasing yet another decent FPS could be considered risk-taking of its own, given how over-crowded the marketplace is. Still, I'm guessing that's not how EA sees things....
As much as I would love to see a Dungeon Keepers sequel, EA's business mentality would assuredly fuck it up. I'd rather see a third party create something similar, something better than 'Dungeon' on Steam.
Well there was that Shadowrun game back in 07.
And I'll probably get some hate for even bringing the thing up :P
Off the top of my head, X-Com is still getting that FPS title that is in stuck development hell. That's 2K mind you, not EA. But at least we're getting Enemy Unknown from Firaxis first, so it's not a total slap in the face.
You, are an idiot.
Ah yes. Im reserving my opinion for X-Com though, since it could be good which to me trumps the fact that its not like in the old days. Shadowrun is a good point though.
and @theinbetween, I'd play the hell out of FPS game that has elements from Jagged Alliance. And the amount of guns.
"EA out of Ideas, resorting to grave robbing"
I'm all for resurrecting old IPs, the problem is most of the time they do it wrong. They take a beloved franchise and they disfigure it beyond belief by appending to it whatever new craze/fad has flooded the market.
If they think they can breathe new life into an old IP and still keep the core of that IP then more power to them. Even if they are EA.
but but but but the inevitable paid DLC would have totally made it a $60 investment. Remember lower game prices devalue IPs after all, I think by proxy the more you spend the more you enjoy?
I'm really not fully sure how EA logic works so that's a best guess :P
They've won me back a little bit with the Enemy Unknown release later this year. They at least acknowledged that they were doing something that could be construed as not taking what X-COM actually was seriously at all, and put the title in capable hands.
As for the shooter, outside of any other reservations, I worry for it. It sounds like it's undergone multiple internal reboots, and creative drift is a cause for concern. But for what it's worth I hope it ends up being a good title. Because if it bombs, I wouldn't hold out much hope for new strategy titles.
The criticism is regarding EA's practice of changing their IPs in order to appeal to the mass market, and also their lack of risk taking. Of course they won't turn every IP they have in a FPS, but it's very possible they will try to streamline them to appeal to what's more popular, instead of staying true to it's roots.
Ultima...
*Shudder*
Except Dead Space has never sold up to EA's expectations, which is why every iteration of the game seems to try harder and harder to appeal to the mainstream. They're throwing money at it and it'll probably pay off in the end, but Dead Space is far from a success story.
Also, Mirror's Edge sold 2.1 million copies. For reference, that's 500k more than Dark Souls, a much larger and more popular game (I realize ME has been out much longer, but retail sales for that game petered out many moons ago). All I mean to say by this is that it's amazing how one publisher could see 2 million sales as a failure, and another can see 1.5 million a rousing success.
I'd still say Dead Space was much more successful than Syndicate, regardless of whether or not it lives up to EA's unrealistic expectations.
Yeah, fuck you. You guys took a beloved strategy series and turned it into a Call of Duty ripoff. That's not taking a risk, that's being lazy.
Anyone from EA will tell you Dead Space is their Early Year Money Maker.
Absolutely. EA saw potential in Dead Space, and god help 'em they'll spend until it reaches that potential. Can't fault them for that, it's just too bad they don't see that potential in more games, and give more games that treatment.
@Daxelman
No, Dead Space 1 sold about 3.6 million copies, and Dead Space 2 sold about 2.5 million copies (and they almost certainly spent far far more on DS2). I have no clue where you got your numbers from, but they don't seem to be too correct unless DS2 sales dropped off the face of the earth after a week.

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