$60 is a lot of money. Even if you do the rudimentary math and conclude that you're only paying a few dollars per the amount of hours you get out of a videogame it's still a lot of cash to lay down over and over again. But what can we do? This is what games cost now and it isn't going to change... or is it?
EA Canada senior producer Jason DeLong believes that games are going to be getting cheaper down the road, with the upfront cost of a game being less, but more and more extras coming tacked on later. "I think that we’re going to start to see – maybe not in the next year, but in the near future – games go down the route of smaller up-front experiences and lower prices at the beginning, and then the ability to extend the game through episodic material or future feature material. I think that’s a direction we’re probably heading in," he told GameInformer in a recent interview.
I'm all for cheaper games and episodic content, but if developers start getting it into their head that they can basically release a game in pieces then that is bad news bears. That's just the conspiracy theorist in me talking though, I'm sure EA and all the big companies out there have our best interest in mind.
Software Price Drop for 2010? [GameInformer]